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diff --git a/testing/web-platform/tests/tools/third_party/websockets/src/websockets/sync/connection.py b/testing/web-platform/tests/tools/third_party/websockets/src/websockets/sync/connection.py
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+++ b/testing/web-platform/tests/tools/third_party/websockets/src/websockets/sync/connection.py
@@ -0,0 +1,773 @@
+from __future__ import annotations
+
+import contextlib
+import logging
+import random
+import socket
+import struct
+import threading
+import uuid
+from types import TracebackType
+from typing import Any, Dict, Iterable, Iterator, Mapping, Optional, Type, Union
+
+from ..exceptions import ConnectionClosed, ConnectionClosedOK, ProtocolError
+from ..frames import DATA_OPCODES, BytesLike, CloseCode, Frame, Opcode, prepare_ctrl
+from ..http11 import Request, Response
+from ..protocol import CLOSED, OPEN, Event, Protocol, State
+from ..typing import Data, LoggerLike, Subprotocol
+from .messages import Assembler
+from .utils import Deadline
+
+
+__all__ = ["Connection"]
+
+logger = logging.getLogger(__name__)
+
+
+class Connection:
+ """
+ Threaded implementation of a WebSocket connection.
+
+ :class:`Connection` provides APIs shared between WebSocket servers and
+ clients.
+
+ You shouldn't use it directly. Instead, use
+ :class:`~websockets.sync.client.ClientConnection` or
+ :class:`~websockets.sync.server.ServerConnection`.
+
+ """
+
+ recv_bufsize = 65536
+
+ def __init__(
+ self,
+ socket: socket.socket,
+ protocol: Protocol,
+ *,
+ close_timeout: Optional[float] = 10,
+ ) -> None:
+ self.socket = socket
+ self.protocol = protocol
+ self.close_timeout = close_timeout
+
+ # Inject reference to this instance in the protocol's logger.
+ self.protocol.logger = logging.LoggerAdapter(
+ self.protocol.logger,
+ {"websocket": self},
+ )
+
+ # Copy attributes from the protocol for convenience.
+ self.id: uuid.UUID = self.protocol.id
+ """Unique identifier of the connection. Useful in logs."""
+ self.logger: LoggerLike = self.protocol.logger
+ """Logger for this connection."""
+ self.debug = self.protocol.debug
+
+ # HTTP handshake request and response.
+ self.request: Optional[Request] = None
+ """Opening handshake request."""
+ self.response: Optional[Response] = None
+ """Opening handshake response."""
+
+ # Mutex serializing interactions with the protocol.
+ self.protocol_mutex = threading.Lock()
+
+ # Assembler turning frames into messages and serializing reads.
+ self.recv_messages = Assembler()
+
+ # Whether we are busy sending a fragmented message.
+ self.send_in_progress = False
+
+ # Deadline for the closing handshake.
+ self.close_deadline: Optional[Deadline] = None
+
+ # Mapping of ping IDs to pong waiters, in chronological order.
+ self.pings: Dict[bytes, threading.Event] = {}
+
+ # Receiving events from the socket.
+ self.recv_events_thread = threading.Thread(target=self.recv_events)
+ self.recv_events_thread.start()
+
+ # Exception raised in recv_events, to be chained to ConnectionClosed
+ # in the user thread in order to show why the TCP connection dropped.
+ self.recv_events_exc: Optional[BaseException] = None
+
+ # Public attributes
+
+ @property
+ def local_address(self) -> Any:
+ """
+ Local address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family.
+ See :meth:`~socket.socket.getsockname`.
+
+ """
+ return self.socket.getsockname()
+
+ @property
+ def remote_address(self) -> Any:
+ """
+ Remote address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family.
+ See :meth:`~socket.socket.getpeername`.
+
+ """
+ return self.socket.getpeername()
+
+ @property
+ def subprotocol(self) -> Optional[Subprotocol]:
+ """
+ Subprotocol negotiated during the opening handshake.
+
+ :obj:`None` if no subprotocol was negotiated.
+
+ """
+ return self.protocol.subprotocol
+
+ # Public methods
+
+ def __enter__(self) -> Connection:
+ return self
+
+ def __exit__(
+ self,
+ exc_type: Optional[Type[BaseException]],
+ exc_value: Optional[BaseException],
+ traceback: Optional[TracebackType],
+ ) -> None:
+ if exc_type is None:
+ self.close()
+ else:
+ self.close(CloseCode.INTERNAL_ERROR)
+
+ def __iter__(self) -> Iterator[Data]:
+ """
+ Iterate on incoming messages.
+
+ The iterator calls :meth:`recv` and yields messages in an infinite loop.
+
+ It exits when the connection is closed normally. It raises a
+ :exc:`~websockets.exceptions.ConnectionClosedError` exception after a
+ protocol error or a network failure.
+
+ """
+ try:
+ while True:
+ yield self.recv()
+ except ConnectionClosedOK:
+ return
+
+ def recv(self, timeout: Optional[float] = None) -> Data:
+ """
+ Receive the next message.
+
+ When the connection is closed, :meth:`recv` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
+ :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal closure
+ and :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure. This is how you detect the end of the
+ message stream.
+
+ If ``timeout`` is :obj:`None`, block until a message is received. If
+ ``timeout`` is set and no message is received within ``timeout``
+ seconds, raise :exc:`TimeoutError`. Set ``timeout`` to ``0`` to check if
+ a message was already received.
+
+ If the message is fragmented, wait until all fragments are received,
+ reassemble them, and return the whole message.
+
+ Returns:
+ A string (:class:`str`) for a Text_ frame or a bytestring
+ (:class:`bytes`) for a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If two threads call :meth:`recv` or
+ :meth:`recv_streaming` concurrently.
+
+ """
+ try:
+ return self.recv_messages.get(timeout)
+ except EOFError:
+ raise self.protocol.close_exc from self.recv_events_exc
+ except RuntimeError:
+ raise RuntimeError(
+ "cannot call recv while another thread "
+ "is already running recv or recv_streaming"
+ ) from None
+
+ def recv_streaming(self) -> Iterator[Data]:
+ """
+ Receive the next message frame by frame.
+
+ If the message is fragmented, yield each fragment as it is received.
+ The iterator must be fully consumed, or else the connection will become
+ unusable.
+
+ :meth:`recv_streaming` raises the same exceptions as :meth:`recv`.
+
+ Returns:
+ An iterator of strings (:class:`str`) for a Text_ frame or
+ bytestrings (:class:`bytes`) for a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If two threads call :meth:`recv` or
+ :meth:`recv_streaming` concurrently.
+
+ """
+ try:
+ yield from self.recv_messages.get_iter()
+ except EOFError:
+ raise self.protocol.close_exc from self.recv_events_exc
+ except RuntimeError:
+ raise RuntimeError(
+ "cannot call recv_streaming while another thread "
+ "is already running recv or recv_streaming"
+ ) from None
+
+ def send(self, message: Union[Data, Iterable[Data]]) -> None:
+ """
+ Send a message.
+
+ A string (:class:`str`) is sent as a Text_ frame. A bytestring or
+ bytes-like object (:class:`bytes`, :class:`bytearray`, or
+ :class:`memoryview`) is sent as a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ :meth:`send` also accepts an iterable of strings, bytestrings, or
+ bytes-like objects to enable fragmentation_. Each item is treated as a
+ message fragment and sent in its own frame. All items must be of the
+ same type, or else :meth:`send` will raise a :exc:`TypeError` and the
+ connection will be closed.
+
+ .. _fragmentation: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.4
+
+ :meth:`send` rejects dict-like objects because this is often an error.
+ (If you really want to send the keys of a dict-like object as fragments,
+ call its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
+
+ When the connection is closed, :meth:`send` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
+ raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
+ connection closure and
+ :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure.
+
+ Args:
+ message: Message to send.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If a connection is busy sending a fragmented message.
+ TypeError: If ``message`` doesn't have a supported type.
+
+ """
+ # Unfragmented message -- this case must be handled first because
+ # strings and bytes-like objects are iterable.
+
+ if isinstance(message, str):
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.protocol.send_text(message.encode("utf-8"))
+
+ elif isinstance(message, BytesLike):
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.protocol.send_binary(message)
+
+ # Catch a common mistake -- passing a dict to send().
+
+ elif isinstance(message, Mapping):
+ raise TypeError("data is a dict-like object")
+
+ # Fragmented message -- regular iterator.
+
+ elif isinstance(message, Iterable):
+ chunks = iter(message)
+ try:
+ chunk = next(chunks)
+ except StopIteration:
+ return
+
+ try:
+ # First fragment.
+ if isinstance(chunk, str):
+ text = True
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.send_in_progress = True
+ self.protocol.send_text(
+ chunk.encode("utf-8"),
+ fin=False,
+ )
+ elif isinstance(chunk, BytesLike):
+ text = False
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.send_in_progress = True
+ self.protocol.send_binary(
+ chunk,
+ fin=False,
+ )
+ else:
+ raise TypeError("data iterable must contain bytes or str")
+
+ # Other fragments
+ for chunk in chunks:
+ if isinstance(chunk, str) and text:
+ with self.send_context():
+ assert self.send_in_progress
+ self.protocol.send_continuation(
+ chunk.encode("utf-8"),
+ fin=False,
+ )
+ elif isinstance(chunk, BytesLike) and not text:
+ with self.send_context():
+ assert self.send_in_progress
+ self.protocol.send_continuation(
+ chunk,
+ fin=False,
+ )
+ else:
+ raise TypeError("data iterable must contain uniform types")
+
+ # Final fragment.
+ with self.send_context():
+ self.protocol.send_continuation(b"", fin=True)
+ self.send_in_progress = False
+
+ except RuntimeError:
+ # We didn't start sending a fragmented message.
+ raise
+
+ except Exception:
+ # We're half-way through a fragmented message and we can't
+ # complete it. This makes the connection unusable.
+ with self.send_context():
+ self.protocol.fail(
+ CloseCode.INTERNAL_ERROR,
+ "error in fragmented message",
+ )
+ raise
+
+ else:
+ raise TypeError("data must be bytes, str, or iterable")
+
+ def close(self, code: int = CloseCode.NORMAL_CLOSURE, reason: str = "") -> None:
+ """
+ Perform the closing handshake.
+
+ :meth:`close` waits for the other end to complete the handshake, for the
+ TCP connection to terminate, and for all incoming messages to be read
+ with :meth:`recv`.
+
+ :meth:`close` is idempotent: it doesn't do anything once the
+ connection is closed.
+
+ Args:
+ code: WebSocket close code.
+ reason: WebSocket close reason.
+
+ """
+ try:
+ # The context manager takes care of waiting for the TCP connection
+ # to terminate after calling a method that sends a close frame.
+ with self.send_context():
+ if self.send_in_progress:
+ self.protocol.fail(
+ CloseCode.INTERNAL_ERROR,
+ "close during fragmented message",
+ )
+ else:
+ self.protocol.send_close(code, reason)
+ except ConnectionClosed:
+ # Ignore ConnectionClosed exceptions raised from send_context().
+ # They mean that the connection is closed, which was the goal.
+ pass
+
+ def ping(self, data: Optional[Data] = None) -> threading.Event:
+ """
+ Send a Ping_.
+
+ .. _Ping: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.2
+
+ A ping may serve as a keepalive or as a check that the remote endpoint
+ received all messages up to this point
+
+ Args:
+ data: Payload of the ping. A :class:`str` will be encoded to UTF-8.
+ If ``data`` is :obj:`None`, the payload is four random bytes.
+
+ Returns:
+ An event that will be set when the corresponding pong is received.
+ You can ignore it if you don't intend to wait.
+
+ ::
+
+ pong_event = ws.ping()
+ pong_event.wait() # only if you want to wait for the pong
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If another ping was sent with the same data and
+ the corresponding pong wasn't received yet.
+
+ """
+ if data is not None:
+ data = prepare_ctrl(data)
+
+ with self.send_context():
+ # Protect against duplicates if a payload is explicitly set.
+ if data in self.pings:
+ raise RuntimeError("already waiting for a pong with the same data")
+
+ # Generate a unique random payload otherwise.
+ while data is None or data in self.pings:
+ data = struct.pack("!I", random.getrandbits(32))
+
+ pong_waiter = threading.Event()
+ self.pings[data] = pong_waiter
+ self.protocol.send_ping(data)
+ return pong_waiter
+
+ def pong(self, data: Data = b"") -> None:
+ """
+ Send a Pong_.
+
+ .. _Pong: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.3
+
+ An unsolicited pong may serve as a unidirectional heartbeat.
+
+ Args:
+ data: Payload of the pong. A :class:`str` will be encoded to UTF-8.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+
+ """
+ data = prepare_ctrl(data)
+
+ with self.send_context():
+ self.protocol.send_pong(data)
+
+ # Private methods
+
+ def process_event(self, event: Event) -> None:
+ """
+ Process one incoming event.
+
+ This method is overridden in subclasses to handle the handshake.
+
+ """
+ assert isinstance(event, Frame)
+ if event.opcode in DATA_OPCODES:
+ self.recv_messages.put(event)
+
+ if event.opcode is Opcode.PONG:
+ self.acknowledge_pings(bytes(event.data))
+
+ def acknowledge_pings(self, data: bytes) -> None:
+ """
+ Acknowledge pings when receiving a pong.
+
+ """
+ with self.protocol_mutex:
+ # Ignore unsolicited pong.
+ if data not in self.pings:
+ return
+ # Sending a pong for only the most recent ping is legal.
+ # Acknowledge all previous pings too in that case.
+ ping_id = None
+ ping_ids = []
+ for ping_id, ping in self.pings.items():
+ ping_ids.append(ping_id)
+ ping.set()
+ if ping_id == data:
+ break
+ else:
+ raise AssertionError("solicited pong not found in pings")
+ # Remove acknowledged pings from self.pings.
+ for ping_id in ping_ids:
+ del self.pings[ping_id]
+
+ def recv_events(self) -> None:
+ """
+ Read incoming data from the socket and process events.
+
+ Run this method in a thread as long as the connection is alive.
+
+ ``recv_events()`` exits immediately when the ``self.socket`` is closed.
+
+ """
+ try:
+ while True:
+ try:
+ if self.close_deadline is not None:
+ self.socket.settimeout(self.close_deadline.timeout())
+ data = self.socket.recv(self.recv_bufsize)
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while receiving data", exc_info=True)
+ # When the closing handshake is initiated by our side,
+ # recv() may block until send_context() closes the socket.
+ # In that case, send_context() already set recv_events_exc.
+ # Calling set_recv_events_exc() avoids overwriting it.
+ with self.protocol_mutex:
+ self.set_recv_events_exc(exc)
+ break
+
+ if data == b"":
+ break
+
+ # Acquire the connection lock.
+ with self.protocol_mutex:
+ # Feed incoming data to the connection.
+ self.protocol.receive_data(data)
+
+ # This isn't expected to raise an exception.
+ events = self.protocol.events_received()
+
+ # Write outgoing data to the socket.
+ try:
+ self.send_data()
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while sending data", exc_info=True)
+ # Similarly to the above, avoid overriding an exception
+ # set by send_context(), in case of a race condition
+ # i.e. send_context() closes the socket after recv()
+ # returns above but before send_data() calls send().
+ self.set_recv_events_exc(exc)
+ break
+
+ if self.protocol.close_expected():
+ # If the connection is expected to close soon, set the
+ # close deadline based on the close timeout.
+ if self.close_deadline is None:
+ self.close_deadline = Deadline(self.close_timeout)
+
+ # Unlock conn_mutex before processing events. Else, the
+ # application can't send messages in response to events.
+
+ # If self.send_data raised an exception, then events are lost.
+ # Given that automatic responses write small amounts of data,
+ # this should be uncommon, so we don't handle the edge case.
+
+ try:
+ for event in events:
+ # This may raise EOFError if the closing handshake
+ # times out while a message is waiting to be read.
+ self.process_event(event)
+ except EOFError:
+ break
+
+ # Breaking out of the while True: ... loop means that we believe
+ # that the socket doesn't work anymore.
+ with self.protocol_mutex:
+ # Feed the end of the data stream to the connection.
+ self.protocol.receive_eof()
+
+ # This isn't expected to generate events.
+ assert not self.protocol.events_received()
+
+ # There is no error handling because send_data() can only write
+ # the end of the data stream here and it handles errors itself.
+ self.send_data()
+
+ except Exception as exc:
+ # This branch should never run. It's a safety net in case of bugs.
+ self.logger.error("unexpected internal error", exc_info=True)
+ with self.protocol_mutex:
+ self.set_recv_events_exc(exc)
+ # We don't know where we crashed. Force protocol state to CLOSED.
+ self.protocol.state = CLOSED
+ finally:
+ # This isn't expected to raise an exception.
+ self.close_socket()
+
+ @contextlib.contextmanager
+ def send_context(
+ self,
+ *,
+ expected_state: State = OPEN, # CONNECTING during the opening handshake
+ ) -> Iterator[None]:
+ """
+ Create a context for writing to the connection from user code.
+
+ On entry, :meth:`send_context` acquires the connection lock and checks
+ that the connection is open; on exit, it writes outgoing data to the
+ socket::
+
+ with self.send_context():
+ self.protocol.send_text(message.encode("utf-8"))
+
+ When the connection isn't open on entry, when the connection is expected
+ to close on exit, or when an unexpected error happens, terminating the
+ connection, :meth:`send_context` waits until the connection is closed
+ then raises :exc:`~websockets.exceptions.ConnectionClosed`.
+
+ """
+ # Should we wait until the connection is closed?
+ wait_for_close = False
+ # Should we close the socket and raise ConnectionClosed?
+ raise_close_exc = False
+ # What exception should we chain ConnectionClosed to?
+ original_exc: Optional[BaseException] = None
+
+ # Acquire the protocol lock.
+ with self.protocol_mutex:
+ if self.protocol.state is expected_state:
+ # Let the caller interact with the protocol.
+ try:
+ yield
+ except (ProtocolError, RuntimeError):
+ # The protocol state wasn't changed. Exit immediately.
+ raise
+ except Exception as exc:
+ self.logger.error("unexpected internal error", exc_info=True)
+ # This branch should never run. It's a safety net in case of
+ # bugs. Since we don't know what happened, we will close the
+ # connection and raise the exception to the caller.
+ wait_for_close = False
+ raise_close_exc = True
+ original_exc = exc
+ else:
+ # Check if the connection is expected to close soon.
+ if self.protocol.close_expected():
+ wait_for_close = True
+ # If the connection is expected to close soon, set the
+ # close deadline based on the close timeout.
+
+ # Since we tested earlier that protocol.state was OPEN
+ # (or CONNECTING) and we didn't release protocol_mutex,
+ # it is certain that self.close_deadline is still None.
+ assert self.close_deadline is None
+ self.close_deadline = Deadline(self.close_timeout)
+ # Write outgoing data to the socket.
+ try:
+ self.send_data()
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while sending data", exc_info=True)
+ # While the only expected exception here is OSError,
+ # other exceptions would be treated identically.
+ wait_for_close = False
+ raise_close_exc = True
+ original_exc = exc
+
+ else: # self.protocol.state is not expected_state
+ # Minor layering violation: we assume that the connection
+ # will be closing soon if it isn't in the expected state.
+ wait_for_close = True
+ raise_close_exc = True
+
+ # To avoid a deadlock, release the connection lock by exiting the
+ # context manager before waiting for recv_events() to terminate.
+
+ # If the connection is expected to close soon and the close timeout
+ # elapses, close the socket to terminate the connection.
+ if wait_for_close:
+ if self.close_deadline is None:
+ timeout = self.close_timeout
+ else:
+ # Thread.join() returns immediately if timeout is negative.
+ timeout = self.close_deadline.timeout(raise_if_elapsed=False)
+ self.recv_events_thread.join(timeout)
+
+ if self.recv_events_thread.is_alive():
+ # There's no risk to overwrite another error because
+ # original_exc is never set when wait_for_close is True.
+ assert original_exc is None
+ original_exc = TimeoutError("timed out while closing connection")
+ # Set recv_events_exc before closing the socket in order to get
+ # proper exception reporting.
+ raise_close_exc = True
+ with self.protocol_mutex:
+ self.set_recv_events_exc(original_exc)
+
+ # If an error occurred, close the socket to terminate the connection and
+ # raise an exception.
+ if raise_close_exc:
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise self.protocol.close_exc from original_exc
+
+ def send_data(self) -> None:
+ """
+ Send outgoing data.
+
+ This method requires holding protocol_mutex.
+
+ Raises:
+ OSError: When a socket operations fails.
+
+ """
+ assert self.protocol_mutex.locked()
+ for data in self.protocol.data_to_send():
+ if data:
+ if self.close_deadline is not None:
+ self.socket.settimeout(self.close_deadline.timeout())
+ self.socket.sendall(data)
+ else:
+ try:
+ self.socket.shutdown(socket.SHUT_WR)
+ except OSError: # socket already closed
+ pass
+
+ def set_recv_events_exc(self, exc: Optional[BaseException]) -> None:
+ """
+ Set recv_events_exc, if not set yet.
+
+ This method requires holding protocol_mutex.
+
+ """
+ assert self.protocol_mutex.locked()
+ if self.recv_events_exc is None:
+ self.recv_events_exc = exc
+
+ def close_socket(self) -> None:
+ """
+ Shutdown and close socket. Close message assembler.
+
+ Calling close_socket() guarantees that recv_events() terminates. Indeed,
+ recv_events() may block only on socket.recv() or on recv_messages.put().
+
+ """
+ # shutdown() is required to interrupt recv() on Linux.
+ try:
+ self.socket.shutdown(socket.SHUT_RDWR)
+ except OSError:
+ pass # socket is already closed
+ self.socket.close()
+ self.recv_messages.close()