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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.progress</title>
+<link rel="help"
+href="https://drafts.csswg.org/web-animations-2/#the-progress-of-an-animation">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+
+test(t => {
+ const animation = new Animation(null);
+ animation.startTime = document.timeline.currentTime;
+ assert_time_equals_literal(animation.currentTime, 0, 'currentTime is zero');
+ assert_equals(animation.progress, null, 'progress is unresolved');
+}, 'progress of a newly created animation without an effect is unresolved');
+
+test(t => {
+ // currentTime should be unresolved because the animation has no associated
+ // timeline.
+ const animation = new Animation(new KeyframeEffect(createDiv(t), null), null);
+ assert_equals(animation.currentTime, null, 'currentTime is unresolved');
+ assert_equals(animation.progress, null, 'progress is unresolved');
+}, 'progress of an animation whose currentTime is unresolved is unresolved.');
+
+test(t => {
+ const animation = new Animation(new KeyframeEffect(createDiv(t), null,
+ { duration: 0 }), document.timeline);
+ // Set the startTime to 20 seconds into the future.
+ animation.startTime = document.timeline.currentTime + 20 * MS_PER_SEC;
+ assert_less_than(animation.currentTime, 0, 'currentTime is negative');
+ assert_approx_equals(animation.progress, 0, 0.01, 'progress is zero');
+}, "progress of an animation whose effect's endTime is zero is zero if its " +
+ "currentTime is negative.");
+
+test(t => {
+ const animation = new Animation(new KeyframeEffect(createDiv(t), null,
+ { duration: 0 }), document.timeline);
+ animation.startTime = document.timeline.currentTime;
+ assert_time_equals_literal(animation.currentTime, 0, 'currentTime is zero');
+ assert_approx_equals(animation.progress, 1, 0.01, 'progress is one');
+
+ animation.startTime = document.timeline.currentTime - 20 * MS_PER_SEC;
+ assert_greater_than(animation.currentTime, 0, 'currentTime greater than zero');
+ assert_approx_equals(animation.progress, 1, 0.01, 'progress is one');
+}, "progress of an animation whose effect's endTime is zero is one if its " +
+ "currentTime is non-negative.");
+
+test(t => {
+ const animation = new Animation(new KeyframeEffect(createDiv(t), null,
+ { duration: Infinity }), document.timeline);
+
+ animation.startTime = document.timeline.currentTime - 20 * MS_PER_SEC;
+ assert_greater_than(animation.currentTime, 0, 'currentTime is positive');
+ assert_approx_equals(animation.progress, 0, 0.01, 'progress is zero');
+}, "progress of an animation whose effect's endTime is infinity is zero.");
+
+test(t => {
+ const animation = new Animation(new KeyframeEffect(createDiv(t), null,
+ 200 * MS_PER_SEC), document.timeline);
+ animation.playbackRate = 2;
+
+ animation.startTime = document.timeline.currentTime - 50 * MS_PER_SEC;
+ assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC, 'currentTime is 100s');
+ assert_approx_equals(animation.progress, 0.5, 0.01, 'progress is zero');
+
+ animation.startTime = document.timeline.currentTime - 100 * MS_PER_SEC;
+ assert_time_equals_literal(animation.currentTime, 200 * MS_PER_SEC, 'currentTime is 200s');
+ assert_approx_equals(animation.progress, 1, 0.01, 'progress is one');
+
+ animation.startTime = document.timeline.currentTime - 150 * MS_PER_SEC;
+ assert_time_equals_literal(animation.currentTime, 300 * MS_PER_SEC, 'currentTime is 300s');
+ assert_approx_equals(animation.progress, 1, 0.01, 'progress is still one');
+}, "progress of an animation is calculated by currentTime / effect endTime.");
+
+</script>
+</body>