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diff --git a/third_party/aom/aom_dsp/flow_estimation/arm/disflow_neon.c b/third_party/aom/aom_dsp/flow_estimation/arm/disflow_neon.c
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+/*
+ * Copyright (c) 2023, Alliance for Open Media. All rights reserved
+ *
+ * This source code is subject to the terms of the BSD 2 Clause License and
+ * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
+ * was not distributed with this source code in the LICENSE file, you can
+ * obtain it at www.aomedia.org/license/software. If the Alliance for Open
+ * Media Patent License 1.0 was not distributed with this source code in the
+ * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
+ */
+
+#include "aom_dsp/flow_estimation/disflow.h"
+
+#include <arm_neon.h>
+#include <math.h>
+
+#include "aom_dsp/arm/mem_neon.h"
+#include "aom_dsp/arm/sum_neon.h"
+#include "config/aom_config.h"
+#include "config/aom_dsp_rtcd.h"
+
+static INLINE void get_cubic_kernel_dbl(double x, double kernel[4]) {
+ // Check that the fractional position is in range.
+ //
+ // Note: x is calculated from (eg.) `u_frac = u - floor(u)`.
+ // Mathematically, this implies that 0 <= x < 1. However, in practice it is
+ // possible to have x == 1 due to floating point rounding. This is fine,
+ // and we still interpolate correctly if we allow x = 1.
+ assert(0 <= x && x <= 1);
+
+ double x2 = x * x;
+ double x3 = x2 * x;
+ kernel[0] = -0.5 * x + x2 - 0.5 * x3;
+ kernel[1] = 1.0 - 2.5 * x2 + 1.5 * x3;
+ kernel[2] = 0.5 * x + 2.0 * x2 - 1.5 * x3;
+ kernel[3] = -0.5 * x2 + 0.5 * x3;
+}
+
+static INLINE void get_cubic_kernel_int(double x, int kernel[4]) {
+ double kernel_dbl[4];
+ get_cubic_kernel_dbl(x, kernel_dbl);
+
+ kernel[0] = (int)rint(kernel_dbl[0] * (1 << DISFLOW_INTERP_BITS));
+ kernel[1] = (int)rint(kernel_dbl[1] * (1 << DISFLOW_INTERP_BITS));
+ kernel[2] = (int)rint(kernel_dbl[2] * (1 << DISFLOW_INTERP_BITS));
+ kernel[3] = (int)rint(kernel_dbl[3] * (1 << DISFLOW_INTERP_BITS));
+}
+
+// Compare two regions of width x height pixels, one rooted at position
+// (x, y) in src and the other at (x + u, y + v) in ref.
+// This function returns the sum of squared pixel differences between
+// the two regions.
+static INLINE void compute_flow_error(const uint8_t *src, const uint8_t *ref,
+ int width, int height, int stride, int x,
+ int y, double u, double v, int16_t *dt) {
+ // Split offset into integer and fractional parts, and compute cubic
+ // interpolation kernels
+ const int u_int = (int)floor(u);
+ const int v_int = (int)floor(v);
+ const double u_frac = u - floor(u);
+ const double v_frac = v - floor(v);
+
+ int h_kernel[4];
+ int v_kernel[4];
+ get_cubic_kernel_int(u_frac, h_kernel);
+ get_cubic_kernel_int(v_frac, v_kernel);
+
+ int16_t tmp_[DISFLOW_PATCH_SIZE * (DISFLOW_PATCH_SIZE + 3)];
+
+ // Clamp coordinates so that all pixels we fetch will remain within the
+ // allocated border region, but allow them to go far enough out that
+ // the border pixels' values do not change.
+ // Since we are calculating an 8x8 block, the bottom-right pixel
+ // in the block has coordinates (x0 + 7, y0 + 7). Then, the cubic
+ // interpolation has 4 taps, meaning that the output of pixel
+ // (x_w, y_w) depends on the pixels in the range
+ // ([x_w - 1, x_w + 2], [y_w - 1, y_w + 2]).
+ //
+ // Thus the most extreme coordinates which will be fetched are
+ // (x0 - 1, y0 - 1) and (x0 + 9, y0 + 9).
+ const int x0 = clamp(x + u_int, -9, width);
+ const int y0 = clamp(y + v_int, -9, height);
+
+ // Horizontal convolution.
+ const uint8_t *ref_start = ref + (y0 - 1) * stride + (x0 - 1);
+ int16x4_t h_filter = vmovn_s32(vld1q_s32(h_kernel));
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE + 3; ++i) {
+ uint8x16_t r = vld1q_u8(ref_start + i * stride);
+ uint16x8_t r0 = vmovl_u8(vget_low_u8(r));
+ uint16x8_t r1 = vmovl_u8(vget_high_u8(r));
+
+ int16x8_t s0 = vreinterpretq_s16_u16(r0);
+ int16x8_t s1 = vreinterpretq_s16_u16(vextq_u16(r0, r1, 1));
+ int16x8_t s2 = vreinterpretq_s16_u16(vextq_u16(r0, r1, 2));
+ int16x8_t s3 = vreinterpretq_s16_u16(vextq_u16(r0, r1, 3));
+
+ int32x4_t sum_lo = vmull_lane_s16(vget_low_s16(s0), h_filter, 0);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(s1), h_filter, 1);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(s2), h_filter, 2);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(s3), h_filter, 3);
+
+ int32x4_t sum_hi = vmull_lane_s16(vget_high_s16(s0), h_filter, 0);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(s1), h_filter, 1);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(s2), h_filter, 2);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(s3), h_filter, 3);
+
+ // 6 is the maximum allowable number of extra bits which will avoid
+ // the intermediate values overflowing an int16_t. The most extreme
+ // intermediate value occurs when:
+ // * The input pixels are [0, 255, 255, 0]
+ // * u_frac = 0.5
+ // In this case, the un-scaled output is 255 * 1.125 = 286.875.
+ // As an integer with 6 fractional bits, that is 18360, which fits
+ // in an int16_t. But with 7 fractional bits it would be 36720,
+ // which is too large.
+
+ int16x8_t sum = vcombine_s16(vrshrn_n_s32(sum_lo, DISFLOW_INTERP_BITS - 6),
+ vrshrn_n_s32(sum_hi, DISFLOW_INTERP_BITS - 6));
+ vst1q_s16(tmp_ + i * DISFLOW_PATCH_SIZE, sum);
+ }
+
+ // Vertical convolution.
+ int16x4_t v_filter = vmovn_s32(vld1q_s32(v_kernel));
+ int16_t *tmp_start = tmp_ + DISFLOW_PATCH_SIZE;
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE; ++i) {
+ int16x8_t t0 = vld1q_s16(tmp_start + (i - 1) * DISFLOW_PATCH_SIZE);
+ int16x8_t t1 = vld1q_s16(tmp_start + i * DISFLOW_PATCH_SIZE);
+ int16x8_t t2 = vld1q_s16(tmp_start + (i + 1) * DISFLOW_PATCH_SIZE);
+ int16x8_t t3 = vld1q_s16(tmp_start + (i + 2) * DISFLOW_PATCH_SIZE);
+
+ int32x4_t sum_lo = vmull_lane_s16(vget_low_s16(t0), v_filter, 0);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t1), v_filter, 1);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t2), v_filter, 2);
+ sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t3), v_filter, 3);
+
+ int32x4_t sum_hi = vmull_lane_s16(vget_high_s16(t0), v_filter, 0);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t1), v_filter, 1);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t2), v_filter, 2);
+ sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t3), v_filter, 3);
+
+ uint8x8_t s = vld1_u8(src + (i + y) * stride + x);
+ int16x8_t s_s16 = vreinterpretq_s16_u16(vshll_n_u8(s, 3));
+
+ // This time, we have to round off the 6 extra bits which were kept
+ // earlier, but we also want to keep DISFLOW_DERIV_SCALE_LOG2 extra bits
+ // of precision to match the scale of the dx and dy arrays.
+ sum_lo = vrshrq_n_s32(sum_lo,
+ DISFLOW_INTERP_BITS + 6 - DISFLOW_DERIV_SCALE_LOG2);
+ sum_hi = vrshrq_n_s32(sum_hi,
+ DISFLOW_INTERP_BITS + 6 - DISFLOW_DERIV_SCALE_LOG2);
+ int32x4_t err_lo = vsubw_s16(sum_lo, vget_low_s16(s_s16));
+ int32x4_t err_hi = vsubw_s16(sum_hi, vget_high_s16(s_s16));
+ vst1q_s16(dt + i * DISFLOW_PATCH_SIZE,
+ vcombine_s16(vmovn_s32(err_lo), vmovn_s32(err_hi)));
+ }
+}
+
+static INLINE void sobel_filter_x(const uint8_t *src, int src_stride,
+ int16_t *dst, int dst_stride) {
+ int16_t tmp[DISFLOW_PATCH_SIZE * (DISFLOW_PATCH_SIZE + 2)];
+
+ // Horizontal filter, using kernel {1, 0, -1}.
+ const uint8_t *src_start = src - 1 * src_stride - 1;
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE + 2; i++) {
+ uint8x16_t s = vld1q_u8(src_start + i * src_stride);
+ uint8x8_t s0 = vget_low_u8(s);
+ uint8x8_t s2 = vget_low_u8(vextq_u8(s, s, 2));
+
+ // Given that the kernel is {1, 0, -1} the convolution is a simple
+ // subtraction.
+ int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(s0, s2));
+
+ vst1q_s16(tmp + i * DISFLOW_PATCH_SIZE, diff);
+ }
+
+ // Vertical filter, using kernel {1, 2, 1}.
+ // This kernel can be split into two 2-taps kernels of value {1, 1}.
+ // That way we need only 3 add operations to perform the convolution, one of
+ // which can be reused for the next line.
+ int16x8_t s0 = vld1q_s16(tmp);
+ int16x8_t s1 = vld1q_s16(tmp + DISFLOW_PATCH_SIZE);
+ int16x8_t sum01 = vaddq_s16(s0, s1);
+ for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
+ int16x8_t s2 = vld1q_s16(tmp + (i + 2) * DISFLOW_PATCH_SIZE);
+
+ int16x8_t sum12 = vaddq_s16(s1, s2);
+ int16x8_t sum = vaddq_s16(sum01, sum12);
+
+ vst1q_s16(dst + i * dst_stride, sum);
+
+ sum01 = sum12;
+ s1 = s2;
+ }
+}
+
+static INLINE void sobel_filter_y(const uint8_t *src, int src_stride,
+ int16_t *dst, int dst_stride) {
+ int16_t tmp[DISFLOW_PATCH_SIZE * (DISFLOW_PATCH_SIZE + 2)];
+
+ // Horizontal filter, using kernel {1, 2, 1}.
+ // This kernel can be split into two 2-taps kernels of value {1, 1}.
+ // That way we need only 3 add operations to perform the convolution.
+ const uint8_t *src_start = src - 1 * src_stride - 1;
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE + 2; i++) {
+ uint8x16_t s = vld1q_u8(src_start + i * src_stride);
+ uint8x8_t s0 = vget_low_u8(s);
+ uint8x8_t s1 = vget_low_u8(vextq_u8(s, s, 1));
+ uint8x8_t s2 = vget_low_u8(vextq_u8(s, s, 2));
+
+ uint16x8_t sum01 = vaddl_u8(s0, s1);
+ uint16x8_t sum12 = vaddl_u8(s1, s2);
+ uint16x8_t sum = vaddq_u16(sum01, sum12);
+
+ vst1q_s16(tmp + i * DISFLOW_PATCH_SIZE, vreinterpretq_s16_u16(sum));
+ }
+
+ // Vertical filter, using kernel {1, 0, -1}.
+ // Load the whole block at once to avoid redundant loads during convolution.
+ int16x8_t t[10];
+ load_s16_8x10(tmp, DISFLOW_PATCH_SIZE, &t[0], &t[1], &t[2], &t[3], &t[4],
+ &t[5], &t[6], &t[7], &t[8], &t[9]);
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
+ // Given that the kernel is {1, 0, -1} the convolution is a simple
+ // subtraction.
+ int16x8_t diff = vsubq_s16(t[i], t[i + 2]);
+
+ vst1q_s16(dst + i * dst_stride, diff);
+ }
+}
+
+// Computes the components of the system of equations used to solve for
+// a flow vector.
+//
+// The flow equations are a least-squares system, derived as follows:
+//
+// For each pixel in the patch, we calculate the current error `dt`,
+// and the x and y gradients `dx` and `dy` of the source patch.
+// This means that, to first order, the squared error for this pixel is
+//
+// (dt + u * dx + v * dy)^2
+//
+// where (u, v) are the incremental changes to the flow vector.
+//
+// We then want to find the values of u and v which minimize the sum
+// of the squared error across all pixels. Conveniently, this fits exactly
+// into the form of a least squares problem, with one equation
+//
+// u * dx + v * dy = -dt
+//
+// for each pixel.
+//
+// Summing across all pixels in a square window of size DISFLOW_PATCH_SIZE,
+// and absorbing the - sign elsewhere, this results in the least squares system
+//
+// M = |sum(dx * dx) sum(dx * dy)|
+// |sum(dx * dy) sum(dy * dy)|
+//
+// b = |sum(dx * dt)|
+// |sum(dy * dt)|
+static INLINE void compute_flow_matrix(const int16_t *dx, int dx_stride,
+ const int16_t *dy, int dy_stride,
+ double *M_inv) {
+ int32x4_t sum[4] = { vdupq_n_s32(0), vdupq_n_s32(0), vdupq_n_s32(0),
+ vdupq_n_s32(0) };
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
+ int16x8_t x = vld1q_s16(dx + i * dx_stride);
+ int16x8_t y = vld1q_s16(dy + i * dy_stride);
+ sum[0] = vmlal_s16(sum[0], vget_low_s16(x), vget_low_s16(x));
+ sum[0] = vmlal_s16(sum[0], vget_high_s16(x), vget_high_s16(x));
+
+ sum[1] = vmlal_s16(sum[1], vget_low_s16(x), vget_low_s16(y));
+ sum[1] = vmlal_s16(sum[1], vget_high_s16(x), vget_high_s16(y));
+
+ sum[3] = vmlal_s16(sum[3], vget_low_s16(y), vget_low_s16(y));
+ sum[3] = vmlal_s16(sum[3], vget_high_s16(y), vget_high_s16(y));
+ }
+ sum[2] = sum[1];
+
+ int32x4_t res = horizontal_add_4d_s32x4(sum);
+
+ // Apply regularization
+ // We follow the standard regularization method of adding `k * I` before
+ // inverting. This ensures that the matrix will be invertible.
+ //
+ // Setting the regularization strength k to 1 seems to work well here, as
+ // typical values coming from the other equations are very large (1e5 to
+ // 1e6, with an upper limit of around 6e7, at the time of writing).
+ // It also preserves the property that all matrix values are whole numbers,
+ // which is convenient for integerized SIMD implementation.
+
+ double M0 = (double)vgetq_lane_s32(res, 0) + 1;
+ double M1 = (double)vgetq_lane_s32(res, 1);
+ double M2 = (double)vgetq_lane_s32(res, 2);
+ double M3 = (double)vgetq_lane_s32(res, 3) + 1;
+
+ // Invert matrix M.
+ double det = (M0 * M3) - (M1 * M2);
+ assert(det >= 1);
+ const double det_inv = 1 / det;
+
+ M_inv[0] = M3 * det_inv;
+ M_inv[1] = -M1 * det_inv;
+ M_inv[2] = -M2 * det_inv;
+ M_inv[3] = M0 * det_inv;
+}
+
+static INLINE void compute_flow_vector(const int16_t *dx, int dx_stride,
+ const int16_t *dy, int dy_stride,
+ const int16_t *dt, int dt_stride,
+ int *b) {
+ int32x4_t b_s32[2] = { vdupq_n_s32(0), vdupq_n_s32(0) };
+
+ for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
+ int16x8_t dx16 = vld1q_s16(dx + i * dx_stride);
+ int16x8_t dy16 = vld1q_s16(dy + i * dy_stride);
+ int16x8_t dt16 = vld1q_s16(dt + i * dt_stride);
+
+ b_s32[0] = vmlal_s16(b_s32[0], vget_low_s16(dx16), vget_low_s16(dt16));
+ b_s32[0] = vmlal_s16(b_s32[0], vget_high_s16(dx16), vget_high_s16(dt16));
+
+ b_s32[1] = vmlal_s16(b_s32[1], vget_low_s16(dy16), vget_low_s16(dt16));
+ b_s32[1] = vmlal_s16(b_s32[1], vget_high_s16(dy16), vget_high_s16(dt16));
+ }
+
+ int32x4_t b_red = horizontal_add_2d_s32(b_s32[0], b_s32[1]);
+ vst1_s32(b, add_pairwise_s32x4(b_red));
+}
+
+void aom_compute_flow_at_point_neon(const uint8_t *src, const uint8_t *ref,
+ int x, int y, int width, int height,
+ int stride, double *u, double *v) {
+ double M_inv[4];
+ int b[2];
+ int16_t dt[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
+ int16_t dx[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
+ int16_t dy[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
+
+ // Compute gradients within this patch
+ const uint8_t *src_patch = &src[y * stride + x];
+ sobel_filter_x(src_patch, stride, dx, DISFLOW_PATCH_SIZE);
+ sobel_filter_y(src_patch, stride, dy, DISFLOW_PATCH_SIZE);
+
+ compute_flow_matrix(dx, DISFLOW_PATCH_SIZE, dy, DISFLOW_PATCH_SIZE, M_inv);
+
+ for (int itr = 0; itr < DISFLOW_MAX_ITR; itr++) {
+ compute_flow_error(src, ref, width, height, stride, x, y, *u, *v, dt);
+ compute_flow_vector(dx, DISFLOW_PATCH_SIZE, dy, DISFLOW_PATCH_SIZE, dt,
+ DISFLOW_PATCH_SIZE, b);
+
+ // Solve flow equations to find a better estimate for the flow vector
+ // at this point
+ const double step_u = M_inv[0] * b[0] + M_inv[1] * b[1];
+ const double step_v = M_inv[2] * b[0] + M_inv[3] * b[1];
+ *u += fclamp(step_u * DISFLOW_STEP_SIZE, -2, 2);
+ *v += fclamp(step_v * DISFLOW_STEP_SIZE, -2, 2);
+
+ if (fabs(step_u) + fabs(step_v) < DISFLOW_STEP_SIZE_THRESOLD) {
+ // Stop iteration when we're close to convergence
+ break;
+ }
+ }
+}