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+/*
+ * Copyright (c) 2022, Alliance for Open Media. All rights reserved
+ *
+ * This source code is subject to the terms of the BSD 2 Clause License and
+ * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
+ * was not distributed with this source code in the LICENSE file, you can
+ * obtain it at www.aomedia.org/license/software. If the Alliance for Open
+ * Media Patent License 1.0 was not distributed with this source code in the
+ * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
+ */
+
+#include "aom_dsp/pyramid.h"
+#include "aom_mem/aom_mem.h"
+#include "aom_ports/bitops.h"
+#include "aom_util/aom_thread.h"
+
+// TODO(rachelbarker): Move needed code from av1/ to aom_dsp/
+#include "av1/common/resize.h"
+
+#include <assert.h>
+#include <string.h>
+
+// Lifecycle:
+// * Frame buffer alloc code calls aom_get_pyramid_alloc_size()
+// to work out how much space is needed for a given number of pyramid
+// levels. This is counted in the size checked against the max allocation
+// limit
+// * Then calls aom_alloc_pyramid() to actually create the pyramid
+// * Pyramid is initially marked as invalid (no data)
+// * Whenever pyramid is needed, we check the valid flag. If set, use existing
+// data. If not set, compute full pyramid
+// * Whenever frame buffer is reused, clear the valid flag
+// * Whenever frame buffer is resized, reallocate pyramid
+
+size_t aom_get_pyramid_alloc_size(int width, int height, int n_levels,
+ bool image_is_16bit) {
+ // Limit number of levels on small frames
+ const int msb = get_msb(AOMMIN(width, height));
+ const int max_levels = AOMMAX(msb - MIN_PYRAMID_SIZE_LOG2, 1);
+ n_levels = AOMMIN(n_levels, max_levels);
+
+ size_t alloc_size = 0;
+ alloc_size += sizeof(ImagePyramid);
+ alloc_size += n_levels * sizeof(PyramidLayer);
+
+ // Calculate how much memory is needed for downscaled frame buffers
+ size_t buffer_size = 0;
+
+ // Work out if we need to allocate a few extra bytes for alignment.
+ // aom_memalign() will ensure that the start of the allocation is aligned
+ // to a multiple of PYRAMID_ALIGNMENT. But we want the first image pixel
+ // to be aligned, not the first byte of the allocation.
+ //
+ // In the loop below, we ensure that the stride of every image is a multiple
+ // of PYRAMID_ALIGNMENT. Thus the allocated size of each pyramid level will
+ // also be a multiple of PYRAMID_ALIGNMENT. Thus, as long as we can get the
+ // first pixel in the first pyramid layer aligned properly, that will
+ // automatically mean that the first pixel of every row of every layer is
+ // properly aligned too.
+ //
+ // Thus all we need to consider is the first pixel in the first layer.
+ // This is located at offset
+ // extra_bytes + level_stride * PYRAMID_PADDING + PYRAMID_PADDING
+ // bytes into the buffer. Since level_stride is a multiple of
+ // PYRAMID_ALIGNMENT, we can ignore that. So we need
+ // extra_bytes + PYRAMID_PADDING = multiple of PYRAMID_ALIGNMENT
+ //
+ // To solve this, we can round PYRAMID_PADDING up to the next multiple
+ // of PYRAMID_ALIGNMENT, then subtract the orginal value to calculate
+ // how many extra bytes are needed.
+ size_t first_px_offset =
+ (PYRAMID_PADDING + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1);
+ size_t extra_bytes = first_px_offset - PYRAMID_PADDING;
+ buffer_size += extra_bytes;
+
+ // If the original image is stored in an 8-bit buffer, then we can point the
+ // lowest pyramid level at that buffer rather than allocating a new one.
+ int first_allocated_level = image_is_16bit ? 0 : 1;
+
+ for (int level = first_allocated_level; level < n_levels; level++) {
+ int level_width = width >> level;
+ int level_height = height >> level;
+
+ // Allocate padding for each layer
+ int padded_width = level_width + 2 * PYRAMID_PADDING;
+ int padded_height = level_height + 2 * PYRAMID_PADDING;
+
+ // Align the layer stride to be a multiple of PYRAMID_ALIGNMENT
+ // This ensures that, as long as the top-left pixel in this pyramid level is
+ // properly aligned, then so will the leftmost pixel in every row of the
+ // pyramid level.
+ int level_stride =
+ (padded_width + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1);
+
+ buffer_size += level_stride * padded_height;
+ }
+
+ alloc_size += buffer_size;
+
+ return alloc_size;
+}
+
+ImagePyramid *aom_alloc_pyramid(int width, int height, int n_levels,
+ bool image_is_16bit) {
+ // Limit number of levels on small frames
+ const int msb = get_msb(AOMMIN(width, height));
+ const int max_levels = AOMMAX(msb - MIN_PYRAMID_SIZE_LOG2, 1);
+ n_levels = AOMMIN(n_levels, max_levels);
+
+ ImagePyramid *pyr = aom_calloc(1, sizeof(*pyr));
+ if (!pyr) {
+ return NULL;
+ }
+
+ pyr->layers = aom_calloc(n_levels, sizeof(*pyr->layers));
+ if (!pyr->layers) {
+ aom_free(pyr);
+ return NULL;
+ }
+
+ pyr->valid = false;
+ pyr->n_levels = n_levels;
+
+ // Compute sizes and offsets for each pyramid level
+ // These are gathered up first, so that we can allocate all pyramid levels
+ // in a single buffer
+ size_t buffer_size = 0;
+ size_t *layer_offsets = aom_calloc(n_levels, sizeof(*layer_offsets));
+ if (!layer_offsets) {
+ aom_free(pyr->layers);
+ aom_free(pyr);
+ return NULL;
+ }
+
+ // Work out if we need to allocate a few extra bytes for alignment.
+ // aom_memalign() will ensure that the start of the allocation is aligned
+ // to a multiple of PYRAMID_ALIGNMENT. But we want the first image pixel
+ // to be aligned, not the first byte of the allocation.
+ //
+ // In the loop below, we ensure that the stride of every image is a multiple
+ // of PYRAMID_ALIGNMENT. Thus the allocated size of each pyramid level will
+ // also be a multiple of PYRAMID_ALIGNMENT. Thus, as long as we can get the
+ // first pixel in the first pyramid layer aligned properly, that will
+ // automatically mean that the first pixel of every row of every layer is
+ // properly aligned too.
+ //
+ // Thus all we need to consider is the first pixel in the first layer.
+ // This is located at offset
+ // extra_bytes + level_stride * PYRAMID_PADDING + PYRAMID_PADDING
+ // bytes into the buffer. Since level_stride is a multiple of
+ // PYRAMID_ALIGNMENT, we can ignore that. So we need
+ // extra_bytes + PYRAMID_PADDING = multiple of PYRAMID_ALIGNMENT
+ //
+ // To solve this, we can round PYRAMID_PADDING up to the next multiple
+ // of PYRAMID_ALIGNMENT, then subtract the orginal value to calculate
+ // how many extra bytes are needed.
+ size_t first_px_offset =
+ (PYRAMID_PADDING + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1);
+ size_t extra_bytes = first_px_offset - PYRAMID_PADDING;
+ buffer_size += extra_bytes;
+
+ // If the original image is stored in an 8-bit buffer, then we can point the
+ // lowest pyramid level at that buffer rather than allocating a new one.
+ int first_allocated_level = image_is_16bit ? 0 : 1;
+
+ for (int level = first_allocated_level; level < n_levels; level++) {
+ PyramidLayer *layer = &pyr->layers[level];
+
+ int level_width = width >> level;
+ int level_height = height >> level;
+
+ // Allocate padding for each layer
+ int padded_width = level_width + 2 * PYRAMID_PADDING;
+ int padded_height = level_height + 2 * PYRAMID_PADDING;
+
+ // Align the layer stride to be a multiple of PYRAMID_ALIGNMENT
+ // This ensures that, as long as the top-left pixel in this pyramid level is
+ // properly aligned, then so will the leftmost pixel in every row of the
+ // pyramid level.
+ int level_stride =
+ (padded_width + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1);
+
+ size_t level_alloc_start = buffer_size;
+ size_t level_start =
+ level_alloc_start + PYRAMID_PADDING * level_stride + PYRAMID_PADDING;
+
+ buffer_size += level_stride * padded_height;
+
+ layer_offsets[level] = level_start;
+ layer->width = level_width;
+ layer->height = level_height;
+ layer->stride = level_stride;
+ }
+
+ pyr->buffer_alloc =
+ aom_memalign(PYRAMID_ALIGNMENT, buffer_size * sizeof(*pyr->buffer_alloc));
+ if (!pyr->buffer_alloc) {
+ aom_free(pyr->layers);
+ aom_free(pyr);
+ aom_free(layer_offsets);
+ return NULL;
+ }
+
+ // Fill in pointers for each level
+ // If image is 8-bit, then the lowest level is left unconfigured for now,
+ // and will be set up properly when the pyramid is filled in
+ for (int level = first_allocated_level; level < n_levels; level++) {
+ PyramidLayer *layer = &pyr->layers[level];
+ layer->buffer = pyr->buffer_alloc + layer_offsets[level];
+ }
+
+#if CONFIG_MULTITHREAD
+ pthread_mutex_init(&pyr->mutex, NULL);
+#endif // CONFIG_MULTITHREAD
+
+ aom_free(layer_offsets);
+ return pyr;
+}
+
+// Fill the border region of a pyramid frame.
+// This must be called after the main image area is filled out.
+// `img_buf` should point to the first pixel in the image area,
+// ie. it should be pyr->level_buffer + pyr->level_loc[level].
+static INLINE void fill_border(uint8_t *img_buf, const int width,
+ const int height, const int stride) {
+ // Fill left and right areas
+ for (int row = 0; row < height; row++) {
+ uint8_t *row_start = &img_buf[row * stride];
+ uint8_t left_pixel = row_start[0];
+ memset(row_start - PYRAMID_PADDING, left_pixel, PYRAMID_PADDING);
+ uint8_t right_pixel = row_start[width - 1];
+ memset(row_start + width, right_pixel, PYRAMID_PADDING);
+ }
+
+ // Fill top area
+ for (int row = -PYRAMID_PADDING; row < 0; row++) {
+ uint8_t *row_start = &img_buf[row * stride];
+ memcpy(row_start - PYRAMID_PADDING, img_buf - PYRAMID_PADDING,
+ width + 2 * PYRAMID_PADDING);
+ }
+
+ // Fill bottom area
+ uint8_t *last_row_start = &img_buf[(height - 1) * stride];
+ for (int row = height; row < height + PYRAMID_PADDING; row++) {
+ uint8_t *row_start = &img_buf[row * stride];
+ memcpy(row_start - PYRAMID_PADDING, last_row_start - PYRAMID_PADDING,
+ width + 2 * PYRAMID_PADDING);
+ }
+}
+
+// Compute coarse to fine pyramids for a frame
+// This must only be called while holding frame_pyr->mutex
+static INLINE bool fill_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth,
+ ImagePyramid *frame_pyr) {
+ int n_levels = frame_pyr->n_levels;
+ const int frame_width = frame->y_crop_width;
+ const int frame_height = frame->y_crop_height;
+ const int frame_stride = frame->y_stride;
+ assert((frame_width >> n_levels) >= 0);
+ assert((frame_height >> n_levels) >= 0);
+
+ PyramidLayer *first_layer = &frame_pyr->layers[0];
+ if (frame->flags & YV12_FLAG_HIGHBITDEPTH) {
+ // For frames stored in a 16-bit buffer, we need to downconvert to 8 bits
+ assert(first_layer->width == frame_width);
+ assert(first_layer->height == frame_height);
+
+ uint16_t *frame_buffer = CONVERT_TO_SHORTPTR(frame->y_buffer);
+ uint8_t *pyr_buffer = first_layer->buffer;
+ int pyr_stride = first_layer->stride;
+ for (int y = 0; y < frame_height; y++) {
+ uint16_t *frame_row = frame_buffer + y * frame_stride;
+ uint8_t *pyr_row = pyr_buffer + y * pyr_stride;
+ for (int x = 0; x < frame_width; x++) {
+ pyr_row[x] = frame_row[x] >> (bit_depth - 8);
+ }
+ }
+
+ fill_border(pyr_buffer, frame_width, frame_height, pyr_stride);
+ } else {
+ // For frames stored in an 8-bit buffer, we need to configure the first
+ // pyramid layer to point at the original image buffer
+ first_layer->buffer = frame->y_buffer;
+ first_layer->width = frame_width;
+ first_layer->height = frame_height;
+ first_layer->stride = frame_stride;
+ }
+
+ // Fill in the remaining levels through progressive downsampling
+ for (int level = 1; level < n_levels; ++level) {
+ PyramidLayer *prev_layer = &frame_pyr->layers[level - 1];
+ uint8_t *prev_buffer = prev_layer->buffer;
+ int prev_stride = prev_layer->stride;
+
+ PyramidLayer *this_layer = &frame_pyr->layers[level];
+ uint8_t *this_buffer = this_layer->buffer;
+ int this_width = this_layer->width;
+ int this_height = this_layer->height;
+ int this_stride = this_layer->stride;
+
+ // Compute the this pyramid level by downsampling the current level.
+ //
+ // We downsample by a factor of exactly 2, clipping the rightmost and
+ // bottommost pixel off of the current level if needed. We do this for
+ // two main reasons:
+ //
+ // 1) In the disflow code, when stepping from a higher pyramid level to a
+ // lower pyramid level, we need to not just interpolate the flow field
+ // but also to scale each flow vector by the upsampling ratio.
+ // So it is much more convenient if this ratio is simply 2.
+ //
+ // 2) Up/downsampling by a factor of 2 can be implemented much more
+ // efficiently than up/downsampling by a generic ratio.
+ // TODO(rachelbarker): Use optimized downsample-by-2 function
+ if (!av1_resize_plane(prev_buffer, this_height << 1, this_width << 1,
+ prev_stride, this_buffer, this_height, this_width,
+ this_stride))
+ return false;
+ fill_border(this_buffer, this_width, this_height, this_stride);
+ }
+ return true;
+}
+
+// Fill out a downsampling pyramid for a given frame.
+//
+// The top level (index 0) will always be an 8-bit copy of the input frame,
+// regardless of the input bit depth. Additional levels are then downscaled
+// by powers of 2.
+//
+// For small input frames, the number of levels actually constructed
+// will be limited so that the smallest image is at least MIN_PYRAMID_SIZE
+// pixels along each side.
+//
+// However, if the input frame has a side of length < MIN_PYRAMID_SIZE,
+// we will still construct the top level.
+bool aom_compute_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth,
+ ImagePyramid *pyr) {
+ assert(pyr);
+
+ // Per the comments in the ImagePyramid struct, we must take this mutex
+ // before reading or writing the "valid" flag, and hold it while computing
+ // the pyramid, to ensure proper behaviour if multiple threads call this
+ // function simultaneously
+#if CONFIG_MULTITHREAD
+ pthread_mutex_lock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+
+ if (!pyr->valid) {
+ pyr->valid = fill_pyramid(frame, bit_depth, pyr);
+ }
+ bool valid = pyr->valid;
+
+ // At this point, the pyramid is guaranteed to be valid, and can be safely
+ // read from without holding the mutex any more
+
+#if CONFIG_MULTITHREAD
+ pthread_mutex_unlock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+ return valid;
+}
+
+#ifndef NDEBUG
+// Check if a pyramid has already been computed.
+// This is mostly a debug helper - as it is necessary to hold pyr->mutex
+// while reading the valid flag, we cannot just write:
+// assert(pyr->valid);
+// This function allows the check to be correctly written as:
+// assert(aom_is_pyramid_valid(pyr));
+bool aom_is_pyramid_valid(ImagePyramid *pyr) {
+ assert(pyr);
+
+ // Per the comments in the ImagePyramid struct, we must take this mutex
+ // before reading or writing the "valid" flag, and hold it while computing
+ // the pyramid, to ensure proper behaviour if multiple threads call this
+ // function simultaneously
+#if CONFIG_MULTITHREAD
+ pthread_mutex_lock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+
+ bool valid = pyr->valid;
+
+#if CONFIG_MULTITHREAD
+ pthread_mutex_unlock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+
+ return valid;
+}
+#endif
+
+// Mark a pyramid as no longer containing valid data.
+// This must be done whenever the corresponding frame buffer is reused
+void aom_invalidate_pyramid(ImagePyramid *pyr) {
+ if (pyr) {
+#if CONFIG_MULTITHREAD
+ pthread_mutex_lock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+ pyr->valid = false;
+#if CONFIG_MULTITHREAD
+ pthread_mutex_unlock(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+ }
+}
+
+// Release the memory associated with a pyramid
+void aom_free_pyramid(ImagePyramid *pyr) {
+ if (pyr) {
+#if CONFIG_MULTITHREAD
+ pthread_mutex_destroy(&pyr->mutex);
+#endif // CONFIG_MULTITHREAD
+ aom_free(pyr->buffer_alloc);
+ aom_free(pyr->layers);
+ aom_free(pyr);
+ }
+}