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+/*
+ * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "modules/audio_coding/codecs/opus/test/blocker.h"
+
+#include <string.h>
+
+#include "rtc_base/checks.h"
+
+namespace {
+
+// Adds `a` and `b` frame by frame into `result` (basically matrix addition).
+void AddFrames(const float* const* a,
+ size_t a_start_index,
+ const float* const* b,
+ int b_start_index,
+ size_t num_frames,
+ size_t num_channels,
+ float* const* result,
+ size_t result_start_index) {
+ for (size_t i = 0; i < num_channels; ++i) {
+ for (size_t j = 0; j < num_frames; ++j) {
+ result[i][j + result_start_index] =
+ a[i][j + a_start_index] + b[i][j + b_start_index];
+ }
+ }
+}
+
+// Copies `src` into `dst` channel by channel.
+void CopyFrames(const float* const* src,
+ size_t src_start_index,
+ size_t num_frames,
+ size_t num_channels,
+ float* const* dst,
+ size_t dst_start_index) {
+ for (size_t i = 0; i < num_channels; ++i) {
+ memcpy(&dst[i][dst_start_index], &src[i][src_start_index],
+ num_frames * sizeof(dst[i][dst_start_index]));
+ }
+}
+
+// Moves `src` into `dst` channel by channel.
+void MoveFrames(const float* const* src,
+ size_t src_start_index,
+ size_t num_frames,
+ size_t num_channels,
+ float* const* dst,
+ size_t dst_start_index) {
+ for (size_t i = 0; i < num_channels; ++i) {
+ memmove(&dst[i][dst_start_index], &src[i][src_start_index],
+ num_frames * sizeof(dst[i][dst_start_index]));
+ }
+}
+
+void ZeroOut(float* const* buffer,
+ size_t starting_idx,
+ size_t num_frames,
+ size_t num_channels) {
+ for (size_t i = 0; i < num_channels; ++i) {
+ memset(&buffer[i][starting_idx], 0,
+ num_frames * sizeof(buffer[i][starting_idx]));
+ }
+}
+
+// Pointwise multiplies each channel of `frames` with `window`. Results are
+// stored in `frames`.
+void ApplyWindow(const float* window,
+ size_t num_frames,
+ size_t num_channels,
+ float* const* frames) {
+ for (size_t i = 0; i < num_channels; ++i) {
+ for (size_t j = 0; j < num_frames; ++j) {
+ frames[i][j] = frames[i][j] * window[j];
+ }
+ }
+}
+
+size_t gcd(size_t a, size_t b) {
+ size_t tmp;
+ while (b) {
+ tmp = a;
+ a = b;
+ b = tmp % b;
+ }
+ return a;
+}
+
+} // namespace
+
+namespace webrtc {
+
+Blocker::Blocker(size_t chunk_size,
+ size_t block_size,
+ size_t num_input_channels,
+ size_t num_output_channels,
+ const float* window,
+ size_t shift_amount,
+ BlockerCallback* callback)
+ : chunk_size_(chunk_size),
+ block_size_(block_size),
+ num_input_channels_(num_input_channels),
+ num_output_channels_(num_output_channels),
+ initial_delay_(block_size_ - gcd(chunk_size, shift_amount)),
+ frame_offset_(0),
+ input_buffer_(num_input_channels_, chunk_size_ + initial_delay_),
+ output_buffer_(chunk_size_ + initial_delay_, num_output_channels_),
+ input_block_(block_size_, num_input_channels_),
+ output_block_(block_size_, num_output_channels_),
+ window_(new float[block_size_]),
+ shift_amount_(shift_amount),
+ callback_(callback) {
+ RTC_CHECK_LE(num_output_channels_, num_input_channels_);
+ RTC_CHECK_LE(shift_amount_, block_size_);
+
+ memcpy(window_.get(), window, block_size_ * sizeof(*window_.get()));
+ input_buffer_.MoveReadPositionBackward(initial_delay_);
+}
+
+Blocker::~Blocker() = default;
+
+// When block_size < chunk_size the input and output buffers look like this:
+//
+// delay* chunk_size chunk_size + delay*
+// buffer: <-------------|---------------------|---------------|>
+// _a_ _b_ _c_
+//
+// On each call to ProcessChunk():
+// 1. New input gets read into sections _b_ and _c_ of the input buffer.
+// 2. We block starting from frame_offset.
+// 3. We block until we reach a block `bl` that doesn't contain any frames
+// from sections _a_ or _b_ of the input buffer.
+// 4. We window the current block, fire the callback for processing, window
+// again, and overlap/add to the output buffer.
+// 5. We copy sections _a_ and _b_ of the output buffer into output.
+// 6. For both the input and the output buffers, we copy section _c_ into
+// section _a_.
+// 7. We set the new frame_offset to be the difference between the first frame
+// of `bl` and the border between sections _b_ and _c_.
+//
+// When block_size > chunk_size the input and output buffers look like this:
+//
+// chunk_size delay* chunk_size + delay*
+// buffer: <-------------|---------------------|---------------|>
+// _a_ _b_ _c_
+//
+// On each call to ProcessChunk():
+// The procedure is the same as above, except for:
+// 1. New input gets read into section _c_ of the input buffer.
+// 3. We block until we reach a block `bl` that doesn't contain any frames
+// from section _a_ of the input buffer.
+// 5. We copy section _a_ of the output buffer into output.
+// 6. For both the input and the output buffers, we copy sections _b_ and _c_
+// into section _a_ and _b_.
+// 7. We set the new frame_offset to be the difference between the first frame
+// of `bl` and the border between sections _a_ and _b_.
+//
+// * delay here refers to inintial_delay_
+//
+// TODO(claguna): Look at using ring buffers to eliminate some copies.
+void Blocker::ProcessChunk(const float* const* input,
+ size_t chunk_size,
+ size_t num_input_channels,
+ size_t num_output_channels,
+ float* const* output) {
+ RTC_CHECK_EQ(chunk_size, chunk_size_);
+ RTC_CHECK_EQ(num_input_channels, num_input_channels_);
+ RTC_CHECK_EQ(num_output_channels, num_output_channels_);
+
+ input_buffer_.Write(input, num_input_channels, chunk_size_);
+ size_t first_frame_in_block = frame_offset_;
+
+ // Loop through blocks.
+ while (first_frame_in_block < chunk_size_) {
+ input_buffer_.Read(input_block_.channels(), num_input_channels,
+ block_size_);
+ input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_);
+
+ ApplyWindow(window_.get(), block_size_, num_input_channels_,
+ input_block_.channels());
+ callback_->ProcessBlock(input_block_.channels(), block_size_,
+ num_input_channels_, num_output_channels_,
+ output_block_.channels());
+ ApplyWindow(window_.get(), block_size_, num_output_channels_,
+ output_block_.channels());
+
+ AddFrames(output_buffer_.channels(), first_frame_in_block,
+ output_block_.channels(), 0, block_size_, num_output_channels_,
+ output_buffer_.channels(), first_frame_in_block);
+
+ first_frame_in_block += shift_amount_;
+ }
+
+ // Copy output buffer to output
+ CopyFrames(output_buffer_.channels(), 0, chunk_size_, num_output_channels_,
+ output, 0);
+
+ // Copy output buffer [chunk_size_, chunk_size_ + initial_delay]
+ // to output buffer [0, initial_delay], zero the rest.
+ MoveFrames(output_buffer_.channels(), chunk_size, initial_delay_,
+ num_output_channels_, output_buffer_.channels(), 0);
+ ZeroOut(output_buffer_.channels(), initial_delay_, chunk_size_,
+ num_output_channels_);
+
+ // Calculate new starting frames.
+ frame_offset_ = first_frame_in_block - chunk_size_;
+}
+
+} // namespace webrtc