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+/*
+ * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+#ifndef NET_DCSCTP_TX_SEND_QUEUE_H_
+#define NET_DCSCTP_TX_SEND_QUEUE_H_
+
+#include <cstdint>
+#include <limits>
+#include <utility>
+#include <vector>
+
+#include "absl/types/optional.h"
+#include "api/array_view.h"
+#include "net/dcsctp/common/internal_types.h"
+#include "net/dcsctp/packet/data.h"
+#include "net/dcsctp/public/types.h"
+
+namespace dcsctp {
+
+class SendQueue {
+ public:
+ // Container for a data chunk that is produced by the SendQueue
+ struct DataToSend {
+ DataToSend(OutgoingMessageId message_id, Data data)
+ : message_id(message_id), data(std::move(data)) {}
+
+ OutgoingMessageId message_id;
+
+ // The data to send, including all parameters.
+ Data data;
+
+ // Partial reliability - RFC3758
+ MaxRetransmits max_retransmissions = MaxRetransmits::NoLimit();
+ TimeMs expires_at = TimeMs::InfiniteFuture();
+
+ // Lifecycle - set for the last fragment, and `LifecycleId::NotSet()` for
+ // all other fragments.
+ LifecycleId lifecycle_id = LifecycleId::NotSet();
+ };
+
+ virtual ~SendQueue() = default;
+
+ // TODO(boivie): This interface is obviously missing an "Add" function, but
+ // that is postponed a bit until the story around how to model message
+ // prioritization, which is important for any advanced stream scheduler, is
+ // further clarified.
+
+ // Produce a chunk to be sent.
+ //
+ // `max_size` refers to how many payload bytes that may be produced, not
+ // including any headers.
+ virtual absl::optional<DataToSend> Produce(TimeMs now, size_t max_size) = 0;
+
+ // Discards a partially sent message identified by the parameters
+ // `stream_id` and `message_id`. The `message_id` comes from the returned
+ // information when having called `Produce`. A partially sent message means
+ // that it has had at least one fragment of it returned when `Produce` was
+ // called prior to calling this method).
+ //
+ // This is used when a message has been found to be expired (by the partial
+ // reliability extension), and the retransmission queue will signal the
+ // receiver that any partially received message fragments should be skipped.
+ // This means that any remaining fragments in the Send Queue must be removed
+ // as well so that they are not sent.
+ //
+ // This function returns true if this message had unsent fragments still in
+ // the queue that were discarded, and false if there were no such fragments.
+ virtual bool Discard(StreamID stream_id, OutgoingMessageId message_id) = 0;
+
+ // Prepares the stream to be reset. This is used to close a WebRTC data
+ // channel and will be signaled to the other side.
+ //
+ // Concretely, it discards all whole (not partly sent) messages in the given
+ // stream and pauses that stream so that future added messages aren't
+ // produced until `ResumeStreams` is called.
+ //
+ // TODO(boivie): Investigate if it really should discard any message at all.
+ // RFC8831 only mentions that "[RFC6525] also guarantees that all the messages
+ // are delivered (or abandoned) before the stream is reset."
+ //
+ // This method can be called multiple times to add more streams to be
+ // reset, and paused while they are resetting. This is the first part of the
+ // two-phase commit protocol to reset streams, where the caller completes the
+ // procedure by either calling `CommitResetStreams` or `RollbackResetStreams`.
+ virtual void PrepareResetStream(StreamID stream_id) = 0;
+
+ // Indicates if there are any streams that are ready to be reset.
+ virtual bool HasStreamsReadyToBeReset() const = 0;
+
+ // Returns a list of streams that are ready to be included in an outgoing
+ // stream reset request. Any streams that are returned here must be included
+ // in an outgoing stream reset request, and there must not be concurrent
+ // requests. Before calling this method again, you must have called
+ virtual std::vector<StreamID> GetStreamsReadyToBeReset() = 0;
+
+ // Called to commit to reset the streams returned by
+ // `GetStreamsReadyToBeReset`. It will reset the stream sequence numbers
+ // (SSNs) and message identifiers (MIDs) and resume the paused streams.
+ virtual void CommitResetStreams() = 0;
+
+ // Called to abort the resetting of streams returned by
+ // `GetStreamsReadyToBeReset`. Will resume the paused streams without
+ // resetting the stream sequence numbers (SSNs) or message identifiers (MIDs).
+ // Note that the non-partial messages that were discarded when calling
+ // `PrepareResetStreams` will not be recovered, to better match the intention
+ // from the sender to "close the channel".
+ virtual void RollbackResetStreams() = 0;
+
+ // Resets all message identifier counters (MID, SSN) and makes all partially
+ // messages be ready to be re-sent in full. This is used when the peer has
+ // been detected to have restarted and is used to try to minimize the amount
+ // of data loss. However, data loss cannot be completely guaranteed when a
+ // peer restarts.
+ virtual void Reset() = 0;
+
+ // Returns the amount of buffered data. This doesn't include packets that are
+ // e.g. inflight.
+ virtual size_t buffered_amount(StreamID stream_id) const = 0;
+
+ // Returns the total amount of buffer data, for all streams.
+ virtual size_t total_buffered_amount() const = 0;
+
+ // Returns the limit for the `OnBufferedAmountLow` event. Default value is 0.
+ virtual size_t buffered_amount_low_threshold(StreamID stream_id) const = 0;
+
+ // Sets a limit for the `OnBufferedAmountLow` event.
+ virtual void SetBufferedAmountLowThreshold(StreamID stream_id,
+ size_t bytes) = 0;
+
+ // Configures the send queue to support interleaved message sending as
+ // described in RFC8260. Every send queue starts with this value set as
+ // disabled, but can later change it when the capabilities of the connection
+ // have been negotiated. This affects the behavior of the `Produce` method.
+ virtual void EnableMessageInterleaving(bool enabled) = 0;
+};
+} // namespace dcsctp
+
+#endif // NET_DCSCTP_TX_SEND_QUEUE_H_