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+/*!
+# Metal API internals.
+
+## Pipeline Layout
+
+In Metal, push constants, vertex buffers, and resources in the bind groups
+are all placed together in the native resource bindings, which work similarly to D3D11:
+there are tables of textures, buffers, and samplers.
+
+We put push constants first (if any) in the table, followed by bind group 0
+resources, followed by other bind groups. The vertex buffers are bound at the very
+end of the VS buffer table.
+
+!*/
+
+// `MTLFeatureSet` is superseded by `MTLGpuFamily`.
+// However, `MTLGpuFamily` is only supported starting MacOS 10.15, whereas our minimum target is MacOS 10.13,
+// See https://github.com/gpuweb/gpuweb/issues/1069 for minimum spec.
+// TODO: Eventually all deprecated features should be abstracted and use new api when available.
+#[allow(deprecated)]
+mod adapter;
+mod command;
+mod conv;
+mod device;
+mod surface;
+mod time;
+
+use std::{
+ fmt, iter, ops,
+ ptr::NonNull,
+ sync::{atomic, Arc},
+ thread,
+};
+
+use arrayvec::ArrayVec;
+use bitflags::bitflags;
+use metal::foreign_types::ForeignTypeRef as _;
+use parking_lot::{Mutex, RwLock};
+
+#[derive(Clone, Debug)]
+pub struct Api;
+
+type ResourceIndex = u32;
+
+impl crate::Api for Api {
+ type Instance = Instance;
+ type Surface = Surface;
+ type Adapter = Adapter;
+ type Device = Device;
+
+ type Queue = Queue;
+ type CommandEncoder = CommandEncoder;
+ type CommandBuffer = CommandBuffer;
+
+ type Buffer = Buffer;
+ type Texture = Texture;
+ type SurfaceTexture = SurfaceTexture;
+ type TextureView = TextureView;
+ type Sampler = Sampler;
+ type QuerySet = QuerySet;
+ type Fence = Fence;
+
+ type BindGroupLayout = BindGroupLayout;
+ type BindGroup = BindGroup;
+ type PipelineLayout = PipelineLayout;
+ type ShaderModule = ShaderModule;
+ type RenderPipeline = RenderPipeline;
+ type ComputePipeline = ComputePipeline;
+
+ type AccelerationStructure = AccelerationStructure;
+}
+
+pub struct Instance {
+ managed_metal_layer_delegate: surface::HalManagedMetalLayerDelegate,
+}
+
+impl Instance {
+ pub fn create_surface_from_layer(&self, layer: &metal::MetalLayerRef) -> Surface {
+ unsafe { Surface::from_layer(layer) }
+ }
+}
+
+impl crate::Instance<Api> for Instance {
+ unsafe fn init(_desc: &crate::InstanceDescriptor) -> Result<Self, crate::InstanceError> {
+ profiling::scope!("Init Metal Backend");
+ // We do not enable metal validation based on the validation flags as it affects the entire
+ // process. Instead, we enable the validation inside the test harness itself in tests/src/native.rs.
+ Ok(Instance {
+ managed_metal_layer_delegate: surface::HalManagedMetalLayerDelegate::new(),
+ })
+ }
+
+ unsafe fn create_surface(
+ &self,
+ _display_handle: raw_window_handle::RawDisplayHandle,
+ window_handle: raw_window_handle::RawWindowHandle,
+ ) -> Result<Surface, crate::InstanceError> {
+ match window_handle {
+ #[cfg(target_os = "ios")]
+ raw_window_handle::RawWindowHandle::UiKit(handle) => {
+ let _ = &self.managed_metal_layer_delegate;
+ Ok(unsafe { Surface::from_view(handle.ui_view.as_ptr(), None) })
+ }
+ #[cfg(target_os = "macos")]
+ raw_window_handle::RawWindowHandle::AppKit(handle) => Ok(unsafe {
+ Surface::from_view(
+ handle.ns_view.as_ptr(),
+ Some(&self.managed_metal_layer_delegate),
+ )
+ }),
+ _ => Err(crate::InstanceError::new(format!(
+ "window handle {window_handle:?} is not a Metal-compatible handle"
+ ))),
+ }
+ }
+
+ unsafe fn destroy_surface(&self, surface: Surface) {
+ unsafe { surface.dispose() };
+ }
+
+ unsafe fn enumerate_adapters(&self) -> Vec<crate::ExposedAdapter<Api>> {
+ let devices = metal::Device::all();
+ let mut adapters: Vec<crate::ExposedAdapter<Api>> = devices
+ .into_iter()
+ .map(|dev| {
+ let name = dev.name().into();
+ let shared = AdapterShared::new(dev);
+ crate::ExposedAdapter {
+ info: wgt::AdapterInfo {
+ name,
+ vendor: 0,
+ device: 0,
+ device_type: shared.private_caps.device_type(),
+ driver: String::new(),
+ driver_info: String::new(),
+ backend: wgt::Backend::Metal,
+ },
+ features: shared.private_caps.features(),
+ capabilities: shared.private_caps.capabilities(),
+ adapter: Adapter::new(Arc::new(shared)),
+ }
+ })
+ .collect();
+ adapters.sort_by_key(|ad| {
+ (
+ ad.adapter.shared.private_caps.low_power,
+ ad.adapter.shared.private_caps.headless,
+ )
+ });
+ adapters
+ }
+}
+
+bitflags!(
+ /// Similar to `MTLCounterSamplingPoint`, but a bit higher abstracted for our purposes.
+ #[derive(Debug, Copy, Clone)]
+ pub struct TimestampQuerySupport: u32 {
+ /// On creating Metal encoders.
+ const STAGE_BOUNDARIES = 1 << 1;
+ /// Within existing draw encoders.
+ const ON_RENDER_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 2);
+ /// Within existing dispatch encoders.
+ const ON_COMPUTE_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 3);
+ /// Within existing blit encoders.
+ const ON_BLIT_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 4);
+
+ /// Within any wgpu render/compute pass.
+ const INSIDE_WGPU_PASSES = Self::ON_RENDER_ENCODER.bits() | Self::ON_COMPUTE_ENCODER.bits();
+ }
+);
+
+#[allow(dead_code)]
+#[derive(Clone, Debug)]
+struct PrivateCapabilities {
+ family_check: bool,
+ msl_version: metal::MTLLanguageVersion,
+ fragment_rw_storage: bool,
+ read_write_texture_tier: metal::MTLReadWriteTextureTier,
+ msaa_desktop: bool,
+ msaa_apple3: bool,
+ msaa_apple7: bool,
+ resource_heaps: bool,
+ argument_buffers: bool,
+ shared_textures: bool,
+ mutable_comparison_samplers: bool,
+ sampler_clamp_to_border: bool,
+ indirect_draw_dispatch: bool,
+ base_vertex_first_instance_drawing: bool,
+ dual_source_blending: bool,
+ low_power: bool,
+ headless: bool,
+ layered_rendering: bool,
+ function_specialization: bool,
+ depth_clip_mode: bool,
+ texture_cube_array: bool,
+ supports_float_filtering: bool,
+ format_depth24_stencil8: bool,
+ format_depth32_stencil8_filter: bool,
+ format_depth32_stencil8_none: bool,
+ format_min_srgb_channels: u8,
+ format_b5: bool,
+ format_bc: bool,
+ format_eac_etc: bool,
+ format_astc: bool,
+ format_astc_hdr: bool,
+ format_any8_unorm_srgb_all: bool,
+ format_any8_unorm_srgb_no_write: bool,
+ format_any8_snorm_all: bool,
+ format_r16_norm_all: bool,
+ format_r32_all: bool,
+ format_r32_no_write: bool,
+ format_r32float_no_write_no_filter: bool,
+ format_r32float_no_filter: bool,
+ format_r32float_all: bool,
+ format_rgba8_srgb_all: bool,
+ format_rgba8_srgb_no_write: bool,
+ format_rgb10a2_unorm_all: bool,
+ format_rgb10a2_unorm_no_write: bool,
+ format_rgb10a2_uint_write: bool,
+ format_rg11b10_all: bool,
+ format_rg11b10_no_write: bool,
+ format_rgb9e5_all: bool,
+ format_rgb9e5_no_write: bool,
+ format_rgb9e5_filter_only: bool,
+ format_rg32_color: bool,
+ format_rg32_color_write: bool,
+ format_rg32float_all: bool,
+ format_rg32float_color_blend: bool,
+ format_rg32float_no_filter: bool,
+ format_rgba32int_color: bool,
+ format_rgba32int_color_write: bool,
+ format_rgba32float_color: bool,
+ format_rgba32float_color_write: bool,
+ format_rgba32float_all: bool,
+ format_depth16unorm: bool,
+ format_depth32float_filter: bool,
+ format_depth32float_none: bool,
+ format_bgr10a2_all: bool,
+ format_bgr10a2_no_write: bool,
+ max_buffers_per_stage: ResourceIndex,
+ max_vertex_buffers: ResourceIndex,
+ max_textures_per_stage: ResourceIndex,
+ max_samplers_per_stage: ResourceIndex,
+ buffer_alignment: u64,
+ max_buffer_size: u64,
+ max_texture_size: u64,
+ max_texture_3d_size: u64,
+ max_texture_layers: u64,
+ max_fragment_input_components: u64,
+ max_color_render_targets: u8,
+ max_varying_components: u32,
+ max_threads_per_group: u32,
+ max_total_threadgroup_memory: u32,
+ sample_count_mask: crate::TextureFormatCapabilities,
+ supports_debug_markers: bool,
+ supports_binary_archives: bool,
+ supports_capture_manager: bool,
+ can_set_maximum_drawables_count: bool,
+ can_set_display_sync: bool,
+ can_set_next_drawable_timeout: bool,
+ supports_arrays_of_textures: bool,
+ supports_arrays_of_textures_write: bool,
+ supports_mutability: bool,
+ supports_depth_clip_control: bool,
+ supports_preserve_invariance: bool,
+ supports_shader_primitive_index: bool,
+ has_unified_memory: Option<bool>,
+ timestamp_query_support: TimestampQuerySupport,
+}
+
+#[derive(Clone, Debug)]
+struct PrivateDisabilities {
+ /// Near depth is not respected properly on some Intel GPUs.
+ broken_viewport_near_depth: bool,
+ /// Multi-target clears don't appear to work properly on Intel GPUs.
+ #[allow(dead_code)]
+ broken_layered_clear_image: bool,
+}
+
+#[derive(Debug, Default)]
+struct Settings {
+ retain_command_buffer_references: bool,
+}
+
+struct AdapterShared {
+ device: Mutex<metal::Device>,
+ disabilities: PrivateDisabilities,
+ private_caps: PrivateCapabilities,
+ settings: Settings,
+ presentation_timer: time::PresentationTimer,
+}
+
+unsafe impl Send for AdapterShared {}
+unsafe impl Sync for AdapterShared {}
+
+impl AdapterShared {
+ fn new(device: metal::Device) -> Self {
+ let private_caps = PrivateCapabilities::new(&device);
+ log::debug!("{:#?}", private_caps);
+
+ Self {
+ disabilities: PrivateDisabilities::new(&device),
+ private_caps,
+ device: Mutex::new(device),
+ settings: Settings::default(),
+ presentation_timer: time::PresentationTimer::new(),
+ }
+ }
+}
+
+pub struct Adapter {
+ shared: Arc<AdapterShared>,
+}
+
+pub struct Queue {
+ raw: Arc<Mutex<metal::CommandQueue>>,
+ timestamp_period: f32,
+}
+
+unsafe impl Send for Queue {}
+unsafe impl Sync for Queue {}
+
+impl Queue {
+ pub unsafe fn queue_from_raw(raw: metal::CommandQueue, timestamp_period: f32) -> Self {
+ Self {
+ raw: Arc::new(Mutex::new(raw)),
+ timestamp_period,
+ }
+ }
+}
+
+pub struct Device {
+ shared: Arc<AdapterShared>,
+ features: wgt::Features,
+}
+
+pub struct Surface {
+ view: Option<NonNull<objc::runtime::Object>>,
+ render_layer: Mutex<metal::MetalLayer>,
+ swapchain_format: RwLock<Option<wgt::TextureFormat>>,
+ extent: RwLock<wgt::Extent3d>,
+ main_thread_id: thread::ThreadId,
+ // Useful for UI-intensive applications that are sensitive to
+ // window resizing.
+ pub present_with_transaction: bool,
+}
+
+unsafe impl Send for Surface {}
+unsafe impl Sync for Surface {}
+
+#[derive(Debug)]
+pub struct SurfaceTexture {
+ texture: Texture,
+ drawable: metal::MetalDrawable,
+ present_with_transaction: bool,
+}
+
+impl std::borrow::Borrow<Texture> for SurfaceTexture {
+ fn borrow(&self) -> &Texture {
+ &self.texture
+ }
+}
+
+unsafe impl Send for SurfaceTexture {}
+unsafe impl Sync for SurfaceTexture {}
+
+impl crate::Queue<Api> for Queue {
+ unsafe fn submit(
+ &self,
+ command_buffers: &[&CommandBuffer],
+ _surface_textures: &[&SurfaceTexture],
+ signal_fence: Option<(&mut Fence, crate::FenceValue)>,
+ ) -> Result<(), crate::DeviceError> {
+ objc::rc::autoreleasepool(|| {
+ let extra_command_buffer = match signal_fence {
+ Some((fence, value)) => {
+ let completed_value = Arc::clone(&fence.completed_value);
+ let block = block::ConcreteBlock::new(move |_cmd_buf| {
+ completed_value.store(value, atomic::Ordering::Release);
+ })
+ .copy();
+
+ let raw = match command_buffers.last() {
+ Some(&cmd_buf) => cmd_buf.raw.to_owned(),
+ None => {
+ let queue = self.raw.lock();
+ queue
+ .new_command_buffer_with_unretained_references()
+ .to_owned()
+ }
+ };
+ raw.set_label("(wgpu internal) Signal");
+ raw.add_completed_handler(&block);
+
+ fence.maintain();
+ fence.pending_command_buffers.push((value, raw.to_owned()));
+ // only return an extra one if it's extra
+ match command_buffers.last() {
+ Some(_) => None,
+ None => Some(raw),
+ }
+ }
+ None => None,
+ };
+
+ for cmd_buffer in command_buffers {
+ cmd_buffer.raw.commit();
+ }
+
+ if let Some(raw) = extra_command_buffer {
+ raw.commit();
+ }
+ });
+ Ok(())
+ }
+ unsafe fn present(
+ &self,
+ _surface: &Surface,
+ texture: SurfaceTexture,
+ ) -> Result<(), crate::SurfaceError> {
+ let queue = &self.raw.lock();
+ objc::rc::autoreleasepool(|| {
+ let command_buffer = queue.new_command_buffer();
+ command_buffer.set_label("(wgpu internal) Present");
+
+ // https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction?language=objc
+ if !texture.present_with_transaction {
+ command_buffer.present_drawable(&texture.drawable);
+ }
+
+ command_buffer.commit();
+
+ if texture.present_with_transaction {
+ command_buffer.wait_until_scheduled();
+ texture.drawable.present();
+ }
+ });
+ Ok(())
+ }
+
+ unsafe fn get_timestamp_period(&self) -> f32 {
+ self.timestamp_period
+ }
+}
+
+#[derive(Debug)]
+pub struct Buffer {
+ raw: metal::Buffer,
+ size: wgt::BufferAddress,
+}
+
+unsafe impl Send for Buffer {}
+unsafe impl Sync for Buffer {}
+
+impl Buffer {
+ fn as_raw(&self) -> BufferPtr {
+ unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
+ }
+}
+
+#[derive(Debug)]
+pub struct Texture {
+ raw: metal::Texture,
+ format: wgt::TextureFormat,
+ raw_type: metal::MTLTextureType,
+ array_layers: u32,
+ mip_levels: u32,
+ copy_size: crate::CopyExtent,
+}
+
+unsafe impl Send for Texture {}
+unsafe impl Sync for Texture {}
+
+#[derive(Debug)]
+pub struct TextureView {
+ raw: metal::Texture,
+ aspects: crate::FormatAspects,
+}
+
+unsafe impl Send for TextureView {}
+unsafe impl Sync for TextureView {}
+
+impl TextureView {
+ fn as_raw(&self) -> TexturePtr {
+ unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
+ }
+}
+
+#[derive(Debug)]
+pub struct Sampler {
+ raw: metal::SamplerState,
+}
+
+unsafe impl Send for Sampler {}
+unsafe impl Sync for Sampler {}
+
+impl Sampler {
+ fn as_raw(&self) -> SamplerPtr {
+ unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
+ }
+}
+
+#[derive(Debug)]
+pub struct BindGroupLayout {
+ /// Sorted list of BGL entries.
+ entries: Arc<[wgt::BindGroupLayoutEntry]>,
+}
+
+#[derive(Clone, Debug, Default)]
+struct ResourceData<T> {
+ buffers: T,
+ textures: T,
+ samplers: T,
+}
+
+#[derive(Clone, Debug, Default)]
+struct MultiStageData<T> {
+ vs: T,
+ fs: T,
+ cs: T,
+}
+
+const NAGA_STAGES: MultiStageData<naga::ShaderStage> = MultiStageData {
+ vs: naga::ShaderStage::Vertex,
+ fs: naga::ShaderStage::Fragment,
+ cs: naga::ShaderStage::Compute,
+};
+
+impl<T> ops::Index<naga::ShaderStage> for MultiStageData<T> {
+ type Output = T;
+ fn index(&self, stage: naga::ShaderStage) -> &T {
+ match stage {
+ naga::ShaderStage::Vertex => &self.vs,
+ naga::ShaderStage::Fragment => &self.fs,
+ naga::ShaderStage::Compute => &self.cs,
+ }
+ }
+}
+
+impl<T> MultiStageData<T> {
+ fn map_ref<Y>(&self, fun: impl Fn(&T) -> Y) -> MultiStageData<Y> {
+ MultiStageData {
+ vs: fun(&self.vs),
+ fs: fun(&self.fs),
+ cs: fun(&self.cs),
+ }
+ }
+ fn map<Y>(self, fun: impl Fn(T) -> Y) -> MultiStageData<Y> {
+ MultiStageData {
+ vs: fun(self.vs),
+ fs: fun(self.fs),
+ cs: fun(self.cs),
+ }
+ }
+ fn iter<'a>(&'a self) -> impl Iterator<Item = &'a T> {
+ iter::once(&self.vs)
+ .chain(iter::once(&self.fs))
+ .chain(iter::once(&self.cs))
+ }
+ fn iter_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T> {
+ iter::once(&mut self.vs)
+ .chain(iter::once(&mut self.fs))
+ .chain(iter::once(&mut self.cs))
+ }
+}
+
+type MultiStageResourceCounters = MultiStageData<ResourceData<ResourceIndex>>;
+type MultiStageResources = MultiStageData<naga::back::msl::EntryPointResources>;
+
+#[derive(Debug)]
+struct BindGroupLayoutInfo {
+ base_resource_indices: MultiStageResourceCounters,
+}
+
+#[derive(Copy, Clone, Debug, Eq, PartialEq)]
+struct PushConstantsInfo {
+ count: u32,
+ buffer_index: ResourceIndex,
+}
+
+#[derive(Debug)]
+pub struct PipelineLayout {
+ bind_group_infos: ArrayVec<BindGroupLayoutInfo, { crate::MAX_BIND_GROUPS }>,
+ push_constants_infos: MultiStageData<Option<PushConstantsInfo>>,
+ total_counters: MultiStageResourceCounters,
+ total_push_constants: u32,
+ per_stage_map: MultiStageResources,
+}
+
+trait AsNative {
+ type Native;
+ fn from(native: &Self::Native) -> Self;
+ fn as_native(&self) -> &Self::Native;
+}
+
+type BufferPtr = NonNull<metal::MTLBuffer>;
+type TexturePtr = NonNull<metal::MTLTexture>;
+type SamplerPtr = NonNull<metal::MTLSamplerState>;
+
+impl AsNative for BufferPtr {
+ type Native = metal::BufferRef;
+ #[inline]
+ fn from(native: &Self::Native) -> Self {
+ unsafe { NonNull::new_unchecked(native.as_ptr()) }
+ }
+ #[inline]
+ fn as_native(&self) -> &Self::Native {
+ unsafe { Self::Native::from_ptr(self.as_ptr()) }
+ }
+}
+
+impl AsNative for TexturePtr {
+ type Native = metal::TextureRef;
+ #[inline]
+ fn from(native: &Self::Native) -> Self {
+ unsafe { NonNull::new_unchecked(native.as_ptr()) }
+ }
+ #[inline]
+ fn as_native(&self) -> &Self::Native {
+ unsafe { Self::Native::from_ptr(self.as_ptr()) }
+ }
+}
+
+impl AsNative for SamplerPtr {
+ type Native = metal::SamplerStateRef;
+ #[inline]
+ fn from(native: &Self::Native) -> Self {
+ unsafe { NonNull::new_unchecked(native.as_ptr()) }
+ }
+ #[inline]
+ fn as_native(&self) -> &Self::Native {
+ unsafe { Self::Native::from_ptr(self.as_ptr()) }
+ }
+}
+
+#[derive(Debug)]
+struct BufferResource {
+ ptr: BufferPtr,
+ offset: wgt::BufferAddress,
+ dynamic_index: Option<u32>,
+
+ /// The buffer's size, if it is a [`Storage`] binding. Otherwise `None`.
+ ///
+ /// Buffers with the [`wgt::BufferBindingType::Storage`] binding type can
+ /// hold WGSL runtime-sized arrays. When one does, we must pass its size to
+ /// shader entry points to implement bounds checks and WGSL's `arrayLength`
+ /// function. See [`device::CompiledShader::sized_bindings`] for details.
+ ///
+ /// [`Storage`]: wgt::BufferBindingType::Storage
+ binding_size: Option<wgt::BufferSize>,
+
+ binding_location: u32,
+}
+
+#[derive(Debug, Default)]
+pub struct BindGroup {
+ counters: MultiStageResourceCounters,
+ buffers: Vec<BufferResource>,
+ samplers: Vec<SamplerPtr>,
+ textures: Vec<TexturePtr>,
+}
+
+unsafe impl Send for BindGroup {}
+unsafe impl Sync for BindGroup {}
+
+#[derive(Debug)]
+pub struct ShaderModule {
+ naga: crate::NagaShader,
+ runtime_checks: bool,
+}
+
+#[derive(Debug, Default)]
+struct PipelineStageInfo {
+ push_constants: Option<PushConstantsInfo>,
+
+ /// The buffer argument table index at which we pass runtime-sized arrays' buffer sizes.
+ ///
+ /// See [`device::CompiledShader::sized_bindings`] for more details.
+ sizes_slot: Option<naga::back::msl::Slot>,
+
+ /// Bindings of all WGSL `storage` globals that contain runtime-sized arrays.
+ ///
+ /// See [`device::CompiledShader::sized_bindings`] for more details.
+ sized_bindings: Vec<naga::ResourceBinding>,
+}
+
+impl PipelineStageInfo {
+ fn clear(&mut self) {
+ self.push_constants = None;
+ self.sizes_slot = None;
+ self.sized_bindings.clear();
+ }
+
+ fn assign_from(&mut self, other: &Self) {
+ self.push_constants = other.push_constants;
+ self.sizes_slot = other.sizes_slot;
+ self.sized_bindings.clear();
+ self.sized_bindings.extend_from_slice(&other.sized_bindings);
+ }
+}
+
+#[derive(Debug)]
+pub struct RenderPipeline {
+ raw: metal::RenderPipelineState,
+ #[allow(dead_code)]
+ vs_lib: metal::Library,
+ #[allow(dead_code)]
+ fs_lib: Option<metal::Library>,
+ vs_info: PipelineStageInfo,
+ fs_info: Option<PipelineStageInfo>,
+ raw_primitive_type: metal::MTLPrimitiveType,
+ raw_triangle_fill_mode: metal::MTLTriangleFillMode,
+ raw_front_winding: metal::MTLWinding,
+ raw_cull_mode: metal::MTLCullMode,
+ raw_depth_clip_mode: Option<metal::MTLDepthClipMode>,
+ depth_stencil: Option<(metal::DepthStencilState, wgt::DepthBiasState)>,
+}
+
+unsafe impl Send for RenderPipeline {}
+unsafe impl Sync for RenderPipeline {}
+
+#[derive(Debug)]
+pub struct ComputePipeline {
+ raw: metal::ComputePipelineState,
+ #[allow(dead_code)]
+ cs_lib: metal::Library,
+ cs_info: PipelineStageInfo,
+ work_group_size: metal::MTLSize,
+ work_group_memory_sizes: Vec<u32>,
+}
+
+unsafe impl Send for ComputePipeline {}
+unsafe impl Sync for ComputePipeline {}
+
+#[derive(Debug, Clone)]
+pub struct QuerySet {
+ raw_buffer: metal::Buffer,
+ //Metal has a custom buffer for counters.
+ counter_sample_buffer: Option<metal::CounterSampleBuffer>,
+ ty: wgt::QueryType,
+}
+
+unsafe impl Send for QuerySet {}
+unsafe impl Sync for QuerySet {}
+
+#[derive(Debug)]
+pub struct Fence {
+ completed_value: Arc<atomic::AtomicU64>,
+ /// The pending fence values have to be ascending.
+ pending_command_buffers: Vec<(crate::FenceValue, metal::CommandBuffer)>,
+}
+
+unsafe impl Send for Fence {}
+unsafe impl Sync for Fence {}
+
+impl Fence {
+ fn get_latest(&self) -> crate::FenceValue {
+ let mut max_value = self.completed_value.load(atomic::Ordering::Acquire);
+ for &(value, ref cmd_buf) in self.pending_command_buffers.iter() {
+ if cmd_buf.status() == metal::MTLCommandBufferStatus::Completed {
+ max_value = value;
+ }
+ }
+ max_value
+ }
+
+ fn maintain(&mut self) {
+ let latest = self.get_latest();
+ self.pending_command_buffers
+ .retain(|&(value, _)| value > latest);
+ }
+}
+
+struct IndexState {
+ buffer_ptr: BufferPtr,
+ offset: wgt::BufferAddress,
+ stride: wgt::BufferAddress,
+ raw_type: metal::MTLIndexType,
+}
+
+#[derive(Default)]
+struct Temp {
+ binding_sizes: Vec<u32>,
+}
+
+struct CommandState {
+ blit: Option<metal::BlitCommandEncoder>,
+ render: Option<metal::RenderCommandEncoder>,
+ compute: Option<metal::ComputeCommandEncoder>,
+ raw_primitive_type: metal::MTLPrimitiveType,
+ index: Option<IndexState>,
+ raw_wg_size: metal::MTLSize,
+ stage_infos: MultiStageData<PipelineStageInfo>,
+
+ /// Sizes of currently bound [`wgt::BufferBindingType::Storage`] buffers.
+ ///
+ /// Specifically:
+ ///
+ /// - The keys are ['ResourceBinding`] values (that is, the WGSL `@group`
+ /// and `@binding` attributes) for `var<storage>` global variables in the
+ /// current module that contain runtime-sized arrays.
+ ///
+ /// - The values are the actual sizes of the buffers currently bound to
+ /// provide those globals' contents, which are needed to implement bounds
+ /// checks and the WGSL `arrayLength` function.
+ ///
+ /// For each stage `S` in `stage_infos`, we consult this to find the sizes
+ /// of the buffers listed in [`stage_infos.S.sized_bindings`], which we must
+ /// pass to the entry point.
+ ///
+ /// See [`device::CompiledShader::sized_bindings`] for more details.
+ ///
+ /// [`ResourceBinding`]: naga::ResourceBinding
+ storage_buffer_length_map: rustc_hash::FxHashMap<naga::ResourceBinding, wgt::BufferSize>,
+
+ work_group_memory_sizes: Vec<u32>,
+ push_constants: Vec<u32>,
+
+ /// Timer query that should be executed when the next pass starts.
+ pending_timer_queries: Vec<(QuerySet, u32)>,
+}
+
+pub struct CommandEncoder {
+ shared: Arc<AdapterShared>,
+ raw_queue: Arc<Mutex<metal::CommandQueue>>,
+ raw_cmd_buf: Option<metal::CommandBuffer>,
+ state: CommandState,
+ temp: Temp,
+}
+
+impl fmt::Debug for CommandEncoder {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ f.debug_struct("CommandEncoder")
+ .field("raw_queue", &self.raw_queue)
+ .field("raw_cmd_buf", &self.raw_cmd_buf)
+ .finish()
+ }
+}
+
+unsafe impl Send for CommandEncoder {}
+unsafe impl Sync for CommandEncoder {}
+
+#[derive(Debug)]
+pub struct CommandBuffer {
+ raw: metal::CommandBuffer,
+}
+
+unsafe impl Send for CommandBuffer {}
+unsafe impl Sync for CommandBuffer {}
+
+#[derive(Debug)]
+pub struct AccelerationStructure;