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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VibrancyManager.h"
+
+#import <objc/message.h>
+
+#include "nsChildView.h"
+
+using namespace mozilla;
+
+@interface MOZVibrantView : NSVisualEffectView {
+ VibrancyType mType;
+}
+- (instancetype)initWithFrame:(NSRect)aRect
+ vibrancyType:(VibrancyType)aVibrancyType;
+@end
+
+@interface MOZVibrantLeafView : MOZVibrantView
+@end
+
+static NSVisualEffectState VisualEffectStateForVibrancyType(
+ VibrancyType aType) {
+ switch (aType) {
+ case VibrancyType::TOOLTIP:
+ case VibrancyType::MENU:
+ // Tooltip and menu windows are never "key", so we need to tell the
+ // vibrancy effect to look active regardless of window state.
+ return NSVisualEffectStateActive;
+ default:
+ return NSVisualEffectStateFollowsWindowActiveState;
+ }
+}
+
+static NSVisualEffectMaterial VisualEffectMaterialForVibrancyType(
+ VibrancyType aType, BOOL* aOutIsEmphasized) {
+ switch (aType) {
+ case VibrancyType::TOOLTIP:
+ return (NSVisualEffectMaterial)NSVisualEffectMaterialToolTip;
+ case VibrancyType::MENU:
+ return NSVisualEffectMaterialMenu;
+ }
+}
+
+@implementation MOZVibrantView
+
+- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aType {
+ self = [super initWithFrame:aRect];
+ mType = aType;
+
+ self.appearance = nil;
+ self.state = VisualEffectStateForVibrancyType(mType);
+
+ BOOL isEmphasized = NO;
+ self.material = VisualEffectMaterialForVibrancyType(mType, &isEmphasized);
+ self.emphasized = isEmphasized;
+
+ return self;
+}
+
+// Don't override allowsVibrancy here, because this view may have subviews, and
+// returning YES from allowsVibrancy forces on foreground vibrancy for all
+// descendant views, which can have unintended effects.
+
+@end
+
+@implementation MOZVibrantLeafView
+
+- (NSView*)hitTest:(NSPoint)aPoint {
+ // This view must be transparent to mouse events.
+ return nil;
+}
+
+// MOZVibrantLeafView does not have subviews, so we can return YES here without
+// having unintended effects on other contents of the window.
+- (BOOL)allowsVibrancy {
+ return NO;
+}
+
+@end
+
+bool VibrancyManager::UpdateVibrantRegion(
+ VibrancyType aType, const LayoutDeviceIntRegion& aRegion) {
+ if (aRegion.IsEmpty()) {
+ return mVibrantRegions.Remove(uint32_t(aType));
+ }
+ auto& vr = *mVibrantRegions.GetOrInsertNew(uint32_t(aType));
+ return vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
+ return this->CreateEffectView(aType);
+ });
+}
+
+LayoutDeviceIntRegion VibrancyManager::GetUnionOfVibrantRegions() const {
+ LayoutDeviceIntRegion result;
+ for (const auto& region : mVibrantRegions.Values()) {
+ result.OrWith(region->Region());
+ }
+ return result;
+}
+
+/* static */ NSView* VibrancyManager::CreateEffectView(VibrancyType aType,
+ BOOL aIsContainer) {
+ return aIsContainer ? [[MOZVibrantView alloc] initWithFrame:NSZeroRect
+ vibrancyType:aType]
+ : [[MOZVibrantLeafView alloc] initWithFrame:NSZeroRect
+ vibrancyType:aType];
+}