summaryrefslogtreecommitdiffstats
path: root/widget/cocoa/nsCocoaWindow.mm
diff options
context:
space:
mode:
Diffstat (limited to 'widget/cocoa/nsCocoaWindow.mm')
-rw-r--r--widget/cocoa/nsCocoaWindow.mm4460
1 files changed, 4460 insertions, 0 deletions
diff --git a/widget/cocoa/nsCocoaWindow.mm b/widget/cocoa/nsCocoaWindow.mm
new file mode 100644
index 0000000000..e5abaa5a87
--- /dev/null
+++ b/widget/cocoa/nsCocoaWindow.mm
@@ -0,0 +1,4460 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsCocoaWindow.h"
+
+#include "AppearanceOverride.h"
+#include "NativeKeyBindings.h"
+#include "ScreenHelperCocoa.h"
+#include "TextInputHandler.h"
+#include "nsCocoaUtils.h"
+#include "nsObjCExceptions.h"
+#include "nsCOMPtr.h"
+#include "nsWidgetsCID.h"
+#include "nsIRollupListener.h"
+#include "nsChildView.h"
+#include "nsWindowMap.h"
+#include "nsAppShell.h"
+#include "nsIAppShellService.h"
+#include "nsIBaseWindow.h"
+#include "nsIInterfaceRequestorUtils.h"
+#include "nsIAppWindow.h"
+#include "nsToolkit.h"
+#include "nsPIDOMWindow.h"
+#include "nsThreadUtils.h"
+#include "nsMenuBarX.h"
+#include "nsMenuUtilsX.h"
+#include "nsStyleConsts.h"
+#include "nsNativeThemeColors.h"
+#include "nsNativeThemeCocoa.h"
+#include "nsChildView.h"
+#include "nsCocoaFeatures.h"
+#include "nsIScreenManager.h"
+#include "nsIWidgetListener.h"
+#include "nsXULPopupManager.h"
+#include "VibrancyManager.h"
+#include "nsPresContext.h"
+#include "nsDocShell.h"
+
+#include "gfxPlatform.h"
+#include "qcms.h"
+
+#include "mozilla/AutoRestore.h"
+#include "mozilla/BasicEvents.h"
+#include "mozilla/dom/Document.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/NativeKeyBindingsType.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/ScopeExit.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_widget.h"
+#include "mozilla/WritingModes.h"
+#include "mozilla/layers/CompositorBridgeChild.h"
+#include "mozilla/widget/Screen.h"
+#include <algorithm>
+
+namespace mozilla {
+namespace layers {
+class LayerManager;
+} // namespace layers
+} // namespace mozilla
+using namespace mozilla::layers;
+using namespace mozilla::widget;
+using namespace mozilla;
+
+int32_t gXULModalLevel = 0;
+
+// In principle there should be only one app-modal window at any given time.
+// But sometimes, despite our best efforts, another window appears above the
+// current app-modal window. So we need to keep a linked list of app-modal
+// windows. (A non-sheet window that appears above an app-modal window is
+// also made app-modal.) See nsCocoaWindow::SetModal().
+nsCocoaWindowList* gGeckoAppModalWindowList = NULL;
+
+BOOL sTouchBarIsInitialized = NO;
+
+// defined in nsMenuBarX.mm
+extern NSMenu* sApplicationMenu; // Application menu shared by all menubars
+
+// defined in nsChildView.mm
+extern BOOL gSomeMenuBarPainted;
+
+extern "C" {
+// CGSPrivate.h
+typedef NSInteger CGSConnection;
+typedef NSUInteger CGSSpaceID;
+typedef NSInteger CGSWindow;
+typedef enum {
+ kCGSSpaceIncludesCurrent = 1 << 0,
+ kCGSSpaceIncludesOthers = 1 << 1,
+ kCGSSpaceIncludesUser = 1 << 2,
+
+ kCGSAllSpacesMask =
+ kCGSSpaceIncludesCurrent | kCGSSpaceIncludesOthers | kCGSSpaceIncludesUser
+} CGSSpaceMask;
+static NSString* const CGSSpaceIDKey = @"ManagedSpaceID";
+static NSString* const CGSSpacesKey = @"Spaces";
+extern CGSConnection _CGSDefaultConnection(void);
+extern CGError CGSSetWindowTransform(CGSConnection cid, CGSWindow wid,
+ CGAffineTransform transform);
+}
+
+#define NS_APPSHELLSERVICE_CONTRACTID "@mozilla.org/appshell/appShellService;1"
+
+NS_IMPL_ISUPPORTS_INHERITED(nsCocoaWindow, Inherited, nsPIWidgetCocoa)
+
+// A note on testing to see if your object is a sheet...
+// |mWindowType == WindowType::Sheet| is true if your gecko nsIWidget is a sheet
+// widget - whether or not the sheet is showing. |[mWindow isSheet]| will return
+// true *only when the sheet is actually showing*. Choose your test wisely.
+
+static void RollUpPopups(nsIRollupListener::AllowAnimations aAllowAnimations =
+ nsIRollupListener::AllowAnimations::Yes) {
+ if (RefPtr pm = nsXULPopupManager::GetInstance()) {
+ pm->RollupTooltips();
+ }
+
+ nsIRollupListener* rollupListener = nsBaseWidget::GetActiveRollupListener();
+ if (!rollupListener) {
+ return;
+ }
+ if (rollupListener->RollupNativeMenu()) {
+ return;
+ }
+ nsCOMPtr<nsIWidget> rollupWidget = rollupListener->GetRollupWidget();
+ if (!rollupWidget) {
+ return;
+ }
+ nsIRollupListener::RollupOptions options{
+ 0, nsIRollupListener::FlushViews::Yes, nullptr, aAllowAnimations};
+ rollupListener->Rollup(options);
+}
+
+nsCocoaWindow::nsCocoaWindow()
+ : mParent(nullptr),
+ mAncestorLink(nullptr),
+ mWindow(nil),
+ mDelegate(nil),
+ mSheetWindowParent(nil),
+ mPopupContentView(nil),
+ mFullscreenTransitionAnimation(nil),
+ mShadowStyle(WindowShadow::None),
+ mBackingScaleFactor(0.0),
+ mAnimationType(nsIWidget::eGenericWindowAnimation),
+ mWindowMadeHere(false),
+ mSheetNeedsShow(false),
+ mSizeMode(nsSizeMode_Normal),
+ mInFullScreenMode(false),
+ mInNativeFullScreenMode(false),
+ mIgnoreOcclusionCount(0),
+ mHasStartedNativeFullscreen(false),
+ mModal(false),
+ mFakeModal(false),
+ mIsAnimationSuppressed(false),
+ mInReportMoveEvent(false),
+ mInResize(false),
+ mWindowTransformIsIdentity(true),
+ mAlwaysOnTop(false),
+ mAspectRatioLocked(false),
+ mNumModalDescendents(0),
+ mWindowAnimationBehavior(NSWindowAnimationBehaviorDefault),
+ mWasShown(false) {
+ // Disable automatic tabbing. We need to do this before we
+ // orderFront any of our windows.
+ [NSWindow setAllowsAutomaticWindowTabbing:NO];
+}
+
+void nsCocoaWindow::DestroyNativeWindow() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ MOZ_ASSERT(mWindowMadeHere,
+ "We shouldn't be trying to destroy a window we didn't create.");
+
+ // Clear our class state that is keyed off of mWindow. It's our last
+ // chance! This ensures that other nsCocoaWindow instances are not waiting
+ // for us to finish a native transition that will have no listener once
+ // we clear our delegate.
+ EndOurNativeTransition();
+
+ [mWindow releaseJSObjects];
+ // We want to unhook the delegate here because we don't want events
+ // sent to it after this object has been destroyed.
+ [mWindow setDelegate:nil];
+ [mWindow close];
+ mWindow = nil;
+ [mDelegate autorelease];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+nsCocoaWindow::~nsCocoaWindow() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // Notify the children that we're gone. Popup windows (e.g. tooltips) can
+ // have nsChildView children. 'kid' is an nsChildView object if and only if
+ // its 'type' is 'WindowType::Child'.
+ // childView->ResetParent() can change our list of children while it's
+ // being iterated, so the way we iterate the list must allow for this.
+ for (nsIWidget* kid = mLastChild; kid;) {
+ WindowType kidType = kid->GetWindowType();
+ if (kidType == WindowType::Child) {
+ nsChildView* childView = static_cast<nsChildView*>(kid);
+ kid = kid->GetPrevSibling();
+ childView->ResetParent();
+ } else {
+ nsCocoaWindow* childWindow = static_cast<nsCocoaWindow*>(kid);
+ childWindow->mParent = nullptr;
+ childWindow->mAncestorLink = mAncestorLink;
+ kid = kid->GetPrevSibling();
+ }
+ }
+
+ if (mWindow && mWindowMadeHere) {
+ CancelAllTransitions();
+ DestroyNativeWindow();
+ }
+
+ NS_IF_RELEASE(mPopupContentView);
+
+ // Deal with the possiblity that we're being destroyed while running modal.
+ if (mModal) {
+ NS_WARNING("Widget destroyed while running modal!");
+ --gXULModalLevel;
+ NS_ASSERTION(gXULModalLevel >= 0, "Weirdness setting modality!");
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// Find the screen that overlaps aRect the most,
+// if none are found default to the mainScreen.
+static NSScreen* FindTargetScreenForRect(const DesktopIntRect& aRect) {
+ NSScreen* targetScreen = [NSScreen mainScreen];
+ NSEnumerator* screenEnum = [[NSScreen screens] objectEnumerator];
+ int largestIntersectArea = 0;
+ while (NSScreen* screen = [screenEnum nextObject]) {
+ DesktopIntRect screenRect =
+ nsCocoaUtils::CocoaRectToGeckoRect([screen visibleFrame]);
+ screenRect = screenRect.Intersect(aRect);
+ int area = screenRect.width * screenRect.height;
+ if (area > largestIntersectArea) {
+ largestIntersectArea = area;
+ targetScreen = screen;
+ }
+ }
+ return targetScreen;
+}
+
+DesktopToLayoutDeviceScale ParentBackingScaleFactor(nsIWidget* aParent,
+ NSView* aParentView) {
+ if (aParent) {
+ return aParent->GetDesktopToDeviceScale();
+ }
+ NSWindow* parentWindow = [aParentView window];
+ if (parentWindow) {
+ return DesktopToLayoutDeviceScale([parentWindow backingScaleFactor]);
+ }
+ return DesktopToLayoutDeviceScale(1.0);
+}
+
+// Returns the screen rectangle for the given widget.
+// Child widgets are positioned relative to this rectangle.
+// Exactly one of the arguments must be non-null.
+static DesktopRect GetWidgetScreenRectForChildren(nsIWidget* aWidget,
+ NSView* aView) {
+ if (aWidget) {
+ mozilla::DesktopToLayoutDeviceScale scale =
+ aWidget->GetDesktopToDeviceScale();
+ if (aWidget->GetWindowType() == WindowType::Child) {
+ return aWidget->GetScreenBounds() / scale;
+ }
+ return aWidget->GetClientBounds() / scale;
+ }
+
+ MOZ_RELEASE_ASSERT(aView);
+
+ // 1. Transform the view rect into window coords.
+ // The returned rect is in "origin bottom-left" coordinates.
+ NSRect rectInWindowCoordinatesOBL = [aView convertRect:[aView bounds]
+ toView:nil];
+
+ // 2. Turn the window-coord rect into screen coords, still origin bottom-left.
+ NSRect rectInScreenCoordinatesOBL =
+ [[aView window] convertRectToScreen:rectInWindowCoordinatesOBL];
+
+ // 3. Convert the NSRect to a DesktopRect. This will convert to coordinates
+ // with the origin in the top left corner of the primary screen.
+ return DesktopRect(
+ nsCocoaUtils::CocoaRectToGeckoRect(rectInScreenCoordinatesOBL));
+}
+
+// aRect here is specified in desktop pixels
+//
+// For child windows (where either aParent or aNativeParent is non-null),
+// aRect.{x,y} are offsets from the origin of the parent window and not an
+// absolute position.
+nsresult nsCocoaWindow::Create(nsIWidget* aParent, nsNativeWidget aNativeParent,
+ const DesktopIntRect& aRect,
+ widget::InitData* aInitData) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ // Because the hidden window is created outside of an event loop,
+ // we have to provide an autorelease pool (see bug 559075).
+ nsAutoreleasePool localPool;
+
+ // Set defaults which can be overriden from aInitData in BaseCreate
+ mWindowType = WindowType::TopLevel;
+ mBorderStyle = BorderStyle::Default;
+
+ // Ensure that the toolkit is created.
+ nsToolkit::GetToolkit();
+
+ Inherited::BaseCreate(aParent, aInitData);
+
+ mParent = aParent;
+ mAncestorLink = aParent;
+ mAlwaysOnTop = aInitData->mAlwaysOnTop;
+
+ // If we have a parent widget, the new widget will be offset from the
+ // parent widget by aRect.{x,y}. Otherwise, we'll use aRect for the
+ // new widget coordinates.
+ DesktopIntPoint parentOrigin;
+
+ // Do we have a parent widget?
+ if (aParent || aNativeParent) {
+ DesktopRect parentDesktopRect =
+ GetWidgetScreenRectForChildren(aParent, (NSView*)aNativeParent);
+ parentOrigin = gfx::RoundedToInt(parentDesktopRect.TopLeft());
+ }
+
+ DesktopIntRect widgetRect = aRect + parentOrigin;
+
+ nsresult rv =
+ CreateNativeWindow(nsCocoaUtils::GeckoRectToCocoaRect(widgetRect),
+ mBorderStyle, false, aInitData->mIsPrivate);
+ NS_ENSURE_SUCCESS(rv, rv);
+
+ if (mWindowType == WindowType::Popup) {
+ // now we can convert widgetRect to device pixels for the window we created,
+ // as the child view expects a rect expressed in the dev pix of its parent
+ LayoutDeviceIntRect devRect =
+ RoundedToInt(aRect * GetDesktopToDeviceScale());
+ return CreatePopupContentView(devRect, aInitData);
+ }
+
+ mIsAnimationSuppressed = aInitData->mIsAnimationSuppressed;
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+nsresult nsCocoaWindow::Create(nsIWidget* aParent, nsNativeWidget aNativeParent,
+ const LayoutDeviceIntRect& aRect,
+ widget::InitData* aInitData) {
+ DesktopIntRect desktopRect = RoundedToInt(
+ aRect / ParentBackingScaleFactor(aParent, (NSView*)aNativeParent));
+ return Create(aParent, aNativeParent, desktopRect, aInitData);
+}
+
+static unsigned int WindowMaskForBorderStyle(BorderStyle aBorderStyle) {
+ bool allOrDefault = (aBorderStyle == BorderStyle::All ||
+ aBorderStyle == BorderStyle::Default);
+
+ /* Apple's docs on NSWindow styles say that "a window's style mask should
+ * include NSWindowStyleMaskTitled if it includes any of the others [besides
+ * NSWindowStyleMaskBorderless]". This implies that a borderless window
+ * shouldn't have any other styles than NSWindowStyleMaskBorderless.
+ */
+ if (!allOrDefault && !(aBorderStyle & BorderStyle::Title)) {
+ if (aBorderStyle & BorderStyle::Minimize) {
+ /* It appears that at a minimum, borderless windows can be miniaturizable,
+ * effectively contradicting some of Apple's documentation referenced
+ * above. One such exception is the screen share indicator, see
+ * bug 1742877.
+ */
+ return NSWindowStyleMaskBorderless | NSWindowStyleMaskMiniaturizable;
+ }
+ return NSWindowStyleMaskBorderless;
+ }
+
+ unsigned int mask = NSWindowStyleMaskTitled;
+ if (allOrDefault || aBorderStyle & BorderStyle::Close) {
+ mask |= NSWindowStyleMaskClosable;
+ }
+ if (allOrDefault || aBorderStyle & BorderStyle::Minimize) {
+ mask |= NSWindowStyleMaskMiniaturizable;
+ }
+ if (allOrDefault || aBorderStyle & BorderStyle::ResizeH) {
+ mask |= NSWindowStyleMaskResizable;
+ }
+
+ return mask;
+}
+
+// If aRectIsFrameRect, aRect specifies the frame rect of the new window.
+// Otherwise, aRect.x/y specify the position of the window's frame relative to
+// the bottom of the menubar and aRect.width/height specify the size of the
+// content rect.
+nsresult nsCocoaWindow::CreateNativeWindow(const NSRect& aRect,
+ BorderStyle aBorderStyle,
+ bool aRectIsFrameRect,
+ bool aIsPrivateBrowsing) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ // We default to NSWindowStyleMaskBorderless, add features if needed.
+ unsigned int features = NSWindowStyleMaskBorderless;
+
+ // Configure the window we will create based on the window type.
+ switch (mWindowType) {
+ case WindowType::Invisible:
+ case WindowType::Child:
+ break;
+ case WindowType::Popup:
+ if (aBorderStyle != BorderStyle::Default &&
+ mBorderStyle & BorderStyle::Title) {
+ features |= NSWindowStyleMaskTitled;
+ if (aBorderStyle & BorderStyle::Close) {
+ features |= NSWindowStyleMaskClosable;
+ }
+ }
+ break;
+ case WindowType::TopLevel:
+ case WindowType::Dialog:
+ features = WindowMaskForBorderStyle(aBorderStyle);
+ break;
+ case WindowType::Sheet:
+ if (mParent->GetWindowType() != WindowType::Invisible &&
+ aBorderStyle & BorderStyle::ResizeH) {
+ features = NSWindowStyleMaskResizable;
+ } else {
+ features = NSWindowStyleMaskMiniaturizable;
+ }
+ features |= NSWindowStyleMaskTitled;
+ break;
+ default:
+ NS_ERROR("Unhandled window type!");
+ return NS_ERROR_FAILURE;
+ }
+
+ NSRect contentRect;
+
+ if (aRectIsFrameRect) {
+ contentRect = [NSWindow contentRectForFrameRect:aRect styleMask:features];
+ } else {
+ /*
+ * We pass a content area rect to initialize the native Cocoa window. The
+ * content rect we give is the same size as the size we're given by gecko.
+ * The origin we're given for non-popup windows is moved down by the height
+ * of the menu bar so that an origin of (0,100) from gecko puts the window
+ * 100 pixels below the top of the available desktop area. We also move the
+ * origin down by the height of a title bar if it exists. This is so the
+ * origin that gecko gives us for the top-left of the window turns out to
+ * be the top-left of the window we create. This is how it was done in
+ * Carbon. If it ought to be different we'll probably need to look at all
+ * the callers.
+ *
+ * Note: This means that if you put a secondary screen on top of your main
+ * screen and open a window in the top screen, it'll be incorrectly shifted
+ * down by the height of the menu bar. Same thing would happen in Carbon.
+ *
+ * Note: If you pass a rect with 0,0 for an origin, the window ends up in a
+ * weird place for some reason. This stops that without breaking popups.
+ */
+ // Compensate for difference between frame and content area height (e.g.
+ // title bar).
+ NSRect newWindowFrame = [NSWindow frameRectForContentRect:aRect
+ styleMask:features];
+
+ contentRect = aRect;
+ contentRect.origin.y -= (newWindowFrame.size.height - aRect.size.height);
+
+ if (mWindowType != WindowType::Popup)
+ contentRect.origin.y -= [[NSApp mainMenu] menuBarHeight];
+ }
+
+ // NSLog(@"Top-level window being created at Cocoa rect: %f, %f, %f, %f\n",
+ // rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
+
+ Class windowClass = [BaseWindow class];
+ // If we have a titlebar on a top-level window, we want to be able to control
+ // the titlebar color (for unified windows), so use the special ToolbarWindow
+ // class. Note that we need to check the window type because we mark sheets as
+ // having titlebars.
+ if ((mWindowType == WindowType::TopLevel ||
+ mWindowType == WindowType::Dialog) &&
+ (features & NSWindowStyleMaskTitled))
+ windowClass = [ToolbarWindow class];
+ // If we're a popup window we need to use the PopupWindow class.
+ else if (mWindowType == WindowType::Popup)
+ windowClass = [PopupWindow class];
+ // If we're a non-popup borderless window we need to use the
+ // BorderlessWindow class.
+ else if (features == NSWindowStyleMaskBorderless)
+ windowClass = [BorderlessWindow class];
+
+ // Create the window
+ mWindow = [[windowClass alloc] initWithContentRect:contentRect
+ styleMask:features
+ backing:NSBackingStoreBuffered
+ defer:YES];
+
+ // Make sure that window titles don't leak to disk in private browsing mode
+ // due to macOS' resume feature.
+ [mWindow setRestorable:!aIsPrivateBrowsing];
+ if (aIsPrivateBrowsing) {
+ [mWindow disableSnapshotRestoration];
+ }
+
+ // setup our notification delegate. Note that setDelegate: does NOT retain.
+ mDelegate = [[WindowDelegate alloc] initWithGeckoWindow:this];
+ [mWindow setDelegate:mDelegate];
+
+ // Make sure that the content rect we gave has been honored.
+ NSRect wantedFrame = [mWindow frameRectForChildViewRect:contentRect];
+ if (!NSEqualRects([mWindow frame], wantedFrame)) {
+ // This can happen when the window is not on the primary screen.
+ [mWindow setFrame:wantedFrame display:NO];
+ }
+ UpdateBounds();
+
+ if (mWindowType == WindowType::Invisible) {
+ [mWindow setLevel:kCGDesktopWindowLevelKey];
+ }
+
+ if (mWindowType == WindowType::Popup) {
+ SetPopupWindowLevel();
+ [mWindow setBackgroundColor:NSColor.clearColor];
+ [mWindow setOpaque:NO];
+
+ // When multiple spaces are in use and the browser is assigned to a
+ // particular space, override the "Assign To" space and display popups on
+ // the active space. Does not work with multiple displays. See
+ // NeedsRecreateToReshow() for multi-display with multi-space workaround.
+ if (!mAlwaysOnTop) {
+ NSWindowCollectionBehavior behavior = [mWindow collectionBehavior];
+ behavior |= NSWindowCollectionBehaviorMoveToActiveSpace;
+ [mWindow setCollectionBehavior:behavior];
+ }
+ } else {
+ // Non-popup windows are always opaque.
+ [mWindow setOpaque:YES];
+ }
+
+ NSWindowCollectionBehavior newBehavior = [mWindow collectionBehavior];
+ if (mAlwaysOnTop) {
+ [mWindow setLevel:NSFloatingWindowLevel];
+ newBehavior |= NSWindowCollectionBehaviorCanJoinAllSpaces;
+ }
+ [mWindow setCollectionBehavior:newBehavior];
+
+ [mWindow setContentMinSize:NSMakeSize(60, 60)];
+ [mWindow disableCursorRects];
+
+ // Make the window use CoreAnimation from the start, so that we don't
+ // switch from a non-CA window to a CA-window in the middle.
+ [[mWindow contentView] setWantsLayer:YES];
+
+ // Make sure the window starts out not draggable by the background.
+ // We will turn it on as necessary.
+ [mWindow setMovableByWindowBackground:NO];
+
+ [[WindowDataMap sharedWindowDataMap] ensureDataForWindow:mWindow];
+ mWindowMadeHere = true;
+
+ // Make the window respect the global appearance, which follows the
+ // browser.theme.toolbar-theme pref.
+ mWindow.appearanceSource = MOZGlobalAppearance.sharedInstance;
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+nsresult nsCocoaWindow::CreatePopupContentView(const LayoutDeviceIntRect& aRect,
+ widget::InitData* aInitData) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ // We need to make our content view a ChildView.
+ mPopupContentView = new nsChildView();
+ if (!mPopupContentView) return NS_ERROR_FAILURE;
+
+ NS_ADDREF(mPopupContentView);
+
+ nsIWidget* thisAsWidget = static_cast<nsIWidget*>(this);
+ nsresult rv =
+ mPopupContentView->Create(thisAsWidget, nullptr, aRect, aInitData);
+ if (NS_WARN_IF(NS_FAILED(rv))) {
+ return rv;
+ }
+
+ NSView* contentView = [mWindow contentView];
+ ChildView* childView =
+ (ChildView*)mPopupContentView->GetNativeData(NS_NATIVE_WIDGET);
+ [childView setFrame:[contentView bounds]];
+ [childView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
+ [contentView addSubview:childView];
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+void nsCocoaWindow::Destroy() {
+ if (mOnDestroyCalled) return;
+ mOnDestroyCalled = true;
+
+ // SetFakeModal(true) is called for non-modal window opened by modal window.
+ // On Cocoa, it needs corresponding SetFakeModal(false) on destroy to restore
+ // ancestor windows' state.
+ if (mFakeModal) {
+ SetFakeModal(false);
+ }
+
+ // If we don't hide here we run into problems with panels, this is not ideal.
+ // (Bug 891424)
+ Show(false);
+
+ if (mPopupContentView) mPopupContentView->Destroy();
+
+ if (mFullscreenTransitionAnimation) {
+ [mFullscreenTransitionAnimation stopAnimation];
+ ReleaseFullscreenTransitionAnimation();
+ }
+
+ nsBaseWidget::Destroy();
+ // nsBaseWidget::Destroy() calls GetParent()->RemoveChild(this). But we
+ // don't implement GetParent(), so we need to do the equivalent here.
+ if (mParent) {
+ mParent->RemoveChild(this);
+ }
+ nsBaseWidget::OnDestroy();
+
+ if (mInFullScreenMode && !mInNativeFullScreenMode) {
+ // Keep these calls balanced for emulated fullscreen.
+ nsCocoaUtils::HideOSChromeOnScreen(false);
+ }
+
+ // Destroy the native window here (and not wait for that to happen in our
+ // destructor). Otherwise this might not happen for several seconds because
+ // at least one object holding a reference to ourselves is usually waiting
+ // to be garbage-collected.
+ if (mWindow && mWindowMadeHere) {
+ CancelAllTransitions();
+ DestroyNativeWindow();
+ }
+}
+
+nsIWidget* nsCocoaWindow::GetSheetWindowParent(void) {
+ if (mWindowType != WindowType::Sheet) return nullptr;
+ nsCocoaWindow* parent = static_cast<nsCocoaWindow*>(mParent);
+ while (parent && (parent->mWindowType == WindowType::Sheet))
+ parent = static_cast<nsCocoaWindow*>(parent->mParent);
+ return parent;
+}
+
+void* nsCocoaWindow::GetNativeData(uint32_t aDataType) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ void* retVal = nullptr;
+
+ switch (aDataType) {
+ // to emulate how windows works, we always have to return a NSView
+ // for NS_NATIVE_WIDGET
+ case NS_NATIVE_WIDGET:
+ retVal = [mWindow contentView];
+ break;
+
+ case NS_NATIVE_WINDOW:
+ retVal = mWindow;
+ break;
+
+ case NS_NATIVE_GRAPHIC:
+ // There isn't anything that makes sense to return here,
+ // and it doesn't matter so just return nullptr.
+ NS_ERROR("Requesting NS_NATIVE_GRAPHIC on a top-level window!");
+ break;
+ case NS_RAW_NATIVE_IME_CONTEXT: {
+ retVal = GetPseudoIMEContext();
+ if (retVal) {
+ break;
+ }
+ NSView* view = mWindow ? [mWindow contentView] : nil;
+ if (view) {
+ retVal = [view inputContext];
+ }
+ // If inputContext isn't available on this window, return this window's
+ // pointer instead of nullptr since if this returns nullptr,
+ // IMEStateManager cannot manage composition with TextComposition
+ // instance. Although, this case shouldn't occur.
+ if (NS_WARN_IF(!retVal)) {
+ retVal = this;
+ }
+ break;
+ }
+ }
+
+ return retVal;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(nullptr);
+}
+
+bool nsCocoaWindow::IsVisible() const {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ return (mWindow && ([mWindow isVisibleOrBeingShown] || mSheetNeedsShow));
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(false);
+}
+
+void nsCocoaWindow::SetModal(bool aState) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // Unlike many functions here, we explicitly *do not check* for the
+ // existence of mWindow. This is to ensure that calls to SetModal have
+ // no early exits and always update state. That way, if the calls are
+ // balanced, we get expected behavior even if the native window has
+ // been destroyed during the modal period. Within this function, all
+ // the calls to mWindow will resolve even if mWindow is nil (as is
+ // guaranteed by Objective-C). And since those calls are only concerned
+ // with changing mWindow appearance/level, it's fine for them to be
+ // no-ops if mWindow has already been destroyed.
+
+ // This is used during startup (outside the event loop) when creating
+ // the add-ons compatibility checking dialog and the profile manager UI;
+ // therefore, it needs to provide an autorelease pool to avoid cocoa
+ // objects leaking.
+ nsAutoreleasePool localPool;
+
+ mModal = aState;
+ nsCocoaWindow* ancestor = static_cast<nsCocoaWindow*>(mAncestorLink);
+ if (aState) {
+ ++gXULModalLevel;
+ // When a non-sheet window gets "set modal", make the window(s) that it
+ // appears over behave as they should. We can't rely on native methods to
+ // do this, for the following reason: The OS runs modal non-sheet windows
+ // in an event loop (using [NSApplication runModalForWindow:] or similar
+ // methods) that's incompatible with the modal event loop in AppWindow::
+ // ShowModal() (each of these event loops is "exclusive", and can't run at
+ // the same time as other (similar) event loops).
+ if (mWindowType != WindowType::Sheet) {
+ while (ancestor) {
+ if (ancestor->mNumModalDescendents++ == 0) {
+ NSWindow* aWindow = ancestor->GetCocoaWindow();
+ if (ancestor->mWindowType != WindowType::Invisible) {
+ [[aWindow standardWindowButton:NSWindowCloseButton] setEnabled:NO];
+ [[aWindow standardWindowButton:NSWindowMiniaturizeButton]
+ setEnabled:NO];
+ [[aWindow standardWindowButton:NSWindowZoomButton] setEnabled:NO];
+ }
+ }
+ ancestor = static_cast<nsCocoaWindow*>(ancestor->mParent);
+ }
+ [mWindow setLevel:NSModalPanelWindowLevel];
+ nsCocoaWindowList* windowList = new nsCocoaWindowList;
+ if (windowList) {
+ windowList->window = this; // Don't ADDREF
+ windowList->prev = gGeckoAppModalWindowList;
+ gGeckoAppModalWindowList = windowList;
+ }
+ }
+ } else {
+ --gXULModalLevel;
+ NS_ASSERTION(gXULModalLevel >= 0,
+ "Mismatched call to nsCocoaWindow::SetModal(false)!");
+ if (mWindowType != WindowType::Sheet) {
+ while (ancestor) {
+ if (--ancestor->mNumModalDescendents == 0) {
+ NSWindow* aWindow = ancestor->GetCocoaWindow();
+ if (ancestor->mWindowType != WindowType::Invisible) {
+ [[aWindow standardWindowButton:NSWindowCloseButton] setEnabled:YES];
+ [[aWindow standardWindowButton:NSWindowMiniaturizeButton]
+ setEnabled:YES];
+ [[aWindow standardWindowButton:NSWindowZoomButton] setEnabled:YES];
+ }
+ }
+ NS_ASSERTION(ancestor->mNumModalDescendents >= 0,
+ "Widget hierarchy changed while modal!");
+ ancestor = static_cast<nsCocoaWindow*>(ancestor->mParent);
+ }
+ if (gGeckoAppModalWindowList) {
+ NS_ASSERTION(gGeckoAppModalWindowList->window == this,
+ "Widget hierarchy changed while modal!");
+ nsCocoaWindowList* saved = gGeckoAppModalWindowList;
+ gGeckoAppModalWindowList = gGeckoAppModalWindowList->prev;
+ delete saved; // "window" not ADDREFed
+ }
+ if (mWindowType == WindowType::Popup)
+ SetPopupWindowLevel();
+ else
+ [mWindow setLevel:NSNormalWindowLevel];
+ }
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetFakeModal(bool aState) {
+ mFakeModal = aState;
+ SetModal(aState);
+}
+
+bool nsCocoaWindow::IsRunningAppModal() { return [NSApp _isRunningAppModal]; }
+
+// Hide or show this window
+void nsCocoaWindow::Show(bool bState) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) return;
+
+ if (!mSheetNeedsShow) {
+ // Early exit if our current visibility state is already the requested
+ // state.
+ if (bState == ([mWindow isVisible] || [mWindow isBeingShown])) {
+ return;
+ }
+ }
+
+ [mWindow setBeingShown:bState];
+ if (bState && !mWasShown) {
+ mWasShown = true;
+ }
+
+ nsIWidget* parentWidget = mParent;
+ nsCOMPtr<nsPIWidgetCocoa> piParentWidget(do_QueryInterface(parentWidget));
+ NSWindow* nativeParentWindow =
+ (parentWidget) ? (NSWindow*)parentWidget->GetNativeData(NS_NATIVE_WINDOW)
+ : nil;
+
+ if (bState && !mBounds.IsEmpty()) {
+ // If we had set the activationPolicy to accessory, then right now we won't
+ // have a dock icon. Make sure that we undo that and show a dock icon now
+ // that we're going to show a window.
+ if ([NSApp activationPolicy] != NSApplicationActivationPolicyRegular) {
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+ PR_SetEnv("MOZ_APP_NO_DOCK=");
+ }
+
+ // Don't try to show a popup when the parent isn't visible or is minimized.
+ if (mWindowType == WindowType::Popup && nativeParentWindow) {
+ if (![nativeParentWindow isVisible] ||
+ [nativeParentWindow isMiniaturized]) {
+ return;
+ }
+ }
+
+ if (mPopupContentView) {
+ // Ensure our content view is visible. We never need to hide it.
+ mPopupContentView->Show(true);
+ }
+
+ if (mWindowType == WindowType::Sheet) {
+ // bail if no parent window (its basically what we do in Carbon)
+ if (!nativeParentWindow || !piParentWidget) return;
+
+ NSWindow* topNonSheetWindow = nativeParentWindow;
+
+ // If this sheet is the child of another sheet, hide the parent so that
+ // this sheet can be displayed. Leave the parent mSheetNeedsShow alone,
+ // that is only used to handle sibling sheet contention. The parent will
+ // return once there are no more child sheets.
+ bool parentIsSheet = false;
+ if (NS_SUCCEEDED(piParentWidget->GetIsSheet(&parentIsSheet)) &&
+ parentIsSheet) {
+ piParentWidget->GetSheetWindowParent(&topNonSheetWindow);
+#ifdef MOZ_THUNDERBIRD
+ [NSApp endSheet:nativeParentWindow];
+#else
+ [nativeParentWindow.sheetParent endSheet:nativeParentWindow];
+#endif
+ }
+
+ nsCOMPtr<nsIWidget> sheetShown;
+ if (NS_SUCCEEDED(piParentWidget->GetChildSheet(
+ true, getter_AddRefs(sheetShown))) &&
+ (!sheetShown || sheetShown == this)) {
+ // If this sheet is already the sheet actually being shown, don't
+ // tell it to show again. Otherwise the number of calls to
+#ifdef MOZ_THUNDERBIRD
+ // [NSApp beginSheet...] won't match up with [NSApp endSheet...].
+#else
+ // [NSWindow beginSheet...] won't match up with [NSWindow endSheet...].
+#endif
+ if (![mWindow isVisible]) {
+ mSheetNeedsShow = false;
+ mSheetWindowParent = topNonSheetWindow;
+#ifdef MOZ_THUNDERBIRD
+ // Only set contextInfo if our parent isn't a sheet.
+ NSWindow* contextInfo = parentIsSheet ? nil : mSheetWindowParent;
+ [TopLevelWindowData deactivateInWindow:mSheetWindowParent];
+ [NSApp beginSheet:mWindow
+ modalForWindow:mSheetWindowParent
+ modalDelegate:mDelegate
+ didEndSelector:@selector(didEndSheet:returnCode:contextInfo:)
+ contextInfo:contextInfo];
+#else
+ NSWindow* sheet = mWindow;
+ NSWindow* nonSheetParent = parentIsSheet ? nil : mSheetWindowParent;
+ [TopLevelWindowData deactivateInWindow:mSheetWindowParent];
+ [mSheetWindowParent beginSheet:sheet
+ completionHandler:^(NSModalResponse returnCode) {
+ // Note: 'nonSheetParent' (if it is set) is the window
+ // that is the parent of the sheet. If it's set,
+ // 'nonSheetParent' is always the top- level window,
+ // not another sheet itself. But 'nonSheetParent' is
+ // nil if our parent window is also a sheet -- in that
+ // case we shouldn't send the top-level window any
+ // activate events (because it's our parent window that
+ // needs to get these events, not the top-level
+ // window).
+ [TopLevelWindowData deactivateInWindow:sheet];
+ [sheet orderOut:nil];
+ if (nonSheetParent) {
+ [TopLevelWindowData activateInWindow:nonSheetParent];
+ }
+ }];
+#endif
+ [TopLevelWindowData activateInWindow:mWindow];
+ SendSetZLevelEvent();
+ }
+ } else {
+ // A sibling of this sheet is active, don't show this sheet yet.
+ // When the active sheet hides, its brothers and sisters that have
+ // mSheetNeedsShow set will have their opportunities to display.
+ mSheetNeedsShow = true;
+ }
+ } else if (mWindowType == WindowType::Popup) {
+ // For reasons that aren't yet clear, calls to [NSWindow orderFront:] or
+ // [NSWindow makeKeyAndOrderFront:] can sometimes trigger "Error (1000)
+ // creating CGSWindow", which in turn triggers an internal inconsistency
+ // NSException. These errors shouldn't be fatal. So we need to wrap
+ // calls to ...orderFront: in TRY blocks. See bmo bug 470864.
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+ [[mWindow contentView] setNeedsDisplay:YES];
+ [mWindow orderFront:nil];
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+ SendSetZLevelEvent();
+ // If our popup window is a non-native context menu, tell the OS (and
+ // other programs) that a menu has opened. This is how the OS knows to
+ // close other programs' context menus when ours open.
+ if ([mWindow isKindOfClass:[PopupWindow class]] &&
+ [(PopupWindow*)mWindow isContextMenu]) {
+ [[NSDistributedNotificationCenter defaultCenter]
+ postNotificationName:
+ @"com.apple.HIToolbox.beginMenuTrackingNotification"
+ object:@"org.mozilla.gecko.PopupWindow"];
+ }
+
+ // If a parent window was supplied and this is a popup at the parent
+ // level, set its child window. This will cause the child window to
+ // appear above the parent and move when the parent does. Setting this
+ // needs to happen after the _setWindowNumber calls above, otherwise the
+ // window doesn't focus properly.
+ if (nativeParentWindow && mPopupLevel == PopupLevel::Parent)
+ [nativeParentWindow addChildWindow:mWindow ordered:NSWindowAbove];
+ } else {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+ if (mWindowType == WindowType::TopLevel &&
+ [mWindow respondsToSelector:@selector(setAnimationBehavior:)]) {
+ NSWindowAnimationBehavior behavior;
+ if (mIsAnimationSuppressed) {
+ behavior = NSWindowAnimationBehaviorNone;
+ } else {
+ switch (mAnimationType) {
+ case nsIWidget::eDocumentWindowAnimation:
+ behavior = NSWindowAnimationBehaviorDocumentWindow;
+ break;
+ default:
+ MOZ_FALLTHROUGH_ASSERT("unexpected mAnimationType value");
+ case nsIWidget::eGenericWindowAnimation:
+ behavior = NSWindowAnimationBehaviorDefault;
+ break;
+ }
+ }
+ [mWindow setAnimationBehavior:behavior];
+ mWindowAnimationBehavior = behavior;
+ }
+
+ // We don't want alwaysontop windows to pull focus when they're opened,
+ // as these tend to be for peripheral indicators and displays.
+ if (mAlwaysOnTop) {
+ [mWindow orderFront:nil];
+ } else {
+ [mWindow makeKeyAndOrderFront:nil];
+ }
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+ SendSetZLevelEvent();
+ }
+ } else {
+ // roll up any popups if a top-level window is going away
+ if (mWindowType == WindowType::TopLevel ||
+ mWindowType == WindowType::Dialog) {
+ RollUpPopups();
+ }
+
+ // now get rid of the window/sheet
+ if (mWindowType == WindowType::Sheet) {
+ if (mSheetNeedsShow) {
+ // This is an attempt to hide a sheet that never had a chance to
+ // be shown. There's nothing to do other than make sure that it
+ // won't show.
+ mSheetNeedsShow = false;
+ } else {
+ // get sheet's parent *before* hiding the sheet (which breaks the
+ // linkage)
+ NSWindow* sheetParent = mSheetWindowParent;
+
+ // hide the sheet
+#ifdef MOZ_THUNDERBIRD
+ [NSApp endSheet:mWindow];
+#else
+ [mSheetWindowParent endSheet:mWindow];
+#endif
+ [TopLevelWindowData deactivateInWindow:mWindow];
+
+ nsCOMPtr<nsIWidget> siblingSheetToShow;
+ bool parentIsSheet = false;
+
+ if (nativeParentWindow && piParentWidget &&
+ NS_SUCCEEDED(piParentWidget->GetChildSheet(
+ false, getter_AddRefs(siblingSheetToShow))) &&
+ siblingSheetToShow) {
+ // First, give sibling sheets an opportunity to show.
+ siblingSheetToShow->Show(true);
+ } else if (nativeParentWindow && piParentWidget &&
+ NS_SUCCEEDED(piParentWidget->GetIsSheet(&parentIsSheet)) &&
+ parentIsSheet) {
+#ifdef MOZ_THUNDERBIRD
+ // Only set contextInfo if the parent of the parent sheet we're about
+ // to restore isn't itself a sheet.
+ NSWindow* contextInfo = sheetParent;
+#else
+ // Only set nonSheetGrandparent if the parent of the parent sheet
+ // we're about to restore isn't itself a sheet.
+ NSWindow* nonSheetGrandparent = sheetParent;
+#endif
+ nsIWidget* grandparentWidget = nil;
+ if (NS_SUCCEEDED(piParentWidget->GetRealParent(&grandparentWidget)) &&
+ grandparentWidget) {
+ nsCOMPtr<nsPIWidgetCocoa> piGrandparentWidget(
+ do_QueryInterface(grandparentWidget));
+ bool grandparentIsSheet = false;
+ if (piGrandparentWidget &&
+ NS_SUCCEEDED(
+ piGrandparentWidget->GetIsSheet(&grandparentIsSheet)) &&
+ grandparentIsSheet) {
+#ifdef MOZ_THUNDERBIRD
+ contextInfo = nil;
+#else
+ nonSheetGrandparent = nil;
+#endif
+ }
+ }
+ // If there are no sibling sheets, but the parent is a sheet, restore
+ // it. It wasn't sent any deactivate events when it was hidden, so
+ // don't call through Show, just let the OS put it back up.
+#ifdef MOZ_THUNDERBIRD
+ [NSApp beginSheet:nativeParentWindow
+ modalForWindow:sheetParent
+ modalDelegate:[nativeParentWindow delegate]
+ didEndSelector:@selector(didEndSheet:returnCode:contextInfo:)
+ contextInfo:contextInfo];
+#else
+ [nativeParentWindow
+ beginSheet:sheetParent
+ completionHandler:^(NSModalResponse returnCode) {
+ // Note: 'nonSheetGrandparent' (if it is set) is the window that
+ // is the parent of sheetParent. If it's set,
+ // 'nonSheetGrandparent' is always the top-level window, not
+ // another sheet itself. But 'nonSheetGrandparent' is nil if
+ // our parent window is also a sheet -- in that case we
+ // shouldn't send the top-level window any activate events
+ // (because it's our parent window that needs to get these
+ // events, not the top-level window).
+ [TopLevelWindowData deactivateInWindow:sheetParent];
+ [sheetParent orderOut:nil];
+ if (nonSheetGrandparent) {
+ [TopLevelWindowData activateInWindow:nonSheetGrandparent];
+ }
+ }];
+#endif
+ } else {
+ // Sheet, that was hard. No more siblings or parents, going back
+ // to a real window.
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+ [sheetParent makeKeyAndOrderFront:nil];
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+ }
+ SendSetZLevelEvent();
+ }
+ } else {
+ // If the window is a popup window with a parent window we need to
+ // unhook it here before ordering it out. When you order out the child
+ // of a window it hides the parent window.
+ if (mWindowType == WindowType::Popup && nativeParentWindow)
+ [nativeParentWindow removeChildWindow:mWindow];
+
+ [mWindow orderOut:nil];
+
+ // If our popup window is a non-native context menu, tell the OS (and
+ // other programs) that a menu has closed.
+ if ([mWindow isKindOfClass:[PopupWindow class]] &&
+ [(PopupWindow*)mWindow isContextMenu]) {
+ [[NSDistributedNotificationCenter defaultCenter]
+ postNotificationName:
+ @"com.apple.HIToolbox.endMenuTrackingNotification"
+ object:@"org.mozilla.gecko.PopupWindow"];
+ }
+ }
+ }
+
+ [mWindow setBeingShown:NO];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// Work around a problem where with multiple displays and multiple spaces
+// enabled, where the browser is assigned to a single display or space, popup
+// windows that are reshown after being hidden with [NSWindow orderOut] show on
+// the assigned space even when opened from another display. Apply the
+// workaround whenever more than one display is enabled.
+bool nsCocoaWindow::NeedsRecreateToReshow() {
+ // Limit the workaround to popup windows because only they need to override
+ // the "Assign To" setting. i.e., to display where the parent window is.
+ return (mWindowType == WindowType::Popup) && mWasShown &&
+ ([[NSScreen screens] count] > 1);
+}
+
+WindowRenderer* nsCocoaWindow::GetWindowRenderer() {
+ if (mPopupContentView) {
+ return mPopupContentView->GetWindowRenderer();
+ }
+ return nullptr;
+}
+
+TransparencyMode nsCocoaWindow::GetTransparencyMode() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ return (!mWindow || [mWindow isOpaque]) ? TransparencyMode::Opaque
+ : TransparencyMode::Transparent;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(TransparencyMode::Opaque);
+}
+
+// This is called from nsMenuPopupFrame when making a popup transparent.
+void nsCocoaWindow::SetTransparencyMode(TransparencyMode aMode) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ BOOL isTransparent = aMode == TransparencyMode::Transparent;
+ BOOL currentTransparency = !mWindow.isOpaque;
+ if (isTransparent == currentTransparency) {
+ return;
+ }
+ [mWindow setOpaque:!isTransparent];
+ [mWindow setBackgroundColor:(isTransparent ? NSColor.clearColor
+ : NSColor.whiteColor)];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::Enable(bool aState) {}
+
+bool nsCocoaWindow::IsEnabled() const { return true; }
+
+void nsCocoaWindow::ConstrainPosition(DesktopIntPoint& aPoint) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow || ![mWindow screen]) {
+ return;
+ }
+
+ nsIntRect screenBounds;
+
+ int32_t width, height;
+
+ NSRect frame = [mWindow frame];
+
+ // zero size rects confuse the screen manager
+ width = std::max<int32_t>(frame.size.width, 1);
+ height = std::max<int32_t>(frame.size.height, 1);
+
+ nsCOMPtr<nsIScreenManager> screenMgr =
+ do_GetService("@mozilla.org/gfx/screenmanager;1");
+ if (screenMgr) {
+ nsCOMPtr<nsIScreen> screen;
+ screenMgr->ScreenForRect(aPoint.x, aPoint.y, width, height,
+ getter_AddRefs(screen));
+
+ if (screen) {
+ screen->GetRectDisplayPix(&(screenBounds.x), &(screenBounds.y),
+ &(screenBounds.width), &(screenBounds.height));
+ }
+ }
+
+ if (aPoint.x < screenBounds.x) {
+ aPoint.x = screenBounds.x;
+ } else if (aPoint.x >= screenBounds.x + screenBounds.width - width) {
+ aPoint.x = screenBounds.x + screenBounds.width - width;
+ }
+
+ if (aPoint.y < screenBounds.y) {
+ aPoint.y = screenBounds.y;
+ } else if (aPoint.y >= screenBounds.y + screenBounds.height - height) {
+ aPoint.y = screenBounds.y + screenBounds.height - height;
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetSizeConstraints(const SizeConstraints& aConstraints) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // Popups can be smaller than (32, 32)
+ NSRect rect = (mWindowType == WindowType::Popup)
+ ? NSZeroRect
+ : NSMakeRect(0.0, 0.0, 32, 32);
+ rect = [mWindow frameRectForChildViewRect:rect];
+
+ SizeConstraints c = aConstraints;
+
+ if (c.mScale.scale == MOZ_WIDGET_INVALID_SCALE) {
+ c.mScale.scale = BackingScaleFactor();
+ }
+
+ c.mMinSize.width = std::max(
+ nsCocoaUtils::CocoaPointsToDevPixels(rect.size.width, c.mScale.scale),
+ c.mMinSize.width);
+ c.mMinSize.height = std::max(
+ nsCocoaUtils::CocoaPointsToDevPixels(rect.size.height, c.mScale.scale),
+ c.mMinSize.height);
+
+ NSSize minSize = {
+ nsCocoaUtils::DevPixelsToCocoaPoints(c.mMinSize.width, c.mScale.scale),
+ nsCocoaUtils::DevPixelsToCocoaPoints(c.mMinSize.height, c.mScale.scale)};
+ [mWindow setMinSize:minSize];
+
+ c.mMaxSize.width = std::max(
+ nsCocoaUtils::CocoaPointsToDevPixels(c.mMaxSize.width, c.mScale.scale),
+ c.mMaxSize.width);
+ c.mMaxSize.height = std::max(
+ nsCocoaUtils::CocoaPointsToDevPixels(c.mMaxSize.height, c.mScale.scale),
+ c.mMaxSize.height);
+
+ NSSize maxSize = {
+ c.mMaxSize.width == NS_MAXSIZE ? FLT_MAX
+ : nsCocoaUtils::DevPixelsToCocoaPoints(
+ c.mMaxSize.width, c.mScale.scale),
+ c.mMaxSize.height == NS_MAXSIZE ? FLT_MAX
+ : nsCocoaUtils::DevPixelsToCocoaPoints(
+ c.mMaxSize.height, c.mScale.scale)};
+ [mWindow setMaxSize:maxSize];
+
+ nsBaseWidget::SetSizeConstraints(c);
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// Coordinates are desktop pixels
+void nsCocoaWindow::Move(double aX, double aY) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ // The point we have is in Gecko coordinates (origin top-left). Convert
+ // it to Cocoa ones (origin bottom-left).
+ NSPoint coord = {
+ static_cast<float>(aX),
+ static_cast<float>(nsCocoaUtils::FlippedScreenY(NSToIntRound(aY)))};
+
+ NSRect frame = [mWindow frame];
+ if (frame.origin.x != coord.x ||
+ frame.origin.y + frame.size.height != coord.y) {
+ [mWindow setFrameTopLeftPoint:coord];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetSizeMode(nsSizeMode aMode) {
+ if (aMode == nsSizeMode_Normal) {
+ QueueTransition(TransitionType::Windowed);
+ } else if (aMode == nsSizeMode_Minimized) {
+ QueueTransition(TransitionType::Miniaturize);
+ } else if (aMode == nsSizeMode_Maximized) {
+ QueueTransition(TransitionType::Zoom);
+ } else if (aMode == nsSizeMode_Fullscreen) {
+ MakeFullScreen(true);
+ }
+}
+
+// The (work)space switching implementation below was inspired by Phoenix:
+// https://github.com/kasper/phoenix/tree/d6c877f62b30a060dff119d8416b0934f76af534
+// License: MIT.
+
+// Runtime `CGSGetActiveSpace` library function feature detection.
+typedef CGSSpaceID (*CGSGetActiveSpaceFunc)(CGSConnection cid);
+static CGSGetActiveSpaceFunc GetCGSGetActiveSpaceFunc() {
+ static CGSGetActiveSpaceFunc func = nullptr;
+ static bool lookedUpFunc = false;
+ if (!lookedUpFunc) {
+ func = (CGSGetActiveSpaceFunc)dlsym(RTLD_DEFAULT, "CGSGetActiveSpace");
+ lookedUpFunc = true;
+ }
+ return func;
+}
+// Runtime `CGSCopyManagedDisplaySpaces` library function feature detection.
+typedef CFArrayRef (*CGSCopyManagedDisplaySpacesFunc)(CGSConnection cid);
+static CGSCopyManagedDisplaySpacesFunc GetCGSCopyManagedDisplaySpacesFunc() {
+ static CGSCopyManagedDisplaySpacesFunc func = nullptr;
+ static bool lookedUpFunc = false;
+ if (!lookedUpFunc) {
+ func = (CGSCopyManagedDisplaySpacesFunc)dlsym(
+ RTLD_DEFAULT, "CGSCopyManagedDisplaySpaces");
+ lookedUpFunc = true;
+ }
+ return func;
+}
+// Runtime `CGSCopySpacesForWindows` library function feature detection.
+typedef CFArrayRef (*CGSCopySpacesForWindowsFunc)(CGSConnection cid,
+ CGSSpaceMask mask,
+ CFArrayRef windowIDs);
+static CGSCopySpacesForWindowsFunc GetCGSCopySpacesForWindowsFunc() {
+ static CGSCopySpacesForWindowsFunc func = nullptr;
+ static bool lookedUpFunc = false;
+ if (!lookedUpFunc) {
+ func = (CGSCopySpacesForWindowsFunc)dlsym(RTLD_DEFAULT,
+ "CGSCopySpacesForWindows");
+ lookedUpFunc = true;
+ }
+ return func;
+}
+// Runtime `CGSAddWindowsToSpaces` library function feature detection.
+typedef void (*CGSAddWindowsToSpacesFunc)(CGSConnection cid,
+ CFArrayRef windowIDs,
+ CFArrayRef spaceIDs);
+static CGSAddWindowsToSpacesFunc GetCGSAddWindowsToSpacesFunc() {
+ static CGSAddWindowsToSpacesFunc func = nullptr;
+ static bool lookedUpFunc = false;
+ if (!lookedUpFunc) {
+ func =
+ (CGSAddWindowsToSpacesFunc)dlsym(RTLD_DEFAULT, "CGSAddWindowsToSpaces");
+ lookedUpFunc = true;
+ }
+ return func;
+}
+// Runtime `CGSRemoveWindowsFromSpaces` library function feature detection.
+typedef void (*CGSRemoveWindowsFromSpacesFunc)(CGSConnection cid,
+ CFArrayRef windowIDs,
+ CFArrayRef spaceIDs);
+static CGSRemoveWindowsFromSpacesFunc GetCGSRemoveWindowsFromSpacesFunc() {
+ static CGSRemoveWindowsFromSpacesFunc func = nullptr;
+ static bool lookedUpFunc = false;
+ if (!lookedUpFunc) {
+ func = (CGSRemoveWindowsFromSpacesFunc)dlsym(RTLD_DEFAULT,
+ "CGSRemoveWindowsFromSpaces");
+ lookedUpFunc = true;
+ }
+ return func;
+}
+
+void nsCocoaWindow::GetWorkspaceID(nsAString& workspaceID) {
+ workspaceID.Truncate();
+ int32_t sid = GetWorkspaceID();
+ if (sid != 0) {
+ workspaceID.AppendInt(sid);
+ }
+}
+
+int32_t nsCocoaWindow::GetWorkspaceID() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // Mac OSX space IDs start at '1' (default space), so '0' means 'unknown',
+ // effectively.
+ CGSSpaceID sid = 0;
+
+ CGSCopySpacesForWindowsFunc CopySpacesForWindows =
+ GetCGSCopySpacesForWindowsFunc();
+ if (!CopySpacesForWindows) {
+ return sid;
+ }
+
+ CGSConnection cid = _CGSDefaultConnection();
+ // Fetch all spaces that this window belongs to (in order).
+ NSArray<NSNumber*>* spaceIDs = CFBridgingRelease(CopySpacesForWindows(
+ cid, kCGSAllSpacesMask,
+ (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ]));
+ if ([spaceIDs count]) {
+ // When spaces are found, return the first one.
+ // We don't support a single window painted across multiple places for now.
+ sid = [spaceIDs[0] integerValue];
+ } else {
+ // Fall back to the workspace that's currently active, which is '1' in the
+ // common case.
+ CGSGetActiveSpaceFunc GetActiveSpace = GetCGSGetActiveSpaceFunc();
+ if (GetActiveSpace) {
+ sid = GetActiveSpace(cid);
+ }
+ }
+
+ return sid;
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::MoveToWorkspace(const nsAString& workspaceIDStr) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if ([NSScreen screensHaveSeparateSpaces] && [[NSScreen screens] count] > 1) {
+ // We don't support moving to a workspace when the user has this option
+ // enabled in Mission Control.
+ return;
+ }
+
+ nsresult rv = NS_OK;
+ int32_t workspaceID = workspaceIDStr.ToInteger(&rv);
+ if (NS_FAILED(rv)) {
+ return;
+ }
+
+ CGSConnection cid = _CGSDefaultConnection();
+ int32_t currentSpace = GetWorkspaceID();
+ // If an empty workspace ID is passed in (not valid on OSX), or when the
+ // window is already on this workspace, we don't need to do anything.
+ if (!workspaceID || workspaceID == currentSpace) {
+ return;
+ }
+
+ CGSCopyManagedDisplaySpacesFunc CopyManagedDisplaySpaces =
+ GetCGSCopyManagedDisplaySpacesFunc();
+ CGSAddWindowsToSpacesFunc AddWindowsToSpaces = GetCGSAddWindowsToSpacesFunc();
+ CGSRemoveWindowsFromSpacesFunc RemoveWindowsFromSpaces =
+ GetCGSRemoveWindowsFromSpacesFunc();
+ if (!CopyManagedDisplaySpaces || !AddWindowsToSpaces ||
+ !RemoveWindowsFromSpaces) {
+ return;
+ }
+
+ // Fetch an ordered list of all known spaces.
+ NSArray* displaySpacesInfo = CFBridgingRelease(CopyManagedDisplaySpaces(cid));
+ // When we found the space we're looking for, we can bail out of the loop
+ // early, which this local variable is used for.
+ BOOL found = false;
+ for (NSDictionary<NSString*, id>* spacesInfo in displaySpacesInfo) {
+ NSArray<NSNumber*>* sids =
+ [spacesInfo[CGSSpacesKey] valueForKey:CGSSpaceIDKey];
+ for (NSNumber* sid in sids) {
+ // If we found our space in the list, we're good to go and can jump out of
+ // this loop.
+ if ((int)[sid integerValue] == workspaceID) {
+ found = true;
+ break;
+ }
+ }
+ if (found) {
+ break;
+ }
+ }
+
+ // We were unable to find the space to correspond with the workspaceID as
+ // requested, so let's bail out.
+ if (!found) {
+ return;
+ }
+
+ // First we add the window to the appropriate space.
+ AddWindowsToSpaces(cid, (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ],
+ (__bridge CFArrayRef) @[ @(workspaceID) ]);
+ // Then we remove the window from the active space.
+ RemoveWindowsFromSpaces(cid,
+ (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ],
+ (__bridge CFArrayRef) @[ @(currentSpace) ]);
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SuppressAnimation(bool aSuppress) {
+ if ([mWindow respondsToSelector:@selector(setAnimationBehavior:)]) {
+ if (aSuppress) {
+ [mWindow setIsAnimationSuppressed:YES];
+ [mWindow setAnimationBehavior:NSWindowAnimationBehaviorNone];
+ } else {
+ [mWindow setIsAnimationSuppressed:NO];
+ [mWindow setAnimationBehavior:mWindowAnimationBehavior];
+ }
+ }
+}
+
+// This has to preserve the window's frame bounds.
+// This method requires (as does the Windows impl.) that you call Resize shortly
+// after calling HideWindowChrome. See bug 498835 for fixing this.
+void nsCocoaWindow::HideWindowChrome(bool aShouldHide) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow || !mWindowMadeHere ||
+ (mWindowType != WindowType::TopLevel &&
+ mWindowType != WindowType::Dialog))
+ return;
+
+ BOOL isVisible = [mWindow isVisible];
+
+ // Remove child windows.
+ NSArray* childWindows = [mWindow childWindows];
+ NSEnumerator* enumerator = [childWindows objectEnumerator];
+ NSWindow* child = nil;
+ while ((child = [enumerator nextObject])) {
+ [mWindow removeChildWindow:child];
+ }
+
+ // Remove the views in the old window's content view.
+ // The NSArray is autoreleased and retains its NSViews.
+ NSArray<NSView*>* contentViewContents = [mWindow contentViewContents];
+ for (NSView* view in contentViewContents) {
+ [view removeFromSuperviewWithoutNeedingDisplay];
+ }
+
+ // Save state (like window title).
+ NSMutableDictionary* state = [mWindow exportState];
+
+ // Recreate the window with the right border style.
+ NSRect frameRect = [mWindow frame];
+ DestroyNativeWindow();
+ nsresult rv = CreateNativeWindow(
+ frameRect, aShouldHide ? BorderStyle::None : mBorderStyle, true,
+ mWindow.restorable);
+ NS_ENSURE_SUCCESS_VOID(rv);
+
+ // Re-import state.
+ [mWindow importState:state];
+
+ // Add the old content view subviews to the new window's content view.
+ for (NSView* view in contentViewContents) {
+ [[mWindow contentView] addSubview:view];
+ }
+
+ // Reparent child windows.
+ enumerator = [childWindows objectEnumerator];
+ while ((child = [enumerator nextObject])) {
+ [mWindow addChildWindow:child ordered:NSWindowAbove];
+ }
+
+ // Show the new window.
+ if (isVisible) {
+ bool wasAnimationSuppressed = mIsAnimationSuppressed;
+ mIsAnimationSuppressed = true;
+ Show(true);
+ mIsAnimationSuppressed = wasAnimationSuppressed;
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+class FullscreenTransitionData : public nsISupports {
+ public:
+ NS_DECL_ISUPPORTS
+
+ explicit FullscreenTransitionData(NSWindow* aWindow)
+ : mTransitionWindow(aWindow) {}
+
+ NSWindow* mTransitionWindow;
+
+ private:
+ virtual ~FullscreenTransitionData() { [mTransitionWindow close]; }
+};
+
+NS_IMPL_ISUPPORTS0(FullscreenTransitionData)
+
+@interface FullscreenTransitionDelegate : NSObject <NSAnimationDelegate> {
+ @public
+ nsCocoaWindow* mWindow;
+ nsIRunnable* mCallback;
+}
+@end
+
+@implementation FullscreenTransitionDelegate
+- (void)cleanupAndDispatch:(NSAnimation*)animation {
+ [animation setDelegate:nil];
+ [self autorelease];
+ // The caller should have added ref for us.
+ NS_DispatchToMainThread(already_AddRefed<nsIRunnable>(mCallback));
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation {
+ MOZ_ASSERT(animation == mWindow->FullscreenTransitionAnimation(),
+ "Should be handling the only animation on the window");
+ mWindow->ReleaseFullscreenTransitionAnimation();
+ [self cleanupAndDispatch:animation];
+}
+
+- (void)animationDidStop:(NSAnimation*)animation {
+ [self cleanupAndDispatch:animation];
+}
+@end
+
+static bool AlwaysUsesNativeFullScreen() {
+ return Preferences::GetBool("full-screen-api.macos-native-full-screen",
+ false);
+}
+
+/* virtual */ bool nsCocoaWindow::PrepareForFullscreenTransition(
+ nsISupports** aData) {
+ if (AlwaysUsesNativeFullScreen()) {
+ return false;
+ }
+
+ // Our fullscreen transition creates a new window occluding this window.
+ // That triggers an occlusion event which can cause DOM fullscreen requests
+ // to fail due to the context not being focused at the time the focus check
+ // is performed in the child process. Until the transition is cleaned up in
+ // CleanupFullscreenTransition(), ignore occlusion events for this window.
+ // If this method is changed to return false, the transition will not be
+ // performed and mIgnoreOcclusionCount should not be incremented.
+ MOZ_ASSERT(mIgnoreOcclusionCount >= 0);
+ mIgnoreOcclusionCount++;
+
+ nsCOMPtr<nsIScreen> widgetScreen = GetWidgetScreen();
+ NSScreen* cocoaScreen = ScreenHelperCocoa::CocoaScreenForScreen(widgetScreen);
+
+ NSWindow* win =
+ [[NSWindow alloc] initWithContentRect:[cocoaScreen frame]
+ styleMask:NSWindowStyleMaskBorderless
+ backing:NSBackingStoreBuffered
+ defer:YES];
+ [win setBackgroundColor:[NSColor blackColor]];
+ [win setAlphaValue:0];
+ [win setIgnoresMouseEvents:YES];
+ [win setLevel:NSScreenSaverWindowLevel];
+ [win makeKeyAndOrderFront:nil];
+
+ auto data = new FullscreenTransitionData(win);
+ *aData = data;
+ NS_ADDREF(data);
+ return true;
+}
+
+/* virtual */ void nsCocoaWindow::CleanupFullscreenTransition() {
+ MOZ_ASSERT(mIgnoreOcclusionCount > 0);
+ mIgnoreOcclusionCount--;
+}
+
+/* virtual */ void nsCocoaWindow::PerformFullscreenTransition(
+ FullscreenTransitionStage aStage, uint16_t aDuration, nsISupports* aData,
+ nsIRunnable* aCallback) {
+ auto data = static_cast<FullscreenTransitionData*>(aData);
+ FullscreenTransitionDelegate* delegate =
+ [[FullscreenTransitionDelegate alloc] init];
+ delegate->mWindow = this;
+ // Storing already_AddRefed directly could cause static checking fail.
+ delegate->mCallback = nsCOMPtr<nsIRunnable>(aCallback).forget().take();
+
+ if (mFullscreenTransitionAnimation) {
+ [mFullscreenTransitionAnimation stopAnimation];
+ ReleaseFullscreenTransitionAnimation();
+ }
+
+ NSDictionary* dict = @{
+ NSViewAnimationTargetKey : data->mTransitionWindow,
+ NSViewAnimationEffectKey : aStage == eBeforeFullscreenToggle
+ ? NSViewAnimationFadeInEffect
+ : NSViewAnimationFadeOutEffect
+ };
+ mFullscreenTransitionAnimation =
+ [[NSViewAnimation alloc] initWithViewAnimations:@[ dict ]];
+ [mFullscreenTransitionAnimation setDelegate:delegate];
+ [mFullscreenTransitionAnimation setDuration:aDuration / 1000.0];
+ [mFullscreenTransitionAnimation startAnimation];
+}
+
+void nsCocoaWindow::CocoaWindowWillEnterFullscreen(bool aFullscreen) {
+ MOZ_ASSERT(mUpdateFullscreenOnResize.isNothing());
+
+ mHasStartedNativeFullscreen = true;
+
+ // Ensure that we update our fullscreen state as early as possible, when the
+ // resize happens.
+ mUpdateFullscreenOnResize =
+ Some(aFullscreen ? TransitionType::Fullscreen : TransitionType::Windowed);
+}
+
+void nsCocoaWindow::CocoaWindowDidEnterFullscreen(bool aFullscreen) {
+ EndOurNativeTransition();
+ mHasStartedNativeFullscreen = false;
+ DispatchOcclusionEvent();
+
+ // Check if aFullscreen matches our expected fullscreen state. It might not if
+ // there was a failure somewhere along the way, in which case we'll recover
+ // from that.
+ bool receivedExpectedFullscreen = false;
+ if (mUpdateFullscreenOnResize.isSome()) {
+ bool expectingFullscreen =
+ (*mUpdateFullscreenOnResize == TransitionType::Fullscreen);
+ receivedExpectedFullscreen = (expectingFullscreen == aFullscreen);
+ } else {
+ receivedExpectedFullscreen = (mInFullScreenMode == aFullscreen);
+ }
+
+ TransitionType transition =
+ aFullscreen ? TransitionType::Fullscreen : TransitionType::Windowed;
+ if (receivedExpectedFullscreen) {
+ // Everything is as expected. Update our state if needed.
+ HandleUpdateFullscreenOnResize();
+ } else {
+ // We weren't expecting this fullscreen state. Update our fullscreen state
+ // to the new reality.
+ UpdateFullscreenState(aFullscreen, true);
+
+ // If we have a current transition, switch it to match what we just did.
+ if (mTransitionCurrent.isSome()) {
+ mTransitionCurrent = Some(transition);
+ }
+ }
+
+ // Whether we expected this transition or not, we're ready to finish it.
+ FinishCurrentTransitionIfMatching(transition);
+}
+
+void nsCocoaWindow::UpdateFullscreenState(bool aFullScreen, bool aNativeMode) {
+ bool wasInFullscreen = mInFullScreenMode;
+ mInFullScreenMode = aFullScreen;
+ if (aNativeMode || mInNativeFullScreenMode) {
+ mInNativeFullScreenMode = aFullScreen;
+ }
+
+ if (aFullScreen == wasInFullscreen) {
+ return;
+ }
+
+ DispatchSizeModeEvent();
+
+ // Notify the mainChildView with our new fullscreen state.
+ nsChildView* mainChildView =
+ static_cast<nsChildView*>([[mWindow mainChildView] widget]);
+ if (mainChildView) {
+ mainChildView->UpdateFullscreen(aFullScreen);
+ }
+}
+
+nsresult nsCocoaWindow::MakeFullScreen(bool aFullScreen) {
+ return DoMakeFullScreen(aFullScreen, AlwaysUsesNativeFullScreen());
+}
+
+nsresult nsCocoaWindow::MakeFullScreenWithNativeTransition(bool aFullScreen) {
+ return DoMakeFullScreen(aFullScreen, true);
+}
+
+nsresult nsCocoaWindow::DoMakeFullScreen(bool aFullScreen,
+ bool aUseSystemTransition) {
+ if (!mWindow) {
+ return NS_OK;
+ }
+
+ // Figure out what type of transition is being requested.
+ TransitionType transition = TransitionType::Windowed;
+ if (aFullScreen) {
+ // Decide whether to use fullscreen or emulated fullscreen.
+ transition =
+ (aUseSystemTransition && (mWindow.collectionBehavior &
+ NSWindowCollectionBehaviorFullScreenPrimary))
+ ? TransitionType::Fullscreen
+ : TransitionType::EmulatedFullscreen;
+ }
+
+ QueueTransition(transition);
+ return NS_OK;
+}
+
+void nsCocoaWindow::QueueTransition(const TransitionType& aTransition) {
+ mTransitionsPending.push(aTransition);
+ ProcessTransitions();
+}
+
+void nsCocoaWindow::ProcessTransitions() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK
+
+ if (mInProcessTransitions) {
+ return;
+ }
+
+ mInProcessTransitions = true;
+
+ // Start a loop that will continue as long as we have transitions to process
+ // and we aren't waiting on an asynchronous transition to complete. Any
+ // transition that starts something async will `continue` this loop to exit.
+ while (!mTransitionsPending.empty() && !IsInTransition()) {
+ TransitionType nextTransition = mTransitionsPending.front();
+
+ // We have to check for some incompatible transition states, and if we find
+ // one, instead perform an alternative transition and leave the queue
+ // untouched. If we add one of these transitions, we set
+ // mIsTransitionCurrentAdded because we don't want to confuse listeners who
+ // are expecting to receive exactly one event when the requested transition
+ // has completed.
+ switch (nextTransition) {
+ case TransitionType::Fullscreen:
+ case TransitionType::EmulatedFullscreen:
+ case TransitionType::Windowed:
+ case TransitionType::Zoom:
+ // These can't handle miniaturized windows, so deminiaturize first.
+ if (mWindow.miniaturized) {
+ mTransitionCurrent = Some(TransitionType::Deminiaturize);
+ mIsTransitionCurrentAdded = true;
+ }
+ break;
+ case TransitionType::Miniaturize:
+ // This can't handle fullscreen, so go to windowed first.
+ if (mInFullScreenMode) {
+ mTransitionCurrent = Some(TransitionType::Windowed);
+ mIsTransitionCurrentAdded = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ // If mTransitionCurrent is still empty, then we use the nextTransition and
+ // pop the queue.
+ if (mTransitionCurrent.isNothing()) {
+ mTransitionCurrent = Some(nextTransition);
+ mTransitionsPending.pop();
+ }
+
+ switch (*mTransitionCurrent) {
+ case TransitionType::Fullscreen: {
+ if (!mInFullScreenMode) {
+ // Run a local run loop until it is safe to start a native fullscreen
+ // transition.
+ NSRunLoop* localRunLoop = [NSRunLoop currentRunLoop];
+ while (mWindow && !CanStartNativeTransition() &&
+ [localRunLoop runMode:NSDefaultRunLoopMode
+ beforeDate:[NSDate distantFuture]]) {
+ // This loop continues to process events until
+ // CanStartNativeTransition() returns true or our native
+ // window has been destroyed.
+ }
+
+ // This triggers an async animation, so continue.
+ [mWindow toggleFullScreen:nil];
+ continue;
+ }
+ break;
+ }
+
+ case TransitionType::EmulatedFullscreen: {
+ if (!mInFullScreenMode) {
+ NSDisableScreenUpdates();
+ mSuppressSizeModeEvents = true;
+ // The order here matters. When we exit full screen mode, we need to
+ // show the Dock first, otherwise the newly-created window won't have
+ // its minimize button enabled. See bug 526282.
+ nsCocoaUtils::HideOSChromeOnScreen(true);
+ nsBaseWidget::InfallibleMakeFullScreen(true);
+ mSuppressSizeModeEvents = false;
+ NSEnableScreenUpdates();
+ UpdateFullscreenState(true, false);
+ }
+ break;
+ }
+
+ case TransitionType::Windowed: {
+ if (mInFullScreenMode) {
+ if (mInNativeFullScreenMode) {
+ // Run a local run loop until it is safe to start a native
+ // fullscreen transition.
+ NSRunLoop* localRunLoop = [NSRunLoop currentRunLoop];
+ while (mWindow && !CanStartNativeTransition() &&
+ [localRunLoop runMode:NSDefaultRunLoopMode
+ beforeDate:[NSDate distantFuture]]) {
+ // This loop continues to process events until
+ // CanStartNativeTransition() returns true or our native
+ // window has been destroyed.
+ }
+
+ // This triggers an async animation, so continue.
+ [mWindow toggleFullScreen:nil];
+ continue;
+ } else {
+ NSDisableScreenUpdates();
+ mSuppressSizeModeEvents = true;
+ // The order here matters. When we exit full screen mode, we need to
+ // show the Dock first, otherwise the newly-created window won't
+ // have its minimize button enabled. See bug 526282.
+ nsCocoaUtils::HideOSChromeOnScreen(false);
+ nsBaseWidget::InfallibleMakeFullScreen(false);
+ mSuppressSizeModeEvents = false;
+ NSEnableScreenUpdates();
+ UpdateFullscreenState(false, false);
+ }
+ } else if (mWindow.zoomed) {
+ [mWindow zoom:nil];
+
+ // Check if we're still zoomed. If we are, we need to do *something*
+ // to make the window smaller than the zoom size so Cocoa will treat
+ // us as being out of the zoomed state. Otherwise, we could stay
+ // zoomed and never be able to be "normal" from calls to SetSizeMode.
+ if (mWindow.zoomed) {
+ NSRect maximumFrame = mWindow.frame;
+ const CGFloat INSET_OUT_OF_ZOOM = 20.0f;
+ [mWindow setFrame:NSInsetRect(maximumFrame, INSET_OUT_OF_ZOOM,
+ INSET_OUT_OF_ZOOM)
+ display:YES];
+ MOZ_ASSERT(
+ !mWindow.zoomed,
+ "We should be able to unzoom by shrinking the frame a bit.");
+ }
+ }
+ break;
+ }
+
+ case TransitionType::Miniaturize:
+ if (!mWindow.miniaturized) {
+ // This triggers an async animation, so continue.
+ [mWindow miniaturize:nil];
+ continue;
+ }
+ break;
+
+ case TransitionType::Deminiaturize:
+ if (mWindow.miniaturized) {
+ // This triggers an async animation, so continue.
+ [mWindow deminiaturize:nil];
+ continue;
+ }
+ break;
+
+ case TransitionType::Zoom:
+ if (!mWindow.zoomed) {
+ [mWindow zoom:nil];
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ mTransitionCurrent.reset();
+ mIsTransitionCurrentAdded = false;
+ }
+
+ mInProcessTransitions = false;
+
+ // When we finish processing transitions, dispatch a size mode event to cover
+ // the cases where an inserted transition suppressed one, and the original
+ // transition never sent one because it detected it was at the desired state
+ // when it ran. If we've already sent a size mode event, then this will be a
+ // no-op.
+ if (!IsInTransition()) {
+ DispatchSizeModeEvent();
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::CancelAllTransitions() {
+ // Clear our current and pending transitions. This simplifies our
+ // reasoning about what happens next, and ensures that whatever is
+ // currently happening won't trigger another call to
+ // ProcessTransitions().
+ mTransitionCurrent.reset();
+ mIsTransitionCurrentAdded = false;
+ std::queue<TransitionType>().swap(mTransitionsPending);
+}
+
+void nsCocoaWindow::FinishCurrentTransitionIfMatching(
+ const TransitionType& aTransition) {
+ // We've just finished some transition activity, and we're not sure whether it
+ // was triggered programmatically, or by the user. If it matches our current
+ // transition, then assume it was triggered programmatically and we can clean
+ // up that transition and start processing transitions again.
+
+ // Whether programmatic or user-initiated, we send out a size mode event.
+ DispatchSizeModeEvent();
+
+ if (mTransitionCurrent.isSome() && (*mTransitionCurrent == aTransition)) {
+ // This matches our current transition, so do the safe parts of transition
+ // cleanup.
+ mTransitionCurrent.reset();
+ mIsTransitionCurrentAdded = false;
+
+ // Since this function is called from nsWindowDelegate transition callbacks,
+ // we want to make sure those callbacks are all the way done before we
+ // continue processing more transitions. To accomplish this, we dispatch
+ // ProcessTransitions on the next event loop. Doing this will ensure that
+ // any async native transition methods we call (like toggleFullScreen) will
+ // succeed.
+ if (!mTransitionsPending.empty()) {
+ NS_DispatchToCurrentThread(NewRunnableMethod(
+ "FinishCurrentTransition", this, &nsCocoaWindow::ProcessTransitions));
+ }
+ }
+}
+
+bool nsCocoaWindow::HandleUpdateFullscreenOnResize() {
+ if (mUpdateFullscreenOnResize.isNothing()) {
+ return false;
+ }
+
+ bool toFullscreen =
+ (*mUpdateFullscreenOnResize == TransitionType::Fullscreen);
+ mUpdateFullscreenOnResize.reset();
+ UpdateFullscreenState(toFullscreen, true);
+
+ return true;
+}
+
+/* static */ nsCocoaWindow* nsCocoaWindow::sWindowInNativeTransition(nullptr);
+
+bool nsCocoaWindow::CanStartNativeTransition() {
+ if (sWindowInNativeTransition == nullptr) {
+ // Claim it and return true, indicating that the caller has permission to
+ // start the native fullscreen transition.
+ sWindowInNativeTransition = this;
+ return true;
+ }
+ return false;
+}
+
+void nsCocoaWindow::EndOurNativeTransition() {
+ if (sWindowInNativeTransition == this) {
+ sWindowInNativeTransition = nullptr;
+ }
+}
+
+// Coordinates are desktop pixels
+void nsCocoaWindow::DoResize(double aX, double aY, double aWidth,
+ double aHeight, bool aRepaint,
+ bool aConstrainToCurrentScreen) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow || mInResize) {
+ return;
+ }
+
+ // We are able to resize a window outside of any aspect ratio contraints
+ // applied to it, but in order to "update" the aspect ratio contraint to the
+ // new window dimensions, we must re-lock the aspect ratio.
+ auto relockAspectRatio = MakeScopeExit([&]() {
+ if (mAspectRatioLocked) {
+ LockAspectRatio(true);
+ }
+ });
+
+ AutoRestore<bool> reentrantResizeGuard(mInResize);
+ mInResize = true;
+
+ CGFloat scale = mSizeConstraints.mScale.scale;
+ if (scale == MOZ_WIDGET_INVALID_SCALE) {
+ scale = BackingScaleFactor();
+ }
+
+ // mSizeConstraints is in device pixels.
+ int32_t width = NSToIntRound(aWidth * scale);
+ int32_t height = NSToIntRound(aHeight * scale);
+
+ width = std::max(mSizeConstraints.mMinSize.width,
+ std::min(mSizeConstraints.mMaxSize.width, width));
+ height = std::max(mSizeConstraints.mMinSize.height,
+ std::min(mSizeConstraints.mMaxSize.height, height));
+
+ DesktopIntRect newBounds(NSToIntRound(aX), NSToIntRound(aY),
+ NSToIntRound(width / scale),
+ NSToIntRound(height / scale));
+
+ // convert requested bounds into Cocoa coordinate system
+ NSRect newFrame = nsCocoaUtils::GeckoRectToCocoaRect(newBounds);
+
+ NSRect frame = [mWindow frame];
+ BOOL isMoving = newFrame.origin.x != frame.origin.x ||
+ newFrame.origin.y != frame.origin.y;
+ BOOL isResizing = newFrame.size.width != frame.size.width ||
+ newFrame.size.height != frame.size.height;
+
+ if (!isMoving && !isResizing) {
+ return;
+ }
+
+ // We ignore aRepaint -- we have to call display:YES, otherwise the
+ // title bar doesn't immediately get repainted and is displayed in
+ // the wrong place, leading to a visual jump.
+ [mWindow setFrame:newFrame display:YES];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// Coordinates are desktop pixels
+void nsCocoaWindow::Resize(double aX, double aY, double aWidth, double aHeight,
+ bool aRepaint) {
+ DoResize(aX, aY, aWidth, aHeight, aRepaint, false);
+}
+
+// Coordinates are desktop pixels
+void nsCocoaWindow::Resize(double aWidth, double aHeight, bool aRepaint) {
+ double invScale = 1.0 / BackingScaleFactor();
+ DoResize(mBounds.x * invScale, mBounds.y * invScale, aWidth, aHeight,
+ aRepaint, true);
+}
+
+// Return the area that the Gecko ChildView in our window should cover, as an
+// NSRect in screen coordinates (with 0,0 being the bottom left corner of the
+// primary screen).
+NSRect nsCocoaWindow::GetClientCocoaRect() {
+ if (!mWindow) {
+ return NSZeroRect;
+ }
+
+ return [mWindow childViewRectForFrameRect:[mWindow frame]];
+}
+
+LayoutDeviceIntRect nsCocoaWindow::GetClientBounds() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ CGFloat scaleFactor = BackingScaleFactor();
+ return nsCocoaUtils::CocoaRectToGeckoRectDevPix(GetClientCocoaRect(),
+ scaleFactor);
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntRect(0, 0, 0, 0));
+}
+
+void nsCocoaWindow::UpdateBounds() {
+ NSRect frame = NSZeroRect;
+ if (mWindow) {
+ frame = [mWindow frame];
+ }
+ mBounds =
+ nsCocoaUtils::CocoaRectToGeckoRectDevPix(frame, BackingScaleFactor());
+
+ if (mPopupContentView) {
+ mPopupContentView->UpdateBoundsFromView();
+ }
+}
+
+LayoutDeviceIntRect nsCocoaWindow::GetScreenBounds() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+#ifdef DEBUG
+ LayoutDeviceIntRect r = nsCocoaUtils::CocoaRectToGeckoRectDevPix(
+ [mWindow frame], BackingScaleFactor());
+ NS_ASSERTION(mWindow && mBounds == r, "mBounds out of sync!");
+#endif
+
+ return mBounds;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntRect(0, 0, 0, 0));
+}
+
+double nsCocoaWindow::GetDefaultScaleInternal() { return BackingScaleFactor(); }
+
+static CGFloat GetBackingScaleFactor(NSWindow* aWindow) {
+ NSRect frame = [aWindow frame];
+ if (frame.size.width > 0 && frame.size.height > 0) {
+ return nsCocoaUtils::GetBackingScaleFactor(aWindow);
+ }
+
+ // For windows with zero width or height, the backingScaleFactor method
+ // is broken - it will always return 2 on a retina macbook, even when
+ // the window position implies it's on a non-hidpi external display
+ // (to the extent that a zero-area window can be said to be "on" a
+ // display at all!)
+ // And to make matters worse, Cocoa even fires a
+ // windowDidChangeBackingProperties notification with the
+ // NSBackingPropertyOldScaleFactorKey key when a window on an
+ // external display is resized to/from zero height, even though it hasn't
+ // really changed screens.
+
+ // This causes us to handle popup window sizing incorrectly when the
+ // popup is resized to zero height (bug 820327) - nsXULPopupManager
+ // becomes (incorrectly) convinced the popup has been explicitly forced
+ // to a non-default size and needs to have size attributes attached.
+
+ // Workaround: instead of asking the window, we'll find the screen it is on
+ // and ask that for *its* backing scale factor.
+
+ // (See bug 853252 and additional comments in windowDidChangeScreen: below
+ // for further complications this causes.)
+
+ // First, expand the rect so that it actually has a measurable area,
+ // for FindTargetScreenForRect to use.
+ if (frame.size.width == 0) {
+ frame.size.width = 1;
+ }
+ if (frame.size.height == 0) {
+ frame.size.height = 1;
+ }
+
+ // Then identify the screen it belongs to, and return its scale factor.
+ NSScreen* screen =
+ FindTargetScreenForRect(nsCocoaUtils::CocoaRectToGeckoRect(frame));
+ return nsCocoaUtils::GetBackingScaleFactor(screen);
+}
+
+CGFloat nsCocoaWindow::BackingScaleFactor() {
+ if (mBackingScaleFactor > 0.0) {
+ return mBackingScaleFactor;
+ }
+ if (!mWindow) {
+ return 1.0;
+ }
+ mBackingScaleFactor = GetBackingScaleFactor(mWindow);
+ return mBackingScaleFactor;
+}
+
+void nsCocoaWindow::BackingScaleFactorChanged() {
+ CGFloat newScale = GetBackingScaleFactor(mWindow);
+
+ // ignore notification if it hasn't really changed (or maybe we have
+ // disabled HiDPI mode via prefs)
+ if (mBackingScaleFactor == newScale) {
+ return;
+ }
+
+ mBackingScaleFactor = newScale;
+
+ if (!mWidgetListener || mWidgetListener->GetAppWindow()) {
+ return;
+ }
+
+ if (PresShell* presShell = mWidgetListener->GetPresShell()) {
+ presShell->BackingScaleFactorChanged();
+ }
+ mWidgetListener->UIResolutionChanged();
+}
+
+int32_t nsCocoaWindow::RoundsWidgetCoordinatesTo() {
+ if (BackingScaleFactor() == 2.0) {
+ return 2;
+ }
+ return 1;
+}
+
+void nsCocoaWindow::SetCursor(const Cursor& aCursor) {
+ if (mPopupContentView) {
+ mPopupContentView->SetCursor(aCursor);
+ }
+}
+
+nsresult nsCocoaWindow::SetTitle(const nsAString& aTitle) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ if (!mWindow) {
+ return NS_OK;
+ }
+
+ const nsString& strTitle = PromiseFlatString(aTitle);
+ const unichar* uniTitle = reinterpret_cast<const unichar*>(strTitle.get());
+ NSString* title = [NSString stringWithCharacters:uniTitle
+ length:strTitle.Length()];
+ if ([mWindow drawsContentsIntoWindowFrame] && ![mWindow wantsTitleDrawn]) {
+ // Don't cause invalidations when the title isn't displayed.
+ [mWindow disableSetNeedsDisplay];
+ [mWindow setTitle:title];
+ [mWindow enableSetNeedsDisplay];
+ } else {
+ [mWindow setTitle:title];
+ }
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+void nsCocoaWindow::Invalidate(const LayoutDeviceIntRect& aRect) {
+ if (mPopupContentView) {
+ mPopupContentView->Invalidate(aRect);
+ }
+}
+
+// Pass notification of some drag event to Gecko
+//
+// The drag manager has let us know that something related to a drag has
+// occurred in this window. It could be any number of things, ranging from
+// a drop, to a drag enter/leave, or a drag over event. The actual event
+// is passed in |aMessage| and is passed along to our event hanlder so Gecko
+// knows about it.
+bool nsCocoaWindow::DragEvent(unsigned int aMessage,
+ mozilla::gfx::Point aMouseGlobal,
+ UInt16 aKeyModifiers) {
+ return false;
+}
+
+NS_IMETHODIMP nsCocoaWindow::SendSetZLevelEvent() {
+ nsWindowZ placement = nsWindowZTop;
+ nsCOMPtr<nsIWidget> actualBelow;
+ if (mWidgetListener)
+ mWidgetListener->ZLevelChanged(true, &placement, nullptr,
+ getter_AddRefs(actualBelow));
+ return NS_OK;
+}
+
+NS_IMETHODIMP nsCocoaWindow::GetChildSheet(bool aShown, nsIWidget** _retval) {
+ nsIWidget* child = GetFirstChild();
+
+ while (child) {
+ if (child->GetWindowType() == WindowType::Sheet) {
+ // if it's a sheet, it must be an nsCocoaWindow
+ nsCocoaWindow* cocoaWindow = static_cast<nsCocoaWindow*>(child);
+ if (cocoaWindow->mWindow &&
+ ((aShown && [cocoaWindow->mWindow isVisible]) ||
+ (!aShown && cocoaWindow->mSheetNeedsShow))) {
+ nsCOMPtr<nsIWidget> widget = cocoaWindow;
+ widget.forget(_retval);
+ return NS_OK;
+ }
+ }
+ child = child->GetNextSibling();
+ }
+
+ *_retval = nullptr;
+
+ return NS_OK;
+}
+
+NS_IMETHODIMP nsCocoaWindow::GetRealParent(nsIWidget** parent) {
+ *parent = mParent;
+ return NS_OK;
+}
+
+NS_IMETHODIMP nsCocoaWindow::GetIsSheet(bool* isSheet) {
+ mWindowType == WindowType::Sheet ? * isSheet = true : * isSheet = false;
+ return NS_OK;
+}
+
+NS_IMETHODIMP nsCocoaWindow::GetSheetWindowParent(
+ NSWindow** sheetWindowParent) {
+ *sheetWindowParent = mSheetWindowParent;
+ return NS_OK;
+}
+
+// Invokes callback and ProcessEvent methods on Event Listener object
+nsresult nsCocoaWindow::DispatchEvent(WidgetGUIEvent* event,
+ nsEventStatus& aStatus) {
+ aStatus = nsEventStatus_eIgnore;
+
+ nsCOMPtr<nsIWidget> kungFuDeathGrip(event->mWidget);
+ mozilla::Unused << kungFuDeathGrip; // Not used within this function
+
+ if (mWidgetListener)
+ aStatus = mWidgetListener->HandleEvent(event, mUseAttachedEvents);
+
+ return NS_OK;
+}
+
+// aFullScreen should be the window's mInFullScreenMode. We don't have access to
+// that from here, so we need to pass it in. mInFullScreenMode should be the
+// canonical indicator that a window is currently full screen and it makes sense
+// to keep all sizemode logic here.
+static nsSizeMode GetWindowSizeMode(NSWindow* aWindow, bool aFullScreen) {
+ if (aFullScreen) return nsSizeMode_Fullscreen;
+ if ([aWindow isMiniaturized]) return nsSizeMode_Minimized;
+ if (([aWindow styleMask] & NSWindowStyleMaskResizable) && [aWindow isZoomed])
+ return nsSizeMode_Maximized;
+ return nsSizeMode_Normal;
+}
+
+void nsCocoaWindow::ReportMoveEvent() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // Prevent recursion, which can become infinite (see bug 708278). This
+ // can happen when the call to [NSWindow setFrameTopLeftPoint:] in
+ // nsCocoaWindow::Move() triggers an immediate NSWindowDidMove notification
+ // (and a call to [WindowDelegate windowDidMove:]).
+ if (mInReportMoveEvent) {
+ return;
+ }
+ mInReportMoveEvent = true;
+
+ UpdateBounds();
+
+ // The zoomed state can change when we're moving, in which case we need to
+ // update our internal mSizeMode. This can happen either if we're maximized
+ // and then moved, or if we're not maximized and moved back to zoomed state.
+ if (mWindow && ((mSizeMode == nsSizeMode_Maximized) ^ [mWindow isZoomed])) {
+ DispatchSizeModeEvent();
+ }
+
+ // Dispatch the move event to Gecko
+ NotifyWindowMoved(mBounds.x, mBounds.y);
+
+ mInReportMoveEvent = false;
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::DispatchSizeModeEvent() {
+ if (!mWindow) {
+ return;
+ }
+
+ if (mSuppressSizeModeEvents || mIsTransitionCurrentAdded) {
+ return;
+ }
+
+ nsSizeMode newMode = GetWindowSizeMode(mWindow, mInFullScreenMode);
+ if (mSizeMode == newMode) {
+ return;
+ }
+
+ mSizeMode = newMode;
+ if (mWidgetListener) {
+ mWidgetListener->SizeModeChanged(newMode);
+ }
+}
+
+void nsCocoaWindow::DispatchOcclusionEvent() {
+ if (!mWindow) {
+ return;
+ }
+
+ // Our new occlusion state is true if the window is not visible.
+ bool newOcclusionState =
+ !(mHasStartedNativeFullscreen ||
+ ([mWindow occlusionState] & NSWindowOcclusionStateVisible));
+
+ // Don't dispatch if the new occlustion state is the same as the current
+ // state.
+ if (mIsFullyOccluded == newOcclusionState) {
+ return;
+ }
+
+ MOZ_ASSERT(mIgnoreOcclusionCount >= 0);
+ if (newOcclusionState && mIgnoreOcclusionCount > 0) {
+ return;
+ }
+
+ mIsFullyOccluded = newOcclusionState;
+ if (mWidgetListener) {
+ mWidgetListener->OcclusionStateChanged(mIsFullyOccluded);
+ }
+}
+
+void nsCocoaWindow::ReportSizeEvent() {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ UpdateBounds();
+ if (mWidgetListener) {
+ LayoutDeviceIntRect innerBounds = GetClientBounds();
+ mWidgetListener->WindowResized(this, innerBounds.width, innerBounds.height);
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetMenuBar(RefPtr<nsMenuBarX>&& aMenuBar) {
+ if (!mWindow) {
+ mMenuBar = nullptr;
+ return;
+ }
+ mMenuBar = std::move(aMenuBar);
+
+ // Only paint for active windows, or paint the hidden window menu bar if no
+ // other menu bar has been painted yet so that some reasonable menu bar is
+ // displayed when the app starts up.
+ if (mMenuBar && ((!gSomeMenuBarPainted &&
+ nsMenuUtilsX::GetHiddenWindowMenuBar() == mMenuBar) ||
+ [mWindow isMainWindow]))
+ mMenuBar->Paint();
+}
+
+void nsCocoaWindow::SetFocus(Raise aRaise,
+ mozilla::dom::CallerType aCallerType) {
+ if (!mWindow) return;
+
+ if (mPopupContentView) {
+ return mPopupContentView->SetFocus(aRaise, aCallerType);
+ }
+
+ if (aRaise == Raise::Yes &&
+ ([mWindow isVisible] || [mWindow isMiniaturized])) {
+ if ([mWindow isMiniaturized]) {
+ [mWindow deminiaturize:nil];
+ }
+
+ [mWindow makeKeyAndOrderFront:nil];
+ SendSetZLevelEvent();
+ }
+}
+
+LayoutDeviceIntPoint nsCocoaWindow::WidgetToScreenOffset() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ return nsCocoaUtils::CocoaRectToGeckoRectDevPix(GetClientCocoaRect(),
+ BackingScaleFactor())
+ .TopLeft();
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntPoint(0, 0));
+}
+
+LayoutDeviceIntPoint nsCocoaWindow::GetClientOffset() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ LayoutDeviceIntRect clientRect = GetClientBounds();
+
+ return clientRect.TopLeft() - mBounds.TopLeft();
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntPoint(0, 0));
+}
+
+LayoutDeviceIntMargin nsCocoaWindow::ClientToWindowMargin() {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ if (!mWindow || mWindow.drawsContentsIntoWindowFrame ||
+ mWindowType == WindowType::Popup) {
+ return {};
+ }
+
+ NSRect clientNSRect = mWindow.contentLayoutRect;
+ NSRect frameNSRect = [mWindow frameRectForChildViewRect:clientNSRect];
+
+ CGFloat backingScale = BackingScaleFactor();
+ const auto clientRect =
+ nsCocoaUtils::CocoaRectToGeckoRectDevPix(clientNSRect, backingScale);
+ const auto frameRect =
+ nsCocoaUtils::CocoaRectToGeckoRectDevPix(frameNSRect, backingScale);
+
+ return frameRect - clientRect;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN({});
+}
+
+nsMenuBarX* nsCocoaWindow::GetMenuBar() { return mMenuBar; }
+
+void nsCocoaWindow::CaptureRollupEvents(bool aDoCapture) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (aDoCapture) {
+ if (![NSApp isActive]) {
+ // We need to capture mouse event if we aren't
+ // the active application. We only set this up when needed
+ // because they cause spurious mouse event after crash
+ // and gdb sessions. See bug 699538.
+ nsToolkit::GetToolkit()->MonitorAllProcessMouseEvents();
+ }
+
+ // Sometimes more than one popup window can be visible at the same time
+ // (e.g. nested non-native context menus, or the test case (attachment
+ // 276885) for bmo bug 392389, which displays a non-native combo-box in a
+ // non-native popup window). In these cases the "active" popup window
+ // should be the topmost -- the (nested) context menu the mouse is currently
+ // over, or the combo-box's drop-down list (when it's displayed). But
+ // (among windows that have the same "level") OS X makes topmost the window
+ // that last received a mouse-down event, which may be incorrect (in the
+ // combo-box case, it makes topmost the window containing the combo-box).
+ // So here we fiddle with a non-native popup window's level to make sure the
+ // "active" one is always above any other non-native popup windows that
+ // may be visible.
+ if (mWindow && (mWindowType == WindowType::Popup)) SetPopupWindowLevel();
+ } else {
+ nsToolkit::GetToolkit()->StopMonitoringAllProcessMouseEvents();
+
+ // XXXndeakin this doesn't make sense.
+ // Why is the new window assumed to be a modal panel?
+ if (mWindow && (mWindowType == WindowType::Popup))
+ [mWindow setLevel:NSModalPanelWindowLevel];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+nsresult nsCocoaWindow::GetAttention(int32_t aCycleCount) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ [NSApp requestUserAttention:NSInformationalRequest];
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+bool nsCocoaWindow::HasPendingInputEvent() {
+ return nsChildView::DoHasPendingInputEvent();
+}
+
+void nsCocoaWindow::SetWindowShadowStyle(WindowShadow aStyle) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (mShadowStyle == aStyle) {
+ return;
+ }
+
+ mShadowStyle = aStyle;
+
+ if (!mWindow || mWindowType != WindowType::Popup) {
+ return;
+ }
+
+ mWindow.shadowStyle = mShadowStyle;
+ [mWindow setEffectViewWrapperForStyle:mShadowStyle];
+ [mWindow setHasShadow:aStyle != WindowShadow::None];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetWindowOpacity(float aOpacity) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ [mWindow setAlphaValue:(CGFloat)aOpacity];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetColorScheme(const Maybe<ColorScheme>& aScheme) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ mWindow.appearance = aScheme ? NSAppearanceForColorScheme(*aScheme) : nil;
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+static inline CGAffineTransform GfxMatrixToCGAffineTransform(
+ const gfx::Matrix& m) {
+ CGAffineTransform t;
+ t.a = m._11;
+ t.b = m._12;
+ t.c = m._21;
+ t.d = m._22;
+ t.tx = m._31;
+ t.ty = m._32;
+ return t;
+}
+
+void nsCocoaWindow::SetWindowTransform(const gfx::Matrix& aTransform) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (!mWindow) {
+ return;
+ }
+
+ // Calling CGSSetWindowTransform when the window is not visible results in
+ // misplacing the window into doubled x,y coordinates (see bug 1448132).
+ if (![mWindow isVisible] || NSIsEmptyRect([mWindow frame])) {
+ return;
+ }
+
+ if (StaticPrefs::widget_window_transforms_disabled()) {
+ // CGSSetWindowTransform is a private API. In case calling it causes
+ // problems either now or in the future, we'll want to have an easy kill
+ // switch. So we allow disabling it with a pref.
+ return;
+ }
+
+ gfx::Matrix transform = aTransform;
+
+ // aTransform is a transform that should be applied to the window relative
+ // to its regular position: If aTransform._31 is 100, then we want the
+ // window to be displayed 100 pixels to the right of its regular position.
+ // The transform that CGSSetWindowTransform accepts has a different meaning:
+ // It's used to answer the question "For the screen pixel at x,y (with the
+ // origin at the top left), what pixel in the window's buffer (again with
+ // origin top left) should be displayed at that position?"
+ // In the example above, this means that we need to call
+ // CGSSetWindowTransform with a horizontal translation of -windowPos.x - 100.
+ // So we need to invert the transform and adjust it by the window's position.
+ if (!transform.Invert()) {
+ // Treat non-invertible transforms as the identity transform.
+ transform = gfx::Matrix();
+ }
+
+ bool isIdentity = transform.IsIdentity();
+ if (isIdentity && mWindowTransformIsIdentity) {
+ return;
+ }
+
+ transform.PreTranslate(-mBounds.x, -mBounds.y);
+
+ // Snap translations to device pixels, to match what we do for CSS transforms
+ // and because the window server rounds down instead of to nearest.
+ if (!transform.HasNonTranslation() && transform.HasNonIntegerTranslation()) {
+ auto snappedTranslation = gfx::IntPoint::Round(transform.GetTranslation());
+ transform =
+ gfx::Matrix::Translation(snappedTranslation.x, snappedTranslation.y);
+ }
+
+ // We also need to account for the backing scale factor: aTransform is given
+ // in device pixels, but CGSSetWindowTransform works with logical display
+ // pixels.
+ CGFloat backingScale = BackingScaleFactor();
+ transform.PreScale(backingScale, backingScale);
+ transform.PostScale(1 / backingScale, 1 / backingScale);
+
+ CGSConnection cid = _CGSDefaultConnection();
+ CGSSetWindowTransform(cid, [mWindow windowNumber],
+ GfxMatrixToCGAffineTransform(transform));
+
+ mWindowTransformIsIdentity = isIdentity;
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetInputRegion(const InputRegion& aInputRegion) {
+ MOZ_ASSERT(mWindowType == WindowType::Popup,
+ "This should only be called on popup windows.");
+ // TODO: Somehow support aInputRegion.mMargin? Though maybe not.
+ if (aInputRegion.mFullyTransparent) {
+ [mWindow setIgnoresMouseEvents:YES];
+ } else {
+ [mWindow setIgnoresMouseEvents:NO];
+ }
+}
+
+void nsCocoaWindow::SetShowsToolbarButton(bool aShow) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (mWindow) [mWindow setShowsToolbarButton:aShow];
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetSupportsNativeFullscreen(
+ bool aSupportsNativeFullscreen) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (mWindow) {
+ // This determines whether we tell cocoa that the window supports native
+ // full screen. If we do so, and another window is in native full screen,
+ // this window will also appear in native full screen. We generally only
+ // want to do this for primary application windows. We'll set the
+ // relevant macnativefullscreen attribute on those, which will lead to us
+ // being called with aSupportsNativeFullscreen set to `true` here.
+ NSWindowCollectionBehavior newBehavior = [mWindow collectionBehavior];
+ if (aSupportsNativeFullscreen) {
+ newBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
+ } else {
+ newBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
+ }
+ [mWindow setCollectionBehavior:newBehavior];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetWindowAnimationType(
+ nsIWidget::WindowAnimationType aType) {
+ mAnimationType = aType;
+}
+
+void nsCocoaWindow::SetDrawsTitle(bool aDrawTitle) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (![mWindow drawsContentsIntoWindowFrame]) {
+ // If we don't draw into the window frame, we always want to display window
+ // titles.
+ [mWindow setWantsTitleDrawn:YES];
+ } else {
+ [mWindow setWantsTitleDrawn:aDrawTitle];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+nsresult nsCocoaWindow::SetNonClientMargins(
+ const LayoutDeviceIntMargin& margins) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ SetDrawsInTitlebar(margins.top == 0);
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+void nsCocoaWindow::SetDrawsInTitlebar(bool aState) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (mWindow) {
+ [mWindow setDrawsContentsIntoWindowFrame:aState];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+NS_IMETHODIMP nsCocoaWindow::SynthesizeNativeMouseEvent(
+ LayoutDeviceIntPoint aPoint, NativeMouseMessage aNativeMessage,
+ MouseButton aButton, nsIWidget::Modifiers aModifierFlags,
+ nsIObserver* aObserver) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ AutoObserverNotifier notifier(aObserver, "mouseevent");
+ if (mPopupContentView) {
+ return mPopupContentView->SynthesizeNativeMouseEvent(
+ aPoint, aNativeMessage, aButton, aModifierFlags, nullptr);
+ }
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+NS_IMETHODIMP nsCocoaWindow::SynthesizeNativeMouseScrollEvent(
+ LayoutDeviceIntPoint aPoint, uint32_t aNativeMessage, double aDeltaX,
+ double aDeltaY, double aDeltaZ, uint32_t aModifierFlags,
+ uint32_t aAdditionalFlags, nsIObserver* aObserver) {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ AutoObserverNotifier notifier(aObserver, "mousescrollevent");
+ if (mPopupContentView) {
+ // Pass nullptr as the observer so that the AutoObserverNotification in
+ // nsChildView::SynthesizeNativeMouseScrollEvent will be ignored.
+ return mPopupContentView->SynthesizeNativeMouseScrollEvent(
+ aPoint, aNativeMessage, aDeltaX, aDeltaY, aDeltaZ, aModifierFlags,
+ aAdditionalFlags, nullptr);
+ }
+
+ return NS_OK;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE);
+}
+
+void nsCocoaWindow::LockAspectRatio(bool aShouldLock) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (aShouldLock) {
+ [mWindow setContentAspectRatio:mWindow.frame.size];
+ mAspectRatioLocked = true;
+ } else {
+ // According to
+ // https://developer.apple.com/documentation/appkit/nswindow/1419507-aspectratio,
+ // aspect ratios and resize increments are mutually exclusive, and the
+ // accepted way of cancelling an established aspect ratio is to set the
+ // resize increments to 1.0, 1.0
+ [mWindow setResizeIncrements:NSMakeSize(1.0, 1.0)];
+ mAspectRatioLocked = false;
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::UpdateThemeGeometries(
+ const nsTArray<ThemeGeometry>& aThemeGeometries) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ if (mPopupContentView) {
+ return mPopupContentView->UpdateThemeGeometries(aThemeGeometries);
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+void nsCocoaWindow::SetPopupWindowLevel() {
+ if (!mWindow) return;
+
+ // Floating popups are at the floating level and hide when the window is
+ // deactivated.
+ if (mPopupLevel == PopupLevel::Floating) {
+ [mWindow setLevel:NSFloatingWindowLevel];
+ [mWindow setHidesOnDeactivate:YES];
+ } else {
+ // Otherwise, this is a top-level or parent popup. Parent popups always
+ // appear just above their parent and essentially ignore the level.
+ [mWindow setLevel:NSPopUpMenuWindowLevel];
+ [mWindow setHidesOnDeactivate:NO];
+ }
+}
+
+void nsCocoaWindow::SetInputContext(const InputContext& aContext,
+ const InputContextAction& aAction) {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ mInputContext = aContext;
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+bool nsCocoaWindow::GetEditCommands(NativeKeyBindingsType aType,
+ const WidgetKeyboardEvent& aEvent,
+ nsTArray<CommandInt>& aCommands) {
+ // Validate the arguments.
+ if (NS_WARN_IF(!nsIWidget::GetEditCommands(aType, aEvent, aCommands))) {
+ return false;
+ }
+
+ NativeKeyBindings* keyBindings = NativeKeyBindings::GetInstance(aType);
+ // When the keyboard event is fired from this widget, it must mean that no web
+ // content has focus because any web contents should be on `nsChildView`. And
+ // in any locales, the system UI is always horizontal layout. So, let's pass
+ // `Nothing()` for the writing mode here, it won't be treated as in a vertical
+ // content.
+ keyBindings->GetEditCommands(aEvent, Nothing(), aCommands);
+ return true;
+}
+
+void nsCocoaWindow::PauseOrResumeCompositor(bool aPause) {
+ if (auto* mainChildView =
+ static_cast<nsIWidget*>([[mWindow mainChildView] widget])) {
+ mainChildView->PauseOrResumeCompositor(aPause);
+ }
+}
+
+bool nsCocoaWindow::AsyncPanZoomEnabled() const {
+ if (mPopupContentView) {
+ return mPopupContentView->AsyncPanZoomEnabled();
+ }
+ return nsBaseWidget::AsyncPanZoomEnabled();
+}
+
+bool nsCocoaWindow::StartAsyncAutoscroll(const ScreenPoint& aAnchorLocation,
+ const ScrollableLayerGuid& aGuid) {
+ if (mPopupContentView) {
+ return mPopupContentView->StartAsyncAutoscroll(aAnchorLocation, aGuid);
+ }
+ return nsBaseWidget::StartAsyncAutoscroll(aAnchorLocation, aGuid);
+}
+
+void nsCocoaWindow::StopAsyncAutoscroll(const ScrollableLayerGuid& aGuid) {
+ if (mPopupContentView) {
+ mPopupContentView->StopAsyncAutoscroll(aGuid);
+ return;
+ }
+ nsBaseWidget::StopAsyncAutoscroll(aGuid);
+}
+
+already_AddRefed<nsIWidget> nsIWidget::CreateTopLevelWindow() {
+ nsCOMPtr<nsIWidget> window = new nsCocoaWindow();
+ return window.forget();
+}
+
+already_AddRefed<nsIWidget> nsIWidget::CreateChildWindow() {
+ nsCOMPtr<nsIWidget> window = new nsChildView();
+ return window.forget();
+}
+
+@implementation WindowDelegate
+
+// We try to find a gecko menu bar to paint. If one does not exist, just paint
+// the application menu by itself so that a window doesn't have some other
+// window's menu bar.
++ (void)paintMenubarForWindow:(NSWindow*)aWindow {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ // make sure we only act on windows that have this kind of
+ // object as a delegate
+ id windowDelegate = [aWindow delegate];
+ if ([windowDelegate class] != [self class]) return;
+
+ nsCocoaWindow* geckoWidget = [windowDelegate geckoWidget];
+ NS_ASSERTION(geckoWidget, "Window delegate not returning a gecko widget!");
+
+ nsMenuBarX* geckoMenuBar = geckoWidget->GetMenuBar();
+ if (geckoMenuBar) {
+ geckoMenuBar->Paint();
+ } else {
+ // sometimes we don't have a native application menu early in launching
+ if (!sApplicationMenu) return;
+
+ NSMenu* mainMenu = [NSApp mainMenu];
+ NS_ASSERTION(
+ [mainMenu numberOfItems] > 0,
+ "Main menu does not have any items, something is terribly wrong!");
+
+ // Create a new menu bar.
+ // We create a GeckoNSMenu because all menu bar NSMenu objects should use
+ // that subclass for key handling reasons.
+ GeckoNSMenu* newMenuBar =
+ [[GeckoNSMenu alloc] initWithTitle:@"MainMenuBar"];
+
+ // move the application menu from the existing menu bar to the new one
+ NSMenuItem* firstMenuItem = [[mainMenu itemAtIndex:0] retain];
+ [mainMenu removeItemAtIndex:0];
+ [newMenuBar insertItem:firstMenuItem atIndex:0];
+ [firstMenuItem release];
+
+ // set our new menu bar as the main menu
+ [NSApp setMainMenu:newMenuBar];
+ [newMenuBar release];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+- (id)initWithGeckoWindow:(nsCocoaWindow*)geckoWind {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ [super init];
+ mGeckoWindow = geckoWind;
+ mToplevelActiveState = false;
+ mHasEverBeenZoomed = false;
+ return self;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(nil);
+}
+
+- (NSSize)windowWillResize:(NSWindow*)sender toSize:(NSSize)proposedFrameSize {
+ RollUpPopups();
+ return proposedFrameSize;
+}
+
+- (NSRect)windowWillUseStandardFrame:(NSWindow*)window
+ defaultFrame:(NSRect)newFrame {
+ // This function needs to return a rect representing the frame a window would
+ // have if it is in its "maximized" size mode. The parameter newFrame is
+ // supposed to be a frame representing the maximum window size on the screen
+ // where the window currently appears. However, in practice, newFrame can be a
+ // much smaller size. So, we ignore newframe and instead return the frame of
+ // the entire screen associated with the window. That frame is bigger than the
+ // window could actually be, due to the presence of the menubar and possibly
+ // the dock, but we never call this function directly, and Cocoa callers will
+ // shrink it to its true maximum size.
+ return window.screen.frame;
+}
+
+void nsCocoaWindow::CocoaSendToplevelActivateEvents() {
+ if (mWidgetListener) {
+ mWidgetListener->WindowActivated();
+ }
+}
+
+void nsCocoaWindow::CocoaSendToplevelDeactivateEvents() {
+ if (mWidgetListener) {
+ mWidgetListener->WindowDeactivated();
+ }
+}
+
+void nsCocoaWindow::CocoaWindowDidResize() {
+ // It's important to update our bounds before we trigger any listeners. This
+ // ensures that our bounds are correct when GetScreenBounds is called.
+ UpdateBounds();
+
+ if (HandleUpdateFullscreenOnResize()) {
+ ReportSizeEvent();
+ return;
+ }
+
+ // Resizing might have changed our zoom state.
+ DispatchSizeModeEvent();
+ ReportSizeEvent();
+}
+
+- (void)windowDidResize:(NSNotification*)aNotification {
+ BaseWindow* window = [aNotification object];
+ [window updateTrackingArea];
+
+ if (!mGeckoWindow) return;
+
+ mGeckoWindow->CocoaWindowDidResize();
+}
+
+- (void)windowDidChangeScreen:(NSNotification*)aNotification {
+ if (!mGeckoWindow) return;
+
+ // Because of Cocoa's peculiar treatment of zero-size windows (see comments
+ // at GetBackingScaleFactor() above), we sometimes have a situation where
+ // our concept of backing scale (based on the screen where the zero-sized
+ // window is positioned) differs from Cocoa's idea (always based on the
+ // Retina screen, AFAICT, even when an external non-Retina screen is the
+ // primary display).
+ //
+ // As a result, if the window was created with zero size on an external
+ // display, but then made visible on the (secondary) Retina screen, we
+ // will *not* get a windowDidChangeBackingProperties notification for it.
+ // This leads to an incorrect GetDefaultScale(), and widget coordinate
+ // confusion, as per bug 853252.
+ //
+ // To work around this, we check for a backing scale mismatch when we
+ // receive a windowDidChangeScreen notification, as we will receive this
+ // even if Cocoa was already treating the zero-size window as having
+ // Retina backing scale.
+ NSWindow* window = (NSWindow*)[aNotification object];
+ if ([window respondsToSelector:@selector(backingScaleFactor)]) {
+ if (GetBackingScaleFactor(window) != mGeckoWindow->BackingScaleFactor()) {
+ mGeckoWindow->BackingScaleFactorChanged();
+ }
+ }
+
+ mGeckoWindow->ReportMoveEvent();
+}
+
+- (void)windowWillEnterFullScreen:(NSNotification*)notification {
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->CocoaWindowWillEnterFullscreen(true);
+}
+
+// Lion's full screen mode will bypass our internal fullscreen tracking, so
+// we need to catch it when we transition and call our own methods, which in
+// turn will fire "fullscreen" events.
+- (void)windowDidEnterFullScreen:(NSNotification*)notification {
+ // On Yosemite, the NSThemeFrame class has two new properties --
+ // titlebarView (an NSTitlebarView object) and titlebarContainerView (an
+ // NSTitlebarContainerView object). These are used to display the titlebar
+ // in fullscreen mode. In Safari they're not transparent. But in Firefox
+ // for some reason they are, which causes bug 1069658. The following code
+ // works around this Apple bug or design flaw.
+ NSWindow* window = (NSWindow*)[notification object];
+ NSView* frameView = [[window contentView] superview];
+ NSView* titlebarView = nil;
+ NSView* titlebarContainerView = nil;
+ if ([frameView respondsToSelector:@selector(titlebarView)]) {
+ titlebarView = [frameView titlebarView];
+ }
+ if ([frameView respondsToSelector:@selector(titlebarContainerView)]) {
+ titlebarContainerView = [frameView titlebarContainerView];
+ }
+ if ([titlebarView respondsToSelector:@selector(setTransparent:)]) {
+ [titlebarView setTransparent:NO];
+ }
+ if ([titlebarContainerView respondsToSelector:@selector(setTransparent:)]) {
+ [titlebarContainerView setTransparent:NO];
+ }
+
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->CocoaWindowDidEnterFullscreen(true);
+}
+
+- (void)windowWillExitFullScreen:(NSNotification*)notification {
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->CocoaWindowWillEnterFullscreen(false);
+}
+
+- (void)windowDidExitFullScreen:(NSNotification*)notification {
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->CocoaWindowDidEnterFullscreen(false);
+}
+
+- (void)windowDidBecomeMain:(NSNotification*)aNotification {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ RollUpPopups();
+ ChildViewMouseTracker::ReEvaluateMouseEnterState();
+
+ // [NSApp _isRunningAppModal] will return true if we're running an OS dialog
+ // app modally. If one of those is up then we want it to retain its menu bar.
+ if ([NSApp _isRunningAppModal]) return;
+ NSWindow* window = [aNotification object];
+ if (window) [WindowDelegate paintMenubarForWindow:window];
+
+ if ([window isKindOfClass:[ToolbarWindow class]]) {
+ [(ToolbarWindow*)window windowMainStateChanged];
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+- (void)windowDidResignMain:(NSNotification*)aNotification {
+ RollUpPopups();
+ ChildViewMouseTracker::ReEvaluateMouseEnterState();
+
+ // [NSApp _isRunningAppModal] will return true if we're running an OS dialog
+ // app modally. If one of those is up then we want it to retain its menu bar.
+ if ([NSApp _isRunningAppModal]) return;
+ RefPtr<nsMenuBarX> hiddenWindowMenuBar =
+ nsMenuUtilsX::GetHiddenWindowMenuBar();
+ if (hiddenWindowMenuBar) {
+ // printf("painting hidden window menu bar due to window losing main
+ // status\n");
+ hiddenWindowMenuBar->Paint();
+ }
+
+ NSWindow* window = [aNotification object];
+ if ([window isKindOfClass:[ToolbarWindow class]]) {
+ [(ToolbarWindow*)window windowMainStateChanged];
+ }
+}
+
+- (void)windowDidBecomeKey:(NSNotification*)aNotification {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ RollUpPopups();
+ ChildViewMouseTracker::ReEvaluateMouseEnterState();
+
+ NSWindow* window = [aNotification object];
+ if ([window isSheet]) [WindowDelegate paintMenubarForWindow:window];
+
+ nsChildView* mainChildView =
+ static_cast<nsChildView*>([[(BaseWindow*)window mainChildView] widget]);
+ if (mainChildView) {
+ if (mainChildView->GetInputContext().IsPasswordEditor()) {
+ TextInputHandler::EnableSecureEventInput();
+ } else {
+ TextInputHandler::EnsureSecureEventInputDisabled();
+ }
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+- (void)windowDidResignKey:(NSNotification*)aNotification {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ RollUpPopups(nsIRollupListener::AllowAnimations::No);
+
+ ChildViewMouseTracker::ReEvaluateMouseEnterState();
+
+ // If a sheet just resigned key then we should paint the menu bar
+ // for whatever window is now main.
+ NSWindow* window = [aNotification object];
+ if ([window isSheet])
+ [WindowDelegate paintMenubarForWindow:[NSApp mainWindow]];
+
+ TextInputHandler::EnsureSecureEventInputDisabled();
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+- (void)windowWillMove:(NSNotification*)aNotification {
+ RollUpPopups();
+}
+
+- (void)windowDidMove:(NSNotification*)aNotification {
+ if (mGeckoWindow) mGeckoWindow->ReportMoveEvent();
+}
+
+- (BOOL)windowShouldClose:(id)sender {
+ nsIWidgetListener* listener =
+ mGeckoWindow ? mGeckoWindow->GetWidgetListener() : nullptr;
+ if (listener) listener->RequestWindowClose(mGeckoWindow);
+ return NO; // gecko will do it
+}
+
+- (void)windowWillClose:(NSNotification*)aNotification {
+ RollUpPopups();
+}
+
+- (void)windowWillMiniaturize:(NSNotification*)aNotification {
+ RollUpPopups();
+}
+
+- (void)windowDidMiniaturize:(NSNotification*)aNotification {
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->FinishCurrentTransitionIfMatching(
+ nsCocoaWindow::TransitionType::Miniaturize);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification*)aNotification {
+ if (!mGeckoWindow) {
+ return;
+ }
+ mGeckoWindow->FinishCurrentTransitionIfMatching(
+ nsCocoaWindow::TransitionType::Deminiaturize);
+}
+
+- (BOOL)windowShouldZoom:(NSWindow*)window toFrame:(NSRect)proposedFrame {
+ if (!mHasEverBeenZoomed && [window isZoomed]) return NO; // See bug 429954.
+
+ mHasEverBeenZoomed = YES;
+ return YES;
+}
+
+- (NSRect)window:(NSWindow*)window
+ willPositionSheet:(NSWindow*)sheet
+ usingRect:(NSRect)rect {
+ if ([window isKindOfClass:[ToolbarWindow class]]) {
+ rect.origin.y = [(ToolbarWindow*)window sheetAttachmentPosition];
+ }
+ return rect;
+}
+
+#ifdef MOZ_THUNDERBIRD
+- (void)didEndSheet:(NSWindow*)sheet
+ returnCode:(int)returnCode
+ contextInfo:(void*)contextInfo {
+ NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
+
+ // Note: 'contextInfo' (if it is set) is the window that is the parent of
+ // the sheet. The value of contextInfo is determined in
+ // nsCocoaWindow::Show(). If it's set, 'contextInfo' is always the top-
+ // level window, not another sheet itself. But 'contextInfo' is nil if
+ // our parent window is also a sheet -- in that case we shouldn't send
+ // the top-level window any activate events (because it's our parent
+ // window that needs to get these events, not the top-level window).
+ [TopLevelWindowData deactivateInWindow:sheet];
+ [sheet orderOut:self];
+ if (contextInfo) [TopLevelWindowData activateInWindow:(NSWindow*)contextInfo];
+
+ NS_OBJC_END_TRY_ABORT_BLOCK;
+}
+#endif
+
+- (void)windowDidChangeBackingProperties:(NSNotification*)aNotification {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ NSWindow* window = (NSWindow*)[aNotification object];
+
+ if ([window respondsToSelector:@selector(backingScaleFactor)]) {
+ CGFloat oldFactor = [[[aNotification userInfo]
+ objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
+ if ([window backingScaleFactor] != oldFactor) {
+ mGeckoWindow->BackingScaleFactorChanged();
+ }
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// This method is on NSWindowDelegate starting with 10.9
+- (void)windowDidChangeOcclusionState:(NSNotification*)aNotification {
+ if (mGeckoWindow) {
+ mGeckoWindow->DispatchOcclusionEvent();
+ }
+}
+
+- (nsCocoaWindow*)geckoWidget {
+ return mGeckoWindow;
+}
+
+- (bool)toplevelActiveState {
+ return mToplevelActiveState;
+}
+
+- (void)sendToplevelActivateEvents {
+ if (!mToplevelActiveState && mGeckoWindow) {
+ mGeckoWindow->CocoaSendToplevelActivateEvents();
+
+ mToplevelActiveState = true;
+ }
+}
+
+- (void)sendToplevelDeactivateEvents {
+ if (mToplevelActiveState && mGeckoWindow) {
+ mGeckoWindow->CocoaSendToplevelDeactivateEvents();
+ mToplevelActiveState = false;
+ }
+}
+
+@end
+
+@interface NSView (FrameViewMethodSwizzling)
+- (NSPoint)FrameView__closeButtonOrigin;
+- (CGFloat)FrameView__titlebarHeight;
+@end
+
+@implementation NSView (FrameViewMethodSwizzling)
+
+- (NSPoint)FrameView__closeButtonOrigin {
+ if (![self.window isKindOfClass:[ToolbarWindow class]]) {
+ return self.FrameView__closeButtonOrigin;
+ }
+ ToolbarWindow* win = (ToolbarWindow*)[self window];
+ if (win.drawsContentsIntoWindowFrame &&
+ !(win.styleMask & NSWindowStyleMaskFullScreen) &&
+ (win.styleMask & NSWindowStyleMaskTitled)) {
+ const NSRect buttonsRect = win.windowButtonsRect;
+ if (NSIsEmptyRect(buttonsRect)) {
+ // Empty rect. Let's hide the buttons.
+ // Position is in non-flipped window coordinates. Using frame's height
+ // for the vertical coordinate will move the buttons above the window,
+ // making them invisible.
+ return NSMakePoint(buttonsRect.origin.x, win.frame.size.height);
+ } else if (win.windowTitlebarLayoutDirection ==
+ NSUserInterfaceLayoutDirectionRightToLeft) {
+ // We're in RTL mode, which means that the close button is the rightmost
+ // button of the three window buttons. and buttonsRect.origin is the
+ // bottom left corner of the green (zoom) button. The close button is 40px
+ // to the right of the zoom button. This is confirmed to be the same on
+ // all macOS versions between 10.12 - 12.0.
+ return NSMakePoint(buttonsRect.origin.x + 40.0f, buttonsRect.origin.y);
+ }
+ return buttonsRect.origin;
+ }
+ return self.FrameView__closeButtonOrigin;
+}
+
+- (CGFloat)FrameView__titlebarHeight {
+ CGFloat height = [self FrameView__titlebarHeight];
+ if ([[self window] isKindOfClass:[ToolbarWindow class]]) {
+ // Make sure that the titlebar height includes our shifted buttons.
+ // The following coordinates are in window space, with the origin being at
+ // the bottom left corner of the window.
+ ToolbarWindow* win = (ToolbarWindow*)[self window];
+ CGFloat frameHeight = [self frame].size.height;
+ CGFloat windowButtonY = frameHeight;
+ if (!NSIsEmptyRect(win.windowButtonsRect) &&
+ win.drawsContentsIntoWindowFrame &&
+ !(win.styleMask & NSWindowStyleMaskFullScreen) &&
+ (win.styleMask & NSWindowStyleMaskTitled)) {
+ windowButtonY = win.windowButtonsRect.origin.y;
+ }
+ height = std::max(height, frameHeight - windowButtonY);
+ }
+ return height;
+}
+
+@end
+
+static NSMutableSet* gSwizzledFrameViewClasses = nil;
+
+@interface NSWindow (PrivateSetNeedsDisplayInRectMethod)
+- (void)_setNeedsDisplayInRect:(NSRect)aRect;
+@end
+
+@interface NSView (NSVisualEffectViewSetMaskImage)
+- (void)setMaskImage:(NSImage*)image;
+@end
+
+@interface BaseWindow (Private)
+- (void)removeTrackingArea;
+- (void)cursorUpdated:(NSEvent*)aEvent;
+- (void)reflowTitlebarElements;
+@end
+
+@implementation BaseWindow
+
+// The frame of a window is implemented using undocumented NSView subclasses.
+// We offset the window buttons by overriding the method _closeButtonOrigin on
+// these frame view classes. The class which is
+// used for a window is determined in the window's frameViewClassForStyleMask:
+// method, so this is where we make sure that we have swizzled the method on
+// all encountered classes.
++ (Class)frameViewClassForStyleMask:(NSUInteger)styleMask {
+ Class frameViewClass = [super frameViewClassForStyleMask:styleMask];
+
+ if (!gSwizzledFrameViewClasses) {
+ gSwizzledFrameViewClasses = [[NSMutableSet setWithCapacity:3] retain];
+ if (!gSwizzledFrameViewClasses) {
+ return frameViewClass;
+ }
+ }
+
+ static IMP our_closeButtonOrigin = class_getMethodImplementation(
+ [NSView class], @selector(FrameView__closeButtonOrigin));
+ static IMP our_titlebarHeight = class_getMethodImplementation(
+ [NSView class], @selector(FrameView__titlebarHeight));
+
+ if (![gSwizzledFrameViewClasses containsObject:frameViewClass]) {
+ // Either of these methods might be implemented in both a subclass of
+ // NSFrameView and one of its own subclasses. Which means that if we
+ // aren't careful we might end up swizzling the same method twice.
+ // Since method swizzling involves swapping pointers, this would break
+ // things.
+ IMP _closeButtonOrigin = class_getMethodImplementation(
+ frameViewClass, @selector(_closeButtonOrigin));
+ if (_closeButtonOrigin && _closeButtonOrigin != our_closeButtonOrigin) {
+ nsToolkit::SwizzleMethods(frameViewClass, @selector(_closeButtonOrigin),
+ @selector(FrameView__closeButtonOrigin));
+ }
+
+ // Override _titlebarHeight so that the floating titlebar doesn't clip the
+ // bottom of the window buttons which we move down with our override of
+ // _closeButtonOrigin.
+ IMP _titlebarHeight = class_getMethodImplementation(
+ frameViewClass, @selector(_titlebarHeight));
+ if (_titlebarHeight && _titlebarHeight != our_titlebarHeight) {
+ nsToolkit::SwizzleMethods(frameViewClass, @selector(_titlebarHeight),
+ @selector(FrameView__titlebarHeight));
+ }
+
+ [gSwizzledFrameViewClasses addObject:frameViewClass];
+ }
+
+ return frameViewClass;
+}
+
+- (id)initWithContentRect:(NSRect)aContentRect
+ styleMask:(NSUInteger)aStyle
+ backing:(NSBackingStoreType)aBufferingType
+ defer:(BOOL)aFlag {
+ mDrawsIntoWindowFrame = NO;
+ [super initWithContentRect:aContentRect
+ styleMask:aStyle
+ backing:aBufferingType
+ defer:aFlag];
+ mState = nil;
+ mDisabledNeedsDisplay = NO;
+ mTrackingArea = nil;
+ mDirtyRect = NSZeroRect;
+ mBeingShown = NO;
+ mDrawTitle = NO;
+ mTouchBar = nil;
+ mIsAnimationSuppressed = NO;
+ [self updateTrackingArea];
+
+ return self;
+}
+
+// Returns an autoreleased NSImage.
+static NSImage* GetMenuMaskImage() {
+ const CGFloat radius = 6.0f;
+ const NSSize maskSize = {radius * 3.0f, radius * 3.0f};
+ NSImage* maskImage = [NSImage imageWithSize:maskSize
+ flipped:FALSE
+ drawingHandler:^BOOL(NSRect dstRect) {
+ NSBezierPath* path = [NSBezierPath
+ bezierPathWithRoundedRect:dstRect
+ xRadius:radius
+ yRadius:radius];
+ [NSColor.blackColor set];
+ [path fill];
+ return YES;
+ }];
+ maskImage.capInsets = NSEdgeInsetsMake(radius, radius, radius, radius);
+ return maskImage;
+}
+
+- (void)swapOutChildViewWrapper:(NSView*)aNewWrapper {
+ [aNewWrapper setFrame:[[self contentView] frame]];
+ NSView* childView = [[self mainChildView] retain];
+ [childView removeFromSuperview];
+ [aNewWrapper addSubview:childView];
+ [childView release];
+ [super setContentView:aNewWrapper];
+}
+
+- (void)setEffectViewWrapperForStyle:(WindowShadow)aStyle {
+ if (aStyle == WindowShadow::Menu || aStyle == WindowShadow::Tooltip) {
+ // Add an effect view wrapper so that the OS draws the appropriate
+ // vibrancy effect and window border.
+ BOOL isMenu = aStyle == WindowShadow::Menu;
+ NSView* effectView = VibrancyManager::CreateEffectView(
+ isMenu ? VibrancyType::MENU : VibrancyType::TOOLTIP, YES);
+ if (isMenu) {
+ // Turn on rounded corner masking.
+ [effectView setMaskImage:GetMenuMaskImage()];
+ }
+ [self swapOutChildViewWrapper:effectView];
+ [effectView release];
+ } else {
+ // Remove the existing wrapper.
+ NSView* wrapper = [[NSView alloc] initWithFrame:NSZeroRect];
+ [wrapper setWantsLayer:YES];
+ [self swapOutChildViewWrapper:wrapper];
+ [wrapper release];
+ }
+}
+
+- (NSTouchBar*)makeTouchBar {
+ mTouchBar = [[nsTouchBar alloc] init];
+ if (mTouchBar) {
+ sTouchBarIsInitialized = YES;
+ }
+ return mTouchBar;
+}
+
+- (void)setBeingShown:(BOOL)aValue {
+ mBeingShown = aValue;
+}
+
+- (BOOL)isBeingShown {
+ return mBeingShown;
+}
+
+- (BOOL)isVisibleOrBeingShown {
+ return [super isVisible] || mBeingShown;
+}
+
+- (void)setIsAnimationSuppressed:(BOOL)aValue {
+ mIsAnimationSuppressed = aValue;
+}
+
+- (BOOL)isAnimationSuppressed {
+ return mIsAnimationSuppressed;
+}
+
+- (void)disableSetNeedsDisplay {
+ mDisabledNeedsDisplay = YES;
+}
+
+- (void)enableSetNeedsDisplay {
+ mDisabledNeedsDisplay = NO;
+}
+
+- (void)dealloc {
+ [mTouchBar release];
+ [self removeTrackingArea];
+ ChildViewMouseTracker::OnDestroyWindow(self);
+ [super dealloc];
+}
+
+static const NSString* kStateTitleKey = @"title";
+static const NSString* kStateDrawsContentsIntoWindowFrameKey =
+ @"drawsContentsIntoWindowFrame";
+static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
+static const NSString* kStateCollectionBehavior = @"collectionBehavior";
+static const NSString* kStateWantsTitleDrawn = @"wantsTitleDrawn";
+
+- (void)importState:(NSDictionary*)aState {
+ if (NSString* title = [aState objectForKey:kStateTitleKey]) {
+ [self setTitle:title];
+ }
+ [self setDrawsContentsIntoWindowFrame:
+ [[aState objectForKey:kStateDrawsContentsIntoWindowFrameKey]
+ boolValue]];
+ [self setShowsToolbarButton:[[aState objectForKey:kStateShowsToolbarButton]
+ boolValue]];
+ [self setCollectionBehavior:[[aState objectForKey:kStateCollectionBehavior]
+ unsignedIntValue]];
+ [self setWantsTitleDrawn:[[aState objectForKey:kStateWantsTitleDrawn]
+ boolValue]];
+}
+
+- (NSMutableDictionary*)exportState {
+ NSMutableDictionary* state = [NSMutableDictionary dictionaryWithCapacity:10];
+ if (NSString* title = [self title]) {
+ [state setObject:title forKey:kStateTitleKey];
+ }
+ [state setObject:[NSNumber numberWithBool:[self drawsContentsIntoWindowFrame]]
+ forKey:kStateDrawsContentsIntoWindowFrameKey];
+ [state setObject:[NSNumber numberWithBool:[self showsToolbarButton]]
+ forKey:kStateShowsToolbarButton];
+ [state setObject:[NSNumber numberWithUnsignedInt:[self collectionBehavior]]
+ forKey:kStateCollectionBehavior];
+ [state setObject:[NSNumber numberWithBool:[self wantsTitleDrawn]]
+ forKey:kStateWantsTitleDrawn];
+ return state;
+}
+
+- (void)setDrawsContentsIntoWindowFrame:(BOOL)aState {
+ bool changed = (aState != mDrawsIntoWindowFrame);
+ mDrawsIntoWindowFrame = aState;
+ if (changed) {
+ [self reflowTitlebarElements];
+ }
+}
+
+- (BOOL)drawsContentsIntoWindowFrame {
+ return mDrawsIntoWindowFrame;
+}
+
+- (NSRect)childViewRectForFrameRect:(NSRect)aFrameRect {
+ if (mDrawsIntoWindowFrame) {
+ return aFrameRect;
+ }
+ NSUInteger styleMask = [self styleMask];
+ styleMask &= ~NSWindowStyleMaskFullSizeContentView;
+ return [NSWindow contentRectForFrameRect:aFrameRect styleMask:styleMask];
+}
+
+- (NSRect)frameRectForChildViewRect:(NSRect)aChildViewRect {
+ if (mDrawsIntoWindowFrame) {
+ return aChildViewRect;
+ }
+ NSUInteger styleMask = [self styleMask];
+ styleMask &= ~NSWindowStyleMaskFullSizeContentView;
+ return [NSWindow frameRectForContentRect:aChildViewRect styleMask:styleMask];
+}
+
+- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
+ if (mIsAnimationSuppressed) {
+ // Should not animate the initial session-restore size change
+ return 0.0;
+ }
+
+ return [super animationResizeTime:newFrame];
+}
+
+- (void)setWantsTitleDrawn:(BOOL)aDrawTitle {
+ mDrawTitle = aDrawTitle;
+ [self setTitleVisibility:mDrawTitle ? NSWindowTitleVisible
+ : NSWindowTitleHidden];
+}
+
+- (BOOL)wantsTitleDrawn {
+ return mDrawTitle;
+}
+
+- (NSView*)trackingAreaView {
+ NSView* contentView = [self contentView];
+ return [contentView superview] ? [contentView superview] : contentView;
+}
+
+- (NSArray<NSView*>*)contentViewContents {
+ return [[[[self contentView] subviews] copy] autorelease];
+}
+
+- (ChildView*)mainChildView {
+ NSView* contentView = [self contentView];
+ NSView* lastView = [[contentView subviews] lastObject];
+ if ([lastView isKindOfClass:[ChildView class]]) {
+ return (ChildView*)lastView;
+ }
+ return nil;
+}
+
+- (void)removeTrackingArea {
+ if (mTrackingArea) {
+ [[self trackingAreaView] removeTrackingArea:mTrackingArea];
+ [mTrackingArea release];
+ mTrackingArea = nil;
+ }
+}
+
+- (void)updateTrackingArea {
+ [self removeTrackingArea];
+
+ NSView* view = [self trackingAreaView];
+ const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+ NSTrackingMouseMoved |
+ NSTrackingActiveAlways;
+ mTrackingArea = [[NSTrackingArea alloc] initWithRect:[view bounds]
+ options:options
+ owner:self
+ userInfo:nil];
+ [view addTrackingArea:mTrackingArea];
+}
+
+- (void)mouseEntered:(NSEvent*)aEvent {
+ ChildViewMouseTracker::MouseEnteredWindow(aEvent);
+}
+
+- (void)mouseExited:(NSEvent*)aEvent {
+ ChildViewMouseTracker::MouseExitedWindow(aEvent);
+}
+
+- (void)mouseMoved:(NSEvent*)aEvent {
+ ChildViewMouseTracker::MouseMoved(aEvent);
+}
+
+- (void)cursorUpdated:(NSEvent*)aEvent {
+ // Nothing to do here, but NSTrackingArea wants us to implement this method.
+}
+
+- (void)_setNeedsDisplayInRect:(NSRect)aRect {
+ // Prevent unnecessary invalidations due to moving NSViews (e.g. for plugins)
+ if (!mDisabledNeedsDisplay) {
+ // This method is only called by Cocoa, so when we're here, we know that
+ // it's available and don't need to check whether our superclass responds
+ // to the selector.
+ [super _setNeedsDisplayInRect:aRect];
+ mDirtyRect = NSUnionRect(mDirtyRect, aRect);
+ }
+}
+
+- (NSRect)getAndResetNativeDirtyRect {
+ NSRect dirtyRect = mDirtyRect;
+ mDirtyRect = NSZeroRect;
+ return dirtyRect;
+}
+
+// Possibly move the titlebar buttons.
+- (void)reflowTitlebarElements {
+ NSView* frameView = [[self contentView] superview];
+ if ([frameView respondsToSelector:@selector(_tileTitlebarAndRedisplay:)]) {
+ [frameView _tileTitlebarAndRedisplay:NO];
+ }
+}
+
+- (BOOL)respondsToSelector:(SEL)aSelector {
+ // Claim the window doesn't respond to this so that the system
+ // doesn't steal keyboard equivalents for it. Bug 613710.
+ if (aSelector == @selector(cancelOperation:)) {
+ return NO;
+ }
+
+ return [super respondsToSelector:aSelector];
+}
+
+- (void)doCommandBySelector:(SEL)aSelector {
+ // We override this so that it won't beep if it can't act.
+ // We want to control the beeping for missing or disabled
+ // commands ourselves.
+ [self tryToPerform:aSelector with:nil];
+}
+
+- (id)accessibilityAttributeValue:(NSString*)attribute {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ id retval = [super accessibilityAttributeValue:attribute];
+
+ // The following works around a problem with Text-to-Speech on OS X 10.7.
+ // See bug 674612 for more info.
+ //
+ // When accessibility is off, AXUIElementCopyAttributeValue(), when called
+ // on an AXApplication object to get its AXFocusedUIElement attribute,
+ // always returns an AXWindow object (the actual browser window -- never a
+ // mozAccessible object). This also happens with accessibility turned on,
+ // if no other object in the browser window has yet been focused. But if
+ // the browser window has a title bar (as it currently always does), the
+ // AXWindow object will always have four "accessible" children, one of which
+ // is an AXStaticText object (the title bar's "title"; the other three are
+ // the close, minimize and zoom buttons). This means that (for complicated
+ // reasons, for which see bug 674612) Text-to-Speech on OS X 10.7 will often
+ // "speak" the window title, no matter what text is selected, or even if no
+ // text at all is selected. (This always happens when accessibility is off.
+ // It doesn't happen in Firefox releases because Apple has (on OS X 10.7)
+ // special-cased the handling of apps whose CFBundleIdentifier is
+ // org.mozilla.firefox.)
+ //
+ // We work around this problem by only returning AXChildren that are
+ // mozAccessible object or are one of the titlebar's buttons (which
+ // instantiate subclasses of NSButtonCell).
+ if ([retval isKindOfClass:[NSArray class]] &&
+ [attribute isEqualToString:@"AXChildren"]) {
+ NSMutableArray* holder = [NSMutableArray arrayWithCapacity:10];
+ [holder addObjectsFromArray:(NSArray*)retval];
+ NSUInteger count = [holder count];
+ for (NSInteger i = count - 1; i >= 0; --i) {
+ id item = [holder objectAtIndex:i];
+ // Remove anything from holder that isn't one of the titlebar's buttons
+ // (which instantiate subclasses of NSButtonCell) or a mozAccessible
+ // object (or one of its subclasses).
+ if (![item isKindOfClass:[NSButtonCell class]] &&
+ ![item respondsToSelector:@selector(hasRepresentedView)]) {
+ [holder removeObjectAtIndex:i];
+ }
+ }
+ retval = [NSArray arrayWithArray:holder];
+ }
+
+ return retval;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(nil);
+}
+
+- (void)releaseJSObjects {
+ [mTouchBar releaseJSObjects];
+}
+
+@end
+
+@interface NSView (NSThemeFrame)
+- (void)_drawTitleStringInClip:(NSRect)aRect;
+- (void)_maskCorners:(NSUInteger)aFlags clipRect:(NSRect)aRect;
+@end
+
+@implementation MOZTitlebarView
+
+- (instancetype)initWithFrame:(NSRect)aFrame {
+ self = [super initWithFrame:aFrame];
+
+ self.material = NSVisualEffectMaterialTitlebar;
+ self.blendingMode = NSVisualEffectBlendingModeWithinWindow;
+
+ // Add a separator line at the bottom of the titlebar. NSBoxSeparator isn't a
+ // perfect match for a native titlebar separator, but it's better than
+ // nothing. We really want the appearance that _NSTitlebarDecorationView
+ // creates with the help of CoreUI, but there's no public API for that.
+ NSBox* separatorLine =
+ [[NSBox alloc] initWithFrame:NSMakeRect(0, 0, aFrame.size.width, 1)];
+ separatorLine.autoresizingMask = NSViewWidthSizable | NSViewMaxYMargin;
+ separatorLine.boxType = NSBoxSeparator;
+ [self addSubview:separatorLine];
+ [separatorLine release];
+
+ return self;
+}
+
+- (BOOL)mouseDownCanMoveWindow {
+ return YES;
+}
+
+- (void)mouseUp:(NSEvent*)event {
+ if ([event clickCount] == 2) {
+ // Handle titlebar double click. We don't get the window's default behavior
+ // here because the window uses NSWindowStyleMaskFullSizeContentView, and
+ // this view (the titlebar gradient view) is technically part of the window
+ // "contents" (it's a subview of the content view).
+ if (nsCocoaUtils::ShouldZoomOnTitlebarDoubleClick()) {
+ [[self window] performZoom:nil];
+ } else if (nsCocoaUtils::ShouldMinimizeOnTitlebarDoubleClick()) {
+ [[self window] performMiniaturize:nil];
+ }
+ }
+}
+
+@end
+
+@interface MOZTitlebarAccessoryView : NSView
+@end
+
+@implementation MOZTitlebarAccessoryView : NSView
+- (void)viewWillMoveToWindow:(NSWindow*)aWindow {
+ if (aWindow) {
+ // When entering full screen mode, titlebar accessory views are inserted
+ // into a floating NSWindow which houses the window titlebar and toolbars.
+ // In order to work around a drawing bug with titlebarAppearsTransparent
+ // windows in full screen mode, disable titlebar separators for all
+ // NSWindows that this view is used in, including the floating full screen
+ // toolbar window. The drawing bug was filed as FB9056136. See bug 1700211
+ // for more details.
+ if (@available(macOS 11.0, *)) {
+ aWindow.titlebarSeparatorStyle = NSTitlebarSeparatorStyleNone;
+ }
+ }
+}
+@end
+
+@implementation FullscreenTitlebarTracker
+- (FullscreenTitlebarTracker*)init {
+ [super init];
+ self.view =
+ [[[MOZTitlebarAccessoryView alloc] initWithFrame:NSZeroRect] autorelease];
+ self.hidden = YES;
+ return self;
+}
+@end
+
+// This class allows us to exercise control over the window's title bar. It is
+// used for all windows with titlebars.
+//
+// ToolbarWindow supports two modes:
+// - drawsContentsIntoWindowFrame mode: In this mode, the Gecko ChildView is
+// sized to cover the entire window frame and manages titlebar drawing.
+// - separate titlebar mode, with support for unified toolbars: In this mode,
+// the Gecko ChildView does not extend into the titlebar. However, this
+// window's content view (which is the ChildView's superview) *does* extend
+// into the titlebar. Moreover, in this mode, we place a MOZTitlebarView
+// in the content view, as a sibling of the ChildView.
+//
+// The "separate titlebar mode" supports the "unified toolbar" look:
+// If there's a toolbar right below the titlebar, the two can "connect" and
+// form a single gradient without a separator line in between.
+//
+// The following mechanism communicates the height of the unified toolbar to
+// the ToolbarWindow:
+//
+// 1) In the style sheet we set the toolbar's -moz-appearance to toolbar.
+// 2) When the toolbar is visible and we paint the application chrome
+// window, the array that Gecko passes nsChildView::UpdateThemeGeometries
+// will contain an entry for the widget type StyleAppearance::Toolbar.
+// 3) nsChildView::UpdateThemeGeometries passes the toolbar's height, plus the
+// titlebar height, to -[ToolbarWindow setUnifiedToolbarHeight:].
+//
+// The actual drawing of the gradient happens in two parts: The titlebar part
+// (i.e. the top 22 pixels of the gradient) is drawn by the MOZTitlebarView,
+// which is a subview of the window's content view and a sibling of the
+// ChildView. The rest of the gradient is drawn by Gecko into the ChildView, as
+// part of the -moz-appearance rendering of the toolbar.
+@implementation ToolbarWindow
+
+- (id)initWithContentRect:(NSRect)aChildViewRect
+ styleMask:(NSUInteger)aStyle
+ backing:(NSBackingStoreType)aBufferingType
+ defer:(BOOL)aFlag {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ // We treat aChildViewRect as the rectangle that the window's main ChildView
+ // should be sized to. Get the right frameRect for the requested child view
+ // rect.
+ NSRect frameRect = [NSWindow frameRectForContentRect:aChildViewRect
+ styleMask:aStyle];
+
+ // Always size the content view to the full frame size of the window.
+ // We do this even if we want this window to have a titlebar; in that case,
+ // the window's content view covers the entire window but the ChildView inside
+ // it will only cover the content area. We do this so that we can render the
+ // titlebar gradient manually, with a subview of our content view that's
+ // positioned in the titlebar area. This lets us have a smooth connection
+ // between titlebar and toolbar gradient in case the window has a "unified
+ // toolbar + titlebar" look. Moreover, always using a full size content view
+ // lets us toggle the titlebar on and off without changing the window's style
+ // mask (which would have other subtle effects, for example on keyboard
+ // focus).
+ aStyle |= NSWindowStyleMaskFullSizeContentView;
+
+ // -[NSWindow initWithContentRect:styleMask:backing:defer:] calls
+ // [self frameRectForContentRect:styleMask:] to convert the supplied content
+ // rect to the window's frame rect. We've overridden that method to be a
+ // pass-through function. So, in order to get the intended frameRect, we need
+ // to supply frameRect itself as the "content rect".
+ NSRect contentRect = frameRect;
+
+ if ((self = [super initWithContentRect:contentRect
+ styleMask:aStyle
+ backing:aBufferingType
+ defer:aFlag])) {
+ mTitlebarView = nil;
+ mUnifiedToolbarHeight = 22.0f;
+ mSheetAttachmentPosition = aChildViewRect.size.height;
+ mWindowButtonsRect = NSZeroRect;
+ mInitialTitlebarHeight = [self titlebarHeight];
+
+ [self setTitlebarAppearsTransparent:YES];
+ if (@available(macOS 11.0, *)) {
+ self.titlebarSeparatorStyle = NSTitlebarSeparatorStyleNone;
+ }
+ [self updateTitlebarView];
+
+ mFullscreenTitlebarTracker = [[FullscreenTitlebarTracker alloc] init];
+ // revealAmount is an undocumented property of
+ // NSTitlebarAccessoryViewController that updates whenever the menubar
+ // slides down in fullscreen mode.
+ [mFullscreenTitlebarTracker addObserver:self
+ forKeyPath:@"revealAmount"
+ options:NSKeyValueObservingOptionNew
+ context:nil];
+ // Adding this accessory view controller allows us to shift the toolbar down
+ // when the user mouses to the top of the screen in fullscreen.
+ [(NSWindow*)self
+ addTitlebarAccessoryViewController:mFullscreenTitlebarTracker];
+ }
+ return self;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(nil);
+}
+
+- (void)observeValueForKeyPath:(NSString*)keyPath
+ ofObject:(id)object
+ change:(NSDictionary<NSKeyValueChangeKey, id>*)change
+ context:(void*)context {
+ if ([keyPath isEqualToString:@"revealAmount"]) {
+ [[self mainChildView] ensureNextCompositeIsAtomicWithMainThreadPaint];
+ NSNumber* revealAmount = (change[NSKeyValueChangeNewKey]);
+ [self updateTitlebarShownAmount:[revealAmount doubleValue]];
+ } else {
+ [super observeValueForKeyPath:keyPath
+ ofObject:object
+ change:change
+ context:context];
+ }
+}
+
+static bool ScreenHasNotch(nsCocoaWindow* aGeckoWindow) {
+ if (@available(macOS 12.0, *)) {
+ nsCOMPtr<nsIScreen> widgetScreen = aGeckoWindow->GetWidgetScreen();
+ NSScreen* cocoaScreen =
+ ScreenHelperCocoa::CocoaScreenForScreen(widgetScreen);
+ return cocoaScreen.safeAreaInsets.top != 0.0f;
+ }
+ return false;
+}
+
+static bool ShouldShiftByMenubarHeightInFullscreen(nsCocoaWindow* aWindow) {
+ switch (StaticPrefs::widget_macos_shift_by_menubar_on_fullscreen()) {
+ case 0:
+ return false;
+ case 1:
+ return true;
+ default:
+ break;
+ }
+ // TODO: On notch-less macbooks, this creates extra space when the
+ // "automatically show and hide the menubar on fullscreen" option is unchecked
+ // (default checked). We tried to detect that in bug 1737831 but it wasn't
+ // reliable enough, see the regressions from that bug. For now, stick to the
+ // good behavior for default configurations (that is, shift by menubar height
+ // on notch-less macbooks, and don't for devices that have a notch). This will
+ // need refinement in the future.
+ return !ScreenHasNotch(aWindow);
+}
+
+- (void)updateTitlebarShownAmount:(CGFloat)aShownAmount {
+ NSInteger styleMask = [self styleMask];
+ if (!(styleMask & NSWindowStyleMaskFullScreen)) {
+ // We are not interested in the size of the titlebar unless we are in
+ // fullscreen.
+ return;
+ }
+
+ // [NSApp mainMenu] menuBarHeight] returns one of two values: the full height
+ // if the menubar is shown or is in the process of being shown, and 0
+ // otherwise. Since we are multiplying the menubar height by aShownAmount, we
+ // always want the full height.
+ CGFloat menuBarHeight = NSApp.mainMenu.menuBarHeight;
+ if (menuBarHeight > 0.0f) {
+ mMenuBarHeight = menuBarHeight;
+ }
+ if ([[self delegate] isKindOfClass:[WindowDelegate class]]) {
+ WindowDelegate* windowDelegate = (WindowDelegate*)[self delegate];
+ nsCocoaWindow* geckoWindow = [windowDelegate geckoWidget];
+ if (!geckoWindow) {
+ return;
+ }
+
+ if (nsIWidgetListener* listener = geckoWindow->GetWidgetListener()) {
+ // Use the titlebar height cached in our frame rather than
+ // [ToolbarWindow titlebarHeight]. titlebarHeight returns 0 when we're in
+ // fullscreen.
+ CGFloat shiftByPixels = mInitialTitlebarHeight * aShownAmount;
+ if (ShouldShiftByMenubarHeightInFullscreen(geckoWindow)) {
+ shiftByPixels += mMenuBarHeight * aShownAmount;
+ }
+ // Use mozilla::DesktopToLayoutDeviceScale rather than the
+ // DesktopToLayoutDeviceScale in nsCocoaWindow. The latter accounts for
+ // screen DPI. We don't want that because the revealAmount property
+ // already accounts for it, so we'd be compounding DPI scales > 1.
+ mozilla::DesktopCoord coord = LayoutDeviceCoord(shiftByPixels) /
+ mozilla::DesktopToLayoutDeviceScale();
+
+ listener->MacFullscreenMenubarOverlapChanged(coord);
+ }
+ }
+}
+
+- (void)dealloc {
+ [mTitlebarView release];
+ [mFullscreenTitlebarTracker removeObserver:self forKeyPath:@"revealAmount"];
+ [mFullscreenTitlebarTracker removeFromParentViewController];
+ [mFullscreenTitlebarTracker release];
+
+ [super dealloc];
+}
+
+- (NSArray<NSView*>*)contentViewContents {
+ NSMutableArray<NSView*>* contents =
+ [[[self contentView] subviews] mutableCopy];
+ if (mTitlebarView) {
+ // Do not include the titlebar gradient view in the returned array.
+ [contents removeObject:mTitlebarView];
+ }
+ return [contents autorelease];
+}
+
+- (void)updateTitlebarView {
+ BOOL needTitlebarView =
+ ![self drawsContentsIntoWindowFrame] || mUnifiedToolbarHeight > 0;
+ if (needTitlebarView && !mTitlebarView) {
+ mTitlebarView =
+ [[MOZTitlebarView alloc] initWithFrame:[self unifiedToolbarRect]];
+ mTitlebarView.autoresizingMask = NSViewWidthSizable | NSViewMinYMargin;
+ [self.contentView addSubview:mTitlebarView
+ positioned:NSWindowBelow
+ relativeTo:nil];
+ } else if (needTitlebarView && mTitlebarView) {
+ mTitlebarView.frame = [self unifiedToolbarRect];
+ } else if (!needTitlebarView && mTitlebarView) {
+ [mTitlebarView removeFromSuperview];
+ [mTitlebarView release];
+ mTitlebarView = nil;
+ }
+}
+
+- (void)windowMainStateChanged {
+ [self setTitlebarNeedsDisplay];
+ [[self mainChildView] ensureNextCompositeIsAtomicWithMainThreadPaint];
+}
+
+- (void)setTitlebarNeedsDisplay {
+ [mTitlebarView setNeedsDisplay:YES];
+}
+
+- (NSRect)titlebarRect {
+ CGFloat titlebarHeight = [self titlebarHeight];
+ return NSMakeRect(0, [self frame].size.height - titlebarHeight,
+ [self frame].size.width, titlebarHeight);
+}
+
+// In window contentView coordinates (origin bottom left)
+- (NSRect)unifiedToolbarRect {
+ return NSMakeRect(0, [self frame].size.height - mUnifiedToolbarHeight,
+ [self frame].size.width, mUnifiedToolbarHeight);
+}
+
+// Returns the unified height of titlebar + toolbar.
+- (CGFloat)unifiedToolbarHeight {
+ return mUnifiedToolbarHeight;
+}
+
+- (CGFloat)titlebarHeight {
+ // We use the original content rect here, not what we return from
+ // [self contentRectForFrameRect:], because that would give us a
+ // titlebarHeight of zero.
+ NSRect frameRect = [self frame];
+ NSUInteger styleMask = [self styleMask];
+ styleMask &= ~NSWindowStyleMaskFullSizeContentView;
+ NSRect originalContentRect = [NSWindow contentRectForFrameRect:frameRect
+ styleMask:styleMask];
+ return NSMaxY(frameRect) - NSMaxY(originalContentRect);
+}
+
+// Stores the complete height of titlebar + toolbar.
+- (void)setUnifiedToolbarHeight:(CGFloat)aHeight {
+ if (aHeight == mUnifiedToolbarHeight) return;
+
+ mUnifiedToolbarHeight = aHeight;
+
+ [self updateTitlebarView];
+}
+
+// Extending the content area into the title bar works by resizing the
+// mainChildView so that it covers the titlebar.
+- (void)setDrawsContentsIntoWindowFrame:(BOOL)aState {
+ BOOL stateChanged = ([self drawsContentsIntoWindowFrame] != aState);
+ [super setDrawsContentsIntoWindowFrame:aState];
+ if (stateChanged && [[self delegate] isKindOfClass:[WindowDelegate class]]) {
+ // Here we extend / shrink our mainChildView. We do that by firing a resize
+ // event which will cause the ChildView to be resized to the rect returned
+ // by nsCocoaWindow::GetClientBounds. GetClientBounds bases its return
+ // value on what we return from drawsContentsIntoWindowFrame.
+ WindowDelegate* windowDelegate = (WindowDelegate*)[self delegate];
+ nsCocoaWindow* geckoWindow = [windowDelegate geckoWidget];
+ if (geckoWindow) {
+ // Re-layout our contents.
+ geckoWindow->ReportSizeEvent();
+ }
+
+ // Resizing the content area causes a reflow which would send a synthesized
+ // mousemove event to the old mouse position relative to the top left
+ // corner of the content area. But the mouse has shifted relative to the
+ // content area, so that event would have wrong position information. So
+ // we'll send a mouse move event with the correct new position.
+ ChildViewMouseTracker::ResendLastMouseMoveEvent();
+ }
+
+ [self updateTitlebarView];
+}
+
+- (void)setWantsTitleDrawn:(BOOL)aDrawTitle {
+ [super setWantsTitleDrawn:aDrawTitle];
+ [self setTitlebarNeedsDisplay];
+}
+
+- (void)setSheetAttachmentPosition:(CGFloat)aY {
+ mSheetAttachmentPosition = aY;
+}
+
+- (CGFloat)sheetAttachmentPosition {
+ return mSheetAttachmentPosition;
+}
+
+- (void)placeWindowButtons:(NSRect)aRect {
+ if (!NSEqualRects(mWindowButtonsRect, aRect)) {
+ mWindowButtonsRect = aRect;
+ [self reflowTitlebarElements];
+ }
+}
+
+- (NSRect)windowButtonsRect {
+ return mWindowButtonsRect;
+}
+
+// Returning YES here makes the setShowsToolbarButton method work even though
+// the window doesn't contain an NSToolbar.
+- (BOOL)_hasToolbar {
+ return YES;
+}
+
+// Dispatch a toolbar pill button clicked message to Gecko.
+- (void)_toolbarPillButtonClicked:(id)sender {
+ NS_OBJC_BEGIN_TRY_IGNORE_BLOCK;
+
+ RollUpPopups();
+
+ if ([[self delegate] isKindOfClass:[WindowDelegate class]]) {
+ WindowDelegate* windowDelegate = (WindowDelegate*)[self delegate];
+ nsCocoaWindow* geckoWindow = [windowDelegate geckoWidget];
+ if (!geckoWindow) return;
+
+ nsIWidgetListener* listener = geckoWindow->GetWidgetListener();
+ if (listener) listener->OSToolbarButtonPressed();
+ }
+
+ NS_OBJC_END_TRY_IGNORE_BLOCK;
+}
+
+// Retain and release "self" to avoid crashes when our widget (and its native
+// window) is closed as a result of processing a key equivalent (e.g.
+// Command+w or Command+q). This workaround is only needed for a window
+// that can become key.
+- (BOOL)performKeyEquivalent:(NSEvent*)theEvent {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ NSWindow* nativeWindow = [self retain];
+ BOOL retval = [super performKeyEquivalent:theEvent];
+ [nativeWindow release];
+ return retval;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NO);
+}
+
+- (void)sendEvent:(NSEvent*)anEvent {
+ NSEventType type = [anEvent type];
+
+ switch (type) {
+ case NSEventTypeScrollWheel:
+ case NSEventTypeLeftMouseDown:
+ case NSEventTypeLeftMouseUp:
+ case NSEventTypeRightMouseDown:
+ case NSEventTypeRightMouseUp:
+ case NSEventTypeOtherMouseDown:
+ case NSEventTypeOtherMouseUp:
+ case NSEventTypeMouseMoved:
+ case NSEventTypeLeftMouseDragged:
+ case NSEventTypeRightMouseDragged:
+ case NSEventTypeOtherMouseDragged: {
+ // Drop all mouse events if a modal window has appeared above us.
+ // This helps make us behave as if the OS were running a "real" modal
+ // event loop.
+ id delegate = [self delegate];
+ if (delegate && [delegate isKindOfClass:[WindowDelegate class]]) {
+ nsCocoaWindow* widget = [(WindowDelegate*)delegate geckoWidget];
+ if (widget) {
+ if (gGeckoAppModalWindowList &&
+ (widget != gGeckoAppModalWindowList->window))
+ return;
+ if (widget->HasModalDescendents()) return;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ [super sendEvent:anEvent];
+}
+
+@end
+
+@implementation PopupWindow
+
+- (id)initWithContentRect:(NSRect)contentRect
+ styleMask:(NSUInteger)styleMask
+ backing:(NSBackingStoreType)bufferingType
+ defer:(BOOL)deferCreation {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ mIsContextMenu = false;
+ return [super initWithContentRect:contentRect
+ styleMask:styleMask
+ backing:bufferingType
+ defer:deferCreation];
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(nil);
+}
+
+// Override the private API _backdropBleedAmount. This determines how much the
+// desktop wallpaper contributes to the vibrancy backdrop.
+// Return 0 in order to match what the system does for sheet windows and
+// _NSPopoverWindows.
+- (CGFloat)_backdropBleedAmount {
+ return 0.0;
+}
+
+// Override the private API shadowOptions.
+// The constants below were found in AppKit's implementations of the
+// shadowOptions method on the various window types.
+static const NSUInteger kWindowShadowOptionsNoShadow = 0;
+static const NSUInteger kWindowShadowOptionsMenu = 2;
+static const NSUInteger kWindowShadowOptionsTooltip = 4;
+
+- (NSDictionary*)shadowParameters {
+ NSDictionary* parent = [super shadowParameters];
+ // NSLog(@"%@", parent);
+ if (self.shadowStyle != WindowShadow::Panel) {
+ return parent;
+ }
+ NSMutableDictionary* copy = [parent mutableCopy];
+ for (auto* key : {@"com.apple.WindowShadowRimDensityActive",
+ @"com.apple.WindowShadowRimDensityInactive"}) {
+ if ([parent objectForKey:key] != nil) {
+ [copy setValue:@(0) forKey:key];
+ }
+ }
+ return copy;
+}
+
+- (NSUInteger)shadowOptions {
+ if (!self.hasShadow) {
+ return kWindowShadowOptionsNoShadow;
+ }
+
+ switch (self.shadowStyle) {
+ case WindowShadow::None:
+ return kWindowShadowOptionsNoShadow;
+
+ case WindowShadow::Menu:
+ case WindowShadow::Panel:
+ return kWindowShadowOptionsMenu;
+
+ case WindowShadow::Tooltip:
+ return kWindowShadowOptionsTooltip;
+ }
+}
+
+- (BOOL)isContextMenu {
+ return mIsContextMenu;
+}
+
+- (void)setIsContextMenu:(BOOL)flag {
+ mIsContextMenu = flag;
+}
+
+- (BOOL)canBecomeMainWindow {
+ // This is overriden because the default is 'yes' when a titlebar is present.
+ return NO;
+}
+
+@end
+
+// According to Apple's docs on [NSWindow canBecomeKeyWindow] and [NSWindow
+// canBecomeMainWindow], windows without a title bar or resize bar can't (by
+// default) become key or main. But if a window can't become key, it can't
+// accept keyboard input (bmo bug 393250). And it should also be possible for
+// an otherwise "ordinary" window to become main. We need to override these
+// two methods to make this happen.
+@implementation BorderlessWindow
+
+- (BOOL)canBecomeKeyWindow {
+ return YES;
+}
+
+- (void)sendEvent:(NSEvent*)anEvent {
+ NSEventType type = [anEvent type];
+
+ switch (type) {
+ case NSEventTypeScrollWheel:
+ case NSEventTypeLeftMouseDown:
+ case NSEventTypeLeftMouseUp:
+ case NSEventTypeRightMouseDown:
+ case NSEventTypeRightMouseUp:
+ case NSEventTypeOtherMouseDown:
+ case NSEventTypeOtherMouseUp:
+ case NSEventTypeMouseMoved:
+ case NSEventTypeLeftMouseDragged:
+ case NSEventTypeRightMouseDragged:
+ case NSEventTypeOtherMouseDragged: {
+ // Drop all mouse events if a modal window has appeared above us.
+ // This helps make us behave as if the OS were running a "real" modal
+ // event loop.
+ id delegate = [self delegate];
+ if (delegate && [delegate isKindOfClass:[WindowDelegate class]]) {
+ nsCocoaWindow* widget = [(WindowDelegate*)delegate geckoWidget];
+ if (widget) {
+ if (gGeckoAppModalWindowList &&
+ (widget != gGeckoAppModalWindowList->window))
+ return;
+ if (widget->HasModalDescendents()) return;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ [super sendEvent:anEvent];
+}
+
+// Apple's doc on this method says that the NSWindow class's default is not to
+// become main if the window isn't "visible" -- so we should replicate that
+// behavior here. As best I can tell, the [NSWindow isVisible] method is an
+// accurate test of what Apple means by "visibility".
+- (BOOL)canBecomeMainWindow {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ if (![self isVisible]) return NO;
+ return YES;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NO);
+}
+
+// Retain and release "self" to avoid crashes when our widget (and its native
+// window) is closed as a result of processing a key equivalent (e.g.
+// Command+w or Command+q). This workaround is only needed for a window
+// that can become key.
+- (BOOL)performKeyEquivalent:(NSEvent*)theEvent {
+ NS_OBJC_BEGIN_TRY_BLOCK_RETURN;
+
+ NSWindow* nativeWindow = [self retain];
+ BOOL retval = [super performKeyEquivalent:theEvent];
+ [nativeWindow release];
+ return retval;
+
+ NS_OBJC_END_TRY_BLOCK_RETURN(NO);
+}
+
+@end