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-rw-r--r--xpcom/tests/gtest/TestTimers.cpp928
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diff --git a/xpcom/tests/gtest/TestTimers.cpp b/xpcom/tests/gtest/TestTimers.cpp
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+++ b/xpcom/tests/gtest/TestTimers.cpp
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+/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsIThread.h"
+#include "nsITimer.h"
+
+#include "nsCOMPtr.h"
+#include "nsComponentManagerUtils.h"
+#include "nsServiceManagerUtils.h"
+#include "nsIObserverService.h"
+#include "nsThreadUtils.h"
+#include "prinrval.h"
+#include "prmon.h"
+#include "prthread.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/gtest/MozAssertions.h"
+#include "mozilla/Services.h"
+
+#include "mozilla/Monitor.h"
+#include "mozilla/ReentrantMonitor.h"
+#include "mozilla/SpinEventLoopUntil.h"
+#include "mozilla/StaticPrefs_timer.h"
+
+#include <list>
+#include <vector>
+
+#include "gtest/gtest.h"
+
+using namespace mozilla;
+
+typedef nsresult (*TestFuncPtr)();
+
+class AutoTestThread {
+ public:
+ AutoTestThread() {
+ nsCOMPtr<nsIThread> newThread;
+ nsresult rv =
+ NS_NewNamedThread("AutoTestThread", getter_AddRefs(newThread));
+ if (NS_FAILED(rv)) return;
+
+ newThread.swap(mThread);
+ }
+
+ ~AutoTestThread() { mThread->Shutdown(); }
+
+ operator nsIThread*() const { return mThread; }
+
+ nsIThread* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN {
+ return mThread;
+ }
+
+ private:
+ nsCOMPtr<nsIThread> mThread;
+};
+
+class AutoCreateAndDestroyReentrantMonitor {
+ public:
+ AutoCreateAndDestroyReentrantMonitor() {
+ mReentrantMonitor = new ReentrantMonitor("TestTimers::AutoMon");
+ MOZ_RELEASE_ASSERT(mReentrantMonitor, "Out of memory!");
+ }
+
+ ~AutoCreateAndDestroyReentrantMonitor() { delete mReentrantMonitor; }
+
+ operator ReentrantMonitor*() const { return mReentrantMonitor; }
+
+ private:
+ ReentrantMonitor* mReentrantMonitor;
+};
+
+class TimerCallback final : public nsITimerCallback {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+
+ TimerCallback(nsIThread** aThreadPtr, ReentrantMonitor* aReentrantMonitor)
+ : mThreadPtr(aThreadPtr), mReentrantMonitor(aReentrantMonitor) {}
+
+ NS_IMETHOD Notify(nsITimer* aTimer) override {
+ MOZ_RELEASE_ASSERT(mThreadPtr, "Callback was not supposed to be called!");
+ nsCOMPtr<nsIThread> current(do_GetCurrentThread());
+
+ ReentrantMonitorAutoEnter mon(*mReentrantMonitor);
+
+ MOZ_RELEASE_ASSERT(!*mThreadPtr, "Timer called back more than once!");
+ *mThreadPtr = current;
+
+ mon.Notify();
+
+ return NS_OK;
+ }
+
+ private:
+ ~TimerCallback() = default;
+
+ nsIThread** mThreadPtr;
+ ReentrantMonitor* mReentrantMonitor;
+};
+
+NS_IMPL_ISUPPORTS(TimerCallback, nsITimerCallback)
+
+class TimerHelper {
+ public:
+ explicit TimerHelper(nsIEventTarget* aTarget)
+ : mStart(TimeStamp::Now()),
+ mTimer(NS_NewTimer(aTarget)),
+ mMonitor(__func__),
+ mTarget(aTarget) {}
+
+ ~TimerHelper() { Cancel(); }
+
+ static void ClosureCallback(nsITimer*, void* aClosure) {
+ reinterpret_cast<TimerHelper*>(aClosure)->Notify();
+ }
+
+ // We do not use nsITimerCallback, because that results in a circular
+ // reference. One of the properties we want from TimerHelper is for the
+ // timer to be canceled when it goes out of scope.
+ void Notify() {
+ MonitorAutoLock lock(mMonitor);
+ EXPECT_TRUE(mTarget->IsOnCurrentThread());
+ TimeDuration elapsed = TimeStamp::Now() - mStart;
+ mStart = TimeStamp::Now();
+ mLastDelay = Some(elapsed.ToMilliseconds());
+ if (mBlockTime) {
+ PR_Sleep(mBlockTime);
+ }
+ mMonitor.Notify();
+ }
+
+ nsresult SetTimer(uint32_t aDelay, uint8_t aType) {
+ Cancel();
+ MonitorAutoLock lock(mMonitor);
+ mStart = TimeStamp::Now();
+ return mTimer->InitWithNamedFuncCallback(
+ ClosureCallback, this, aDelay, aType, "TimerHelper::ClosureCallback");
+ }
+
+ Maybe<uint32_t> Wait(uint32_t aLimitMs) {
+ return WaitAndBlockCallback(aLimitMs, 0);
+ }
+
+ // Waits for callback, and if it occurs within the limit, causes the callback
+ // to block for the specified time. Useful for testing cases where the
+ // callback takes a long time to return.
+ Maybe<uint32_t> WaitAndBlockCallback(uint32_t aLimitMs, uint32_t aBlockTime) {
+ MonitorAutoLock lock(mMonitor);
+ mBlockTime = aBlockTime;
+ TimeStamp start = TimeStamp::Now();
+ while (!mLastDelay.isSome()) {
+ mMonitor.Wait(TimeDuration::FromMilliseconds(aLimitMs));
+ TimeDuration elapsed = TimeStamp::Now() - start;
+ uint32_t elapsedMs = static_cast<uint32_t>(elapsed.ToMilliseconds());
+ if (elapsedMs >= aLimitMs) {
+ break;
+ }
+ aLimitMs -= elapsedMs;
+ start = TimeStamp::Now();
+ }
+ mBlockTime = 0;
+ return std::move(mLastDelay);
+ }
+
+ void Cancel() {
+ NS_DispatchAndSpinEventLoopUntilComplete(
+ "~TimerHelper timer cancel"_ns, mTarget,
+ NS_NewRunnableFunction("~TimerHelper timer cancel", [this] {
+ MonitorAutoLock lock(mMonitor);
+ mTimer->Cancel();
+ }));
+ }
+
+ private:
+ TimeStamp mStart;
+ RefPtr<nsITimer> mTimer;
+ mutable Monitor mMonitor MOZ_UNANNOTATED;
+ uint32_t mBlockTime = 0;
+ Maybe<uint32_t> mLastDelay;
+ RefPtr<nsIEventTarget> mTarget;
+};
+
+class SimpleTimerTest : public ::testing::Test {
+ public:
+ std::unique_ptr<TimerHelper> MakeTimer(uint32_t aDelay, uint8_t aType) {
+ std::unique_ptr<TimerHelper> timer(new TimerHelper(mThread));
+ timer->SetTimer(aDelay, aType);
+ return timer;
+ }
+
+ void PauseTimerThread() {
+ nsCOMPtr<nsIObserverService> observerService =
+ mozilla::services::GetObserverService();
+ observerService->NotifyObservers(nullptr, "sleep_notification", nullptr);
+ }
+
+ void ResumeTimerThread() {
+ nsCOMPtr<nsIObserverService> observerService =
+ mozilla::services::GetObserverService();
+ observerService->NotifyObservers(nullptr, "wake_notification", nullptr);
+ }
+
+ protected:
+ AutoTestThread mThread;
+};
+
+#ifdef XP_MACOSX
+// For some reason, our OS X testers fire timed condition waits _extremely_
+// late (as much as 200ms).
+// See https://bugzilla.mozilla.org/show_bug.cgi?id=1726915
+const unsigned kSlowdownFactor = 50;
+#elif XP_WIN
+// Windows also needs some extra leniency, but not nearly as much as our OS X
+// testers
+// See https://bugzilla.mozilla.org/show_bug.cgi?id=1729035
+const unsigned kSlowdownFactor = 5;
+#else
+const unsigned kSlowdownFactor = 1;
+#endif
+
+TEST_F(SimpleTimerTest, OneShot) {
+ auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
+ auto res = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(res.isSome());
+ ASSERT_LT(*res, 110U * kSlowdownFactor);
+ ASSERT_GT(*res, 95U * kSlowdownFactor);
+}
+
+TEST_F(SimpleTimerTest, TimerWithStoppedTarget) {
+ mThread->Shutdown();
+ auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
+ auto res = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_FALSE(res.isSome());
+}
+
+TEST_F(SimpleTimerTest, SlackRepeating) {
+ auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_REPEATING_SLACK);
+ auto delay =
+ timer->WaitAndBlockCallback(110 * kSlowdownFactor, 50 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+ // REPEATING_SLACK timers re-schedule with the full duration when the timer
+ // callback completes
+
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 160U * kSlowdownFactor);
+ ASSERT_GT(*delay, 145U * kSlowdownFactor);
+}
+
+TEST_F(SimpleTimerTest, RepeatingPrecise) {
+ auto timer = MakeTimer(100 * kSlowdownFactor,
+ nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
+ auto delay =
+ timer->WaitAndBlockCallback(110 * kSlowdownFactor, 50 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+
+ // Delays smaller than the timer's period do not effect the period.
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+
+ // Delays larger than the timer's period should result in the skipping of
+ // firings, but the cadence should remain the same.
+ delay =
+ timer->WaitAndBlockCallback(110 * kSlowdownFactor, 150 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 210U * kSlowdownFactor);
+ ASSERT_GT(*delay, 195U * kSlowdownFactor);
+}
+
+// gtest on 32bit Win7 debug build is unstable and somehow this test
+// makes it even worse.
+#if !defined(XP_WIN) || !defined(DEBUG) || defined(HAVE_64BIT_BUILD)
+
+class FindExpirationTimeState final {
+ public:
+ // We'll offset the timers 10 seconds into the future to assure that they
+ // won't fire
+ const uint32_t kTimerOffset = 10 * 1000;
+ // And we'll set the timers spaced by 5 seconds.
+ const uint32_t kTimerInterval = 5 * 1000;
+ // We'll use 20 timers
+ const uint32_t kNumTimers = 20;
+
+ TimeStamp mBefore;
+ TimeStamp mMiddle;
+
+ std::list<nsCOMPtr<nsITimer>> mTimers;
+
+ ~FindExpirationTimeState() {
+ while (!mTimers.empty()) {
+ nsCOMPtr<nsITimer> t = mTimers.front().get();
+ mTimers.pop_front();
+ t->Cancel();
+ }
+ }
+
+ // Create timers, with aNumLowPriority low priority timers first in the queue
+ void InitTimers(uint32_t aNumLowPriority, uint32_t aType) {
+ // aType is just for readability.
+ MOZ_ASSERT(aType == nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
+ InitTimers(aNumLowPriority, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY, nullptr);
+ }
+
+ // Create timers, with aNumDifferentTarget timers with target aTarget first in
+ // the queue
+ void InitTimers(uint32_t aNumDifferentTarget, nsIEventTarget* aTarget) {
+ InitTimers(aNumDifferentTarget, nsITimer::TYPE_ONE_SHOT, aTarget);
+ }
+
+ void InitTimers(uint32_t aNumDifferingTimers, uint32_t aType,
+ nsIEventTarget* aTarget) {
+ do {
+ TimeStamp clearUntil =
+ TimeStamp::Now() + TimeDuration::FromMilliseconds(
+ kTimerOffset + kNumTimers * kTimerInterval);
+
+ // NS_GetTimerDeadlineHintOnCurrentThread returns clearUntil if there are
+ // no pending timers before clearUntil.
+ // Passing 0 ensures that we examine the next timer to fire, regardless
+ // of its thread target. This is important, because lots of the checks
+ // we perform in the test get confused by timers targeted at other
+ // threads.
+ TimeStamp t = NS_GetTimerDeadlineHintOnCurrentThread(clearUntil, 0);
+ if (t >= clearUntil) {
+ break;
+ }
+
+ // Clear whatever random timers there might be pending.
+ uint32_t waitTime = 10;
+ if (t > TimeStamp::Now()) {
+ waitTime = uint32_t((t - TimeStamp::Now()).ToMilliseconds());
+ }
+ PR_Sleep(PR_MillisecondsToInterval(waitTime));
+ } while (true);
+
+ mBefore = TimeStamp::Now();
+ // To avoid getting exactly the same time for a timer and mMiddle, subtract
+ // 50 ms.
+ mMiddle = mBefore +
+ TimeDuration::FromMilliseconds(kTimerOffset +
+ kTimerInterval * kNumTimers / 2) -
+ TimeDuration::FromMilliseconds(50);
+ for (uint32_t i = 0; i < kNumTimers; ++i) {
+ nsCOMPtr<nsITimer> timer = NS_NewTimer();
+ ASSERT_TRUE(timer);
+
+ if (i < aNumDifferingTimers) {
+ if (aTarget) {
+ timer->SetTarget(aTarget);
+ }
+
+ timer->InitWithNamedFuncCallback(
+ &UnusedCallbackFunc, nullptr, kTimerOffset + kTimerInterval * i,
+ aType, "FindExpirationTimeState::InitTimers");
+ } else {
+ timer->InitWithNamedFuncCallback(
+ &UnusedCallbackFunc, nullptr, kTimerOffset + kTimerInterval * i,
+ nsITimer::TYPE_ONE_SHOT, "FindExpirationTimeState::InitTimers");
+ }
+ mTimers.push_front(timer.get());
+ }
+ }
+
+ static void UnusedCallbackFunc(nsITimer* aTimer, void* aClosure) {
+ FAIL() << "Timer shouldn't fire.";
+ }
+};
+
+TEST_F(SimpleTimerTest, FindExpirationTime) {
+ {
+ FindExpirationTimeState state;
+ // 0 low priority timers
+ state.InitTimers(0, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
+ TimeStamp before = state.mBefore;
+ TimeStamp middle = state.mMiddle;
+
+ TimeStamp t;
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+ }
+
+ {
+ FindExpirationTimeState state;
+ // 5 low priority timers
+ state.InitTimers(5, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
+ TimeStamp before = state.mBefore;
+ TimeStamp middle = state.mMiddle;
+
+ TimeStamp t;
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+ }
+
+ {
+ FindExpirationTimeState state;
+ // 15 low priority timers
+ state.InitTimers(15, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
+ TimeStamp before = state.mBefore;
+ TimeStamp middle = state.mMiddle;
+
+ TimeStamp t;
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, middle) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, middle) << "Found time should be equal to default";
+ }
+
+ {
+ AutoTestThread testThread;
+ FindExpirationTimeState state;
+ // 5 other targets
+ state.InitTimers(5, static_cast<nsIEventTarget*>(testThread));
+ TimeStamp before = state.mBefore;
+ TimeStamp middle = state.mMiddle;
+
+ TimeStamp t;
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+ }
+
+ {
+ AutoTestThread testThread;
+ FindExpirationTimeState state;
+ // 15 other targets
+ state.InitTimers(15, static_cast<nsIEventTarget*>(testThread));
+ TimeStamp before = state.mBefore;
+ TimeStamp middle = state.mMiddle;
+
+ TimeStamp t;
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, before) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_LT(t, middle) << "Found time should be less than default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, middle) << "Found time should be equal to default";
+
+ t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
+ EXPECT_TRUE(t) << "We should find a time";
+ EXPECT_EQ(t, middle) << "Found time should be equal to default";
+ }
+}
+
+#endif
+
+// Do these _after_ FindExpirationTime; apparently pausing the timer thread
+// schedules minute-long timers, which FindExpirationTime waits out before
+// starting.
+TEST_F(SimpleTimerTest, SleepWakeOneShot) {
+ if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
+ return;
+ }
+ auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
+ PauseTimerThread();
+ auto delay = timer->Wait(200 * kSlowdownFactor);
+ ResumeTimerThread();
+ ASSERT_FALSE(delay.isSome());
+}
+
+TEST_F(SimpleTimerTest, SleepWakeRepeatingSlack) {
+ if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
+ return;
+ }
+ auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_REPEATING_SLACK);
+ PauseTimerThread();
+ auto delay = timer->Wait(200 * kSlowdownFactor);
+ ResumeTimerThread();
+ ASSERT_FALSE(delay.isSome());
+
+ // Timer thread slept for ~200ms, longer than the duration of the timer, so
+ // it should fire pretty much immediately.
+ delay = timer->Wait(10 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 210 * kSlowdownFactor);
+ ASSERT_GT(*delay, 199 * kSlowdownFactor);
+
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+
+ PauseTimerThread();
+ delay = timer->Wait(50 * kSlowdownFactor);
+ ResumeTimerThread();
+ ASSERT_FALSE(delay.isSome());
+
+ // Timer thread only slept for ~50 ms, shorter than the duration of the
+ // timer, so there should be no effect on the timing.
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+}
+
+TEST_F(SimpleTimerTest, SleepWakeRepeatingPrecise) {
+ if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
+ return;
+ }
+ auto timer = MakeTimer(100 * kSlowdownFactor,
+ nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
+ PauseTimerThread();
+ auto delay = timer->Wait(350 * kSlowdownFactor);
+ ResumeTimerThread();
+ ASSERT_FALSE(delay.isSome());
+
+ // Timer thread slept longer than the duration of the timer, so it should
+ // fire pretty much immediately.
+ delay = timer->Wait(10 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 360U * kSlowdownFactor);
+ ASSERT_GT(*delay, 349U * kSlowdownFactor);
+
+ // After that, we should get back on our original cadence
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 60U * kSlowdownFactor);
+ ASSERT_GT(*delay, 45U * kSlowdownFactor);
+
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+
+ PauseTimerThread();
+ delay = timer->Wait(50 * kSlowdownFactor);
+ ResumeTimerThread();
+ ASSERT_FALSE(delay.isSome());
+
+ // Timer thread only slept for ~50 ms, shorter than the duration of the
+ // timer, so there should be no effect on the timing.
+ delay = timer->Wait(110 * kSlowdownFactor);
+ ASSERT_TRUE(delay.isSome());
+ ASSERT_LT(*delay, 110U * kSlowdownFactor);
+ ASSERT_GT(*delay, 95U * kSlowdownFactor);
+}
+
+#define FUZZ_MAX_TIMEOUT 9
+class FuzzTestThreadState final : public nsITimerCallback {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+
+ explicit FuzzTestThreadState(nsIThread* thread)
+ : mThread(thread), mStopped(false) {}
+
+ class StartRunnable final : public mozilla::Runnable {
+ public:
+ explicit StartRunnable(FuzzTestThreadState* threadState)
+ : mozilla::Runnable("FuzzTestThreadState::StartRunnable"),
+ mThreadState(threadState) {}
+
+ NS_IMETHOD Run() override {
+ mThreadState->ScheduleOrCancelTimers();
+ return NS_OK;
+ }
+
+ private:
+ RefPtr<FuzzTestThreadState> mThreadState;
+ };
+
+ void Start() {
+ nsCOMPtr<nsIRunnable> runnable = new StartRunnable(this);
+ nsresult rv = mThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
+ MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to dispatch StartRunnable.");
+ }
+
+ void Stop() { mStopped = true; }
+
+ NS_IMETHOD Notify(nsITimer* aTimer) override {
+ bool onCorrectThread;
+ nsresult rv = mThread->IsOnCurrentThread(&onCorrectThread);
+ MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to perform thread check.");
+ MOZ_RELEASE_ASSERT(onCorrectThread, "Notify invoked on wrong thread.");
+
+ uint32_t delay;
+ rv = aTimer->GetDelay(&delay);
+ MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "GetDelay failed.");
+
+ MOZ_RELEASE_ASSERT(delay <= FUZZ_MAX_TIMEOUT,
+ "Delay was an invalid value for this test.");
+
+ uint32_t type;
+ rv = aTimer->GetType(&type);
+ MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to get timer type.");
+ MOZ_RELEASE_ASSERT(type <= nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
+
+ if (type == nsITimer::TYPE_ONE_SHOT) {
+ MOZ_RELEASE_ASSERT(!mOneShotTimersByDelay[delay].empty(),
+ "Unexpected one-shot timer.");
+
+ MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[delay].front().get() == aTimer,
+ "One-shot timers have been reordered.");
+
+ mOneShotTimersByDelay[delay].pop_front();
+ --mTimersOutstanding;
+ } else if (mStopped) {
+ CancelRepeatingTimer(aTimer);
+ }
+
+ ScheduleOrCancelTimers();
+ RescheduleSomeTimers();
+ return NS_OK;
+ }
+
+ bool HasTimersOutstanding() const { return !!mTimersOutstanding; }
+
+ private:
+ ~FuzzTestThreadState() {
+ for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
+ MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[i].empty(),
+ "Timers remain at end of test.");
+ }
+ }
+
+ uint32_t GetRandomType() const {
+ return rand() % (nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP + 1);
+ }
+
+ size_t CountOneShotTimers() const {
+ size_t count = 0;
+ for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
+ count += mOneShotTimersByDelay[i].size();
+ }
+ return count;
+ }
+
+ void ScheduleOrCancelTimers() {
+ if (mStopped) {
+ return;
+ }
+
+ const size_t numTimersDesired = (rand() % 100) + 100;
+ MOZ_RELEASE_ASSERT(numTimersDesired >= 100);
+ MOZ_RELEASE_ASSERT(numTimersDesired < 200);
+ int adjustment = numTimersDesired - mTimersOutstanding;
+
+ while (adjustment > 0) {
+ CreateRandomTimer();
+ --adjustment;
+ }
+
+ while (adjustment < 0) {
+ CancelRandomTimer();
+ ++adjustment;
+ }
+
+ MOZ_RELEASE_ASSERT(numTimersDesired == mTimersOutstanding);
+ }
+
+ void RescheduleSomeTimers() {
+ if (mStopped) {
+ return;
+ }
+
+ static const size_t kNumRescheduled = 40;
+
+ // Reschedule some timers with a Cancel first.
+ for (size_t i = 0; i < kNumRescheduled; ++i) {
+ InitRandomTimer(CancelRandomTimer().get());
+ }
+ // Reschedule some timers without a Cancel first.
+ for (size_t i = 0; i < kNumRescheduled; ++i) {
+ InitRandomTimer(RemoveRandomTimer().get());
+ }
+ }
+
+ void CreateRandomTimer() {
+ nsCOMPtr<nsITimer> timer =
+ NS_NewTimer(static_cast<nsIEventTarget*>(mThread.get()));
+ MOZ_RELEASE_ASSERT(timer, "Failed to create timer.");
+
+ InitRandomTimer(timer.get());
+ }
+
+ nsCOMPtr<nsITimer> CancelRandomTimer() {
+ nsCOMPtr<nsITimer> timer(RemoveRandomTimer());
+ timer->Cancel();
+ return timer;
+ }
+
+ nsCOMPtr<nsITimer> RemoveRandomTimer() {
+ MOZ_RELEASE_ASSERT(mTimersOutstanding);
+
+ if ((GetRandomType() == nsITimer::TYPE_ONE_SHOT && CountOneShotTimers()) ||
+ mRepeatingTimers.empty()) {
+ uint32_t delayToRemove = rand() % (FUZZ_MAX_TIMEOUT + 1);
+ while (mOneShotTimersByDelay[delayToRemove].empty()) {
+ // ++delayToRemove mod FUZZ_MAX_TIMEOUT + 1
+ delayToRemove = (delayToRemove + 1) % (FUZZ_MAX_TIMEOUT + 1);
+ }
+
+ uint32_t indexToRemove =
+ rand() % mOneShotTimersByDelay[delayToRemove].size();
+
+ for (auto it = mOneShotTimersByDelay[delayToRemove].begin();
+ it != mOneShotTimersByDelay[delayToRemove].end(); ++it) {
+ if (indexToRemove) {
+ --indexToRemove;
+ continue;
+ }
+
+ nsCOMPtr<nsITimer> removed = *it;
+ mOneShotTimersByDelay[delayToRemove].erase(it);
+ --mTimersOutstanding;
+ return removed;
+ }
+ } else {
+ size_t indexToRemove = rand() % mRepeatingTimers.size();
+ nsCOMPtr<nsITimer> removed(mRepeatingTimers[indexToRemove]);
+ mRepeatingTimers.erase(mRepeatingTimers.begin() + indexToRemove);
+ --mTimersOutstanding;
+ return removed;
+ }
+
+ MOZ_CRASH("Unable to remove a timer");
+ }
+
+ void InitRandomTimer(nsITimer* aTimer) {
+ // Between 0 and FUZZ_MAX_TIMEOUT
+ uint32_t delay = rand() % (FUZZ_MAX_TIMEOUT + 1);
+ uint32_t type = GetRandomType();
+ nsresult rv = aTimer->InitWithCallback(this, delay, type);
+ MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to set timer.");
+
+ if (type == nsITimer::TYPE_ONE_SHOT) {
+ mOneShotTimersByDelay[delay].push_back(aTimer);
+ } else {
+ mRepeatingTimers.push_back(aTimer);
+ }
+ ++mTimersOutstanding;
+ }
+
+ void CancelRepeatingTimer(nsITimer* aTimer) {
+ for (auto it = mRepeatingTimers.begin(); it != mRepeatingTimers.end();
+ ++it) {
+ if (it->get() == aTimer) {
+ mRepeatingTimers.erase(it);
+ aTimer->Cancel();
+ --mTimersOutstanding;
+ return;
+ }
+ }
+ }
+
+ nsCOMPtr<nsIThread> mThread;
+ // Scheduled timers, indexed by delay between 0-9 ms, in lists
+ // with most recently scheduled last.
+ std::list<nsCOMPtr<nsITimer>> mOneShotTimersByDelay[FUZZ_MAX_TIMEOUT + 1];
+ std::vector<nsCOMPtr<nsITimer>> mRepeatingTimers;
+ Atomic<bool> mStopped;
+ Atomic<size_t> mTimersOutstanding;
+};
+
+NS_IMPL_ISUPPORTS(FuzzTestThreadState, nsITimerCallback)
+
+TEST(Timers, FuzzTestTimers)
+{
+ static const size_t kNumThreads(10);
+ AutoTestThread threads[kNumThreads];
+ RefPtr<FuzzTestThreadState> threadStates[kNumThreads];
+
+ for (size_t i = 0; i < kNumThreads; ++i) {
+ threadStates[i] = new FuzzTestThreadState(&*threads[i]);
+ threadStates[i]->Start();
+ }
+
+ PR_Sleep(PR_MillisecondsToInterval(20000));
+
+ for (size_t i = 0; i < kNumThreads; ++i) {
+ threadStates[i]->Stop();
+ }
+
+ // Wait at most 10 seconds for all outstanding timers to pop
+ PRIntervalTime start = PR_IntervalNow();
+ for (auto& threadState : threadStates) {
+ while (threadState->HasTimersOutstanding()) {
+ uint32_t elapsedMs = PR_IntervalToMilliseconds(PR_IntervalNow() - start);
+ ASSERT_LE(elapsedMs, uint32_t(10000))
+ << "Timed out waiting for all timers to pop";
+ PR_Sleep(PR_MillisecondsToInterval(10));
+ }
+ }
+}
+
+TEST(Timers, ClosureCallback)
+{
+ AutoCreateAndDestroyReentrantMonitor newMon;
+ ASSERT_TRUE(newMon);
+
+ AutoTestThread testThread;
+ ASSERT_TRUE(testThread);
+
+ nsIThread* notifiedThread = nullptr;
+
+ nsCOMPtr<nsITimer> timer;
+ nsresult rv = NS_NewTimerWithCallback(
+ getter_AddRefs(timer),
+ [&](nsITimer*) {
+ nsCOMPtr<nsIThread> current(do_GetCurrentThread());
+
+ ReentrantMonitorAutoEnter mon(*newMon);
+ ASSERT_FALSE(notifiedThread);
+ notifiedThread = current;
+ mon.Notify();
+ },
+ 50, nsITimer::TYPE_ONE_SHOT, "(test) Timers.ClosureCallback", testThread);
+ ASSERT_NS_SUCCEEDED(rv);
+
+ ReentrantMonitorAutoEnter mon(*newMon);
+ while (!notifiedThread) {
+ mon.Wait();
+ }
+ ASSERT_EQ(notifiedThread, testThread);
+}
+
+static void SetTime(nsITimer* aTimer, void* aClosure) {
+ *static_cast<TimeStamp*>(aClosure) = TimeStamp::Now();
+}
+
+TEST(Timers, HighResFuncCallback)
+{
+ TimeStamp first;
+ TimeStamp second;
+ TimeStamp third;
+ nsCOMPtr<nsITimer> t1 = NS_NewTimer(GetCurrentSerialEventTarget());
+ nsCOMPtr<nsITimer> t2 = NS_NewTimer(GetCurrentSerialEventTarget());
+ nsCOMPtr<nsITimer> t3 = NS_NewTimer(GetCurrentSerialEventTarget());
+
+ // Reverse order, since if the timers are not high-res we'd end up
+ // out-of-order.
+ MOZ_ALWAYS_SUCCEEDS(t3->InitHighResolutionWithNamedFuncCallback(
+ &SetTime, &third, TimeDuration::FromMicroseconds(300),
+ nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::third"));
+ MOZ_ALWAYS_SUCCEEDS(t2->InitHighResolutionWithNamedFuncCallback(
+ &SetTime, &second, TimeDuration::FromMicroseconds(200),
+ nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::second"));
+ MOZ_ALWAYS_SUCCEEDS(t1->InitHighResolutionWithNamedFuncCallback(
+ &SetTime, &first, TimeDuration::FromMicroseconds(100),
+ nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::first"));
+
+ SpinEventLoopUntil<ProcessFailureBehavior::IgnoreAndContinue>(
+ "TestTimers::HighResFuncCallback"_ns,
+ [&] { return !first.IsNull() && !second.IsNull() && !third.IsNull(); });
+}