From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- devtools/client/fronts/thread.js | 285 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 285 insertions(+) create mode 100644 devtools/client/fronts/thread.js (limited to 'devtools/client/fronts/thread.js') diff --git a/devtools/client/fronts/thread.js b/devtools/client/fronts/thread.js new file mode 100644 index 0000000000..f5d05aa868 --- /dev/null +++ b/devtools/client/fronts/thread.js @@ -0,0 +1,285 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +const { ThreadStateTypes } = require("resource://devtools/client/constants.js"); +const { + FrontClassWithSpec, + registerFront, +} = require("resource://devtools/shared/protocol.js"); + +const { threadSpec } = require("resource://devtools/shared/specs/thread.js"); + +loader.lazyRequireGetter( + this, + "ObjectFront", + "resource://devtools/client/fronts/object.js", + true +); +loader.lazyRequireGetter( + this, + "FrameFront", + "resource://devtools/client/fronts/frame.js" +); +loader.lazyRequireGetter( + this, + "SourceFront", + "resource://devtools/client/fronts/source.js", + true +); + +/** + * Creates a thread front for the remote debugging protocol server. This client + * is a front to the thread actor created in the server side, hiding the + * protocol details in a traditional JavaScript API. + * + * @param client DevToolsClient + * @param actor string + * The actor ID for this thread. + */ +class ThreadFront extends FrontClassWithSpec(threadSpec) { + constructor(client, targetFront, parentFront) { + super(client, targetFront, parentFront); + this.client = client; + this._pauseGrips = {}; + this._threadGrips = {}; + // Note that this isn't matching ThreadActor state field. + // ThreadFront is only using two values: paused or attached. + this._state = "attached"; + + this._beforePaused = this._beforePaused.bind(this); + this._beforeResumed = this._beforeResumed.bind(this); + this.before("paused", this._beforePaused); + this.before("resumed", this._beforeResumed); + this.targetFront.on("will-navigate", this._onWillNavigate.bind(this)); + // Attribute name from which to retrieve the actorID out of the target actor's form + this.formAttributeName = "threadActor"; + } + + get state() { + return this._state; + } + + get paused() { + return this._state === "paused"; + } + + get actor() { + return this.actorID; + } + + _assertPaused(command) { + if (!this.paused) { + throw Error( + command + " command sent while not paused. Currently " + this._state + ); + } + } + + getFrames(start, count) { + return super.frames(start, count); + } + + /** + * Resume a paused thread. If the optional limit parameter is present, then + * the thread will also pause when that limit is reached. + * + * @param [optional] object limit + * An object with a type property set to the appropriate limit (next, + * step, or finish) per the remote debugging protocol specification. + * Use null to specify no limit. + */ + async _doResume(resumeLimit, frameActorID) { + this._assertPaused("resume"); + + // Put the client in a tentative "resuming" state so we can prevent + // further requests that should only be sent in the paused state. + this._previousState = this._state; + this._state = "resuming"; + try { + await super.resume(resumeLimit, frameActorID); + } catch (e) { + if (this._state == "resuming") { + // There was an error resuming, update the state to the new one + // reported by the server, if given (only on wrongState), otherwise + // reset back to the previous state. + if (e.state) { + this._state = ThreadStateTypes[e.state]; + } else { + this._state = this._previousState; + } + } + } + + delete this._previousState; + } + + /** + * Resume a paused thread. + */ + resume() { + return this._doResume(null); + } + + /** + * Resume then pause without stepping. + * + */ + resumeThenPause() { + return this._doResume({ type: "break" }); + } + + /** + * Step over a function call. + */ + stepOver(frameActorID) { + return this._doResume({ type: "next" }, frameActorID); + } + + /** + * Step into a function call. + */ + stepIn(frameActorID) { + return this._doResume({ type: "step" }, frameActorID); + } + + /** + * Step out of a function call. + */ + stepOut(frameActorID) { + return this._doResume({ type: "finish" }, frameActorID); + } + + /** + * Restart selected frame. + */ + restart(frameActorID) { + return this._doResume({ type: "restart" }, frameActorID); + } + + /** + * Immediately interrupt a running thread. + */ + interrupt() { + return this._doInterrupt(null); + } + + /** + * Pause execution right before the next JavaScript bytecode is executed. + */ + breakOnNext() { + return this._doInterrupt("onNext"); + } + + /** + * Interrupt a running thread. + */ + _doInterrupt(when) { + return super.interrupt(when); + } + + /** + * Request the loaded sources for the current thread. + */ + async getSources() { + let sources = []; + try { + sources = await super.sources(); + } catch (e) { + // we may have closed the connection + console.log(`getSources failed. Connection may have closed: ${e}`); + } + return { sources }; + } + + /** + * Return a ObjectFront object for the given object grip. + * + * @param grip object + * A pause-lifetime object grip returned by the protocol. + */ + pauseGrip(grip) { + if (grip.actor in this._pauseGrips) { + return this._pauseGrips[grip.actor]; + } + + const objectFront = new ObjectFront( + this.conn, + this.targetFront, + this, + grip + ); + this._pauseGrips[grip.actor] = objectFront; + return objectFront; + } + + /** + * Clear and invalidate all the grip fronts from the given cache. + * + * @param gripCacheName + * The property name of the grip cache we want to clear. + */ + _clearObjectFronts(gripCacheName) { + for (const id in this[gripCacheName]) { + this[gripCacheName][id].valid = false; + } + this[gripCacheName] = {}; + } + + /** + * Invalidate pause-lifetime grip clients and clear the list of current grip + * clients. + */ + _clearPauseGrips() { + this._clearObjectFronts("_pauseGrips"); + } + + _beforePaused(packet) { + this._state = "paused"; + this._onThreadState(packet); + } + + _beforeResumed() { + this._state = "attached"; + this._onThreadState(null); + this.unmanageChildren(FrameFront); + } + + _onWillNavigate() { + this.unmanageChildren(SourceFront); + } + + /** + * Handle thread state change by doing necessary cleanup + */ + _onThreadState(packet) { + // The debugger UI may not be initialized yet so we want to keep + // the packet around so it knows what to pause state to display + // when it's initialized + this._lastPausePacket = packet; + this._clearPauseGrips(); + } + + getLastPausePacket() { + return this._lastPausePacket; + } + + /** + * Return an instance of SourceFront for the given source actor form. + */ + source(form) { + if (form.actor in this._threadGrips) { + return this._threadGrips[form.actor]; + } + + const sourceFront = new SourceFront(this.client, form); + this.manage(sourceFront); + this._threadGrips[form.actor] = sourceFront; + return sourceFront; + } +} + +exports.ThreadFront = ThreadFront; +registerFront(ThreadFront); -- cgit v1.2.3