From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- devtools/client/inspector/animation/utils/utils.js | 70 ++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 devtools/client/inspector/animation/utils/utils.js (limited to 'devtools/client/inspector/animation/utils/utils.js') diff --git a/devtools/client/inspector/animation/utils/utils.js b/devtools/client/inspector/animation/utils/utils.js new file mode 100644 index 0000000000..9040c27213 --- /dev/null +++ b/devtools/client/inspector/animation/utils/utils.js @@ -0,0 +1,70 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +// The maximum number of times we can loop before we find the optimal time interval in the +// timeline graph. +const OPTIMAL_TIME_INTERVAL_MAX_ITERS = 100; +// Time graduations should be multiple of one of these number. +const OPTIMAL_TIME_INTERVAL_MULTIPLES = [1, 2.5, 5]; + +/** + * Find the optimal interval between time graduations in the animation timeline + * graph based on a minimum time interval. + * + * @param {Number} minTimeInterval + * Minimum time in ms in one interval + * @return {Number} The optimal interval time in ms + */ +function findOptimalTimeInterval(minTimeInterval) { + if (!minTimeInterval) { + return 0; + } + + let numIters = 0; + let multiplier = 1; + let interval; + + while (true) { + for (let i = 0; i < OPTIMAL_TIME_INTERVAL_MULTIPLES.length; i++) { + interval = OPTIMAL_TIME_INTERVAL_MULTIPLES[i] * multiplier; + + if (minTimeInterval <= interval) { + return interval; + } + } + + if (++numIters > OPTIMAL_TIME_INTERVAL_MAX_ITERS) { + return interval; + } + + multiplier *= 10; + } +} + +/** + * Check whether or not the given list of animations has an iteration count of infinite. + * + * @param {Array} animations. + * @return {Boolean} true if there is an animation in the list of animations + * whose animation iteration count is infinite. + */ +function hasAnimationIterationCountInfinite(animations) { + return animations.some(({ state }) => !state.iterationCount); +} + +/** + * Check wether the animations are running at least one. + * + * @param {Array} animations. + * @return {Boolean} true: running + */ +function hasRunningAnimation(animations) { + return animations.some(({ state }) => state.playState === "running"); +} + +exports.findOptimalTimeInterval = findOptimalTimeInterval; +exports.hasAnimationIterationCountInfinite = hasAnimationIterationCountInfinite; +exports.hasRunningAnimation = hasRunningAnimation; -- cgit v1.2.3