From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- dom/gamepad/GamepadRemapping.h | 177 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 dom/gamepad/GamepadRemapping.h (limited to 'dom/gamepad/GamepadRemapping.h') diff --git a/dom/gamepad/GamepadRemapping.h b/dom/gamepad/GamepadRemapping.h new file mode 100644 index 0000000000..0a508fe134 --- /dev/null +++ b/dom/gamepad/GamepadRemapping.h @@ -0,0 +1,177 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_GamepadRemapping_h_ +#define mozilla_dom_GamepadRemapping_h_ + +#include "mozilla/dom/GamepadBinding.h" +#include "mozilla/dom/GamepadLightIndicator.h" +#include "mozilla/dom/GamepadPoseState.h" +#include "mozilla/dom/GamepadTouchState.h" + +namespace mozilla::dom { + +// GamepadId is (vendorId << 16) | productId) +enum class GamepadId : uint32_t { + // Nexus Player Controller + kAsusTekProduct4500 = 0x0b054500, + // 2Axes 8Keys Game Pad + kDragonRiseProduct0011 = 0x00790011, + // ADT-1 Controller + kGoogleProduct2c40 = 0x18d12c40, + // Stadia Controller + kGoogleProduct9400 = 0x18d19400, + // Logitech F310, D-mode + kLogitechProductc216 = 0x046dc216, + // Logitech F510, D-mode + kLogitechProductc218 = 0x046dc218, + // Logitech F710, D-mode + kLogitechProductc219 = 0x046dc219, + // Microsoft Xbox 360 + kMicrosoftProductXbox360 = 0x045e028e, + // Microsoft Xbox 360 Wireless + kMicrosoftProductXbox360Wireless = 0x045e028f, + // Microsoft Xbox 360 Wireless + kMicrosoftProductXbox360Wireless2 = 0x045e0719, + // Microsoft Xbox One 2013 + kMicrosoftProductXbox2013 = 0x045e02d1, + // Microsoft Xbox One (2015 FW) + kMicrosoftProductXbox2015 = 0x045e02dd, + // Microsoft Xbox One S + kMicrosoftProductXboxOneS = 0x045e02ea, + // Microsoft Xbox One S Wireless + kMicrosoftProductXboxOneSWireless = 0x045e02e0, + // Microsoft Xbox One Elite + kMicrosoftProductXboxOneElite = 0x045e02e3, + // Microsoft Xbox One Elite 2 + kMicrosoftProductXboxOneElite2 = 0x045e0b00, + // Microsoft Xbox One Elite 2 Wireless + kMicrosoftProductXboxOneElite2Wireless = 0x045e0b05, + // Xbox One S Wireless (2016 FW) + kMicrosoftProductXboxOneSWireless2016 = 0x045e02fd, + // Microsoft Xbox Adaptive + kMicrosoftProductXboxAdaptive = 0x045e0b0a, + // Microsoft Xbox Adaptive Wireless + kMicrosoftProductXboxAdaptiveWireless = 0x045e0b0c, + // Microsoft Xbox Series X Wireless + kMicrosoftProductXboxSeriesXWireless = 0x045e0b13, + // Switch Joy-Con L + kNintendoProduct2006 = 0x057e2006, + // Switch Joy-Con R + kNintendoProduct2007 = 0x057e2007, + // Switch Pro Controller + kNintendoProduct2009 = 0x057e2009, + // Switch Charging Grip + kNintendoProduct200e = 0x057e200e, + // Nvidia Shield gamepad (2015) + kNvidiaProduct7210 = 0x09557210, + // Nvidia Shield gamepad (2017) + kNvidiaProduct7214 = 0x09557214, + // iBuffalo Classic + kPadixProduct2060 = 0x05832060, + // XSkills Gamecube USB adapter + kPlayComProduct0005 = 0x0b430005, + // boom PSX+N64 USB Converter + kPrototypeVendorProduct0667 = 0x66660667, + // Analog game controller + kPrototypeVendorProduct9401 = 0x66669401, + // Razer Serval Controller + kRazer1532Product0900 = 0x15320900, + // Playstation 3 Controller + kSonyProduct0268 = 0x054c0268, + // Playstation Dualshock 4 + kSonyProduct05c4 = 0x054c05c4, + // Dualshock 4 (PS4 Slim) + kSonyProduct09cc = 0x054c09cc, + // Dualshock 4 USB receiver + kSonyProduct0ba0 = 0x054c0ba0, + // Moga Pro Controller (HID mode) + kVendor20d6Product6271 = 0x20d66271, + // OnLive Controller (Bluetooth) + kVendor2378Product1008 = 0x23781008, + // OnLive Controller (Wired) + kVendor2378Product100a = 0x2378100a, + // OUYA Controller + kVendor2836Product0001 = 0x28360001, +}; + +// Follow the canonical ordering recommendation for the "Standard Gamepad" +// from https://www.w3.org/TR/gamepad/#remapping. +enum CanonicalButtonIndex { + BUTTON_INDEX_PRIMARY, + BUTTON_INDEX_SECONDARY, + BUTTON_INDEX_TERTIARY, + BUTTON_INDEX_QUATERNARY, + BUTTON_INDEX_LEFT_SHOULDER, + BUTTON_INDEX_RIGHT_SHOULDER, + BUTTON_INDEX_LEFT_TRIGGER, + BUTTON_INDEX_RIGHT_TRIGGER, + BUTTON_INDEX_BACK_SELECT, + BUTTON_INDEX_START, + BUTTON_INDEX_LEFT_THUMBSTICK, + BUTTON_INDEX_RIGHT_THUMBSTICK, + BUTTON_INDEX_DPAD_UP, + BUTTON_INDEX_DPAD_DOWN, + BUTTON_INDEX_DPAD_LEFT, + BUTTON_INDEX_DPAD_RIGHT, + BUTTON_INDEX_META, + BUTTON_INDEX_COUNT +}; + +enum CanonicalAxisIndex { + AXIS_INDEX_LEFT_STICK_X, + AXIS_INDEX_LEFT_STICK_Y, + AXIS_INDEX_RIGHT_STICK_X, + AXIS_INDEX_RIGHT_STICK_Y, + AXIS_INDEX_COUNT +}; + +static inline bool AxisNegativeAsButton(double input) { return input < -0.5; } + +static inline bool AxisPositiveAsButton(double input) { return input > 0.5; } + +class GamepadRemapper { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadRemapper) + + public: + virtual uint32_t GetAxisCount() const = 0; + virtual uint32_t GetButtonCount() const = 0; + virtual uint32_t GetLightIndicatorCount() const { return 0; } + virtual void GetLightIndicators( + nsTArray& aTypes) const {} + virtual uint32_t GetTouchEventCount() const { return 0; } + virtual void GetLightColorReport(uint8_t aRed, uint8_t aGreen, uint8_t aBlue, + std::vector& aReport) const {} + virtual uint32_t GetMaxInputReportLength() const { return 0; } + + virtual void SetAxisCount(uint32_t aButtonCount) {} + virtual void SetButtonCount(uint32_t aButtonCount) {} + virtual GamepadMappingType GetMappingType() const { + return GamepadMappingType::Standard; + } + virtual void ProcessTouchData(GamepadHandle aHandle, void* aInput) {} + virtual void RemapAxisMoveEvent(GamepadHandle aHandle, uint32_t aAxis, + double aValue) const = 0; + virtual void RemapButtonEvent(GamepadHandle aHandle, uint32_t aButton, + bool aPressed) const = 0; + + protected: + GamepadRemapper() = default; + virtual ~GamepadRemapper() = default; +}; + +struct GamepadRemappingData { + GamepadId id; + RefPtr remapping; +}; + +already_AddRefed GetGamepadRemapper(const uint16_t aVendorId, + const uint16_t aProductId, + bool& aUsingDefault); + +} // namespace mozilla::dom + +#endif // mozilla_dom_GamepadRemapping_h_ -- cgit v1.2.3