From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- dom/webgpu/Texture.cpp | 121 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 dom/webgpu/Texture.cpp (limited to 'dom/webgpu/Texture.cpp') diff --git a/dom/webgpu/Texture.cpp b/dom/webgpu/Texture.cpp new file mode 100644 index 0000000000..c7bc406118 --- /dev/null +++ b/dom/webgpu/Texture.cpp @@ -0,0 +1,121 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Texture.h" + +#include "ipc/WebGPUChild.h" +#include "mozilla/webgpu/ffi/wgpu.h" +#include "mozilla/webgpu/CanvasContext.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "TextureView.h" +#include "Utility.h" + +namespace mozilla::webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Texture, mParent) +GPU_IMPL_JS_WRAP(Texture) + +static Maybe GetBytesPerBlockSingleAspect( + dom::GPUTextureFormat aFormat) { + auto format = ConvertTextureFormat(aFormat); + uint32_t bytes = ffi::wgpu_texture_format_block_size_single_aspect(format); + if (bytes == 0) { + // The above function returns zero if the texture has multiple aspects like + // depth and stencil. + return Nothing(); + } + + return Some((uint8_t)bytes); +} + +Texture::Texture(Device* const aParent, RawId aId, + const dom::GPUTextureDescriptor& aDesc) + : ChildOf(aParent), + mId(aId), + mFormat(aDesc.mFormat), + mBytesPerBlock(GetBytesPerBlockSingleAspect(aDesc.mFormat)), + mSize(ConvertExtent(aDesc.mSize)), + mMipLevelCount(aDesc.mMipLevelCount), + mSampleCount(aDesc.mSampleCount), + mDimension(aDesc.mDimension), + mUsage(aDesc.mUsage) { + MOZ_RELEASE_ASSERT(aId); +} + +void Texture::Cleanup() { + if (!mParent) { + return; + } + + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendTextureDrop(mId); + } + + // After cleanup is called, no other method should ever be called on the + // object so we don't have to null-check mParent in other places. + // This serves the purpose of preventing SendTextureDrop from happening + // twice. TODO: Does it matter for breaking cycles too? Cleanup is called + // by the macros that deal with cycle colleciton. + mParent = nullptr; +} + +Texture::~Texture() { Cleanup(); } + +already_AddRefed Texture::CreateView( + const dom::GPUTextureViewDescriptor& aDesc) { + auto bridge = mParent->GetBridge(); + + ffi::WGPUTextureViewDescriptor desc = {}; + + webgpu::StringHelper label(aDesc.mLabel); + desc.label = label.Get(); + + ffi::WGPUTextureFormat format = {ffi::WGPUTextureFormat_Sentinel}; + if (aDesc.mFormat.WasPassed()) { + format = ConvertTextureFormat(aDesc.mFormat.Value()); + desc.format = &format; + } + ffi::WGPUTextureViewDimension dimension = + ffi::WGPUTextureViewDimension_Sentinel; + if (aDesc.mDimension.WasPassed()) { + dimension = ffi::WGPUTextureViewDimension(aDesc.mDimension.Value()); + desc.dimension = &dimension; + } + + // Ideally we'd just do something like "aDesc.mMipLevelCount.ptrOr(nullptr)" + // but dom::Optional does not seem to have very many nice things. + uint32_t mipCount = + aDesc.mMipLevelCount.WasPassed() ? aDesc.mMipLevelCount.Value() : 0; + uint32_t layerCount = + aDesc.mArrayLayerCount.WasPassed() ? aDesc.mArrayLayerCount.Value() : 0; + + desc.aspect = ffi::WGPUTextureAspect(aDesc.mAspect); + desc.base_mip_level = aDesc.mBaseMipLevel; + desc.mip_level_count = aDesc.mMipLevelCount.WasPassed() ? &mipCount : nullptr; + desc.base_array_layer = aDesc.mBaseArrayLayer; + desc.array_layer_count = + aDesc.mArrayLayerCount.WasPassed() ? &layerCount : nullptr; + + ipc::ByteBuf bb; + RawId id = ffi::wgpu_client_create_texture_view(bridge->GetClient(), mId, + &desc, ToFFI(&bb)); + if (bridge->CanSend()) { + bridge->SendTextureAction(mId, mParent->mId, std::move(bb)); + } + + RefPtr view = new TextureView(this, id); + return view.forget(); +} + +void Texture::Destroy() { + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendTextureDestroy(mId, mParent->GetId()); + } +} + +} // namespace mozilla::webgpu -- cgit v1.2.3