From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- gfx/angle/checkout/src/libANGLE/Compiler.h | 78 ++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/Compiler.h (limited to 'gfx/angle/checkout/src/libANGLE/Compiler.h') diff --git a/gfx/angle/checkout/src/libANGLE/Compiler.h b/gfx/angle/checkout/src/libANGLE/Compiler.h new file mode 100644 index 0000000000..01428f36da --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Compiler.h @@ -0,0 +1,78 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler +// that a GL context holds. + +#ifndef LIBANGLE_COMPILER_H_ +#define LIBANGLE_COMPILER_H_ + +#include + +#include "GLSLANG/ShaderLang.h" +#include "common/PackedEnums.h" +#include "libANGLE/Error.h" +#include "libANGLE/RefCountObject.h" + +namespace rx +{ +class CompilerImpl; +class GLImplFactory; +} // namespace rx + +namespace gl +{ +class ShCompilerInstance; +class State; + +class Compiler final : public RefCountObjectNoID +{ + public: + Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display); + + void onDestroy(const Context *context) override; + + ShCompilerInstance getInstance(ShaderType shaderType); + void putInstance(ShCompilerInstance &&instance); + ShShaderOutput getShaderOutputType() const { return mOutputType; } + + static ShShaderSpec SelectShaderSpec(const State &state); + + private: + ~Compiler() override; + std::unique_ptr mImplementation; + ShShaderSpec mSpec; + ShShaderOutput mOutputType; + ShBuiltInResources mResources; + ShaderMap> mPools; +}; + +class ShCompilerInstance final : public angle::NonCopyable +{ + public: + ShCompilerInstance(); + ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); + ~ShCompilerInstance(); + void destroy(); + + ShCompilerInstance(ShCompilerInstance &&other); + ShCompilerInstance &operator=(ShCompilerInstance &&other); + + ShHandle getHandle(); + ShaderType getShaderType() const; + ShBuiltInResources getBuiltInResources() const; + const std::string &getBuiltinResourcesString() const; + ShShaderOutput getShaderOutputType() const; + + private: + ShHandle mHandle; + ShShaderOutput mOutputType; + ShaderType mShaderType; +}; + +} // namespace gl + +#endif // LIBANGLE_COMPILER_H_ -- cgit v1.2.3