From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../checkout/src/libANGLE/Context_gl_2_autogen.h | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h (limited to 'gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h') diff --git a/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h b/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h new file mode 100644 index 0000000000..92e17d1d6e --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h @@ -0,0 +1,44 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context_gl_2_autogen.h: Creates a macro for interfaces in Context. + +#ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_ +#define ANGLE_CONTEXT_GL_2_AUTOGEN_H_ + +#define ANGLE_GL_2_CONTEXT_API \ + void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \ + void vertexAttrib1d(GLuint index, GLdouble x); \ + void vertexAttrib1dv(GLuint index, const GLdouble *v); \ + void vertexAttrib1s(GLuint index, GLshort x); \ + void vertexAttrib1sv(GLuint index, const GLshort *v); \ + void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \ + void vertexAttrib2dv(GLuint index, const GLdouble *v); \ + void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ + void vertexAttrib2sv(GLuint index, const GLshort *v); \ + void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \ + void vertexAttrib3dv(GLuint index, const GLdouble *v); \ + void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ + void vertexAttrib3sv(GLuint index, const GLshort *v); \ + void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \ + void vertexAttrib4Niv(GLuint index, const GLint *v); \ + void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ + void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \ + void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \ + void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \ + void vertexAttrib4Nusv(GLuint index, const GLushort *v); \ + void vertexAttrib4bv(GLuint index, const GLbyte *v); \ + void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \ + void vertexAttrib4dv(GLuint index, const GLdouble *v); \ + void vertexAttrib4iv(GLuint index, const GLint *v); \ + void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ + void vertexAttrib4sv(GLuint index, const GLshort *v); \ + void vertexAttrib4ubv(GLuint index, const GLubyte *v); \ + void vertexAttrib4uiv(GLuint index, const GLuint *v); \ + void vertexAttrib4usv(GLuint index, const GLushort *v); + +#endif // ANGLE_CONTEXT_API_2_AUTOGEN_H_ -- cgit v1.2.3