From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../libANGLE/capture/capture_gles_1_0_autogen.h | 582 +++++++++++++++++++++ 1 file changed, 582 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h (limited to 'gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h') diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h new file mode 100644 index 0000000000..009ddb9977 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h @@ -0,0 +1,582 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// capture_gles_1_0_autogen.h: +// Capture functions for the OpenGL ES 1.0 entry points. + +#ifndef LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_ +#define LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_ + +#include "common/PackedEnums.h" +#include "libANGLE/capture/FrameCapture.h" + +namespace gl +{ + +// Method Captures + +angle::CallCapture CaptureAlphaFunc(const State &glState, + bool isCallValid, + AlphaTestFunc funcPacked, + GLfloat ref); +angle::CallCapture CaptureAlphaFuncx(const State &glState, + bool isCallValid, + AlphaTestFunc funcPacked, + GLfixed ref); +angle::CallCapture CaptureClearColorx(const State &glState, + bool isCallValid, + GLfixed red, + GLfixed green, + GLfixed blue, + GLfixed alpha); +angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth); +angle::CallCapture CaptureClientActiveTexture(const State &glState, + bool isCallValid, + GLenum texture); +angle::CallCapture CaptureClipPlanef(const State &glState, + bool isCallValid, + GLenum p, + const GLfloat *eqn); +angle::CallCapture CaptureClipPlanex(const State &glState, + bool isCallValid, + GLenum plane, + const GLfixed *equation); +angle::CallCapture CaptureColor4f(const State &glState, + bool isCallValid, + GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +angle::CallCapture CaptureColor4ub(const State &glState, + bool isCallValid, + GLubyte red, + GLubyte green, + GLubyte blue, + GLubyte alpha); +angle::CallCapture CaptureColor4x(const State &glState, + bool isCallValid, + GLfixed red, + GLfixed green, + GLfixed blue, + GLfixed alpha); +angle::CallCapture CaptureColorPointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +angle::CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f); +angle::CallCapture CaptureDisableClientState(const State &glState, + bool isCallValid, + ClientVertexArrayType arrayPacked); +angle::CallCapture CaptureEnableClientState(const State &glState, + bool isCallValid, + ClientVertexArrayType arrayPacked); +angle::CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param); +angle::CallCapture CaptureFogfv(const State &glState, + bool isCallValid, + GLenum pname, + const GLfloat *params); +angle::CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param); +angle::CallCapture CaptureFogxv(const State &glState, + bool isCallValid, + GLenum pname, + const GLfixed *param); +angle::CallCapture CaptureFrustumf(const State &glState, + bool isCallValid, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +angle::CallCapture CaptureFrustumx(const State &glState, + bool isCallValid, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +angle::CallCapture CaptureGetClipPlanef(const State &glState, + bool isCallValid, + GLenum plane, + GLfloat *equation); +angle::CallCapture CaptureGetClipPlanex(const State &glState, + bool isCallValid, + GLenum plane, + GLfixed *equation); +angle::CallCapture CaptureGetFixedv(const State &glState, + bool isCallValid, + GLenum pname, + GLfixed *params); +angle::CallCapture CaptureGetLightfv(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfloat *params); +angle::CallCapture CaptureGetLightxv(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfixed *params); +angle::CallCapture CaptureGetMaterialfv(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfloat *params); +angle::CallCapture CaptureGetMaterialxv(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfixed *params); +angle::CallCapture CaptureGetTexEnvfv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat *params); +angle::CallCapture CaptureGetTexEnviv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint *params); +angle::CallCapture CaptureGetTexEnvxv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed *params); +angle::CallCapture CaptureGetTexParameterxv(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLfixed *params); +angle::CallCapture CaptureLightModelf(const State &glState, + bool isCallValid, + GLenum pname, + GLfloat param); +angle::CallCapture CaptureLightModelfv(const State &glState, + bool isCallValid, + GLenum pname, + const GLfloat *params); +angle::CallCapture CaptureLightModelx(const State &glState, + bool isCallValid, + GLenum pname, + GLfixed param); +angle::CallCapture CaptureLightModelxv(const State &glState, + bool isCallValid, + GLenum pname, + const GLfixed *param); +angle::CallCapture CaptureLightf(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfloat param); +angle::CallCapture CaptureLightfv(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + const GLfloat *params); +angle::CallCapture CaptureLightx(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfixed param); +angle::CallCapture CaptureLightxv(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + const GLfixed *params); +angle::CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width); +angle::CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid); +angle::CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m); +angle::CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m); +angle::CallCapture CaptureLogicOp(const State &glState, + bool isCallValid, + LogicalOperation opcodePacked); +angle::CallCapture CaptureMaterialf(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfloat param); +angle::CallCapture CaptureMaterialfv(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + const GLfloat *params); +angle::CallCapture CaptureMaterialx(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfixed param); +angle::CallCapture CaptureMaterialxv(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + const GLfixed *param); +angle::CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked); +angle::CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m); +angle::CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m); +angle::CallCapture CaptureMultiTexCoord4f(const State &glState, + bool isCallValid, + GLenum target, + GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q); +angle::CallCapture CaptureMultiTexCoord4x(const State &glState, + bool isCallValid, + GLenum texture, + GLfixed s, + GLfixed t, + GLfixed r, + GLfixed q); +angle::CallCapture CaptureNormal3f(const State &glState, + bool isCallValid, + GLfloat nx, + GLfloat ny, + GLfloat nz); +angle::CallCapture CaptureNormal3x(const State &glState, + bool isCallValid, + GLfixed nx, + GLfixed ny, + GLfixed nz); +angle::CallCapture CaptureNormalPointer(const State &glState, + bool isCallValid, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +angle::CallCapture CaptureOrthof(const State &glState, + bool isCallValid, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +angle::CallCapture CaptureOrthox(const State &glState, + bool isCallValid, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +angle::CallCapture CapturePointParameterf(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + GLfloat param); +angle::CallCapture CapturePointParameterfv(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + const GLfloat *params); +angle::CallCapture CapturePointParameterx(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + GLfixed param); +angle::CallCapture CapturePointParameterxv(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + const GLfixed *params); +angle::CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size); +angle::CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size); +angle::CallCapture CapturePolygonOffsetx(const State &glState, + bool isCallValid, + GLfixed factor, + GLfixed units); +angle::CallCapture CapturePopMatrix(const State &glState, bool isCallValid); +angle::CallCapture CapturePushMatrix(const State &glState, bool isCallValid); +angle::CallCapture CaptureRotatef(const State &glState, + bool isCallValid, + GLfloat angle, + GLfloat x, + GLfloat y, + GLfloat z); +angle::CallCapture CaptureRotatex(const State &glState, + bool isCallValid, + GLfixed angle, + GLfixed x, + GLfixed y, + GLfixed z); +angle::CallCapture CaptureSampleCoveragex(const State &glState, + bool isCallValid, + GLclampx value, + GLboolean invert); +angle::CallCapture CaptureScalef(const State &glState, + bool isCallValid, + GLfloat x, + GLfloat y, + GLfloat z); +angle::CallCapture CaptureScalex(const State &glState, + bool isCallValid, + GLfixed x, + GLfixed y, + GLfixed z); +angle::CallCapture CaptureShadeModel(const State &glState, + bool isCallValid, + ShadingModel modePacked); +angle::CallCapture CaptureTexCoordPointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +angle::CallCapture CaptureTexEnvf(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat param); +angle::CallCapture CaptureTexEnvfv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfloat *params); +angle::CallCapture CaptureTexEnvi(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint param); +angle::CallCapture CaptureTexEnviv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLint *params); +angle::CallCapture CaptureTexEnvx(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed param); +angle::CallCapture CaptureTexEnvxv(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfixed *params); +angle::CallCapture CaptureTexParameterx(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLfixed param); +angle::CallCapture CaptureTexParameterxv(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLfixed *params); +angle::CallCapture CaptureTranslatef(const State &glState, + bool isCallValid, + GLfloat x, + GLfloat y, + GLfloat z); +angle::CallCapture CaptureTranslatex(const State &glState, + bool isCallValid, + GLfixed x, + GLfixed y, + GLfixed z); +angle::CallCapture CaptureVertexPointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); + +// Parameter Captures + +void CaptureClipPlanef_eqn(const State &glState, + bool isCallValid, + GLenum p, + const GLfloat *eqn, + angle::ParamCapture *paramCapture); +void CaptureClipPlanex_equation(const State &glState, + bool isCallValid, + GLenum plane, + const GLfixed *equation, + angle::ParamCapture *paramCapture); +void CaptureColorPointer_pointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CaptureFogfv_params(const State &glState, + bool isCallValid, + GLenum pname, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureFogxv_param(const State &glState, + bool isCallValid, + GLenum pname, + const GLfixed *param, + angle::ParamCapture *paramCapture); +void CaptureGetClipPlanef_equation(const State &glState, + bool isCallValid, + GLenum plane, + GLfloat *equation, + angle::ParamCapture *paramCapture); +void CaptureGetClipPlanex_equation(const State &glState, + bool isCallValid, + GLenum plane, + GLfixed *equation, + angle::ParamCapture *paramCapture); +void CaptureGetFixedv_params(const State &glState, + bool isCallValid, + GLenum pname, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureGetLightfv_params(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetLightxv_params(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureGetMaterialfv_params(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetMaterialxv_params(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexEnvfv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexEnviv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexEnvxv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterxv_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureLightModelfv_params(const State &glState, + bool isCallValid, + GLenum pname, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureLightModelxv_param(const State &glState, + bool isCallValid, + GLenum pname, + const GLfixed *param, + angle::ParamCapture *paramCapture); +void CaptureLightfv_params(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureLightxv_params(const State &glState, + bool isCallValid, + GLenum light, + LightParameter pnamePacked, + const GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureLoadMatrixf_m(const State &glState, + bool isCallValid, + const GLfloat *m, + angle::ParamCapture *paramCapture); +void CaptureLoadMatrixx_m(const State &glState, + bool isCallValid, + const GLfixed *m, + angle::ParamCapture *paramCapture); +void CaptureMaterialfv_params(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureMaterialxv_param(const State &glState, + bool isCallValid, + GLenum face, + MaterialParameter pnamePacked, + const GLfixed *param, + angle::ParamCapture *paramCapture); +void CaptureMultMatrixf_m(const State &glState, + bool isCallValid, + const GLfloat *m, + angle::ParamCapture *paramCapture); +void CaptureMultMatrixx_m(const State &glState, + bool isCallValid, + const GLfixed *m, + angle::ParamCapture *paramCapture); +void CaptureNormalPointer_pointer(const State &glState, + bool isCallValid, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CapturePointParameterfv_params(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CapturePointParameterxv_params(const State &glState, + bool isCallValid, + PointParameter pnamePacked, + const GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureTexCoordPointer_pointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CaptureTexEnvfv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureTexEnviv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexEnvxv_params(const State &glState, + bool isCallValid, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterxv_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureVertexPointer_pointer(const State &glState, + bool isCallValid, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +} // namespace gl + +#endif // LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_ -- cgit v1.2.3