From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../libANGLE/capture/capture_gles_3_0_autogen.h | 1079 ++++++++++++++++++++ 1 file changed, 1079 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h (limited to 'gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h') diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h new file mode 100644 index 0000000000..83e2f441b4 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h @@ -0,0 +1,1079 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// capture_gles_3_0_autogen.h: +// Capture functions for the OpenGL ES 3.0 entry points. + +#ifndef LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ +#define LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ + +#include "common/PackedEnums.h" +#include "libANGLE/capture/FrameCapture.h" + +namespace gl +{ + +// Method Captures + +angle::CallCapture CaptureBeginQuery(const State &glState, + bool isCallValid, + QueryType targetPacked, + QueryID idPacked); +angle::CallCapture CaptureBeginTransformFeedback(const State &glState, + bool isCallValid, + PrimitiveMode primitiveModePacked); +angle::CallCapture CaptureBindBufferBase(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLuint index, + BufferID bufferPacked); +angle::CallCapture CaptureBindBufferRange(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLuint index, + BufferID bufferPacked, + GLintptr offset, + GLsizeiptr size); +angle::CallCapture CaptureBindSampler(const State &glState, + bool isCallValid, + GLuint unit, + SamplerID samplerPacked); +angle::CallCapture CaptureBindTransformFeedback(const State &glState, + bool isCallValid, + GLenum target, + TransformFeedbackID idPacked); +angle::CallCapture CaptureBindVertexArray(const State &glState, + bool isCallValid, + VertexArrayID arrayPacked); +angle::CallCapture CaptureBlitFramebuffer(const State &glState, + bool isCallValid, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter); +angle::CallCapture CaptureClearBufferfi(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil); +angle::CallCapture CaptureClearBufferfv(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLfloat *value); +angle::CallCapture CaptureClearBufferiv(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLint *value); +angle::CallCapture CaptureClearBufferuiv(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLuint *value); +angle::CallCapture CaptureClientWaitSync(const State &glState, + bool isCallValid, + GLsync sync, + GLbitfield flags, + GLuint64 timeout, + GLenum returnValue); +angle::CallCapture CaptureCompressedTexImage3D(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data); +angle::CallCapture CaptureCompressedTexSubImage3D(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data); +angle::CallCapture CaptureCopyBufferSubData(const State &glState, + bool isCallValid, + BufferBinding readTargetPacked, + BufferBinding writeTargetPacked, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size); +angle::CallCapture CaptureCopyTexSubImage3D(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureDeleteQueries(const State &glState, + bool isCallValid, + GLsizei n, + const QueryID *idsPacked); +angle::CallCapture CaptureDeleteSamplers(const State &glState, + bool isCallValid, + GLsizei count, + const SamplerID *samplersPacked); +angle::CallCapture CaptureDeleteSync(const State &glState, bool isCallValid, GLsync sync); +angle::CallCapture CaptureDeleteTransformFeedbacks(const State &glState, + bool isCallValid, + GLsizei n, + const TransformFeedbackID *idsPacked); +angle::CallCapture CaptureDeleteVertexArrays(const State &glState, + bool isCallValid, + GLsizei n, + const VertexArrayID *arraysPacked); +angle::CallCapture CaptureDrawArraysInstanced(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLint first, + GLsizei count, + GLsizei instancecount); +angle::CallCapture CaptureDrawBuffers(const State &glState, + bool isCallValid, + GLsizei n, + const GLenum *bufs); +angle::CallCapture CaptureDrawElementsInstanced(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount); +angle::CallCapture CaptureDrawRangeElements(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices); +angle::CallCapture CaptureEndQuery(const State &glState, bool isCallValid, QueryType targetPacked); +angle::CallCapture CaptureEndTransformFeedback(const State &glState, bool isCallValid); +angle::CallCapture CaptureFenceSync(const State &glState, + bool isCallValid, + GLenum condition, + GLbitfield flags, + GLsync returnValue); +angle::CallCapture CaptureFlushMappedBufferRange(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLintptr offset, + GLsizeiptr length); +angle::CallCapture CaptureFramebufferTextureLayer(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureID texturePacked, + GLint level, + GLint layer); +angle::CallCapture CaptureGenQueries(const State &glState, + bool isCallValid, + GLsizei n, + QueryID *idsPacked); +angle::CallCapture CaptureGenSamplers(const State &glState, + bool isCallValid, + GLsizei count, + SamplerID *samplersPacked); +angle::CallCapture CaptureGenTransformFeedbacks(const State &glState, + bool isCallValid, + GLsizei n, + TransformFeedbackID *idsPacked); +angle::CallCapture CaptureGenVertexArrays(const State &glState, + bool isCallValid, + GLsizei n, + VertexArrayID *arraysPacked); +angle::CallCapture CaptureGetActiveUniformBlockName(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName); +angle::CallCapture CaptureGetActiveUniformBlockiv(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetActiveUniformsiv(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetBufferParameteri64v(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLint64 *params); +angle::CallCapture CaptureGetBufferPointerv(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + void **params); +angle::CallCapture CaptureGetFragDataLocation(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *name, + GLint returnValue); +angle::CallCapture CaptureGetInteger64i_v(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLint64 *data); +angle::CallCapture CaptureGetInteger64v(const State &glState, + bool isCallValid, + GLenum pname, + GLint64 *data); +angle::CallCapture CaptureGetIntegeri_v(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLint *data); +angle::CallCapture CaptureGetInternalformativ(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei count, + GLint *params); +angle::CallCapture CaptureGetProgramBinary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary); +angle::CallCapture CaptureGetQueryObjectuiv(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureGetQueryiv(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetSamplerParameterfv(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLfloat *params); +angle::CallCapture CaptureGetSamplerParameteriv(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetStringi(const State &glState, + bool isCallValid, + GLenum name, + GLuint index, + const GLubyte *returnValue); +angle::CallCapture CaptureGetSynciv(const State &glState, + bool isCallValid, + GLsync sync, + GLenum pname, + GLsizei count, + GLsizei *length, + GLint *values); +angle::CallCapture CaptureGetTransformFeedbackVarying(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name); +angle::CallCapture CaptureGetUniformBlockIndex(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *uniformBlockName, + GLuint returnValue); +angle::CallCapture CaptureGetUniformIndices(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices); +angle::CallCapture CaptureGetUniformuiv(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint *params); +angle::CallCapture CaptureGetVertexAttribIiv(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetVertexAttribIuiv(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureInvalidateFramebuffer(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments); +angle::CallCapture CaptureInvalidateSubFramebuffer(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureIsQuery(const State &glState, + bool isCallValid, + QueryID idPacked, + GLboolean returnValue); +angle::CallCapture CaptureIsSampler(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLboolean returnValue); +angle::CallCapture CaptureIsSync(const State &glState, + bool isCallValid, + GLsync sync, + GLboolean returnValue); +angle::CallCapture CaptureIsTransformFeedback(const State &glState, + bool isCallValid, + TransformFeedbackID idPacked, + GLboolean returnValue); +angle::CallCapture CaptureIsVertexArray(const State &glState, + bool isCallValid, + VertexArrayID arrayPacked, + GLboolean returnValue); +angle::CallCapture CaptureMapBufferRange(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLintptr offset, + GLsizeiptr length, + GLbitfield access, + void *returnValue); +angle::CallCapture CapturePauseTransformFeedback(const State &glState, bool isCallValid); +angle::CallCapture CaptureProgramBinary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum binaryFormat, + const void *binary, + GLsizei length); +angle::CallCapture CaptureProgramParameteri(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum pname, + GLint value); +angle::CallCapture CaptureReadBuffer(const State &glState, bool isCallValid, GLenum src); +angle::CallCapture CaptureRenderbufferStorageMultisample(const State &glState, + bool isCallValid, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureResumeTransformFeedback(const State &glState, bool isCallValid); +angle::CallCapture CaptureSamplerParameterf(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLfloat param); +angle::CallCapture CaptureSamplerParameterfv(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLfloat *param); +angle::CallCapture CaptureSamplerParameteri(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint param); +angle::CallCapture CaptureSamplerParameteriv(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param); +angle::CallCapture CaptureTexImage3D(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels); +angle::CallCapture CaptureTexStorage2D(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureTexStorage3D(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); +angle::CallCapture CaptureTexSubImage3D(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels); +angle::CallCapture CaptureTransformFeedbackVaryings(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode); +angle::CallCapture CaptureUniform1ui(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLuint v0); +angle::CallCapture CaptureUniform1uiv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureUniform2ui(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLuint v0, + GLuint v1); +angle::CallCapture CaptureUniform2uiv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureUniform3ui(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLuint v0, + GLuint v1, + GLuint v2); +angle::CallCapture CaptureUniform3uiv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureUniform4ui(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3); +angle::CallCapture CaptureUniform4uiv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureUniformBlockBinding(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLuint uniformBlockBinding); +angle::CallCapture CaptureUniformMatrix2x3fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUniformMatrix2x4fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUniformMatrix3x2fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUniformMatrix3x4fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUniformMatrix4x2fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUniformMatrix4x3fv(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUnmapBuffer(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLboolean returnValue); +angle::CallCapture CaptureVertexAttribDivisor(const State &glState, + bool isCallValid, + GLuint index, + GLuint divisor); +angle::CallCapture CaptureVertexAttribI4i(const State &glState, + bool isCallValid, + GLuint index, + GLint x, + GLint y, + GLint z, + GLint w); +angle::CallCapture CaptureVertexAttribI4iv(const State &glState, + bool isCallValid, + GLuint index, + const GLint *v); +angle::CallCapture CaptureVertexAttribI4ui(const State &glState, + bool isCallValid, + GLuint index, + GLuint x, + GLuint y, + GLuint z, + GLuint w); +angle::CallCapture CaptureVertexAttribI4uiv(const State &glState, + bool isCallValid, + GLuint index, + const GLuint *v); +angle::CallCapture CaptureVertexAttribIPointer(const State &glState, + bool isCallValid, + GLuint index, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +angle::CallCapture CaptureWaitSync(const State &glState, + bool isCallValid, + GLsync sync, + GLbitfield flags, + GLuint64 timeout); + +// Parameter Captures + +void CaptureClearBufferfv_value(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureClearBufferiv_value(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLint *value, + angle::ParamCapture *paramCapture); +void CaptureClearBufferuiv_value(const State &glState, + bool isCallValid, + GLenum buffer, + GLint drawbuffer, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexImage3D_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexSubImage3D_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data, + angle::ParamCapture *paramCapture); +void CaptureDeleteQueries_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + const QueryID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureDeleteSamplers_samplersPacked(const State &glState, + bool isCallValid, + GLsizei count, + const SamplerID *samplersPacked, + angle::ParamCapture *paramCapture); +void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + const TransformFeedbackID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureDeleteVertexArrays_arraysPacked(const State &glState, + bool isCallValid, + GLsizei n, + const VertexArrayID *arraysPacked, + angle::ParamCapture *paramCapture); +void CaptureDrawBuffers_bufs(const State &glState, + bool isCallValid, + GLsizei n, + const GLenum *bufs, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstanced_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + angle::ParamCapture *paramCapture); +void CaptureDrawRangeElements_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + angle::ParamCapture *paramCapture); +void CaptureGenQueries_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + QueryID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureGenSamplers_samplersPacked(const State &glState, + bool isCallValid, + GLsizei count, + SamplerID *samplersPacked, + angle::ParamCapture *paramCapture); +void CaptureGenTransformFeedbacks_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + TransformFeedbackID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureGenVertexArrays_arraysPacked(const State &glState, + bool isCallValid, + GLsizei n, + VertexArrayID *arraysPacked, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformBlockName_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformBlockiv_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformsiv_uniformIndices(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformsiv_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferParameteri64v_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferPointerv_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + void **params, + angle::ParamCapture *paramCapture); +void CaptureGetFragDataLocation_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64i_v_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64v_data(const State &glState, + bool isCallValid, + GLenum pname, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetIntegeri_v_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLint *data, + angle::ParamCapture *paramCapture); +void CaptureGetInternalformativ_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei count, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinary_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinary_binaryFormat(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinary_binary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectuiv_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryiv_params(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterfv_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameteriv_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSynciv_length(const State &glState, + bool isCallValid, + GLsync sync, + GLenum pname, + GLsizei count, + GLsizei *length, + GLint *values, + angle::ParamCapture *paramCapture); +void CaptureGetSynciv_values(const State &glState, + bool isCallValid, + GLsync sync, + GLenum pname, + GLsizei count, + GLsizei *length, + GLint *values, + angle::ParamCapture *paramCapture); +void CaptureGetTransformFeedbackVarying_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetTransformFeedbackVarying_size(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetTransformFeedbackVarying_type(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetTransformFeedbackVarying_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetUniformBlockIndex_uniformBlockName(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *uniformBlockName, + angle::ParamCapture *paramCapture); +void CaptureGetUniformIndices_uniformNames(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices, + angle::ParamCapture *paramCapture); +void CaptureGetUniformIndices_uniformIndices(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices, + angle::ParamCapture *paramCapture); +void CaptureGetUniformuiv_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIiv_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIuiv_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureInvalidateFramebuffer_attachments(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + angle::ParamCapture *paramCapture); +void CaptureInvalidateSubFramebuffer_attachments(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + angle::ParamCapture *paramCapture); +void CaptureProgramBinary_binary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum binaryFormat, + const void *binary, + GLsizei length, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterfv_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLfloat *param, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameteriv_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param, + angle::ParamCapture *paramCapture); +void CaptureTexImage3D_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexSubImage3D_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTransformFeedbackVaryings_varyings(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode, + angle::ParamCapture *paramCapture); +void CaptureUniform1uiv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureUniform2uiv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureUniform3uiv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureUniform4uiv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix2x3fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix2x4fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix3x2fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix3x4fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix4x2fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureUniformMatrix4x3fv_value(const State &glState, + bool isCallValid, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureVertexAttribI4iv_v(const State &glState, + bool isCallValid, + GLuint index, + const GLint *v, + angle::ParamCapture *paramCapture); +void CaptureVertexAttribI4uiv_v(const State &glState, + bool isCallValid, + GLuint index, + const GLuint *v, + angle::ParamCapture *paramCapture); +void CaptureVertexAttribIPointer_pointer(const State &glState, + bool isCallValid, + GLuint index, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +} // namespace gl + +#endif // LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ -- cgit v1.2.3