From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../src/libANGLE/renderer/FramebufferImpl.h | 123 +++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h (limited to 'gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h') diff --git a/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h new file mode 100644 index 0000000000..0ecfaba4f2 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h @@ -0,0 +1,123 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class. + +#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ +#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/State.h" +#include "libANGLE/angletypes.h" + +namespace gl +{ +class Buffer; +class Framebuffer; +class FramebufferAttachment; +struct PixelPackState; +} // namespace gl + +namespace rx +{ +class DisplayImpl; + +class FramebufferImpl : angle::NonCopyable +{ + public: + explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} + virtual ~FramebufferImpl() {} + virtual void destroy(const gl::Context *context) {} + + virtual angle::Result discard(const gl::Context *context, + size_t count, + const GLenum *attachments) = 0; + virtual angle::Result invalidate(const gl::Context *context, + size_t count, + const GLenum *attachments) = 0; + virtual angle::Result invalidateSub(const gl::Context *context, + size_t count, + const GLenum *attachments, + const gl::Rectangle &area) = 0; + + virtual angle::Result clear(const gl::Context *context, GLbitfield mask) = 0; + virtual angle::Result clearBufferfv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) = 0; + virtual angle::Result clearBufferuiv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) = 0; + virtual angle::Result clearBufferiv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLint *values) = 0; + virtual angle::Result clearBufferfi(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) = 0; + + virtual const gl::InternalFormat &getImplementationColorReadFormat( + const gl::Context *context) const; + virtual angle::Result readPixels(const gl::Context *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + const gl::PixelPackState &pack, + gl::Buffer *packBuffer, + void *pixels) = 0; + + virtual angle::Result blit(const gl::Context *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLbitfield mask, + GLenum filter) = 0; + + virtual gl::FramebufferStatus checkStatus(const gl::Context *context) const = 0; + + virtual angle::Result syncState(const gl::Context *context, + GLenum binding, + const gl::Framebuffer::DirtyBits &dirtyBits, + gl::Command command) = 0; + + virtual angle::Result getSamplePosition(const gl::Context *context, + size_t index, + GLfloat *xy) const = 0; + + // Special configuration option for checkStatus(). Some back-ends don't require a syncState + // before calling checkStatus. In practice the GL back-end is the only config that needs + // syncState because it depends on the behaviour of the driver. Allowing the Vulkan and + // D3D back-ends to skip syncState lets us do more work in the syncState call. + virtual bool shouldSyncStateBeforeCheckStatus() const; + + virtual angle::Result onLabelUpdate(const gl::Context *context); + + const gl::FramebufferState &getState() const { return mState; } + + protected: + const gl::FramebufferState &mState; +}; + +inline bool FramebufferImpl::shouldSyncStateBeforeCheckStatus() const +{ + return false; +} + +// Default implementation returns the format specified in the attachment. +inline const gl::InternalFormat &FramebufferImpl::getImplementationColorReadFormat( + const gl::Context *context) const +{ + const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); + return *readAttachment->getFormat().info; +} +} // namespace rx + +#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ -- cgit v1.2.3