From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../checkout/src/libANGLE/renderer/TextureImpl.h | 254 +++++++++++++++++++++ 1 file changed, 254 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/renderer/TextureImpl.h (limited to 'gfx/angle/checkout/src/libANGLE/renderer/TextureImpl.h') diff --git a/gfx/angle/checkout/src/libANGLE/renderer/TextureImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/TextureImpl.h new file mode 100644 index 0000000000..368fba09c5 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/TextureImpl.h @@ -0,0 +1,254 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// TextureImpl.h: Defines the abstract rx::TextureImpl classes. + +#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ +#define LIBANGLE_RENDERER_TEXTUREIMPL_H_ + +#include + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/ImageIndex.h" +#include "libANGLE/Stream.h" +#include "libANGLE/Texture.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" + +namespace egl +{ +class Surface; +class Image; +} // namespace egl + +namespace gl +{ +class Framebuffer; +class MemoryObject; +struct PixelUnpackState; +class TextureState; +} // namespace gl + +namespace rx +{ +class ContextImpl; + +class TextureImpl : public FramebufferAttachmentObjectImpl +{ + public: + TextureImpl(const gl::TextureState &state); + ~TextureImpl() override; + + virtual void onDestroy(const gl::Context *context); + + virtual angle::Result setImage(const gl::Context *context, + const gl::ImageIndex &index, + GLenum internalFormat, + const gl::Extents &size, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + gl::Buffer *unpackBuffer, + const uint8_t *pixels) = 0; + virtual angle::Result setSubImage(const gl::Context *context, + const gl::ImageIndex &index, + const gl::Box &area, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + gl::Buffer *unpackBuffer, + const uint8_t *pixels) = 0; + + virtual angle::Result setCompressedImage(const gl::Context *context, + const gl::ImageIndex &index, + GLenum internalFormat, + const gl::Extents &size, + const gl::PixelUnpackState &unpack, + size_t imageSize, + const uint8_t *pixels) = 0; + virtual angle::Result setCompressedSubImage(const gl::Context *context, + const gl::ImageIndex &index, + const gl::Box &area, + GLenum format, + const gl::PixelUnpackState &unpack, + size_t imageSize, + const uint8_t *pixels) = 0; + + virtual angle::Result copyImage(const gl::Context *context, + const gl::ImageIndex &index, + const gl::Rectangle &sourceArea, + GLenum internalFormat, + gl::Framebuffer *source) = 0; + virtual angle::Result copySubImage(const gl::Context *context, + const gl::ImageIndex &index, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + gl::Framebuffer *source) = 0; + + virtual angle::Result copyTexture(const gl::Context *context, + const gl::ImageIndex &index, + GLenum internalFormat, + GLenum type, + GLint sourceLevel, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + virtual angle::Result copySubTexture(const gl::Context *context, + const gl::ImageIndex &index, + const gl::Offset &destOffset, + GLint sourceLevel, + const gl::Box &sourceBox, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + + virtual angle::Result copyRenderbufferSubData(const gl::Context *context, + const gl::Renderbuffer *srcBuffer, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + + virtual angle::Result copyTextureSubData(const gl::Context *context, + const gl::Texture *srcTexture, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + + virtual angle::Result copyCompressedTexture(const gl::Context *context, + const gl::Texture *source); + + virtual angle::Result copy3DTexture(const gl::Context *context, + gl::TextureTarget target, + GLenum internalFormat, + GLenum type, + GLint sourceLevel, + GLint destLevel, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + virtual angle::Result copy3DSubTexture(const gl::Context *context, + const gl::TextureTarget target, + const gl::Offset &destOffset, + GLint sourceLevel, + GLint destLevel, + const gl::Box &srcBox, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + + virtual angle::Result setStorage(const gl::Context *context, + gl::TextureType type, + size_t levels, + GLenum internalFormat, + const gl::Extents &size) = 0; + + virtual angle::Result setStorageMultisample(const gl::Context *context, + gl::TextureType type, + GLsizei samples, + GLint internalformat, + const gl::Extents &size, + bool fixedSampleLocations) = 0; + + virtual angle::Result setStorageExternalMemory(const gl::Context *context, + gl::TextureType type, + size_t levels, + GLenum internalFormat, + const gl::Extents &size, + gl::MemoryObject *memoryObject, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext) = 0; + + virtual angle::Result setImageExternal(const gl::Context *context, + const gl::ImageIndex &index, + GLenum internalFormat, + const gl::Extents &size, + GLenum format, + GLenum type); + + virtual angle::Result setEGLImageTarget(const gl::Context *context, + gl::TextureType type, + egl::Image *image) = 0; + + virtual angle::Result setImageExternal(const gl::Context *context, + gl::TextureType type, + egl::Stream *stream, + const egl::Stream::GLTextureDescription &desc) = 0; + + virtual angle::Result setBuffer(const gl::Context *context, GLenum internalFormat); + + virtual angle::Result generateMipmap(const gl::Context *context) = 0; + + virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0; + + virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0; + virtual angle::Result releaseTexImage(const gl::Context *context) = 0; + + virtual angle::Result onLabelUpdate(const gl::Context *context); + + // Override if accurate native memory size information is available + virtual GLint getMemorySize() const; + virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level); + + virtual GLint getNativeID() const; + + virtual angle::Result syncState(const gl::Context *context, + const gl::Texture::DirtyBits &dirtyBits, + gl::Command source) = 0; + + virtual GLenum getColorReadFormat(const gl::Context *context); + virtual GLenum getColorReadType(const gl::Context *context); + + virtual angle::Result getTexImage(const gl::Context *context, + const gl::PixelPackState &packState, + gl::Buffer *packBuffer, + gl::TextureTarget target, + GLint level, + GLenum format, + GLenum type, + void *pixels); + + virtual angle::Result getCompressedTexImage(const gl::Context *context, + const gl::PixelPackState &packState, + gl::Buffer *packBuffer, + gl::TextureTarget target, + GLint level, + void *pixels); + + virtual GLint getRequiredExternalTextureImageUnits(const gl::Context *context); + + const gl::TextureState &getState() const { return mState; } + + protected: + const gl::TextureState &mState; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_ -- cgit v1.2.3