From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- gfx/angle/checkout/src/libANGLE/validationES2.cpp | 6544 +++++++++++++++++++++ 1 file changed, 6544 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/validationES2.cpp (limited to 'gfx/angle/checkout/src/libANGLE/validationES2.cpp') diff --git a/gfx/angle/checkout/src/libANGLE/validationES2.cpp b/gfx/angle/checkout/src/libANGLE/validationES2.cpp new file mode 100644 index 0000000000..00f5fc5502 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES2.cpp @@ -0,0 +1,6544 @@ +// +// Copyright 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters + +#include "libANGLE/validationES2_autogen.h" + +#include + +#include "common/mathutil.h" +#include "common/string_utils.h" +#include "common/utilities.h" +#include "libANGLE/Context.h" +#include "libANGLE/ErrorStrings.h" +#include "libANGLE/Fence.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/MemoryObject.h" +#include "libANGLE/Renderbuffer.h" +#include "libANGLE/Shader.h" +#include "libANGLE/Texture.h" +#include "libANGLE/Uniform.h" +#include "libANGLE/VertexArray.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/validationES.h" +#include "libANGLE/validationES2.h" +#include "libANGLE/validationES3_autogen.h" + +namespace gl +{ +using namespace err; + +namespace +{ + +bool IsPartialBlit(const Context *context, + const FramebufferAttachment *readBuffer, + const FramebufferAttachment *writeBuffer, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1) +{ + const Extents &writeSize = writeBuffer->getSize(); + const Extents &readSize = readBuffer->getSize(); + + if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 || dstX1 != writeSize.width || + dstY1 != writeSize.height || srcX1 != readSize.width || srcY1 != readSize.height) + { + return true; + } + + if (context->getState().isScissorTestEnabled()) + { + const Rectangle &scissor = context->getState().getScissor(); + return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width || + scissor.height < writeSize.height; + } + + return false; +} + +bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat) +{ + // Table 1.1 from the CHROMIUM_copy_texture spec + switch (GetUnsizedFormat(internalFormat)) + { + case GL_RED: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_RGBA: + case GL_RGB8: + case GL_RGBA8: + case GL_BGRA_EXT: + case GL_BGRA8_EXT: + return true; + + default: + return false; + } +} + +bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat) +{ + return IsValidCopyTextureSourceInternalFormatEnum(internalFormat); +} + +bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat) +{ + // Table 1.0 from the CHROMIUM_copy_texture spec + switch (internalFormat) + { + case GL_ALPHA: + case GL_BGRA8_EXT: + case GL_BGRA_EXT: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_R11F_G11F_B10F: + case GL_R16F: + case GL_R32F: + case GL_R8: + case GL_R8UI: + case GL_RG16F: + case GL_RG32F: + case GL_RG8: + case GL_RG8UI: + case GL_RGB: + case GL_RGB10_A2: + case GL_RGB16F: + case GL_RGB32F: + case GL_RGB565: + case GL_RGB5_A1: + case GL_RGB8: + case GL_RGB8UI: + case GL_RGB9_E5: + case GL_RGBA: + case GL_RGBA16F: + case GL_RGBA32F: + case GL_RGBA4: + case GL_RGBA8: + case GL_RGBA8UI: + case GL_RGBX8_ANGLE: + case GL_SRGB8: + case GL_SRGB8_ALPHA8: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB_EXT: + return true; + + default: + return false; + } +} + +bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat) +{ + return IsValidCopyTextureDestinationInternalFormatEnum(internalFormat); +} + +bool IsValidCopyTextureDestinationFormatType(const Context *context, + angle::EntryPoint entryPoint, + GLint internalFormat, + GLenum type) +{ + if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat)) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalFormat); + return false; + } + + if (!ValidES3FormatCombination(GetUnsizedFormat(internalFormat), type, internalFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kMismatchedTypeAndFormat); + return false; + } + + const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); + if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalFormat); + return false; + } + + return true; +} + +bool IsValidCopyTextureDestinationTargetEnum(const Context *context, TextureTarget target) +{ + switch (target) + { + case TextureTarget::_2D: + case TextureTarget::CubeMapNegativeX: + case TextureTarget::CubeMapNegativeY: + case TextureTarget::CubeMapNegativeZ: + case TextureTarget::CubeMapPositiveX: + case TextureTarget::CubeMapPositiveY: + case TextureTarget::CubeMapPositiveZ: + return true; + + case TextureTarget::Rectangle: + return context->getExtensions().textureRectangleANGLE; + + default: + return false; + } +} + +bool IsValidCopyTextureDestinationTarget(const Context *context, + TextureType textureType, + TextureTarget target) +{ + return TextureTargetToType(target) == textureType; +} + +bool IsValidCopyTextureSourceTarget(const Context *context, TextureType type) +{ + switch (type) + { + case TextureType::_2D: + return true; + case TextureType::Rectangle: + return context->getExtensions().textureRectangleANGLE; + case TextureType::External: + return context->getExtensions().EGLImageExternalOES; + case TextureType::VideoImage: + return context->getExtensions().videoTextureWEBGL; + default: + return false; + } +} + +bool IsValidCopyTextureSourceLevel(const Context *context, TextureType type, GLint level) +{ + if (!ValidMipLevel(context, type, level)) + { + return false; + } + + if (level > 0 && context->getClientVersion() < ES_3_0) + { + return false; + } + + return true; +} + +bool IsValidCopyTextureDestinationLevel(const Context *context, + angle::EntryPoint entryPoint, + TextureType type, + GLint level, + GLsizei width, + GLsizei height, + bool isSubImage) +{ + if (!ValidMipLevel(context, type, level)) + { + return false; + } + + if (!ValidImageSizeParameters(context, entryPoint, type, level, width, height, 1, isSubImage)) + { + return false; + } + + const Caps &caps = context->getCaps(); + switch (type) + { + case TextureType::_2D: + return width <= (caps.max2DTextureSize >> level) && + height <= (caps.max2DTextureSize >> level); + case TextureType::Rectangle: + ASSERT(level == 0); + return width <= (caps.max2DTextureSize >> level) && + height <= (caps.max2DTextureSize >> level); + + case TextureType::CubeMap: + return width <= (caps.maxCubeMapTextureSize >> level) && + height <= (caps.maxCubeMapTextureSize >> level); + default: + return true; + } +} + +bool IsValidStencilFunc(GLenum func) +{ + switch (func) + { + case GL_NEVER: + case GL_ALWAYS: + case GL_LESS: + case GL_LEQUAL: + case GL_EQUAL: + case GL_GEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + return true; + + default: + return false; + } +} + +bool IsValidStencilFace(GLenum face) +{ + switch (face) + { + case GL_FRONT: + case GL_BACK: + case GL_FRONT_AND_BACK: + return true; + + default: + return false; + } +} + +bool IsValidStencilOp(GLenum op) +{ + switch (op) + { + case GL_ZERO: + case GL_KEEP: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + case GL_INCR_WRAP: + case GL_DECR_WRAP: + return true; + + default: + return false; + } +} + +static inline bool Valid1to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) +{ + return (context->getExtensions().textureFloatOES && + (format == GL_RGBA32F || format == GL_RGB32F || format == GL_RG32F || + format == GL_R32F)) || + (context->getExtensions().textureHalfFloatOES && + (format == GL_RGBA16F || format == GL_RGB16F || format == GL_RG16F || + format == GL_R16F)); +} + +static inline bool Valid2to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) +{ + return (context->getExtensions().textureFloatOES && + (format == GL_RGBA32F || format == GL_RGB32F || format == GL_RG32F)) || + (context->getExtensions().textureHalfFloatOES && + (format == GL_RGBA16F || format == GL_RGB16F || format == GL_RG16F)); +} + +static inline bool Valid3to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) +{ + return (context->getExtensions().textureFloatOES && + (format == GL_RGBA32F || format == GL_RGB32F)) || + (context->getExtensions().textureHalfFloatOES && + (format == GL_RGBA16F || format == GL_RGB16F)); +} + +static inline bool Valid4ComponentFloatColorBufferFormat(const Context *context, GLenum format) +{ + return (context->getExtensions().textureFloatOES && format == GL_RGBA32F) || + (context->getExtensions().textureHalfFloatOES && format == GL_RGBA16F); +} + +bool ValidateES2CopyTexImageParameters(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + if (!ValidTexture2DDestinationTarget(context, target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + TextureType texType = TextureTargetToType(target); + if (!ValidImageSizeParameters(context, entryPoint, texType, level, width, height, 1, + isSubImage)) + { + // Error is already handled. + return false; + } + + Format textureFormat = Format::Invalid(); + if (!ValidateCopyTexImageParametersBase(context, entryPoint, target, level, internalformat, + isSubImage, xoffset, yoffset, 0, x, y, width, height, + border, &textureFormat)) + { + return false; + } + + ASSERT(textureFormat.valid() || !isSubImage); + + const Framebuffer *framebuffer = context->getState().getReadFramebuffer(); + GLenum colorbufferFormat = + framebuffer->getReadColorAttachment()->getFormat().info->sizedInternalFormat; + const auto &formatInfo = *textureFormat.info; + + // ValidateCopyTexImageParametersBase rejects compressed formats with GL_INVALID_OPERATION. + ASSERT(!formatInfo.compressed); + ASSERT(!GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE).compressed); + + // ValidateCopyTexImageParametersBase rejects depth formats with GL_INVALID_OPERATION. + ASSERT(!formatInfo.depthBits); + ASSERT(!GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE).depthBits); + + // [OpenGL ES 2.0.24] table 3.9 + if (isSubImage) + { + switch (formatInfo.format) + { + case GL_ALPHA: + if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && + colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && + colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX && + !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_LUMINANCE: + if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && + colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && + colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_RED_EXT: + if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && + colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && + colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F && + colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && + colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_RG_EXT: + if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && + colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && + colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && + colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && + colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid2to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_RGB: + if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && + colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F && + colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid3to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F && + colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX && + !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + + if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloatOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + } + else + { + switch (internalformat) + { + case GL_ALPHA: + if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && + colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX && + !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_LUMINANCE: + case GL_RED_EXT: + if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && + colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && + colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_RG_EXT: + if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && + colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && + colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && + colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid2to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_RGB: + if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && + colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && + colorbufferFormat != GL_BGR5_A1_ANGLEX && + colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && + !Valid3to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && + colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && + colorbufferFormat != GL_BGR5_A1_ANGLEX && colorbufferFormat != GL_RGBA16F && + !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + break; + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + internalformat); + return false; + } + } + + // If width or height is zero, it is a no-op. Return false without setting an error. + return (width > 0 && height > 0); +} + +bool ValidCap(const Context *context, GLenum cap, bool queryOnly) +{ + switch (cap) + { + // EXT_multisample_compatibility + case GL_MULTISAMPLE_EXT: + case GL_SAMPLE_ALPHA_TO_ONE_EXT: + return context->getExtensions().multisampleCompatibilityEXT; + + case GL_CULL_FACE: + case GL_POLYGON_OFFSET_FILL: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_COVERAGE: + case GL_SCISSOR_TEST: + case GL_STENCIL_TEST: + case GL_DEPTH_TEST: + case GL_BLEND: + case GL_DITHER: + return true; + + case GL_PRIMITIVE_RESTART_FIXED_INDEX: + case GL_RASTERIZER_DISCARD: + return (context->getClientMajorVersion() >= 3); + + case GL_DEBUG_OUTPUT_SYNCHRONOUS: + case GL_DEBUG_OUTPUT: + return context->getExtensions().debugKHR; + + case GL_BIND_GENERATES_RESOURCE_CHROMIUM: + return queryOnly && context->getExtensions().bindGeneratesResourceCHROMIUM; + + case GL_CLIENT_ARRAYS_ANGLE: + return queryOnly && context->getExtensions().clientArraysANGLE; + + case GL_FRAMEBUFFER_SRGB_EXT: + return context->getExtensions().sRGBWriteControlEXT; + + case GL_SAMPLE_MASK: + return context->getClientVersion() >= Version(3, 1); + + case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE: + return queryOnly && context->getExtensions().robustResourceInitializationANGLE; + + case GL_TEXTURE_RECTANGLE_ANGLE: + return context->isWebGL(); + + // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance + case GL_CLIP_DISTANCE0_EXT: + case GL_CLIP_DISTANCE1_EXT: + case GL_CLIP_DISTANCE2_EXT: + case GL_CLIP_DISTANCE3_EXT: + case GL_CLIP_DISTANCE4_EXT: + case GL_CLIP_DISTANCE5_EXT: + case GL_CLIP_DISTANCE6_EXT: + case GL_CLIP_DISTANCE7_EXT: + if (context->getExtensions().clipDistanceAPPLE || + context->getExtensions().clipCullDistanceEXT) + { + return true; + } + break; + case GL_SAMPLE_SHADING: + return context->getExtensions().sampleShadingOES; + case GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM: + return context->getExtensions().shadingRateQCOM; + + // COLOR_LOGIC_OP is in GLES1, but exposed through an ANGLE extension. + case GL_COLOR_LOGIC_OP: + return context->getClientVersion() < Version(2, 0) || + context->getExtensions().logicOpANGLE; + + default: + break; + } + + // GLES1 emulation: GLES1-specific caps after this point + if (context->getClientVersion().major != 1) + { + return false; + } + + switch (cap) + { + case GL_ALPHA_TEST: + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_2D: + case GL_LIGHTING: + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + case GL_NORMALIZE: + case GL_RESCALE_NORMAL: + case GL_COLOR_MATERIAL: + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + case GL_FOG: + case GL_POINT_SMOOTH: + case GL_LINE_SMOOTH: + return context->getClientVersion() < Version(2, 0); + case GL_POINT_SIZE_ARRAY_OES: + return context->getClientVersion() < Version(2, 0) && + context->getExtensions().pointSizeArrayOES; + case GL_TEXTURE_CUBE_MAP: + return context->getClientVersion() < Version(2, 0) && + context->getExtensions().textureCubeMapOES; + case GL_POINT_SPRITE_OES: + return context->getClientVersion() < Version(2, 0) && + context->getExtensions().pointSpriteOES; + default: + return false; + } +} + +// Return true if a character belongs to the ASCII subset as defined in GLSL ES 1.0 spec section +// 3.1. +bool IsValidESSLCharacter(unsigned char c) +{ + // Printing characters are valid except " $ ` @ \ ' DEL. + if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && + c != '\'') + { + return true; + } + + // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid. + if (c >= 9 && c <= 13) + { + return true; + } + + return false; +} + +bool IsValidESSLString(const char *str, size_t len) +{ + for (size_t i = 0; i < len; i++) + { + if (!IsValidESSLCharacter(str[i])) + { + return false; + } + } + + return true; +} + +bool ValidateWebGLNamePrefix(const Context *context, + angle::EntryPoint entryPoint, + const GLchar *name) +{ + ASSERT(context->isWebGL()); + + // WebGL 1.0 [Section 6.16] GLSL Constructs + // Identifiers starting with "webgl_" and "_webgl_" are reserved for use by WebGL. + if (strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kWebglBindAttribLocationReservedPrefix); + return false; + } + + return true; +} + +bool ValidateWebGLNameLength(const Context *context, angle::EntryPoint entryPoint, size_t length) +{ + ASSERT(context->isWebGL()); + + if (context->isWebGL1() && length > 256) + { + // WebGL 1.0 [Section 6.21] Maxmimum Uniform and Attribute Location Lengths + // WebGL imposes a limit of 256 characters on the lengths of uniform and attribute + // locations. + context->validationError(entryPoint, GL_INVALID_VALUE, kWebglNameLengthLimitExceeded); + + return false; + } + else if (length > 1024) + { + // WebGL 2.0 [Section 4.3.2] WebGL 2.0 imposes a limit of 1024 characters on the lengths of + // uniform and attribute locations. + context->validationError(entryPoint, GL_INVALID_VALUE, kWebgl2NameLengthLimitExceeded); + return false; + } + + return true; +} + +bool ValidBlendFunc(const Context *context, GLenum val) +{ + const Extensions &ext = context->getExtensions(); + + // these are always valid for src and dst. + switch (val) + { + case GL_ZERO: + case GL_ONE: + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + case GL_DST_COLOR: + case GL_ONE_MINUS_DST_COLOR: + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + case GL_DST_ALPHA: + case GL_ONE_MINUS_DST_ALPHA: + case GL_CONSTANT_COLOR: + case GL_ONE_MINUS_CONSTANT_COLOR: + case GL_CONSTANT_ALPHA: + case GL_ONE_MINUS_CONSTANT_ALPHA: + return true; + + // EXT_blend_func_extended. + case GL_SRC1_COLOR_EXT: + case GL_SRC1_ALPHA_EXT: + case GL_ONE_MINUS_SRC1_COLOR_EXT: + case GL_ONE_MINUS_SRC1_ALPHA_EXT: + case GL_SRC_ALPHA_SATURATE_EXT: + return ext.blendFuncExtendedEXT; + + default: + return false; + } +} + +bool ValidSrcBlendFunc(const Context *context, GLenum val) +{ + if (ValidBlendFunc(context, val)) + return true; + + if (val == GL_SRC_ALPHA_SATURATE) + return true; + + return false; +} + +bool ValidDstBlendFunc(const Context *context, GLenum val) +{ + if (ValidBlendFunc(context, val)) + return true; + + if (val == GL_SRC_ALPHA_SATURATE) + { + if (context->getClientMajorVersion() >= 3) + return true; + } + + return false; +} + +bool ValidateES2TexImageParameters(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const void *pixels) +{ + if (!ValidTexture2DDestinationTarget(context, target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + return ValidateES2TexImageParametersBase(context, entryPoint, target, level, internalformat, + isCompressed, isSubImage, xoffset, yoffset, width, + height, border, format, type, imageSize, pixels); +} + +} // anonymous namespace + +bool ValidateES2TexImageParametersBase(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const void *pixels) +{ + + TextureType texType = TextureTargetToType(target); + if (!ValidImageSizeParameters(context, entryPoint, texType, level, width, height, 1, + isSubImage)) + { + // Error already handled. + return false; + } + + if (!ValidMipLevel(context, texType, level)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + + if ((xoffset < 0 || std::numeric_limits::max() - xoffset < width) || + (yoffset < 0 || std::numeric_limits::max() - yoffset < height)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + + const Caps &caps = context->getCaps(); + + switch (texType) + { + case TextureType::_2D: + case TextureType::External: + case TextureType::VideoImage: + if (width > (caps.max2DTextureSize >> level) || + height > (caps.max2DTextureSize >> level)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + break; + + case TextureType::Rectangle: + ASSERT(level == 0); + if (width > caps.maxRectangleTextureSize || height > caps.maxRectangleTextureSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + if (isCompressed) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kRectangleTextureCompressed); + return false; + } + break; + + case TextureType::CubeMap: + if (!isSubImage && width != height) + { + context->validationError(entryPoint, GL_INVALID_VALUE, + kCubemapFacesEqualDimensions); + return false; + } + + if (width > (caps.maxCubeMapTextureSize >> level) || + height > (caps.maxCubeMapTextureSize >> level)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + Texture *texture = context->getTextureByType(texType); + if (!texture) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotBound); + return false; + } + + // Verify zero border + if (border != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidBorder); + return false; + } + + bool nonEqualFormatsAllowed = false; + + if (isCompressed) + { + GLenum actualInternalFormat = + isSubImage ? texture->getFormat(target, level).info->sizedInternalFormat + : internalformat; + + const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(actualInternalFormat); + + if (!internalFormatInfo.compressed && !internalFormatInfo.paletted) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kInvalidInternalFormat, + internalformat); + return false; + } + + if (!internalFormatInfo.textureSupport(context->getClientVersion(), + context->getExtensions())) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kInvalidInternalFormat, + internalformat); + return false; + } + + if (isSubImage) + { + // From OpenGL ES Version 1.1.12, section 3.7.4 Compressed Paletted + // Textures: + // + // Subimages may not be specified for compressed paletted textures. + // Calling CompressedTexSubImage2D with any of the PALETTE* + // arguments in table 3.11 will generate an INVALID OPERATION error. + if (internalFormatInfo.paletted) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalformat); + return false; + } + + // From the OES_compressed_ETC1_RGB8_texture spec: + // + // INVALID_OPERATION is generated by CompressedTexSubImage2D, TexSubImage2D, or + // CopyTexSubImage2D if the texture image bound to has internal format + // ETC1_RGB8_OES. + // + // This is relaxed if GL_EXT_compressed_ETC1_RGB8_sub_texture is supported. + if (IsETC1Format(actualInternalFormat) && + !context->getExtensions().compressedETC1RGB8SubTextureEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalformat); + return false; + } + + if (!ValidCompressedSubImageSize(context, actualInternalFormat, xoffset, yoffset, 0, + width, height, 1, texture->getWidth(target, level), + texture->getHeight(target, level), + texture->getDepth(target, level))) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidCompressedImageSize); + return false; + } + + if (format != actualInternalFormat) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + } + else + { + if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height, 1)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidCompressedImageSize); + return false; + } + } + } + else + { + // validate by itself (used as secondary key below) + switch (type) + { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_24_8_OES: + case GL_HALF_FLOAT_OES: + case GL_FLOAT: + break; + case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: + if (!context->getExtensions().textureType2101010REVEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, type); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidType); + return false; + } + + // validate + combinations + // - invalid -> sets INVALID_ENUM + // - invalid + combination -> sets INVALID_OPERATION + switch (format) + { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + switch (type) + { + case GL_UNSIGNED_BYTE: + case GL_FLOAT: + case GL_HALF_FLOAT_OES: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_RED: + case GL_RG: + if (!context->getExtensions().textureRgEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + format); + return false; + } + switch (type) + { + case GL_UNSIGNED_BYTE: + break; + case GL_FLOAT: + if (!context->getExtensions().textureFloatOES) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, + kEnumNotSupported, type); + return false; + } + break; + case GL_HALF_FLOAT_OES: + if (!context->getExtensions().textureFloatOES && + !context->getExtensions().textureHalfFloatOES) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, + kEnumNotSupported, type); + return false; + } + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + if (!context->getExtensions().textureNorm16EXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, + kEnumNotSupported, type); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_RGB: + switch (type) + { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: + case GL_FLOAT: + case GL_HALF_FLOAT_OES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + if (!context->getExtensions().textureNorm16EXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_RGBA: + switch (type) + { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_FLOAT: + case GL_HALF_FLOAT_OES: + case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + if (!context->getExtensions().textureNorm16EXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_BGRA_EXT: + if (!context->getExtensions().textureFormatBGRA8888EXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + format); + return false; + } + switch (type) + { + case GL_UNSIGNED_BYTE: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_SRGB_EXT: + case GL_SRGB_ALPHA_EXT: + if (!context->getExtensions().sRGBEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + format); + return false; + } + switch (type) + { + case GL_UNSIGNED_BYTE: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_DEPTH_COMPONENT: + switch (type) + { + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_INT: + break; + case GL_FLOAT: + if (!context->getExtensions().depthBufferFloat2NV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_DEPTH_STENCIL_OES: + switch (type) + { + case GL_UNSIGNED_INT_24_8_OES: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + case GL_STENCIL_INDEX: + switch (type) + { + case GL_UNSIGNED_BYTE: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, format); + return false; + } + + switch (format) + { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL_OES: + if (!context->getExtensions().depthTextureANGLE && + !((context->getExtensions().packedDepthStencilOES || + context->getExtensions().depthTextureCubeMapOES) && + context->getExtensions().depthTextureOES)) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + format); + return false; + } + + switch (target) + { + case TextureTarget::_2D: + break; + case TextureTarget::CubeMapNegativeX: + case TextureTarget::CubeMapNegativeY: + case TextureTarget::CubeMapNegativeZ: + case TextureTarget::CubeMapPositiveX: + case TextureTarget::CubeMapPositiveY: + case TextureTarget::CubeMapPositiveZ: + if (!context->getExtensions().depthTextureCubeMapOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTargetAndFormat); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTargetAndFormat); + return false; + } + + // OES_depth_texture supports loading depth data and multiple levels, + // but ANGLE_depth_texture does not + if (!context->getExtensions().depthTextureOES) + { + if (pixels != nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kPixelDataNotNull); + return false; + } + if (level != 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kLevelNotZero); + return false; + } + } + break; + case GL_STENCIL_INDEX: + if (!context->getExtensions().textureStencil8OES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat); + return false; + } + + switch (target) + { + case TextureTarget::_2D: + case TextureTarget::_2DArray: + case TextureTarget::CubeMapNegativeX: + case TextureTarget::CubeMapNegativeY: + case TextureTarget::CubeMapNegativeZ: + case TextureTarget::CubeMapPositiveX: + case TextureTarget::CubeMapPositiveY: + case TextureTarget::CubeMapPositiveZ: + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTargetAndFormat); + return false; + } + + if (internalformat != GL_STENCIL_INDEX8) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTargetAndFormat); + return false; + } + break; + default: + break; + } + + if (!isSubImage) + { + switch (internalformat) + { + // Core ES 2.0 formats + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_RGBA: + break; + + case GL_RGBA32F: + if (!context->getExtensions().colorBufferFloatRgbaCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + + nonEqualFormatsAllowed = true; + + if (type != GL_FLOAT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + if (format != GL_RGBA) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + + case GL_RGB32F: + if (!context->getExtensions().colorBufferFloatRgbCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + + nonEqualFormatsAllowed = true; + + if (type != GL_FLOAT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + if (format != GL_RGB) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + break; + + case GL_BGRA_EXT: + if (!context->getExtensions().textureFormatBGRA8888EXT) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + break; + + case GL_DEPTH_COMPONENT: + if (!(context->getExtensions().depthTextureAny())) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + break; + + case GL_DEPTH_STENCIL: + if (!(context->getExtensions().depthTextureANGLE || + context->getExtensions().packedDepthStencilOES || + context->getExtensions().depthTextureCubeMapOES)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + break; + + case GL_STENCIL_INDEX8: + if (!context->getExtensions().textureStencil8OES) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + break; + + case GL_RED: + case GL_RG: + if (!context->getExtensions().textureRgEXT) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + break; + + case GL_SRGB_EXT: + case GL_SRGB_ALPHA_EXT: + if (!context->getExtensions().sRGBEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + internalformat); + return false; + } + break; + + case GL_RGB10_A2_EXT: + if (!context->getExtensions().textureType2101010REVEXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + internalformat); + return false; + } + + if (type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT || format != GL_RGBA) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMismatchedTypeAndFormat); + return false; + } + + nonEqualFormatsAllowed = true; + + break; + + case GL_RGB5_A1: + if (context->getExtensions().textureType2101010REVEXT && + type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT && format == GL_RGBA) + { + nonEqualFormatsAllowed = true; + } + + break; + + case GL_RGBX8_ANGLE: + if (context->getExtensions().rgbxInternalFormatANGLE && + type == GL_UNSIGNED_BYTE && format == GL_RGB) + { + nonEqualFormatsAllowed = true; + } + + break; + + case GL_R16_EXT: + case GL_RG16_EXT: + case GL_RGB16_EXT: + case GL_RGBA16_EXT: + case GL_R16_SNORM_EXT: + case GL_RG16_SNORM_EXT: + case GL_RGB16_SNORM_EXT: + case GL_RGBA16_SNORM_EXT: + if (!context->getExtensions().textureNorm16EXT) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + internalformat); + return false; + } + break; + default: + // Compressed formats are not valid internal formats for glTexImage*D + context->validationErrorF(entryPoint, GL_INVALID_VALUE, kInvalidInternalFormat, + internalformat); + return false; + } + } + + if (type == GL_FLOAT) + { + if (!context->getExtensions().textureFloatOES) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, type); + return false; + } + } + else if (type == GL_HALF_FLOAT_OES) + { + if (!context->getExtensions().textureHalfFloatOES) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, type); + return false; + } + } + } + + if (isSubImage) + { + const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info; + if (textureInternalFormat.internalFormat == GL_NONE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidTextureLevel); + return false; + } + + if (format != textureInternalFormat.format) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, err::kTextureFormatMismatch); + return false; + } + + if (context->isWebGL()) + { + if (GetInternalFormatInfo(format, type).sizedInternalFormat != + textureInternalFormat.sizedInternalFormat) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureTypeMismatch); + return false; + } + } + + if (static_cast(xoffset + width) > texture->getWidth(target, level) || + static_cast(yoffset + height) > texture->getHeight(target, level)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kOffsetOverflow); + return false; + } + + if (width > 0 && height > 0 && pixels == nullptr && + context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kPixelDataNull); + return false; + } + } + else + { + if (texture->getImmutableFormat()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureIsImmutable); + return false; + } + } + + // From GL_CHROMIUM_color_buffer_float_rgb[a]: + // GL_RGB[A] / GL_RGB[A]32F becomes an allowable format / internalformat parameter pair for + // TexImage2D. The restriction in section 3.7.1 of the OpenGL ES 2.0 spec that the + // internalformat parameter and format parameter of TexImage2D must match is lifted for this + // case. + if (!isSubImage && !isCompressed && internalformat != format && !nonEqualFormatsAllowed) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormatCombination); + return false; + } + + GLenum sizeCheckFormat = isSubImage ? format : internalformat; + return ValidImageDataSize(context, entryPoint, texType, width, height, 1, sizeCheckFormat, type, + pixels, imageSize); +} + +bool ValidateES2TexStorageParametersBase(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + if (target != TextureType::_2D && target != TextureType::CubeMap && + target != TextureType::Rectangle) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + if (width < 1 || height < 1 || levels < 1) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kTextureSizeTooSmall); + return false; + } + + if (target == TextureType::CubeMap && width != height) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kCubemapFacesEqualDimensions); + return false; + } + + if (levels != 1 && levels != log2(std::max(width, height)) + 1) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidMipLevels); + return false; + } + + const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); + if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + + const Caps &caps = context->getCaps(); + + switch (target) + { + case TextureType::_2D: + if (width > caps.max2DTextureSize || height > caps.max2DTextureSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + break; + case TextureType::Rectangle: + if (levels != 1) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + + if (width > caps.maxRectangleTextureSize || height > caps.maxRectangleTextureSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + if (formatInfo.compressed) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kRectangleTextureCompressed); + return false; + } + break; + case TextureType::CubeMap: + if (width > caps.maxCubeMapTextureSize || height > caps.maxCubeMapTextureSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize); + return false; + } + break; + case TextureType::InvalidEnum: + context->validationError(entryPoint, GL_INVALID_ENUM, kEnumInvalid); + return false; + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, + ToGLenum(target)); + return false; + } + + if (levels != 1 && !context->getExtensions().textureNpotOES) + { + if (!isPow2(width) || !isPow2(height)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kDimensionsMustBePow2); + return false; + } + } + + if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); + return false; + } + + // Even with OES_texture_npot, some compressed formats may impose extra restrictions. + if (formatInfo.compressed) + { + if (!ValidCompressedImageSize(context, formatInfo.internalFormat, 0, width, height, 1)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidCompressedImageSize); + return false; + } + } + + switch (internalformat) + { + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT32_OES: + switch (target) + { + case TextureType::_2D: + break; + case TextureType::CubeMap: + if (!context->getExtensions().depthTextureCubeMapOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidTextureTarget); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidTextureTarget); + return false; + } + + // ANGLE_depth_texture only supports 1-level textures + if (!context->getExtensions().depthTextureOES) + { + if (levels != 1) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidMipLevels); + return false; + } + } + break; + case GL_DEPTH24_STENCIL8_OES: + switch (target) + { + case TextureType::_2D: + break; + case TextureType::CubeMap: + if (!context->getExtensions().depthTextureCubeMapOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidTextureTarget); + return false; + } + break; + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidTextureTarget); + return false; + } + + if (!context->getExtensions().packedDepthStencilOES && + !context->getExtensions().depthTextureCubeMapOES) + { + // ANGLE_depth_texture only supports 1-level textures + if (levels != 1) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidMipLevels); + return false; + } + } + break; + + default: + break; + } + + Texture *texture = context->getTextureByType(target); + if (!texture || texture->id().value == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kMissingTexture); + return false; + } + + if (texture->getImmutableFormat()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureIsImmutable); + return false; + } + + return true; +} + +bool ValidateDiscardFramebufferEXT(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + if (!context->getExtensions().discardFramebufferEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + bool defaultFramebuffer = false; + + switch (target) + { + case GL_FRAMEBUFFER: + defaultFramebuffer = + (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->isDefault()); + break; + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget); + return false; + } + + return ValidateDiscardFramebufferBase(context, entryPoint, target, numAttachments, attachments, + defaultFramebuffer); +} + +bool ValidateBindVertexArrayOES(const Context *context, + angle::EntryPoint entryPoint, + VertexArrayID array) +{ + if (!context->getExtensions().vertexArrayObjectOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateBindVertexArrayBase(context, entryPoint, array); +} + +bool ValidateDeleteVertexArraysOES(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const VertexArrayID *arrays) +{ + if (!context->getExtensions().vertexArrayObjectOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateGenVertexArraysOES(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const VertexArrayID *arrays) +{ + if (!context->getExtensions().vertexArrayObjectOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateIsVertexArrayOES(const Context *context, + angle::EntryPoint entryPoint, + VertexArrayID array) +{ + if (!context->getExtensions().vertexArrayObjectOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return true; +} + +bool ValidateProgramBinaryOES(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLenum binaryFormat, + const void *binary, + GLint length) +{ + if (!context->getExtensions().getProgramBinaryOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateProgramBinaryBase(context, entryPoint, program, binaryFormat, binary, length); +} + +bool ValidateGetProgramBinaryOES(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLsizei bufSize, + const GLsizei *length, + const GLenum *binaryFormat, + const void *binary) +{ + if (!context->getExtensions().getProgramBinaryOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateGetProgramBinaryBase(context, entryPoint, program, bufSize, length, binaryFormat, + binary); +} + +static bool ValidDebugSource(GLenum source, bool mustBeThirdPartyOrApplication) +{ + switch (source) + { + case GL_DEBUG_SOURCE_API: + case GL_DEBUG_SOURCE_SHADER_COMPILER: + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: + case GL_DEBUG_SOURCE_OTHER: + // Only THIRD_PARTY and APPLICATION sources are allowed to be manually inserted + return !mustBeThirdPartyOrApplication; + + case GL_DEBUG_SOURCE_THIRD_PARTY: + case GL_DEBUG_SOURCE_APPLICATION: + return true; + + default: + return false; + } +} + +static bool ValidDebugType(GLenum type) +{ + switch (type) + { + case GL_DEBUG_TYPE_ERROR: + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + case GL_DEBUG_TYPE_PERFORMANCE: + case GL_DEBUG_TYPE_PORTABILITY: + case GL_DEBUG_TYPE_OTHER: + case GL_DEBUG_TYPE_MARKER: + case GL_DEBUG_TYPE_PUSH_GROUP: + case GL_DEBUG_TYPE_POP_GROUP: + return true; + + default: + return false; + } +} + +static bool ValidDebugSeverity(GLenum severity) +{ + switch (severity) + { + case GL_DEBUG_SEVERITY_HIGH: + case GL_DEBUG_SEVERITY_MEDIUM: + case GL_DEBUG_SEVERITY_LOW: + case GL_DEBUG_SEVERITY_NOTIFICATION: + return true; + + default: + return false; + } +} + +bool ValidateDebugMessageControlKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!ValidDebugSource(source, false) && source != GL_DONT_CARE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugSource); + return false; + } + + if (!ValidDebugType(type) && type != GL_DONT_CARE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugType); + return false; + } + + if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugSeverity); + return false; + } + + if (count > 0) + { + if (source == GL_DONT_CARE || type == GL_DONT_CARE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidDebugSourceType); + return false; + } + + if (severity != GL_DONT_CARE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidDebugSeverity); + return false; + } + } + + return true; +} + +bool ValidateDebugMessageInsertKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!context->getState().getDebug().isOutputEnabled()) + { + // If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do + // not generate an error. + return false; + } + + if (!ValidDebugSeverity(severity)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugSource); + return false; + } + + if (!ValidDebugType(type)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugType); + return false; + } + + if (!ValidDebugSource(source, true)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugSource); + return false; + } + + size_t messageLength = (length < 0) ? strlen(buf) : length; + if (messageLength > context->getCaps().maxDebugMessageLength) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsMaxDebugMessageLength); + return false; + } + + return true; +} + +bool ValidateDebugMessageCallbackKHR(const Context *context, + angle::EntryPoint entryPoint, + GLDEBUGPROCKHR callback, + const void *userParam) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return true; +} + +bool ValidateGetDebugMessageLogKHR(const Context *context, + angle::EntryPoint entryPoint, + GLuint count, + GLsizei bufSize, + const GLenum *sources, + const GLenum *types, + const GLuint *ids, + const GLenum *severities, + const GLsizei *lengths, + const GLchar *messageLog) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (bufSize < 0 && messageLog != nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + return true; +} + +bool ValidatePushDebugGroupKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!ValidDebugSource(source, true)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDebugSource); + return false; + } + + size_t messageLength = (length < 0) ? strlen(message) : length; + if (messageLength > context->getCaps().maxDebugMessageLength) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsMaxDebugMessageLength); + return false; + } + + size_t currentStackSize = context->getState().getDebug().getGroupStackDepth(); + if (currentStackSize >= context->getCaps().maxDebugGroupStackDepth) + { + context->validationError(entryPoint, GL_STACK_OVERFLOW, kExceedsMaxDebugGroupStackDepth); + return false; + } + + return true; +} + +bool ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + size_t currentStackSize = context->getState().getDebug().getGroupStackDepth(); + if (currentStackSize <= 1) + { + context->validationError(entryPoint, GL_STACK_UNDERFLOW, kCannotPopDefaultDebugGroup); + return false; + } + + return true; +} + +static bool ValidateObjectIdentifierAndName(const Context *context, + angle::EntryPoint entryPoint, + GLenum identifier, + GLuint name) +{ + switch (identifier) + { + case GL_BUFFER: + if (context->getBuffer({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidBufferName); + return false; + } + return true; + + case GL_SHADER: + if (context->getShader({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidShaderName); + return false; + } + return true; + + case GL_PROGRAM: + if (context->getProgramNoResolveLink({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProgramName); + return false; + } + return true; + + case GL_VERTEX_ARRAY: + if (context->getVertexArray({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidVertexArrayName); + return false; + } + return true; + + case GL_QUERY: + if (context->getQuery({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidQueryName); + return false; + } + return true; + + case GL_TRANSFORM_FEEDBACK: + if (context->getTransformFeedback({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, + kInvalidTransformFeedbackName); + return false; + } + return true; + + case GL_SAMPLER: + if (context->getSampler({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSamplerName); + return false; + } + return true; + + case GL_TEXTURE: + if (context->getTexture({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidTextureName); + return false; + } + return true; + + case GL_RENDERBUFFER: + if (!context->isRenderbuffer({name})) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidRenderbufferName); + return false; + } + return true; + + case GL_FRAMEBUFFER: + if (context->getFramebuffer({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFramebufferName); + return false; + } + return true; + + case GL_PROGRAM_PIPELINE: + if (context->getProgramPipeline({name}) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProgramPipelineName); + return false; + } + return true; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidIndentifier); + return false; + } +} + +static bool ValidateLabelLength(const Context *context, + angle::EntryPoint entryPoint, + GLsizei length, + const GLchar *label) +{ + size_t labelLength = 0; + + if (length < 0) + { + if (label != nullptr) + { + labelLength = strlen(label); + } + } + else + { + labelLength = static_cast(length); + } + + if (labelLength > context->getCaps().maxLabelLength) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsMaxLabelLength); + return false; + } + + return true; +} + +bool ValidateObjectLabelKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!ValidateObjectIdentifierAndName(context, entryPoint, identifier, name)) + { + return false; + } + + if (!ValidateLabelLength(context, entryPoint, length, label)) + { + return false; + } + + return true; +} + +bool ValidateGetObjectLabelKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum identifier, + GLuint name, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (bufSize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + if (!ValidateObjectIdentifierAndName(context, entryPoint, identifier, name)) + { + return false; + } + + return true; +} + +static bool ValidateObjectPtrName(const Context *context, + angle::EntryPoint entryPoint, + const void *ptr) +{ + if (context->getSync(reinterpret_cast(const_cast(ptr))) == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSyncPointer); + return false; + } + + return true; +} + +bool ValidateObjectPtrLabelKHR(const Context *context, + angle::EntryPoint entryPoint, + const void *ptr, + GLsizei length, + const GLchar *label) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!ValidateObjectPtrName(context, entryPoint, ptr)) + { + return false; + } + + if (!ValidateLabelLength(context, entryPoint, length, label)) + { + return false; + } + + return true; +} + +bool ValidateGetObjectPtrLabelKHR(const Context *context, + angle::EntryPoint entryPoint, + const void *ptr, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (bufSize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + if (!ValidateObjectPtrName(context, entryPoint, ptr)) + { + return false; + } + + return true; +} + +bool ValidateGetPointervKHR(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + void *const *params) +{ + if (!context->getExtensions().debugKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + // TODO: represent this in Context::getQueryParameterInfo. + switch (pname) + { + case GL_DEBUG_CALLBACK_FUNCTION: + case GL_DEBUG_CALLBACK_USER_PARAM: + break; + + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname); + return false; + } + + return true; +} + +bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + GLsizei bufSize, + const GLsizei *length, + void *const *params) +{ + UNIMPLEMENTED(); + return false; +} + +bool ValidateBlitFramebufferANGLE(const Context *context, + angle::EntryPoint entryPoint, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + if (!context->getExtensions().framebufferBlitANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitExtensionNotAvailable); + return false; + } + + if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) + { + // TODO(jmadill): Determine if this should be available on other implementations. + context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitExtensionScaleOrFlip); + return false; + } + + if (filter == GL_LINEAR) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kBlitExtensionLinear); + return false; + } + + Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); + Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); + + if (mask & GL_COLOR_BUFFER_BIT) + { + const FramebufferAttachment *readColorAttachment = + readFramebuffer->getReadColorAttachment(); + const FramebufferAttachment *drawColorAttachment = + drawFramebuffer->getFirstColorAttachment(); + + if (readColorAttachment && drawColorAttachment) + { + if (!(readColorAttachment->type() == GL_TEXTURE && + (readColorAttachment->getTextureImageIndex().getType() == TextureType::_2D || + readColorAttachment->getTextureImageIndex().getType() == + TextureType::Rectangle)) && + readColorAttachment->type() != GL_RENDERBUFFER && + readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBlitExtensionFromInvalidAttachmentType); + return false; + } + + for (size_t drawbufferIdx = 0; + drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) + { + const FramebufferAttachment *attachment = + drawFramebuffer->getDrawBuffer(drawbufferIdx); + if (attachment) + { + if (!(attachment->type() == GL_TEXTURE && + (attachment->getTextureImageIndex().getType() == TextureType::_2D || + attachment->getTextureImageIndex().getType() == + TextureType::Rectangle)) && + attachment->type() != GL_RENDERBUFFER && + attachment->type() != GL_FRAMEBUFFER_DEFAULT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBlitExtensionToInvalidAttachmentType); + return false; + } + + // Return an error if the destination formats do not match + if (!Format::EquivalentForBlit(attachment->getFormat(), + readColorAttachment->getFormat())) + { + context->validationErrorF( + entryPoint, GL_INVALID_OPERATION, kBlitExtensionFormatMismatch, + readColorAttachment->getFormat().info->sizedInternalFormat, + attachment->getFormat().info->sizedInternalFormat); + return false; + } + } + } + + GLint samples = readFramebuffer->getSamples(context); + if (samples != 0 && + IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0, + srcX1, srcY1, dstX0, dstY0, dstX1, dstY1)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBlitExtensionMultisampledWholeBufferBlit); + return false; + } + } + } + + GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; + GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; + for (size_t i = 0; i < 2; i++) + { + if (mask & masks[i]) + { + const FramebufferAttachment *readBuffer = + readFramebuffer->getAttachment(context, attachments[i]); + const FramebufferAttachment *drawBuffer = + drawFramebuffer->getAttachment(context, attachments[i]); + + if (readBuffer && drawBuffer) + { + if (IsPartialBlit(context, readBuffer, drawBuffer, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1)) + { + // only whole-buffer copies are permitted + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBlitExtensionDepthStencilWholeBufferBlit); + return false; + } + + if (readBuffer->getResourceSamples() != 0 || drawBuffer->getResourceSamples() != 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBlitExtensionMultisampledDepthOrStencil); + return false; + } + } + } + } + + return ValidateBlitFramebufferParameters(context, entryPoint, srcX0, srcY0, srcX1, srcY1, dstX0, + dstY0, dstX1, dstY1, mask, filter); +} + +bool ValidateBlitFramebufferNV(const Context *context, + angle::EntryPoint entryPoint, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + if (!context->getExtensions().framebufferBlitANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitExtensionNotAvailable); + return false; + } + + return ValidateBlitFramebufferParameters(context, entryPoint, srcX0, srcY0, srcX1, srcY1, dstX0, + dstY0, dstX1, dstY1, mask, filter); +} + +bool ValidateClear(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask) +{ + Framebuffer *fbo = context->getState().getDrawFramebuffer(); + const Extensions &extensions = context->getExtensions(); + + if (!ValidateFramebufferComplete(context, entryPoint, fbo)) + { + return false; + } + + if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidClearMask); + return false; + } + + if (extensions.webglCompatibilityANGLE && (mask & GL_COLOR_BUFFER_BIT) != 0) + { + constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED, + GL_SIGNED_NORMALIZED}; + + for (GLuint drawBufferIdx = 0; drawBufferIdx < fbo->getDrawbufferStateCount(); + drawBufferIdx++) + { + if (!ValidateWebGLFramebufferAttachmentClearType(context, entryPoint, drawBufferIdx, + validComponentTypes, + ArraySize(validComponentTypes))) + { + return false; + } + } + } + + if ((extensions.multiviewOVR || extensions.multiview2OVR) && extensions.disjointTimerQueryEXT) + { + const State &state = context->getState(); + Framebuffer *framebuffer = state.getDrawFramebuffer(); + if (framebuffer->getNumViews() > 1 && state.isQueryActive(QueryType::TimeElapsed)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kMultiviewTimerQuery); + return false; + } + } + + return true; +} + +bool ValidateDrawBuffersEXT(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const GLenum *bufs) +{ + if (!context->getExtensions().drawBuffersEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateDrawBuffersBase(context, entryPoint, n, bufs); +} + +bool ValidateTexImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + if (context->getClientMajorVersion() < 3) + { + return ValidateES2TexImageParameters(context, entryPoint, target, level, internalformat, + false, false, 0, 0, width, height, border, format, + type, -1, pixels); + } + + ASSERT(context->getClientMajorVersion() >= 3); + return ValidateES3TexImage2DParameters(context, entryPoint, target, level, internalformat, + false, false, 0, 0, 0, width, height, 1, border, format, + type, -1, pixels); +} + +bool ValidateTexImage2DRobustANGLE(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + if (!ValidateRobustEntryPoint(context, entryPoint, bufSize)) + { + return false; + } + + if (context->getClientMajorVersion() < 3) + { + return ValidateES2TexImageParameters(context, entryPoint, target, level, internalformat, + false, false, 0, 0, width, height, border, format, + type, bufSize, pixels); + } + + ASSERT(context->getClientMajorVersion() >= 3); + return ValidateES3TexImage2DParameters(context, entryPoint, target, level, internalformat, + false, false, 0, 0, 0, width, height, 1, border, format, + type, bufSize, pixels); +} + +bool ValidateTexSubImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void *pixels) +{ + + if (context->getClientMajorVersion() < 3) + { + return ValidateES2TexImageParameters(context, entryPoint, target, level, GL_NONE, false, + true, xoffset, yoffset, width, height, 0, format, type, + -1, pixels); + } + + ASSERT(context->getClientMajorVersion() >= 3); + return ValidateES3TexImage2DParameters(context, entryPoint, target, level, GL_NONE, false, true, + xoffset, yoffset, 0, width, height, 1, 0, format, type, + -1, pixels); +} + +bool ValidateTexSubImage2DRobustANGLE(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + if (!ValidateRobustEntryPoint(context, entryPoint, bufSize)) + { + return false; + } + + if (context->getClientMajorVersion() < 3) + { + return ValidateES2TexImageParameters(context, entryPoint, target, level, GL_NONE, false, + true, xoffset, yoffset, width, height, 0, format, type, + bufSize, pixels); + } + + ASSERT(context->getClientMajorVersion() >= 3); + return ValidateES3TexImage2DParameters(context, entryPoint, target, level, GL_NONE, false, true, + xoffset, yoffset, 0, width, height, 1, 0, format, type, + bufSize, pixels); +} + +bool ValidateTexSubImage3DOES(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + return ValidateTexSubImage3D(context, entryPoint, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels); +} + +bool ValidateCompressedTexImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void *data) +{ + if (context->getClientMajorVersion() < 3) + { + if (!ValidateES2TexImageParameters(context, entryPoint, target, level, internalformat, true, + false, 0, 0, width, height, border, GL_NONE, GL_NONE, -1, + data)) + { + return false; + } + } + else + { + ASSERT(context->getClientMajorVersion() >= 3); + if (!ValidateES3TexImage2DParameters(context, entryPoint, target, level, internalformat, + true, false, 0, 0, 0, width, height, 1, border, + GL_NONE, GL_NONE, -1, data)) + { + return false; + } + } + + const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); + + GLuint expectedImageSize = 0; + if (!formatInfo.computeCompressedImageSize(Extents(width, height, 1), &expectedImageSize)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow); + return false; + } + + if (imageSize < 0 || static_cast(imageSize) != expectedImageSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, + kCompressedTextureDimensionsMustMatchData); + return false; + } + + if (target == TextureTarget::Rectangle) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kRectangleTextureCompressed); + return false; + } + + return true; +} + +bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const void *data) +{ + if (!ValidateRobustCompressedTexImageBase(context, entryPoint, imageSize, dataSize)) + { + return false; + } + + return ValidateCompressedTexImage2D(context, entryPoint, target, level, internalformat, width, + height, border, imageSize, data); +} + +bool ValidateCompressedTexImage3DOES(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + return ValidateCompressedTexImage3D(context, entryPoint, target, level, internalformat, width, + height, depth, border, imageSize, data); +} + +bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const void *data) +{ + if (!ValidateRobustCompressedTexImageBase(context, entryPoint, imageSize, dataSize)) + { + return false; + } + + return ValidateCompressedTexSubImage2D(context, entryPoint, target, level, xoffset, yoffset, + width, height, format, imageSize, data); +} + +bool ValidateCompressedTexSubImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void *data) +{ + if (context->getClientMajorVersion() < 3) + { + if (!ValidateES2TexImageParameters(context, entryPoint, target, level, GL_NONE, true, true, + xoffset, yoffset, width, height, 0, format, GL_NONE, -1, + data)) + { + return false; + } + } + else + { + ASSERT(context->getClientMajorVersion() >= 3); + if (!ValidateES3TexImage2DParameters(context, entryPoint, target, level, GL_NONE, true, + true, xoffset, yoffset, 0, width, height, 1, 0, format, + GL_NONE, -1, data)) + { + return false; + } + } + + const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); + GLuint blockSize = 0; + if (!formatInfo.computeCompressedImageSize(Extents(width, height, 1), &blockSize)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow); + return false; + } + + if (imageSize < 0 || static_cast(imageSize) != blockSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidCompressedImageSize); + return false; + } + + return true; +} + +bool ValidateCompressedTexSubImage3DOES(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return ValidateCompressedTexSubImage3D(context, entryPoint, target, level, xoffset, yoffset, + zoffset, width, height, depth, format, imageSize, data); +} + +bool ValidateGetBufferPointervOES(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLenum pname, + void *const *params) +{ + if (!context->getExtensions().mapbufferOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateGetBufferPointervBase(context, entryPoint, target, pname, nullptr, params); +} + +bool ValidateMapBufferOES(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLenum access) +{ + if (!context->getExtensions().mapbufferOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!context->isValidBufferBinding(target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes); + return false; + } + + Buffer *buffer = context->getState().getTargetBuffer(target); + + if (buffer == nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotMappable); + return false; + } + + if (access != GL_WRITE_ONLY_OES) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAccessBits); + return false; + } + + // Though there is no explicit mention of an interaction between GL_EXT_buffer_storage + // and GL_OES_mapbuffer extension, allow it as long as the access type of glmapbufferOES + // is compatible with the buffer's usage flags specified during glBufferStorageEXT + if (buffer->isImmutable() && (buffer->getStorageExtUsageFlags() & GL_MAP_WRITE_BIT) == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotMappable); + return false; + } + + if (buffer->isMapped()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferAlreadyMapped); + return false; + } + + return ValidateMapBufferBase(context, entryPoint, target); +} + +bool ValidateUnmapBufferOES(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target) +{ + if (!context->getExtensions().mapbufferOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateUnmapBufferBase(context, entryPoint, target); +} + +bool ValidateMapBufferRangeEXT(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + if (!context->getExtensions().mapBufferRangeEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateMapBufferRangeBase(context, entryPoint, target, offset, length, access); +} + +bool ValidateMapBufferBase(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target) +{ + Buffer *buffer = context->getState().getTargetBuffer(target); + ASSERT(buffer != nullptr); + + // Check if this buffer is currently being used as a transform feedback output buffer + if (context->getState().isTransformFeedbackActive()) + { + TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); + for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++) + { + const auto &transformFeedbackBuffer = transformFeedback->getIndexedBuffer(i); + if (transformFeedbackBuffer.get() == buffer) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBufferBoundForTransformFeedback); + return false; + } + } + } + + if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBufferBoundForTransformFeedback); + return false; + } + + return true; +} + +bool ValidateFlushMappedBufferRangeEXT(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLintptr offset, + GLsizeiptr length) +{ + if (!context->getExtensions().mapBufferRangeEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateFlushMappedBufferRangeBase(context, entryPoint, target, offset, length); +} + +bool ValidateBindUniformLocationCHROMIUM(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + UniformLocation location, + const GLchar *name) +{ + if (!context->getExtensions().bindUniformLocationCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + if (!programObject) + { + return false; + } + + if (location.value < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeLocation); + return false; + } + + const Caps &caps = context->getCaps(); + if (static_cast(location.value) >= + (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidBindUniformLocation); + return false; + } + + // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for + // shader-related entry points + if (context->isWebGL() && !IsValidESSLString(name, strlen(name))) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidNameCharacters); + return false; + } + + if (strncmp(name, "gl_", 3) == 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNameBeginsWithGL); + return false; + } + + return true; +} + +bool ValidateCoverageModulationCHROMIUM(const Context *context, + angle::EntryPoint entryPoint, + GLenum components) +{ + if (!context->getExtensions().framebufferMixedSamplesCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + switch (components) + { + case GL_RGB: + case GL_RGBA: + case GL_ALPHA: + case GL_NONE: + break; + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidCoverageComponents); + return false; + } + + return true; +} + +bool ValidateCopyTextureCHROMIUM(const Context *context, + angle::EntryPoint entryPoint, + TextureID sourceId, + GLint sourceLevel, + TextureTarget destTarget, + TextureID destId, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + if (!context->getExtensions().copyTextureCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + const Texture *source = context->getTexture(sourceId); + if (source == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTexture); + return false; + } + + if (!IsValidCopyTextureSourceTarget(context, source->getType())) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalFormat); + return false; + } + + TextureType sourceType = source->getType(); + ASSERT(sourceType != TextureType::CubeMap); + TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); + + if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTextureLevel); + return false; + } + + GLsizei sourceWidth = static_cast(source->getWidth(sourceTarget, sourceLevel)); + GLsizei sourceHeight = static_cast(source->getHeight(sourceTarget, sourceLevel)); + if (sourceWidth == 0 || sourceHeight == 0) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + internalFormat); + return false; + } + + const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info; + if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidSourceTextureInternalFormat); + return false; + } + + if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + const Texture *dest = context->getTexture(destId); + if (dest == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTexture); + return false; + } + + const InternalFormat &destInternalFormatInfo = GetInternalFormatInfo(internalFormat, destType); + if (sourceType == TextureType::External && destInternalFormatInfo.isInt() && + !context->getExtensions().EGLImageExternalEssl3OES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kANGLECopyTextureMissingRequiredExtension); + return false; + } + + if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTextureType); + return false; + } + + if (!IsValidCopyTextureDestinationLevel(context, entryPoint, dest->getType(), destLevel, + sourceWidth, sourceHeight, false)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + + if (!IsValidCopyTextureDestinationFormatType(context, entryPoint, internalFormat, destType)) + { + return false; + } + + if (dest->getType() == TextureType::CubeMap && sourceWidth != sourceHeight) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kCubemapFacesEqualDimensions); + return false; + } + + if (dest->getImmutableFormat()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kDestinationImmutable); + return false; + } + + return true; +} + +bool ValidateCopySubTextureCHROMIUM(const Context *context, + angle::EntryPoint entryPoint, + TextureID sourceId, + GLint sourceLevel, + TextureTarget destTarget, + TextureID destId, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + if (!context->getExtensions().copyTextureCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + const Texture *source = context->getTexture(sourceId); + if (source == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTexture); + return false; + } + + if (!IsValidCopyTextureSourceTarget(context, source->getType())) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTextureType); + return false; + } + + TextureType sourceType = source->getType(); + ASSERT(sourceType != TextureType::CubeMap); + TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); + + if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + + if (source->getWidth(sourceTarget, sourceLevel) == 0 || + source->getHeight(sourceTarget, sourceLevel) == 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTextureLevel); + return false; + } + + if (x < 0 || y < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset); + return false; + } + + if (width < 0 || height < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize); + return false; + } + + if (static_cast(x + width) > source->getWidth(sourceTarget, sourceLevel) || + static_cast(y + height) > source->getHeight(sourceTarget, sourceLevel)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kSourceTextureTooSmall); + return false; + } + + const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel); + if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat)) + { + context->validationErrorF(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat, + sourceFormat.info->internalFormat); + return false; + } + + if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + const Texture *dest = context->getTexture(destId); + if (dest == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTexture); + return false; + } + + if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTextureType); + return false; + } + + if (!IsValidCopyTextureDestinationLevel(context, entryPoint, dest->getType(), destLevel, width, + height, true)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + + if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kDestinationLevelNotDefined); + return false; + } + + const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info; + if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormatCombination); + return false; + } + + if (sourceType == TextureType::External && destFormat.isInt() && + !context->getExtensions().EGLImageExternalEssl3OES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kANGLECopyTextureMissingRequiredExtension); + return false; + } + + if (xoffset < 0 || yoffset < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset); + return false; + } + + if (static_cast(xoffset + width) > dest->getWidth(destTarget, destLevel) || + static_cast(yoffset + height) > dest->getHeight(destTarget, destLevel)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kOffsetOverflow); + return false; + } + + return true; +} + +bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, + angle::EntryPoint entryPoint, + TextureID sourceId, + TextureID destId) +{ + if (!context->getExtensions().copyCompressedTextureCHROMIUM) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + const Texture *source = context->getTexture(sourceId); + if (source == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTexture); + return false; + } + + if (source->getType() != TextureType::_2D) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSourceTextureType); + return false; + } + + if (source->getWidth(TextureTarget::_2D, 0) == 0 || + source->getHeight(TextureTarget::_2D, 0) == 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kSourceTextureLevelZeroDefined); + return false; + } + + const Format &sourceFormat = source->getFormat(TextureTarget::_2D, 0); + if (!sourceFormat.info->compressed) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kSourceTextureMustBeCompressed); + return false; + } + + const Texture *dest = context->getTexture(destId); + if (dest == nullptr) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTexture); + return false; + } + + if (dest->getType() != TextureType::_2D) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidDestinationTextureType); + return false; + } + + if (dest->getImmutableFormat()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kDestinationImmutable); + return false; + } + + return true; +} + +bool ValidateCreateShader(const Context *context, angle::EntryPoint entryPoint, ShaderType type) +{ + switch (type) + { + case ShaderType::Vertex: + case ShaderType::Fragment: + break; + + case ShaderType::Compute: + if (context->getClientVersion() < ES_3_1) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kES31Required); + return false; + } + break; + + case ShaderType::Geometry: + if (!context->getExtensions().geometryShaderAny() && + context->getClientVersion() < ES_3_2) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderType); + return false; + } + break; + + case ShaderType::TessControl: + if (!context->getExtensions().tessellationShaderEXT && + context->getClientVersion() < ES_3_2) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderType); + return false; + } + break; + + case ShaderType::TessEvaluation: + if (!context->getExtensions().tessellationShaderEXT && + context->getClientVersion() < ES_3_2) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderType); + return false; + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderType); + return false; + } + + return true; +} + +bool ValidateBufferData(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLsizeiptr size, + const void *data, + BufferUsage usage) +{ + if (size < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize); + return false; + } + + switch (usage) + { + case BufferUsage::StreamDraw: + case BufferUsage::StaticDraw: + case BufferUsage::DynamicDraw: + break; + + case BufferUsage::StreamRead: + case BufferUsage::StaticRead: + case BufferUsage::DynamicRead: + case BufferUsage::StreamCopy: + case BufferUsage::StaticCopy: + case BufferUsage::DynamicCopy: + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferUsage); + return false; + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferUsage); + return false; + } + + if (!context->isValidBufferBinding(target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes); + return false; + } + + Buffer *buffer = context->getState().getTargetBuffer(target); + + if (!buffer) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotBound); + return false; + } + + if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBufferBoundForTransformFeedback); + return false; + } + + if (buffer->isImmutable()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferImmutable); + return false; + } + + return true; +} + +bool ValidateBufferSubData(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLintptr offset, + GLsizeiptr size, + const void *data) +{ + if (size < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize); + return false; + } + + if (offset < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset); + return false; + } + + if (!context->isValidBufferBinding(target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes); + return false; + } + + Buffer *buffer = context->getState().getTargetBuffer(target); + + if (!buffer) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotBound); + return false; + } + + // EXT_buffer_storage allows persistently mapped buffers to be updated via glBufferSubData + bool isPersistent = (buffer->getAccessFlags() & GL_MAP_PERSISTENT_BIT_EXT) != 0; + + // Verify that buffer is not currently mapped unless persistent + if (buffer->isMapped() && !isPersistent) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferMapped); + return false; + } + + if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kBufferBoundForTransformFeedback); + return false; + } + + if (buffer->isImmutable() && + (buffer->getStorageExtUsageFlags() & GL_DYNAMIC_STORAGE_BIT_EXT) == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotUpdatable); + return false; + } + + // Check for possible overflow of size + offset + angle::CheckedNumeric checkedSize(size); + checkedSize += offset; + if (!checkedSize.IsValid()) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kParamOverflow); + return false; + } + + if (size + offset > buffer->getSize()) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInsufficientBufferSize); + return false; + } + + return true; +} + +bool ValidateRequestExtensionANGLE(const Context *context, + angle::EntryPoint entryPoint, + const GLchar *name) +{ + if (!context->getExtensions().requestExtensionANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!context->isExtensionRequestable(name)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotRequestable); + return false; + } + + return true; +} + +bool ValidateDisableExtensionANGLE(const Context *context, + angle::EntryPoint entryPoint, + const GLchar *name) +{ + if (!context->getExtensions().requestExtensionANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (!context->isExtensionDisablable(name)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotDisablable); + return false; + } + + return true; +} + +bool ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture) +{ + if (context->getClientMajorVersion() < 2) + { + return ValidateMultitextureUnit(context, entryPoint, texture); + } + + if (texture < GL_TEXTURE0 || + texture > + GL_TEXTURE0 + static_cast(context->getCaps().maxCombinedTextureImageUnits) - 1) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidCombinedImageUnit); + return false; + } + + return true; +} + +bool ValidateAttachShader(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + ShaderProgramID shader) +{ + Program *programObject = GetValidProgram(context, entryPoint, program); + if (!programObject) + { + return false; + } + + Shader *shaderObject = GetValidShader(context, entryPoint, shader); + if (!shaderObject) + { + return false; + } + + if (programObject->getAttachedShader(shaderObject->getType())) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kShaderAttachmentHasShader); + return false; + } + + return true; +} + +bool ValidateBindAttribLocation(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLuint index, + const GLchar *name) +{ + if (index >= static_cast(context->getCaps().maxVertexAttributes)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); + return false; + } + + if (strncmp(name, "gl_", 3) == 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNameBeginsWithGL); + return false; + } + + if (context->isWebGL()) + { + const size_t length = strlen(name); + + if (!IsValidESSLString(name, length)) + { + // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters + // for shader-related entry points + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidNameCharacters); + return false; + } + + if (!ValidateWebGLNameLength(context, entryPoint, length) || + !ValidateWebGLNamePrefix(context, entryPoint, name)) + { + return false; + } + } + + return GetValidProgram(context, entryPoint, program) != nullptr; +} + +bool ValidateBindFramebuffer(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + FramebufferID framebuffer) +{ + return ValidateBindFramebufferBase(context, entryPoint, target, framebuffer); +} + +bool ValidateBindRenderbuffer(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + RenderbufferID renderbuffer) +{ + return ValidateBindRenderbufferBase(context, entryPoint, target, renderbuffer); +} + +static bool ValidBlendEquationMode(const Context *context, GLenum mode) +{ + switch (mode) + { + case GL_FUNC_ADD: + case GL_FUNC_SUBTRACT: + case GL_FUNC_REVERSE_SUBTRACT: + return true; + + case GL_MIN: + case GL_MAX: + return context->getClientVersion() >= ES_3_0 || context->getExtensions().blendMinmaxEXT; + + default: + return false; + } +} + +static bool ValidAdvancedBlendEquationMode(const Context *context, GLenum mode) +{ + switch (mode) + { + case GL_MULTIPLY_KHR: + case GL_SCREEN_KHR: + case GL_OVERLAY_KHR: + case GL_DARKEN_KHR: + case GL_LIGHTEN_KHR: + case GL_COLORDODGE_KHR: + case GL_COLORBURN_KHR: + case GL_HARDLIGHT_KHR: + case GL_SOFTLIGHT_KHR: + case GL_DIFFERENCE_KHR: + case GL_EXCLUSION_KHR: + case GL_HSL_HUE_KHR: + case GL_HSL_SATURATION_KHR: + case GL_HSL_COLOR_KHR: + case GL_HSL_LUMINOSITY_KHR: + return context->getClientVersion() >= ES_3_2 || + context->getExtensions().blendEquationAdvancedKHR; + + default: + return false; + } +} + +bool ValidateBlendColor(const Context *context, + angle::EntryPoint entryPoint, + GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha) +{ + return true; +} + +bool ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode) +{ + if (!ValidBlendEquationMode(context, mode) && !ValidAdvancedBlendEquationMode(context, mode)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendEquation); + return false; + } + + return true; +} + +bool ValidateBlendEquationSeparate(const Context *context, + angle::EntryPoint entryPoint, + GLenum modeRGB, + GLenum modeAlpha) +{ + if (!ValidBlendEquationMode(context, modeRGB)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendEquation); + return false; + } + + if (!ValidBlendEquationMode(context, modeAlpha)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendEquation); + return false; + } + + return true; +} + +bool ValidateBlendFunc(const Context *context, + angle::EntryPoint entryPoint, + GLenum sfactor, + GLenum dfactor) +{ + return ValidateBlendFuncSeparate(context, entryPoint, sfactor, dfactor, sfactor, dfactor); +} + +bool ValidateBlendFuncSeparate(const Context *context, + angle::EntryPoint entryPoint, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + if (!ValidSrcBlendFunc(context, srcRGB)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendFunction); + return false; + } + + if (!ValidDstBlendFunc(context, dstRGB)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendFunction); + return false; + } + + if (!ValidSrcBlendFunc(context, srcAlpha)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendFunction); + return false; + } + + if (!ValidDstBlendFunc(context, dstAlpha)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBlendFunction); + return false; + } + + if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc || + context->isWebGL()) + { + bool constantColorUsed = + (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || + dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); + + bool constantAlphaUsed = + (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || + dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); + + if (constantColorUsed && constantAlphaUsed) + { + if (context->isWebGL()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidConstantColor); + return false; + } + + WARN() << kConstantColorAlphaLimitation; + context->validationError(entryPoint, GL_INVALID_OPERATION, + kConstantColorAlphaLimitation); + return false; + } + } + + return true; +} + +bool ValidateGetString(const Context *context, angle::EntryPoint entryPoint, GLenum name) +{ + switch (name) + { + case GL_VENDOR: + case GL_RENDERER: + case GL_VERSION: + case GL_SHADING_LANGUAGE_VERSION: + case GL_EXTENSIONS: + break; + + case GL_REQUESTABLE_EXTENSIONS_ANGLE: + if (!context->getExtensions().requestExtensionANGLE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidName); + return false; + } + break; + + case GL_SERIALIZED_CONTEXT_STRING_ANGLE: + if (!context->getExtensions().getSerializedContextStringANGLE) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidName); + return false; + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidName); + return false; + } + + return true; +} + +bool ValidateLineWidth(const Context *context, angle::EntryPoint entryPoint, GLfloat width) +{ + if (width <= 0.0f || isNaN(width)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidWidth); + return false; + } + + return true; +} + +bool ValidateDepthRangef(const Context *context, + angle::EntryPoint entryPoint, + GLfloat zNear, + GLfloat zFar) +{ + if (context->isWebGL() && zNear > zFar) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidDepthRange); + return false; + } + + return true; +} + +bool ValidateRenderbufferStorage(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return ValidateRenderbufferStorageParametersBase(context, entryPoint, target, 0, internalformat, + width, height); +} + +bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + if (!context->getExtensions().framebufferMultisampleANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal + // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is + // generated. + if (samples > context->getCaps().maxSamples) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kSamplesOutOfRange); + return false; + } + + // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create + // the specified storage. This is different than ES 3.0 in which a sample number higher + // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. + // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. + if (context->getClientMajorVersion() >= 3) + { + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (static_cast(samples) > formatCaps.getMaxSamples()) + { + context->validationError(entryPoint, GL_OUT_OF_MEMORY, kSamplesOutOfRange); + return false; + } + } + + return ValidateRenderbufferStorageParametersBase(context, entryPoint, target, samples, + internalformat, width, height); +} + +bool ValidateCheckFramebufferStatus(const Context *context, + angle::EntryPoint entryPoint, + GLenum target) +{ + if (!ValidFramebufferTarget(context, target)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget); + return false; + } + + return true; +} + +bool ValidateClearColor(const Context *context, + angle::EntryPoint entryPoint, + GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha) +{ + return true; +} + +bool ValidateClearDepthf(const Context *context, angle::EntryPoint entryPoint, GLfloat depth) +{ + return true; +} + +bool ValidateClearStencil(const Context *context, angle::EntryPoint entryPoint, GLint s) +{ + return true; +} + +bool ValidateColorMask(const Context *context, + angle::EntryPoint entryPoint, + GLboolean red, + GLboolean green, + GLboolean blue, + GLboolean alpha) +{ + return true; +} + +bool ValidateCompileShader(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader) +{ + return true; +} + +bool ValidateCreateProgram(const Context *context, angle::EntryPoint entryPoint) +{ + return true; +} + +bool ValidateCullFace(const Context *context, angle::EntryPoint entryPoint, CullFaceMode mode) +{ + switch (mode) + { + case CullFaceMode::Front: + case CullFaceMode::Back: + case CullFaceMode::FrontAndBack: + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidCullMode); + return false; + } + + return true; +} + +bool ValidateDeleteProgram(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program) +{ + if (program.value == 0) + { + return false; + } + + if (!context->getProgramResolveLink(program)) + { + if (context->getShader(program)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExpectedProgramName); + return false; + } + else + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProgramName); + return false; + } + } + + return true; +} + +bool ValidateDeleteShader(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader) +{ + if (shader.value == 0) + { + return false; + } + + if (!context->getShader(shader)) + { + if (context->getProgramResolveLink(shader)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidShaderName); + return false; + } + else + { + context->validationError(entryPoint, GL_INVALID_VALUE, kExpectedShaderName); + return false; + } + } + + return true; +} + +bool ValidateDepthFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func) +{ + switch (func) + { + case GL_NEVER: + case GL_ALWAYS: + case GL_LESS: + case GL_LEQUAL: + case GL_EQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_NOTEQUAL: + break; + + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, func); + return false; + } + + return true; +} + +bool ValidateDepthMask(const Context *context, angle::EntryPoint entryPoint, GLboolean flag) +{ + return true; +} + +bool ValidateDetachShader(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + ShaderProgramID shader) +{ + Program *programObject = GetValidProgram(context, entryPoint, program); + if (!programObject) + { + return false; + } + + Shader *shaderObject = GetValidShader(context, entryPoint, shader); + if (!shaderObject) + { + return false; + } + + const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); + if (attachedShader != shaderObject) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kShaderToDetachMustBeAttached); + return false; + } + + return true; +} + +bool ValidateDisableVertexAttribArray(const Context *context, + angle::EntryPoint entryPoint, + GLuint index) +{ + if (index >= static_cast(context->getCaps().maxVertexAttributes)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); + return false; + } + + return true; +} + +bool ValidateEnableVertexAttribArray(const Context *context, + angle::EntryPoint entryPoint, + GLuint index) +{ + if (index >= static_cast(context->getCaps().maxVertexAttributes)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); + return false; + } + + return true; +} + +bool ValidateFinish(const Context *context, angle::EntryPoint entryPoint) +{ + return true; +} + +bool ValidateFlush(const Context *context, angle::EntryPoint entryPoint) +{ + return true; +} + +bool ValidateFrontFace(const Context *context, angle::EntryPoint entryPoint, GLenum mode) +{ + switch (mode) + { + case GL_CW: + case GL_CCW: + break; + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, mode); + return false; + } + + return true; +} + +bool ValidateGetActiveAttrib(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLuint index, + GLsizei bufsize, + const GLsizei *length, + const GLint *size, + const GLenum *type, + const GLchar *name) +{ + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + return false; + } + + if (index >= static_cast(programObject->getActiveAttributeCount())) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); + return false; + } + + return true; +} + +bool ValidateGetActiveUniform(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLuint index, + GLsizei bufsize, + const GLsizei *length, + const GLint *size, + const GLenum *type, + const GLchar *name) +{ + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + return false; + } + + if (index >= static_cast(programObject->getActiveUniformCount())) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); + return false; + } + + return true; +} + +bool ValidateGetAttachedShaders(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLsizei maxcount, + const GLsizei *count, + const ShaderProgramID *shaders) +{ + if (maxcount < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeMaxCount); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + return false; + } + + return true; +} + +bool ValidateGetAttribLocation(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + const GLchar *name) +{ + if (strncmp(name, "gl_", 3) == 0) + { + return false; + } + + if (context->isWebGL()) + { + const size_t length = strlen(name); + + if (!IsValidESSLString(name, length)) + { + // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters + // for shader-related entry points + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidNameCharacters); + return false; + } + + if (!ValidateWebGLNameLength(context, entryPoint, length) || + strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0) + { + return false; + } + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotBound); + return false; + } + + if (!programObject->isLinked()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked); + return false; + } + + return true; +} + +bool ValidateGetBooleanv(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + const GLboolean *params) +{ + GLenum nativeType; + unsigned int numParams = 0; + return ValidateStateQuery(context, entryPoint, pname, &nativeType, &numParams); +} + +bool ValidateGetError(const Context *context, angle::EntryPoint entryPoint) +{ + return true; +} + +bool ValidateGetFloatv(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + const GLfloat *params) +{ + GLenum nativeType; + unsigned int numParams = 0; + return ValidateStateQuery(context, entryPoint, pname, &nativeType, &numParams); +} + +bool ValidateGetIntegerv(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + const GLint *params) +{ + GLenum nativeType; + unsigned int numParams = 0; + return ValidateStateQuery(context, entryPoint, pname, &nativeType, &numParams); +} + +bool ValidateGetProgramInfoLog(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLsizei bufsize, + const GLsizei *length, + const GLchar *infolog) +{ + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + if (!programObject) + { + return false; + } + + return true; +} + +bool ValidateGetShaderInfoLog(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader, + GLsizei bufsize, + const GLsizei *length, + const GLchar *infolog) +{ + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Shader *shaderObject = GetValidShader(context, entryPoint, shader); + if (!shaderObject) + { + return false; + } + + return true; +} + +bool ValidateGetShaderPrecisionFormat(const Context *context, + angle::EntryPoint entryPoint, + GLenum shadertype, + GLenum precisiontype, + const GLint *range, + const GLint *precision) +{ + switch (shadertype) + { + case GL_VERTEX_SHADER: + case GL_FRAGMENT_SHADER: + break; + case GL_COMPUTE_SHADER: + context->validationError(entryPoint, GL_INVALID_OPERATION, + kUnimplementedComputeShaderPrecision); + return false; + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderType); + return false; + } + + switch (precisiontype) + { + case GL_LOW_FLOAT: + case GL_MEDIUM_FLOAT: + case GL_HIGH_FLOAT: + case GL_LOW_INT: + case GL_MEDIUM_INT: + case GL_HIGH_INT: + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPrecision); + return false; + } + + return true; +} + +bool ValidateGetShaderSource(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader, + GLsizei bufsize, + const GLsizei *length, + const GLchar *source) +{ + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Shader *shaderObject = GetValidShader(context, entryPoint, shader); + if (!shaderObject) + { + return false; + } + + return true; +} + +bool ValidateGetUniformLocation(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + const GLchar *name) +{ + if (strstr(name, "gl_") == name) + { + return false; + } + + // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for + // shader-related entry points + if (context->isWebGL() && !IsValidESSLString(name, strlen(name))) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidNameCharacters); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + return false; + } + + if (!programObject->isLinked()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked); + return false; + } + + return true; +} + +bool ValidateHint(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum mode) +{ + switch (mode) + { + case GL_FASTEST: + case GL_NICEST: + case GL_DONT_CARE: + break; + + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, mode); + return false; + } + + switch (target) + { + case GL_GENERATE_MIPMAP_HINT: + break; + + case GL_TEXTURE_FILTERING_HINT_CHROMIUM: + if (!context->getExtensions().textureFilteringHintCHROMIUM) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, target); + return false; + } + break; + + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: + if (context->getClientVersion() < ES_3_0 && + !context->getExtensions().standardDerivativesOES) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, target); + return false; + } + break; + + case GL_PERSPECTIVE_CORRECTION_HINT: + case GL_POINT_SMOOTH_HINT: + case GL_LINE_SMOOTH_HINT: + case GL_FOG_HINT: + if (context->getClientMajorVersion() >= 2) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, target); + return false; + } + break; + + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, target); + return false; + } + + return true; +} + +bool ValidateIsBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID buffer) +{ + return true; +} + +bool ValidateIsFramebuffer(const Context *context, + angle::EntryPoint entryPoint, + FramebufferID framebuffer) +{ + return true; +} + +bool ValidateIsProgram(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program) +{ + return true; +} + +bool ValidateIsRenderbuffer(const Context *context, + angle::EntryPoint entryPoint, + RenderbufferID renderbuffer) +{ + return true; +} + +bool ValidateIsShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) +{ + return true; +} + +bool ValidateIsTexture(const Context *context, angle::EntryPoint entryPoint, TextureID texture) +{ + return true; +} + +bool ValidatePixelStorei(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + GLint param) +{ + if (context->getClientMajorVersion() < 3) + { + switch (pname) + { + case GL_UNPACK_IMAGE_HEIGHT: + case GL_UNPACK_SKIP_IMAGES: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname); + return false; + + case GL_UNPACK_ROW_LENGTH: + case GL_UNPACK_SKIP_ROWS: + case GL_UNPACK_SKIP_PIXELS: + if (!context->getExtensions().unpackSubimageEXT) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname); + return false; + } + break; + + case GL_PACK_ROW_LENGTH: + case GL_PACK_SKIP_ROWS: + case GL_PACK_SKIP_PIXELS: + if (!context->getExtensions().packSubimageNV) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname); + return false; + } + break; + } + } + + if (param < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeParam); + return false; + } + + switch (pname) + { + case GL_UNPACK_ALIGNMENT: + if (param != 1 && param != 2 && param != 4 && param != 8) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidUnpackAlignment); + return false; + } + break; + + case GL_PACK_ALIGNMENT: + if (param != 1 && param != 2 && param != 4 && param != 8) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidUnpackAlignment); + return false; + } + break; + + case GL_PACK_REVERSE_ROW_ORDER_ANGLE: + if (!context->getExtensions().packReverseRowOrderANGLE) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname); + } + break; + + case GL_UNPACK_ROW_LENGTH: + case GL_UNPACK_IMAGE_HEIGHT: + case GL_UNPACK_SKIP_IMAGES: + case GL_UNPACK_SKIP_ROWS: + case GL_UNPACK_SKIP_PIXELS: + case GL_PACK_ROW_LENGTH: + case GL_PACK_SKIP_ROWS: + case GL_PACK_SKIP_PIXELS: + break; + + default: + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname); + return false; + } + + return true; +} + +bool ValidatePolygonOffset(const Context *context, + angle::EntryPoint entryPoint, + GLfloat factor, + GLfloat units) +{ + return true; +} + +bool ValidateReleaseShaderCompiler(const Context *context, angle::EntryPoint entryPoint) +{ + return true; +} + +bool ValidateSampleCoverage(const Context *context, + angle::EntryPoint entryPoint, + GLfloat value, + GLboolean invert) +{ + return true; +} + +bool ValidateScissor(const Context *context, + angle::EntryPoint entryPoint, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + if (width < 0 || height < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize); + return false; + } + + return true; +} + +bool ValidateShaderBinary(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const ShaderProgramID *shaders, + GLenum binaryformat, + const void *binary, + GLsizei length) +{ + const std::vector &shaderBinaryFormats = context->getCaps().shaderBinaryFormats; + if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == + shaderBinaryFormats.end()) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShaderBinaryFormat); + return false; + } + + return true; +} + +bool ValidateShaderSource(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader, + GLsizei count, + const GLchar *const *string, + const GLint *length) +{ + if (count < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount); + return false; + } + + Shader *shaderObject = GetValidShader(context, entryPoint, shader); + if (!shaderObject) + { + return false; + } + + return true; +} + +bool ValidateStencilFunc(const Context *context, + angle::EntryPoint entryPoint, + GLenum func, + GLint ref, + GLuint mask) +{ + if (!IsValidStencilFunc(func)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + return true; +} + +bool ValidateStencilFuncSeparate(const Context *context, + angle::EntryPoint entryPoint, + GLenum face, + GLenum func, + GLint ref, + GLuint mask) +{ + if (!IsValidStencilFace(face)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + if (!IsValidStencilFunc(func)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + return true; +} + +bool ValidateStencilMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask) +{ + return true; +} + +bool ValidateStencilMaskSeparate(const Context *context, + angle::EntryPoint entryPoint, + GLenum face, + GLuint mask) +{ + if (!IsValidStencilFace(face)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + return true; +} + +bool ValidateStencilOp(const Context *context, + angle::EntryPoint entryPoint, + GLenum fail, + GLenum zfail, + GLenum zpass) +{ + if (!IsValidStencilOp(fail)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + if (!IsValidStencilOp(zfail)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + if (!IsValidStencilOp(zpass)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + return true; +} + +bool ValidateStencilOpSeparate(const Context *context, + angle::EntryPoint entryPoint, + GLenum face, + GLenum fail, + GLenum zfail, + GLenum zpass) +{ + if (!IsValidStencilFace(face)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidStencil); + return false; + } + + return ValidateStencilOp(context, entryPoint, fail, zfail, zpass); +} + +bool ValidateUniform1f(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLfloat x) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT, location, 1); +} + +bool ValidateUniform1fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLfloat *v) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT, location, count); +} + +bool ValidateUniform1i(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLint x) +{ + return ValidateUniform1iv(context, entryPoint, location, 1, &x); +} + +bool ValidateUniform2fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLfloat *v) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT_VEC2, location, count); +} + +bool ValidateUniform2i(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLint x, + GLint y) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC2, location, 1); +} + +bool ValidateUniform2iv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLint *v) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC2, location, count); +} + +bool ValidateUniform3f(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLfloat x, + GLfloat y, + GLfloat z) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, 1); +} + +bool ValidateUniform3fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLfloat *v) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, count); +} + +bool ValidateUniform3i(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLint x, + GLint y, + GLint z) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC3, location, 1); +} + +bool ValidateUniform3iv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLint *v) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC3, location, count); +} + +bool ValidateUniform4f(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT_VEC4, location, 1); +} + +bool ValidateUniform4fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLfloat *v) +{ + return ValidateUniform(context, entryPoint, GL_FLOAT_VEC4, location, count); +} + +bool ValidateUniform4i(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLint x, + GLint y, + GLint z, + GLint w) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC4, location, 1); +} + +bool ValidateUniform4iv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + const GLint *v) +{ + return ValidateUniform(context, entryPoint, GL_INT_VEC4, location, count); +} + +bool ValidateUniformMatrix2fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return ValidateUniformMatrix(context, entryPoint, GL_FLOAT_MAT2, location, count, transpose); +} + +bool ValidateUniformMatrix3fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return ValidateUniformMatrix(context, entryPoint, GL_FLOAT_MAT3, location, count, transpose); +} + +bool ValidateUniformMatrix4fv(const Context *context, + angle::EntryPoint entryPoint, + UniformLocation location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return ValidateUniformMatrix(context, entryPoint, GL_FLOAT_MAT4, location, count, transpose); +} + +bool ValidateValidateProgram(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program) +{ + Program *programObject = GetValidProgram(context, entryPoint, program); + + if (!programObject) + { + return false; + } + + return true; +} + +bool ValidateVertexAttrib1f(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLfloat x) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib1fv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLfloat *values) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib2f(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLfloat x, + GLfloat y) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib2fv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLfloat *values) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib3f(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLfloat x, + GLfloat y, + GLfloat z) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib3fv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLfloat *values) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib4f(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateVertexAttrib4fv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLfloat *values) +{ + return ValidateVertexAttribIndex(context, entryPoint, index); +} + +bool ValidateViewport(const Context *context, + angle::EntryPoint entryPoint, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + if (width < 0 || height < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kViewportNegativeSize); + return false; + } + + return true; +} + +bool ValidateGetFramebufferAttachmentParameteriv(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + GLenum pname, + const GLint *params) +{ + return ValidateGetFramebufferAttachmentParameterivBase(context, entryPoint, target, attachment, + pname, nullptr); +} + +bool ValidateGetProgramiv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLenum pname, + const GLint *params) +{ + return ValidateGetProgramivBase(context, entryPoint, program, pname, nullptr); +} + +bool ValidateCopyTexImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + if (context->getClientMajorVersion() < 3) + { + return ValidateES2CopyTexImageParameters(context, entryPoint, target, level, internalformat, + false, 0, 0, x, y, width, height, border); + } + + ASSERT(context->getClientMajorVersion() == 3); + return ValidateES3CopyTexImage2DParameters(context, entryPoint, target, level, internalformat, + false, 0, 0, 0, x, y, width, height, border); +} + +bool ValidateCopyTexSubImage2D(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + if (context->getClientMajorVersion() < 3) + { + return ValidateES2CopyTexImageParameters(context, entryPoint, target, level, GL_NONE, true, + xoffset, yoffset, x, y, width, height, 0); + } + + return ValidateES3CopyTexImage2DParameters(context, entryPoint, target, level, GL_NONE, true, + xoffset, yoffset, 0, x, y, width, height, 0); +} + +bool ValidateCopyTexSubImage3DOES(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return ValidateCopyTexSubImage3D(context, entryPoint, target, level, xoffset, yoffset, zoffset, + x, y, width, height); +} + +bool ValidateDeleteBuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const BufferID *buffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateDeleteFramebuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const FramebufferID *framebuffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateDeleteRenderbuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const RenderbufferID *renderbuffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateDeleteTextures(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const TextureID *textures) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateDisable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) +{ + if (!ValidCap(context, cap, false)) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, cap); + return false; + } + + return true; +} + +bool ValidateEnable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) +{ + if (!ValidCap(context, cap, false)) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, cap); + return false; + } + + if (context->getLimitations().noSampleAlphaToCoverageSupport && + cap == GL_SAMPLE_ALPHA_TO_COVERAGE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kNoSampleAlphaToCoveragesLimitation); + + // We also output an error message to the debugger window if tracing is active, so that + // developers can see the error message. + ERR() << kNoSampleAlphaToCoveragesLimitation; + return false; + } + + return true; +} + +bool ValidateFramebufferRenderbuffer(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + RenderbufferID renderbuffer) +{ + return ValidateFramebufferRenderbufferBase(context, entryPoint, target, attachment, + renderbuffertarget, renderbuffer); +} + +bool ValidateFramebufferTexture2D(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + TextureTarget textarget, + TextureID texture, + GLint level) +{ + // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap + // extension + if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmapOES && + level != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); + return false; + } + + if (!ValidateFramebufferTextureBase(context, entryPoint, target, attachment, texture, level)) + { + return false; + } + + if (texture.value != 0) + { + Texture *tex = context->getTexture(texture); + ASSERT(tex); + + const Caps &caps = context->getCaps(); + + switch (textarget) + { + case TextureTarget::_2D: + { + if (level > log2(caps.max2DTextureSize)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + if (tex->getType() != TextureType::_2D) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kInvalidTextureTarget); + return false; + } + } + break; + + case TextureTarget::Rectangle: + { + if (level != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + if (tex->getType() != TextureType::Rectangle) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kTextureTargetMismatch); + return false; + } + } + break; + + case TextureTarget::CubeMapNegativeX: + case TextureTarget::CubeMapNegativeY: + case TextureTarget::CubeMapNegativeZ: + case TextureTarget::CubeMapPositiveX: + case TextureTarget::CubeMapPositiveY: + case TextureTarget::CubeMapPositiveZ: + { + if (level > log2(caps.maxCubeMapTextureSize)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + if (tex->getType() != TextureType::CubeMap) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kTextureTargetMismatch); + return false; + } + } + break; + + case TextureTarget::_2DMultisample: + { + if (context->getClientVersion() < ES_3_1 && + !context->getExtensions().textureMultisampleANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kMultisampleTextureExtensionOrES31Required); + return false; + } + + if (level != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kLevelNotZero); + return false; + } + if (tex->getType() != TextureType::_2DMultisample) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kTextureTargetMismatch); + return false; + } + } + break; + + case TextureTarget::External: + { + if (!context->getExtensions().YUVTargetEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kYUVTargetExtensionRequired); + return false; + } + + if (attachment != GL_COLOR_ATTACHMENT0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAttachment); + return false; + } + + if (tex->getType() != TextureType::External) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kTextureTargetMismatch); + return false; + } + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + } + + return true; +} + +bool ValidateFramebufferTexture3DOES(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + TextureTarget textargetPacked, + TextureID texture, + GLint level, + GLint zoffset) +{ + // We don't call into a base ValidateFramebufferTexture3D here because + // it doesn't exist for OpenGL ES. This function is replaced by + // FramebufferTextureLayer in ES 3.x, which has broader support. + if (!context->getExtensions().texture3DOES) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + // Attachments are required to be bound to level 0 without ES3 or the + // GL_OES_fbo_render_mipmap extension + if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmapOES && + level != 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); + return false; + } + + if (!ValidateFramebufferTextureBase(context, entryPoint, target, attachment, texture, level)) + { + return false; + } + + if (texture.value != 0) + { + Texture *tex = context->getTexture(texture); + ASSERT(tex); + + const Caps &caps = context->getCaps(); + + switch (textargetPacked) + { + case TextureTarget::_3D: + { + if (level > log2(caps.max3DTextureSize)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel); + return false; + } + if (zoffset >= caps.max3DTextureSize) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidZOffset); + return false; + } + if (tex->getType() != TextureType::_3D) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidTextureType); + return false; + } + } + break; + + default: + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidTextureTarget); + return false; + } + } + + return true; +} + +bool ValidateGenBuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const BufferID *buffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateGenFramebuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const FramebufferID *framebuffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateGenRenderbuffers(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const RenderbufferID *renderbuffers) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateGenTextures(const Context *context, + angle::EntryPoint entryPoint, + GLint n, + const TextureID *textures) +{ + return ValidateGenOrDelete(context, entryPoint, n); +} + +bool ValidateGenerateMipmap(const Context *context, + angle::EntryPoint entryPoint, + TextureType target) +{ + return ValidateGenerateMipmapBase(context, entryPoint, target); +} + +bool ValidateGetBufferParameteriv(const Context *context, + angle::EntryPoint entryPoint, + BufferBinding target, + GLenum pname, + const GLint *params) +{ + return ValidateGetBufferParameterBase(context, entryPoint, target, pname, false, nullptr); +} + +bool ValidateGetRenderbufferParameteriv(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum pname, + const GLint *params) +{ + return ValidateGetRenderbufferParameterivBase(context, entryPoint, target, pname, nullptr); +} + +bool ValidateGetShaderiv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader, + GLenum pname, + const GLint *params) +{ + return ValidateGetShaderivBase(context, entryPoint, shader, pname, nullptr); +} + +bool ValidateGetTexParameterfv(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLfloat *params) +{ + return ValidateGetTexParameterBase(context, entryPoint, target, pname, nullptr); +} + +bool ValidateGetTexParameteriv(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLint *params) +{ + return ValidateGetTexParameterBase(context, entryPoint, target, pname, nullptr); +} + +bool ValidateGetTexParameterIivOES(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required); + return false; + } + return ValidateGetTexParameterBase(context, entryPoint, target, pname, nullptr); +} + +bool ValidateGetTexParameterIuivOES(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLuint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required); + return false; + } + return ValidateGetTexParameterBase(context, entryPoint, target, pname, nullptr); +} + +bool ValidateGetUniformfv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + UniformLocation location, + const GLfloat *params) +{ + return ValidateGetUniformBase(context, entryPoint, program, location); +} + +bool ValidateGetUniformiv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + UniformLocation location, + const GLint *params) +{ + return ValidateGetUniformBase(context, entryPoint, program, location); +} + +bool ValidateGetVertexAttribfv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLenum pname, + const GLfloat *params) +{ + return ValidateGetVertexAttribBase(context, entryPoint, index, pname, nullptr, false, false); +} + +bool ValidateGetVertexAttribiv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLenum pname, + const GLint *params) +{ + return ValidateGetVertexAttribBase(context, entryPoint, index, pname, nullptr, false, false); +} + +bool ValidateGetVertexAttribPointerv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLenum pname, + void *const *pointer) +{ + return ValidateGetVertexAttribBase(context, entryPoint, index, pname, nullptr, true, false); +} + +bool ValidateIsEnabled(const Context *context, angle::EntryPoint entryPoint, GLenum cap) +{ + if (!ValidCap(context, cap, true)) + { + context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, cap); + return false; + } + + return true; +} + +bool ValidateLinkProgram(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program) +{ + if (context->hasActiveTransformFeedback(program)) + { + // ES 3.0.4 section 2.15 page 91 + context->validationError(entryPoint, GL_INVALID_OPERATION, + kTransformFeedbackActiveDuringLink); + return false; + } + + Program *programObject = GetValidProgram(context, entryPoint, program); + if (!programObject) + { + return false; + } + + return true; +} + +bool ValidateReadPixels(const Context *context, + angle::EntryPoint entryPoint, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void *pixels) +{ + return ValidateReadPixelsBase(context, entryPoint, x, y, width, height, format, type, -1, + nullptr, nullptr, nullptr, pixels); +} + +bool ValidateTexParameterf(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + GLfloat param) +{ + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, false, ¶m); +} + +bool ValidateTexParameterfv(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLfloat *params) +{ + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, true, params); +} + +bool ValidateTexParameteri(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + GLint param) +{ + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, false, ¶m); +} + +bool ValidateTexParameteriv(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLint *params) +{ + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, true, params); +} + +bool ValidateTexParameterIivOES(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required); + return false; + } + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, true, params); +} + +bool ValidateTexParameterIuivOES(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLenum pname, + const GLuint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required); + return false; + } + return ValidateTexParameterBase(context, entryPoint, target, pname, -1, true, params); +} + +bool ValidateUseProgram(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program) +{ + if (program.value != 0) + { + Program *programObject = context->getProgramResolveLink(program); + if (!programObject) + { + // ES 3.1.0 section 7.3 page 72 + if (context->getShader(program)) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExpectedProgramName); + return false; + } + else + { + context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProgramName); + return false; + } + } + if (!programObject->isLinked()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked); + return false; + } + } + if (context->getState().isTransformFeedbackActiveUnpaused()) + { + // ES 3.0.4 section 2.15 page 91 + context->validationError(entryPoint, GL_INVALID_OPERATION, kTransformFeedbackUseProgram); + return false; + } + + return true; +} + +bool ValidateDeleteFencesNV(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const FenceNVID *fences) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + if (n < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount); + return false; + } + + return true; +} + +bool ValidateFinishFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + FenceNV *fenceObject = context->getFenceNV(fence); + + if (fenceObject == nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFence); + return false; + } + + if (!fenceObject->isSet()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFenceState); + return false; + } + + return true; +} + +bool ValidateGenFencesNV(const Context *context, + angle::EntryPoint entryPoint, + GLsizei n, + const FenceNVID *fences) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + if (n < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount); + return false; + } + + return true; +} + +bool ValidateGetFenceivNV(const Context *context, + angle::EntryPoint entryPoint, + FenceNVID fence, + GLenum pname, + const GLint *params) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + FenceNV *fenceObject = context->getFenceNV(fence); + + if (fenceObject == nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFence); + return false; + } + + if (!fenceObject->isSet()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFenceState); + return false; + } + + switch (pname) + { + case GL_FENCE_STATUS_NV: + case GL_FENCE_CONDITION_NV: + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname); + return false; + } + + return true; +} + +bool ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint) +{ + if (!context->getExtensions().robustnessEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return true; +} + +bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID shader, + GLsizei bufsize, + const GLsizei *length, + const GLchar *source) +{ + if (!context->getExtensions().translatedShaderSourceANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (bufsize < 0) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize); + return false; + } + + Shader *shaderObject = context->getShader(shader); + + if (!shaderObject) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidShaderName); + return false; + } + + return true; +} + +bool ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + return true; +} + +bool ValidateSetFenceNV(const Context *context, + angle::EntryPoint entryPoint, + FenceNVID fence, + GLenum condition) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + if (condition != GL_ALL_COMPLETED_NV) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFenceCondition); + return false; + } + + FenceNV *fenceObject = context->getFenceNV(fence); + + if (fenceObject == nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFence); + return false; + } + + return true; +} + +bool ValidateTestFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) +{ + if (!context->getExtensions().fenceNV) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kNVFenceNotSupported); + return false; + } + + FenceNV *fenceObject = context->getFenceNV(fence); + + if (fenceObject == nullptr) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFence); + return false; + } + + if (fenceObject->isSet() != GL_TRUE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFenceState); + return false; + } + + return true; +} + +bool ValidateTexStorage2DEXT(const Context *context, + angle::EntryPoint entryPoint, + TextureType type, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + if (!context->getExtensions().textureStorageEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (context->getClientMajorVersion() < 3) + { + return ValidateES2TexStorageParametersBase(context, entryPoint, type, levels, + internalformat, width, height); + } + + ASSERT(context->getClientMajorVersion() >= 3); + return ValidateES3TexStorage2DParameters(context, entryPoint, type, levels, internalformat, + width, height, 1); +} + +bool ValidateVertexAttribDivisorANGLE(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLuint divisor) +{ + if (!context->getExtensions().instancedArraysANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (index >= static_cast(context->getCaps().maxVertexAttributes)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); + return false; + } + + if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT) + { + if (index == 0 && divisor != 0) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, + kAttributeZeroRequiresDivisorLimitation); + + // We also output an error message to the debugger window if tracing is active, so + // that developers can see the error message. + ERR() << kAttributeZeroRequiresDivisorLimitation; + return false; + } + } + + return true; +} + +bool ValidateVertexAttribDivisorEXT(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLuint divisor) +{ + if (!context->getExtensions().instancedArraysEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (index >= static_cast(context->getCaps().maxVertexAttributes)) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); + return false; + } + + return true; +} + +bool ValidateTexImage3DOES(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return ValidateTexImage3D(context, entryPoint, target, level, internalformat, width, height, + depth, border, format, type, pixels); +} + +bool ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint) +{ + if (!context->getExtensions().debugMarkerEXT) + { + // The debug marker calls should not set error state + // However, it seems reasonable to set an error state if the extension is not enabled + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return true; +} + +bool ValidateTexStorage1DEXT(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width) +{ + UNIMPLEMENTED(); + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; +} + +bool ValidateTexStorage3DEXT(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + if (!context->getExtensions().textureStorageEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (context->getClientMajorVersion() < 3) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + return ValidateES3TexStorage3DParameters(context, entryPoint, target, levels, internalformat, + width, height, depth); +} + +bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, + angle::EntryPoint entryPoint, + GLuint count) +{ + if (!context->getExtensions().parallelShaderCompileKHR) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + return true; +} + +bool ValidateMultiDrawArraysANGLE(const Context *context, + angle::EntryPoint entryPoint, + PrimitiveMode mode, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount) +{ + if (!context->getExtensions().multiDrawANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + for (GLsizei drawID = 0; drawID < drawcount; ++drawID) + { + if (!ValidateDrawArrays(context, entryPoint, mode, firsts[drawID], counts[drawID])) + { + return false; + } + } + return true; +} + +bool ValidateMultiDrawElementsANGLE(const Context *context, + angle::EntryPoint entryPoint, + PrimitiveMode mode, + const GLsizei *counts, + DrawElementsType type, + const GLvoid *const *indices, + GLsizei drawcount) +{ + if (!context->getExtensions().multiDrawANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + for (GLsizei drawID = 0; drawID < drawcount; ++drawID) + { + if (!ValidateDrawElements(context, entryPoint, mode, counts[drawID], type, indices[drawID])) + { + return false; + } + } + return true; +} + +bool ValidateProvokingVertexANGLE(const Context *context, + angle::EntryPoint entryPoint, + ProvokingVertexConvention modePacked) +{ + if (!context->getExtensions().provokingVertexANGLE) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + switch (modePacked) + { + case ProvokingVertexConvention::FirstVertexConvention: + case ProvokingVertexConvention::LastVertexConvention: + break; + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidProvokingVertex); + return false; + } + + return true; +} + +bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + TextureTarget textarget, + TextureID texture, + GLint level, + GLsizei samples) +{ + if (!context->getExtensions().multisampledRenderToTextureEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + + if (samples < 0) + { + return false; + } + + // EXT_multisampled_render_to_texture states that the value of samples + // must be less than or equal to MAX_SAMPLES_EXT (Context::getCaps().maxSamples) + // otherwise GL_INVALID_VALUE is generated. + if (samples > context->getCaps().maxSamples) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kSamplesOutOfRange); + return false; + } + + if (!ValidateFramebufferTextureBase(context, entryPoint, target, attachment, texture, level)) + { + return false; + } + + // EXT_multisampled_render_to_texture returns INVALID_OPERATION when a sample number higher than + // the maximum sample number supported by this format is passed. + // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. + if (texture.value != 0 && context->getClientMajorVersion() >= 3) + { + Texture *tex = context->getTexture(texture); + GLenum sizedInternalFormat = tex->getFormat(textarget, level).info->sizedInternalFormat; + const TextureCaps &formatCaps = context->getTextureCaps().get(sizedInternalFormat); + if (static_cast(samples) > formatCaps.getMaxSamples()) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kSamplesOutOfRange); + return false; + } + } + + // Unless EXT_multisampled_render_to_texture2 is enabled, only color attachment 0 can be used. + if (!context->getExtensions().multisampledRenderToTexture2EXT && + attachment != GL_COLOR_ATTACHMENT0) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment); + return false; + } + + if (!ValidTexture2DDestinationTarget(context, textarget)) + { + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + return false; + } + + return true; +} + +bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + if (!context->getExtensions().multisampledRenderToTextureEXT) + { + context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); + return false; + } + if (!ValidateRenderbufferStorageParametersBase(context, entryPoint, target, samples, + internalformat, width, height)) + { + return false; + } + + // EXT_multisampled_render_to_texture states that the value of samples + // must be less than or equal to MAX_SAMPLES_EXT (Context::getCaps().maxSamples) + // otherwise GL_INVALID_VALUE is generated. + if (samples > context->getCaps().maxSamples) + { + context->validationError(entryPoint, GL_INVALID_VALUE, kSamplesOutOfRange); + return false; + } + + // EXT_multisampled_render_to_texture returns GL_OUT_OF_MEMORY on failure to create + // the specified storage. This is different than ES 3.0 in which a sample number higher + // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. + // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. + if (context->getClientMajorVersion() >= 3) + { + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (static_cast(samples) > formatCaps.getMaxSamples()) + { + context->validationError(entryPoint, GL_OUT_OF_MEMORY, kSamplesOutOfRange); + return false; + } + } + + return true; +} + +void RecordBindTextureTypeError(const Context *context, + angle::EntryPoint entryPoint, + TextureType target) +{ + ASSERT(!context->getStateCache().isValidBindTextureType(target)); + + switch (target) + { + case TextureType::Rectangle: + ASSERT(!context->getExtensions().textureRectangleANGLE); + context->validationError(entryPoint, GL_INVALID_ENUM, kTextureRectangleNotSupported); + break; + + case TextureType::_3D: + case TextureType::_2DArray: + ASSERT(context->getClientMajorVersion() < 3); + context->validationError(entryPoint, GL_INVALID_ENUM, kES3Required); + break; + + case TextureType::_2DMultisample: + ASSERT(context->getClientVersion() < Version(3, 1) && + !context->getExtensions().textureMultisampleANGLE); + context->validationError(entryPoint, GL_INVALID_ENUM, + kMultisampleTextureExtensionOrES31Required); + break; + + case TextureType::_2DMultisampleArray: + ASSERT(!context->getExtensions().textureStorageMultisample2dArrayOES); + context->validationError(entryPoint, GL_INVALID_ENUM, + kMultisampleArrayExtensionRequired); + break; + + case TextureType::External: + ASSERT(!context->getExtensions().EGLImageExternalOES && + !context->getExtensions().EGLStreamConsumerExternalNV); + context->validationError(entryPoint, GL_INVALID_ENUM, kExternalTextureNotSupported); + break; + + case TextureType::VideoImage: + ASSERT(!context->getExtensions().videoTextureWEBGL); + context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled); + break; + + case TextureType::Buffer: + ASSERT(!context->getExtensions().textureBufferOES && + !context->getExtensions().textureBufferEXT); + context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled); + break; + + default: + context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget); + } +} + +} // namespace gl -- cgit v1.2.3