From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../src/libGLESv2/entry_points_gles_3_1_autogen.h | 235 +++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h (limited to 'gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h') diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h new file mode 100644 index 0000000000..8af020ef14 --- /dev/null +++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h @@ -0,0 +1,235 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_3_1_autogen.h: +// Defines the GLES 3.1 entry points. + +#ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ +#define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ + +#include +#include +#include "common/platform.h" + +extern "C" { +ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); +ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format); +ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride); +ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, + GLsizei count, + const GLchar *const *strings); +ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, + GLuint num_groups_y, + GLuint num_groups_z); +ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); +ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); +ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, + GLenum type, + const void *indirect); +ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param); +ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines); +ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data); +ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, + GLenum pname, + GLint *params); +ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params); +ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog); +ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name); +ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name); +ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name); +ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei count, + GLsizei *length, + GLint *params); +ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, + GLint level, + GLenum pname, + GLfloat *params); +ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, + GLint level, + GLenum pname, + GLint *params); +ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers); +ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program, + GLint location, + GLfloat v0, + GLfloat v1); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program, + GLint location, + GLint v0, + GLint v1); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, + GLint location, + GLuint v0, + GLuint v1); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY +GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask); +ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); +ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, + GLbitfield stages, + GLuint program); +ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex); +ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset); +ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset); +ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor); +} // extern "C" + +#endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ -- cgit v1.2.3