From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- gfx/webrender_bindings/RenderCompositor.h | 222 ++++++++++++++++++++++++++++++ 1 file changed, 222 insertions(+) create mode 100644 gfx/webrender_bindings/RenderCompositor.h (limited to 'gfx/webrender_bindings/RenderCompositor.h') diff --git a/gfx/webrender_bindings/RenderCompositor.h b/gfx/webrender_bindings/RenderCompositor.h new file mode 100644 index 0000000000..89b06395c1 --- /dev/null +++ b/gfx/webrender_bindings/RenderCompositor.h @@ -0,0 +1,222 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_H +#define MOZILLA_GFX_RENDERCOMPOSITOR_H + +#include "mozilla/ipc/FileDescriptor.h" +#include "mozilla/RefPtr.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/webrender/WebRenderTypes.h" +#include "Units.h" + +#include "GLTypes.h" + +namespace mozilla { + +namespace gl { +class GLContext; +} + +namespace layers { +class CompositionRecorder; +class SyncObjectHost; +} // namespace layers + +namespace widget { +class CompositorWidget; +} + +namespace wr { + +class RenderCompositorLayersSWGL; +class RenderCompositorD3D11SWGL; + +class RenderCompositor { + public: + static UniquePtr Create( + const RefPtr& aWidget, nsACString& aError); + + RenderCompositor(const RefPtr& aWidget); + virtual ~RenderCompositor(); + + virtual bool BeginFrame() = 0; + + // Optional handler in case the frame was aborted allowing the compositor + // to clean up relevant resources if required. + virtual void CancelFrame() {} + + // Called to notify the RenderCompositor that all of the commands for a frame + // have been pushed to the queue. + // @return a RenderedFrameId for the frame + virtual RenderedFrameId EndFrame( + const nsTArray& aDirtyRects) = 0; + // Returns false when waiting gpu tasks is failed. + // It might happen when rendering context is lost. + virtual bool WaitForGPU() { return true; } + + // Check for and return the last completed frame. + // @return the last (highest) completed RenderedFrameId + virtual RenderedFrameId GetLastCompletedFrameId() { + return mLatestRenderFrameId.Prev(); + } + + // Update FrameId when WR rendering does not happen. + virtual RenderedFrameId UpdateFrameId() { return GetNextRenderFrameId(); } + + virtual void Pause() = 0; + virtual bool Resume() = 0; + // Called when WR rendering is skipped + virtual void Update() {} + + virtual gl::GLContext* gl() const { return nullptr; } + virtual void* swgl() const { return nullptr; } + + virtual bool MakeCurrent(); + + virtual bool UseANGLE() const { return false; } + + virtual bool UseDComp() const { return false; } + + virtual bool UseTripleBuffering() const { return false; } + + virtual layers::WebRenderBackend BackendType() const { + return layers::WebRenderBackend::HARDWARE; + } + virtual layers::WebRenderCompositor CompositorType() const { + return layers::WebRenderCompositor::DRAW; + } + + virtual RenderCompositorD3D11SWGL* AsRenderCompositorD3D11SWGL() { + return nullptr; + } + + virtual RenderCompositorLayersSWGL* AsRenderCompositorLayersSWGL() { + return nullptr; + } + + // True if AttachExternalImage supports being used with an external + // image that maps to a RenderBufferTextureHost + virtual bool SupportsExternalBufferTextures() const { return false; } + + virtual LayoutDeviceIntSize GetBufferSize() = 0; + + widget::CompositorWidget* GetWidget() const { return mWidget; } + + layers::SyncObjectHost* GetSyncObject() const { return mSyncObject.get(); } + + virtual GLenum IsContextLost(bool aForce); + + virtual bool SupportAsyncScreenshot() { return true; } + + virtual bool ShouldUseNativeCompositor() { return false; } + + // Interface for wr::Compositor + virtual void CompositorBeginFrame() {} + virtual void CompositorEndFrame() {} + virtual void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, + uint32_t* aFboId, wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect) {} + virtual void Unbind() {} + virtual bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect, void** aData, + int32_t* aStride) { + return false; + } + virtual void UnmapTile() {} + virtual void CreateSurface(wr::NativeSurfaceId aId, + wr::DeviceIntPoint aVirtualOffset, + wr::DeviceIntSize aTileSize, bool aIsOpaque) {} + virtual void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) {} + virtual void CreateBackdropSurface(wr::NativeSurfaceId aId, + wr::ColorF aColor) {} + virtual void DestroySurface(NativeSurfaceId aId) {} + virtual void CreateTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {} + virtual void DestroyTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {} + virtual void AttachExternalImage(wr::NativeSurfaceId aId, + wr::ExternalImageId aExternalImage) {} + virtual void AddSurface(wr::NativeSurfaceId aId, + const wr::CompositorSurfaceTransform& aTransform, + wr::DeviceIntRect aClipRect, + wr::ImageRendering aImageRendering) {} + // Called in the middle of a frame after all surfaces have been added but + // before tiles are updated to signal that early compositing can start + virtual void StartCompositing(wr::ColorF aClearColor, + const wr::DeviceIntRect* aDirtyRects, + size_t aNumDirtyRects, + const wr::DeviceIntRect* aOpaqueRects, + size_t aNumOpaqueRects) {} + virtual void EnableNativeCompositor(bool aEnable) {} + virtual void DeInit() {} + // Overrides any of the default compositor capabilities for behavior this + // compositor might require. + virtual void GetCompositorCapabilities(CompositorCapabilities* aCaps); + + virtual void GetWindowVisibility(WindowVisibility* aVisibility); + + // Interface for partial present + virtual bool UsePartialPresent() { return false; } + virtual bool RequestFullRender() { return false; } + virtual uint32_t GetMaxPartialPresentRects() { return 0; } + virtual bool ShouldDrawPreviousPartialPresentRegions() { return false; } + // Returns the age of the current backbuffer., This should be used, if + // ShouldDrawPreviousPartialPresentRegions() returns true, to determine the + // region which must be rendered in addition to the current frame's dirty + // rect. + virtual size_t GetBufferAge() const { return 0; } + // Allows webrender to specify the total region that will be rendered to this + // frame, ie the frame's dirty region and some previous frames' dirty regions, + // if applicable (calculated using the buffer age). Must be called before + // anything has been rendered to the main framebuffer. + virtual void SetBufferDamageRegion(const wr::DeviceIntRect* aRects, + size_t aNumRects) {} + + // Whether the surface origin is top-left. + virtual bool SurfaceOriginIsTopLeft() { return false; } + + // Does readback if wr_renderer_readback() could not get correct WR rendered + // result. It could happen when WebRender renders to multiple overlay layers. + virtual bool MaybeReadback(const gfx::IntSize& aReadbackSize, + const wr::ImageFormat& aReadbackFormat, + const Range& aReadbackBuffer, + bool* aNeedsYFlip) { + return false; + } + virtual void MaybeRequestAllowFrameRecording(bool aWillRecord) {} + virtual bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) { + return false; + } + virtual bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) { + return false; + } + virtual bool MaybeProcessScreenshotQueue() { return false; } + + // Returns FileDescriptor of release fence. + // Release fence is a fence that is used for waiting until usage/composite of + // AHardwareBuffer is ended. The fence is delivered to client side via + // ImageBridge. It is used only on android. + virtual ipc::FileDescriptor GetAndResetReleaseFence() { + return ipc::FileDescriptor(); + } + + virtual bool IsPaused() { return false; } + + protected: + // We default this to 2, so that mLatestRenderFrameId.Prev() is always valid. + RenderedFrameId mLatestRenderFrameId = RenderedFrameId{2}; + RenderedFrameId GetNextRenderFrameId() { + mLatestRenderFrameId = mLatestRenderFrameId.Next(); + return mLatestRenderFrameId; + } + + RefPtr mWidget; + RefPtr mSyncObject; +}; + +} // namespace wr +} // namespace mozilla + +#endif -- cgit v1.2.3