From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- js/src/debugger/Frame.h | 300 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 300 insertions(+) create mode 100644 js/src/debugger/Frame.h (limited to 'js/src/debugger/Frame.h') diff --git a/js/src/debugger/Frame.h b/js/src/debugger/Frame.h new file mode 100644 index 0000000000..675accbcf7 --- /dev/null +++ b/js/src/debugger/Frame.h @@ -0,0 +1,300 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef debugger_Frame_h +#define debugger_Frame_h + +#include "mozilla/Maybe.h" // for Maybe +#include "mozilla/Range.h" // for Range +#include "mozilla/Result.h" // for Result + +#include // for size_t + +#include "NamespaceImports.h" // for Value, MutableHandleValue, HandleObject +#include "debugger/DebugAPI.h" // for ResumeMode +#include "debugger/Debugger.h" // for ResumeMode, Handler, Debugger +#include "gc/Barrier.h" // for HeapPtr +#include "vm/FrameIter.h" // for FrameIter +#include "vm/JSObject.h" // for JSObject +#include "vm/NativeObject.h" // for NativeObject +#include "vm/Stack.h" // for AbstractFramePtr + +struct JS_PUBLIC_API JSContext; + +namespace js { + +class AbstractGeneratorObject; +class GlobalObject; + +/* + * An OnStepHandler represents a handler function that is called when a small + * amount of progress is made in a frame. + */ +struct OnStepHandler : Handler { + /* + * If we have made a small amount of progress in a frame, this method is + * called with the frame as argument. If succesful, this method should + * return true, with `resumeMode` and `vp` set to a resumption value + * specifiying how execution should continue. + */ + virtual bool onStep(JSContext* cx, Handle frame, + ResumeMode& resumeMode, MutableHandleValue vp) = 0; +}; + +class ScriptedOnStepHandler final : public OnStepHandler { + public: + explicit ScriptedOnStepHandler(JSObject* object); + virtual JSObject* object() const override; + virtual void hold(JSObject* owner) override; + virtual void drop(JS::GCContext* gcx, JSObject* owner) override; + virtual void trace(JSTracer* tracer) override; + virtual size_t allocSize() const override; + virtual bool onStep(JSContext* cx, Handle frame, + ResumeMode& resumeMode, MutableHandleValue vp) override; + + private: + const HeapPtr object_; +}; + +/* + * An OnPopHandler represents a handler function that is called just before a + * frame is popped. + */ +struct OnPopHandler : Handler { + /* + * The given `frame` is about to be popped; `completion` explains why. + * + * When this method returns true, it must set `resumeMode` and `vp` to a + * resumption value specifying how execution should continue. + * + * When this method returns false, it should set an exception on `cx`. + */ + virtual bool onPop(JSContext* cx, Handle frame, + const Completion& completion, ResumeMode& resumeMode, + MutableHandleValue vp) = 0; +}; + +class ScriptedOnPopHandler final : public OnPopHandler { + public: + explicit ScriptedOnPopHandler(JSObject* object); + virtual JSObject* object() const override; + virtual void hold(JSObject* owner) override; + virtual void drop(JS::GCContext* gcx, JSObject* owner) override; + virtual void trace(JSTracer* tracer) override; + virtual size_t allocSize() const override; + virtual bool onPop(JSContext* cx, Handle frame, + const Completion& completion, ResumeMode& resumeMode, + MutableHandleValue vp) override; + + private: + const HeapPtr object_; +}; + +enum class DebuggerFrameType { Eval, Global, Call, Module, WasmCall }; + +enum class DebuggerFrameImplementation { Interpreter, Baseline, Ion, Wasm }; + +class DebuggerArguments : public NativeObject { + public: + static const JSClass class_; + + static DebuggerArguments* create(JSContext* cx, HandleObject proto, + Handle frame); + + private: + enum { FRAME_SLOT }; + + static const unsigned RESERVED_SLOTS = 1; +}; + +class DebuggerFrame : public NativeObject { + friend class DebuggerArguments; + friend class ScriptedOnStepHandler; + friend class ScriptedOnPopHandler; + + public: + static const JSClass class_; + + enum { + FRAME_ITER_SLOT = 0, + OWNER_SLOT, + ARGUMENTS_SLOT, + ONSTEP_HANDLER_SLOT, + ONPOP_HANDLER_SLOT, + + // If this is a frame for a generator call, and the generator object has + // been created (which doesn't happen until after default argument + // evaluation and destructuring), then this is a PrivateValue pointing to a + // GeneratorInfo struct that points to the call's AbstractGeneratorObject. + // This allows us to implement Debugger.Frame methods even while the call is + // suspended, and we have no FrameIter::Data. + // + // While Debugger::generatorFrames maps an AbstractGeneratorObject to its + // Debugger.Frame, this link represents the reverse relation, from a + // Debugger.Frame to its generator object. This slot is set if and only if + // there is a corresponding entry in generatorFrames. + GENERATOR_INFO_SLOT, + + RESERVED_SLOTS, + }; + + void trace(JSTracer* trc); + + static NativeObject* initClass(JSContext* cx, Handle global, + HandleObject dbgCtor); + static DebuggerFrame* create(JSContext* cx, HandleObject proto, + Handle debugger, + const FrameIter* maybeIter, + Handle maybeGenerator); + + [[nodiscard]] static bool getArguments( + JSContext* cx, Handle frame, + MutableHandle result); + [[nodiscard]] static bool getCallee(JSContext* cx, + Handle frame, + MutableHandle result); + [[nodiscard]] static bool getIsConstructing(JSContext* cx, + Handle frame, + bool& result); + [[nodiscard]] static bool getEnvironment( + JSContext* cx, Handle frame, + MutableHandle result); + [[nodiscard]] static bool getOffset(JSContext* cx, + Handle frame, + size_t& result); + [[nodiscard]] static bool getOlder(JSContext* cx, + Handle frame, + MutableHandle result); + [[nodiscard]] static bool getAsyncPromise( + JSContext* cx, Handle frame, + MutableHandle result); + [[nodiscard]] static bool getOlderSavedFrame( + JSContext* cx, Handle frame, + MutableHandle result); + [[nodiscard]] static bool getThis(JSContext* cx, Handle frame, + MutableHandleValue result); + static DebuggerFrameType getType(Handle frame); + static DebuggerFrameImplementation getImplementation( + Handle frame); + [[nodiscard]] static bool setOnStepHandler(JSContext* cx, + Handle frame, + UniquePtr handler); + + [[nodiscard]] static JS::Result eval( + JSContext* cx, Handle frame, + mozilla::Range chars, HandleObject bindings, + const EvalOptions& options); + + [[nodiscard]] static DebuggerFrame* check(JSContext* cx, HandleValue thisv); + + bool isOnStack() const; + + bool isSuspended() const; + + OnStepHandler* onStepHandler() const; + OnPopHandler* onPopHandler() const; + void setOnPopHandler(JSContext* cx, OnPopHandler* handler); + + inline bool hasGeneratorInfo() const; + + // If hasGeneratorInfo(), return an direct cross-compartment reference to this + // Debugger.Frame's generator object. + AbstractGeneratorObject& unwrappedGenerator() const; + +#ifdef DEBUG + JSScript* generatorScript() const; +#endif + + /* + * Associate the generator object genObj with this Debugger.Frame. This + * association allows the Debugger.Frame to track the generator's execution + * across suspensions and resumptions, and to implement some methods even + * while the generator is suspended. + * + * The context `cx` must be in the Debugger.Frame's realm, and `genObj` must + * be in a debuggee realm. + * + * Technically, the generator activation need not actually be on the stack + * right now; it's okay to call this method on a Debugger.Frame that has no + * ScriptFrameIter::Data at present. However, this function has no way to + * verify that genObj really is the generator associated with the call for + * which this Debugger.Frame was originally created, so it's best to make the + * association while the call is on the stack, and the relationships are easy + * to discern. + */ + [[nodiscard]] static bool setGeneratorInfo( + JSContext* cx, Handle frame, + Handle genObj); + + /* + * Undo the effects of a prior call to setGenerator. + * + * If provided, owner must be the Debugger to which this Debugger.Frame + * belongs; remove this frame's entry from its generatorFrames map, and clean + * up its cross-compartment wrapper table entry. The owner must be passed + * unless this method is being called from the Debugger.Frame's finalizer. (In + * that case, the owner is not reliably available, and is not actually + * necessary.) + * + * If maybeGeneratorFramesEnum is non-null, use it to remove this frame's + * entry from the Debugger's generatorFrames weak map. In this case, this + * function will not otherwise disturb generatorFrames. Passing the enum + * allows this function to be used while iterating over generatorFrames. + */ + void clearGeneratorInfo(JS::GCContext* gcx); + + /* + * Called after a generator/async frame is resumed, before exposing this + * Debugger.Frame object to any hooks. + */ + bool resume(const FrameIter& iter); + + bool hasAnyHooks() const; + + Debugger* owner() const; + + private: + static const JSClassOps classOps_; + + static const JSPropertySpec properties_[]; + static const JSFunctionSpec methods_[]; + + static void finalize(JS::GCContext* gcx, JSObject* obj); + + static AbstractFramePtr getReferent(Handle frame); + [[nodiscard]] static bool requireScriptReferent(JSContext* cx, + Handle frame); + + [[nodiscard]] static bool construct(JSContext* cx, unsigned argc, Value* vp); + + struct CallData; + + [[nodiscard]] bool incrementStepperCounter(JSContext* cx, + AbstractFramePtr referent); + [[nodiscard]] bool incrementStepperCounter(JSContext* cx, + HandleScript script); + void decrementStepperCounter(JS::GCContext* gcx, JSScript* script); + void decrementStepperCounter(JS::GCContext* gcx, AbstractFramePtr referent); + + FrameIter::Data* frameIterData() const; + void setFrameIterData(FrameIter::Data*); + void freeFrameIterData(JS::GCContext* gcx); + + public: + FrameIter getFrameIter(JSContext* cx); + + void terminate(JS::GCContext* gcx, AbstractFramePtr frame); + void suspend(JS::GCContext* gcx); + + [[nodiscard]] bool replaceFrameIterData(JSContext* cx, const FrameIter&); + + class GeneratorInfo; + inline GeneratorInfo* generatorInfo() const; +}; + +} /* namespace js */ + +#endif /* debugger_Frame_h */ -- cgit v1.2.3