From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- js/src/octane/gbemu-part2.js | 9780 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 9780 insertions(+) create mode 100644 js/src/octane/gbemu-part2.js (limited to 'js/src/octane/gbemu-part2.js') diff --git a/js/src/octane/gbemu-part2.js b/js/src/octane/gbemu-part2.js new file mode 100644 index 0000000000..b4c9a8d19d --- /dev/null +++ b/js/src/octane/gbemu-part2.js @@ -0,0 +1,9780 @@ +// Portions copyright 2013 Google, Inc + +// Copyright (C) 2010 - 2012 Grant Galitz +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// The full license is available at http://www.gnu.org/licenses/gpl.html +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +// See the GNU General Public License for more details. + +// The code has been adapted for use as a benchmark by Google. + +// Previous files are in gbemu-part1.js, since they need to run in sloppy mode. + +// Start of js/GameBoyCore.js file. + +"use strict"; +/* + * JavaScript GameBoy Color Emulator + * Copyright (C) 2010 - 2012 Grant Galitz + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * version 2 as published by the Free Software Foundation. + * The full license is available at http://www.gnu.org/licenses/gpl.html + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + */ +function GameBoyCore(canvas, ROMImage) { + //Params, etc... + this.canvas = canvas; //Canvas DOM object for drawing out the graphics to. + this.drawContext = null; // LCD Context + this.ROMImage = ROMImage; //The game's ROM. + //CPU Registers and Flags: + this.registerA = 0x01; //Register A (Accumulator) + this.FZero = true; //Register F - Result was zero + this.FSubtract = false; //Register F - Subtraction was executed + this.FHalfCarry = true; //Register F - Half carry or half borrow + this.FCarry = true; //Register F - Carry or borrow + this.registerB = 0x00; //Register B + this.registerC = 0x13; //Register C + this.registerD = 0x00; //Register D + this.registerE = 0xD8; //Register E + this.registersHL = 0x014D; //Registers H and L combined + this.stackPointer = 0xFFFE; //Stack Pointer + this.programCounter = 0x0100; //Program Counter + //Some CPU Emulation State Variables: + this.CPUCyclesTotal = 0; //Relative CPU clocking to speed set, rounded appropriately. + this.CPUCyclesTotalBase = 0; //Relative CPU clocking to speed set base. + this.CPUCyclesTotalCurrent = 0; //Relative CPU clocking to speed set, the directly used value. + this.CPUCyclesTotalRoundoff = 0; //Clocking per iteration rounding catch. + this.baseCPUCyclesPerIteration = 0; //CPU clocks per iteration at 1x speed. + this.remainingClocks = 0; //HALT clocking overrun carry over. + this.inBootstrap = true; //Whether we're in the GBC boot ROM. + this.usedBootROM = false; //Updated upon ROM loading... + this.usedGBCBootROM = false; //Did we boot to the GBC boot ROM? + this.halt = false; //Has the CPU been suspended until the next interrupt? + this.skipPCIncrement = false; //Did we trip the DMG Halt bug? + this.stopEmulator = 3; //Has the emulation been paused or a frame has ended? + this.IME = true; //Are interrupts enabled? + this.IRQLineMatched = 0; //CPU IRQ assertion. + this.interruptsRequested = 0; //IF Register + this.interruptsEnabled = 0; //IE Register + this.hdmaRunning = false; //HDMA Transfer Flag - GBC only + this.CPUTicks = 0; //The number of clock cycles emulated. + this.doubleSpeedShifter = 0; //GBC double speed clocking shifter. + this.JoyPad = 0xFF; //Joypad State (two four-bit states actually) + this.CPUStopped = false; //CPU STOP status. + //Main RAM, MBC RAM, GBC Main RAM, VRAM, etc. + this.memoryReader = []; //Array of functions mapped to read back memory + this.memoryWriter = []; //Array of functions mapped to write to memory + this.memoryHighReader = []; //Array of functions mapped to read back 0xFFXX memory + this.memoryHighWriter = []; //Array of functions mapped to write to 0xFFXX memory + this.ROM = []; //The full ROM file dumped to an array. + this.memory = []; //Main Core Memory + this.MBCRam = []; //Switchable RAM (Used by games for more RAM) for the main memory range 0xA000 - 0xC000. + this.VRAM = []; //Extra VRAM bank for GBC. + this.GBCMemory = []; //GBC main RAM Banks + this.MBC1Mode = false; //MBC1 Type (4/32, 16/8) + this.MBCRAMBanksEnabled = false; //MBC RAM Access Control. + this.currMBCRAMBank = 0; //MBC Currently Indexed RAM Bank + this.currMBCRAMBankPosition = -0xA000; //MBC Position Adder; + this.cGBC = false; //GameBoy Color detection. + this.gbcRamBank = 1; //Currently Switched GameBoy Color ram bank + this.gbcRamBankPosition = -0xD000; //GBC RAM offset from address start. + this.gbcRamBankPositionECHO = -0xF000; //GBC RAM (ECHO mirroring) offset from address start. + this.RAMBanks = [0, 1, 2, 4, 16]; //Used to map the RAM banks to maximum size the MBC used can do. + this.ROMBank1offs = 0; //Offset of the ROM bank switching. + this.currentROMBank = 0; //The parsed current ROM bank selection. + this.cartridgeType = 0; //Cartridge Type + this.name = ""; //Name of the game + this.gameCode = ""; //Game code (Suffix for older games) + this.fromSaveState = false; //A boolean to see if this was loaded in as a save state. + this.savedStateFileName = ""; //When loaded in as a save state, this will not be empty. + this.STATTracker = 0; //Tracker for STAT triggering. + this.modeSTAT = 0; //The scan line mode (for lines 1-144 it's 2-3-0, for 145-154 it's 1) + this.spriteCount = 252; //Mode 3 extra clocking counter (Depends on how many sprites are on the current line.). + this.LYCMatchTriggerSTAT = false; //Should we trigger an interrupt if LY==LYC? + this.mode2TriggerSTAT = false; //Should we trigger an interrupt if in mode 2? + this.mode1TriggerSTAT = false; //Should we trigger an interrupt if in mode 1? + this.mode0TriggerSTAT = false; //Should we trigger an interrupt if in mode 0? + this.LCDisOn = false; //Is the emulated LCD controller on? + this.LINECONTROL = []; //Array of functions to handle each scan line we do (onscreen + offscreen) + this.DISPLAYOFFCONTROL = [function (parentObj) { + //Array of line 0 function to handle the LCD controller when it's off (Do nothing!). + }]; + this.LCDCONTROL = null; //Pointer to either LINECONTROL or DISPLAYOFFCONTROL. + this.initializeLCDController(); //Compile the LCD controller functions. + //RTC (Real Time Clock for MBC3): + this.RTCisLatched = false; + this.latchedSeconds = 0; //RTC latched seconds. + this.latchedMinutes = 0; //RTC latched minutes. + this.latchedHours = 0; //RTC latched hours. + this.latchedLDays = 0; //RTC latched lower 8-bits of the day counter. + this.latchedHDays = 0; //RTC latched high-bit of the day counter. + this.RTCSeconds = 0; //RTC seconds counter. + this.RTCMinutes = 0; //RTC minutes counter. + this.RTCHours = 0; //RTC hours counter. + this.RTCDays = 0; //RTC days counter. + this.RTCDayOverFlow = false; //Did the RTC overflow and wrap the day counter? + this.RTCHALT = false; //Is the RTC allowed to clock up? + //Gyro: + this.highX = 127; + this.lowX = 127; + this.highY = 127; + this.lowY = 127; + //Sound variables: + this.audioHandle = null; //XAudioJS handle + this.numSamplesTotal = 0; //Length of the sound buffers. + this.sampleSize = 0; //Length of the sound buffer for one channel. + this.dutyLookup = [ //Map the duty values given to ones we can work with. + [false, false, false, false, false, false, false, true], + [true, false, false, false, false, false, false, true], + [true, false, false, false, false, true, true, true], + [false, true, true, true, true, true, true, false] + ]; + this.currentBuffer = []; //The audio buffer we're working on. + this.bufferContainAmount = 0; //Buffer maintenance metric. + this.LSFR15Table = null; + this.LSFR7Table = null; + this.noiseSampleTable = null; + this.initializeAudioStartState(); + this.soundMasterEnabled = false; //As its name implies + this.channel3PCM = null; //Channel 3 adjusted sample buffer. + //Vin Shit: + this.VinLeftChannelMasterVolume = 8; //Computed post-mixing volume. + this.VinRightChannelMasterVolume = 8; //Computed post-mixing volume. + //Channel paths enabled: + this.leftChannel1 = false; + this.leftChannel2 = false; + this.leftChannel3 = false; + this.leftChannel4 = false; + this.rightChannel1 = false; + this.rightChannel2 = false; + this.rightChannel3 = false; + this.rightChannel4 = false; + //Channel output level caches: + this.channel1currentSampleLeft = 0; + this.channel1currentSampleRight = 0; + this.channel2currentSampleLeft = 0; + this.channel2currentSampleRight = 0; + this.channel3currentSampleLeft = 0; + this.channel3currentSampleRight = 0; + this.channel4currentSampleLeft = 0; + this.channel4currentSampleRight = 0; + this.channel1currentSampleLeftSecondary = 0; + this.channel1currentSampleRightSecondary = 0; + this.channel2currentSampleLeftSecondary = 0; + this.channel2currentSampleRightSecondary = 0; + this.channel3currentSampleLeftSecondary = 0; + this.channel3currentSampleRightSecondary = 0; + this.channel4currentSampleLeftSecondary = 0; + this.channel4currentSampleRightSecondary = 0; + this.channel1currentSampleLeftTrimary = 0; + this.channel1currentSampleRightTrimary = 0; + this.channel2currentSampleLeftTrimary = 0; + this.channel2currentSampleRightTrimary = 0; + this.mixerOutputCache = 0; + //Pre-multipliers to cache some calculations: + this.initializeTiming(); + this.machineOut = 0; //Premultiplier for audio samples per instruction. + //Audio generation counters: + this.audioTicks = 0; //Used to sample the audio system every x CPU instructions. + this.audioIndex = 0; //Used to keep alignment on audio generation. + this.rollover = 0; //Used to keep alignment on the number of samples to output (Realign from counter alias). + //Timing Variables + this.emulatorTicks = 0; //Times for how many instructions to execute before ending the loop. + this.DIVTicks = 56; //DIV Ticks Counter (Invisible lower 8-bit) + this.LCDTicks = 60; //Counter for how many instructions have been executed on a scanline so far. + this.timerTicks = 0; //Counter for the TIMA timer. + this.TIMAEnabled = false; //Is TIMA enabled? + this.TACClocker = 1024; //Timer Max Ticks + this.serialTimer = 0; //Serial IRQ Timer + this.serialShiftTimer = 0; //Serial Transfer Shift Timer + this.serialShiftTimerAllocated = 0; //Serial Transfer Shift Timer Refill + this.IRQEnableDelay = 0; //Are the interrupts on queue to be enabled? + var dateVar = new_Date(); // The line is changed for benchmarking. + this.lastIteration = dateVar.getTime();//The last time we iterated the main loop. + dateVar = new_Date(); // The line is changed for benchmarking. + this.firstIteration = dateVar.getTime(); + this.iterations = 0; + this.actualScanLine = 0; //Actual scan line... + this.lastUnrenderedLine = 0; //Last rendered scan line... + this.queuedScanLines = 0; + this.totalLinesPassed = 0; + this.haltPostClocks = 0; //Post-Halt clocking. + //ROM Cartridge Components: + this.cMBC1 = false; //Does the cartridge use MBC1? + this.cMBC2 = false; //Does the cartridge use MBC2? + this.cMBC3 = false; //Does the cartridge use MBC3? + this.cMBC5 = false; //Does the cartridge use MBC5? + this.cMBC7 = false; //Does the cartridge use MBC7? + this.cSRAM = false; //Does the cartridge use save RAM? + this.cMMMO1 = false; //... + this.cRUMBLE = false; //Does the cartridge use the RUMBLE addressing (modified MBC5)? + this.cCamera = false; //Is the cartridge actually a GameBoy Camera? + this.cTAMA5 = false; //Does the cartridge use TAMA5? (Tamagotchi Cartridge) + this.cHuC3 = false; //Does the cartridge use HuC3 (Hudson Soft / modified MBC3)? + this.cHuC1 = false; //Does the cartridge use HuC1 (Hudson Soft / modified MBC1)? + this.cTIMER = false; //Does the cartridge have an RTC? + this.ROMBanks = [ // 1 Bank = 16 KBytes = 256 Kbits + 2, 4, 8, 16, 32, 64, 128, 256, 512 + ]; + this.ROMBanks[0x52] = 72; + this.ROMBanks[0x53] = 80; + this.ROMBanks[0x54] = 96; + this.numRAMBanks = 0; //How many RAM banks were actually allocated? + ////Graphics Variables + this.currVRAMBank = 0; //Current VRAM bank for GBC. + this.backgroundX = 0; //Register SCX (X-Scroll) + this.backgroundY = 0; //Register SCY (Y-Scroll) + this.gfxWindowDisplay = false; //Is the windows enabled? + this.gfxSpriteShow = false; //Are sprites enabled? + this.gfxSpriteNormalHeight = true; //Are we doing 8x8 or 8x16 sprites? + this.bgEnabled = true; //Is the BG enabled? + this.BGPriorityEnabled = true; //Can we flag the BG for priority over sprites? + this.gfxWindowCHRBankPosition = 0; //The current bank of the character map the window uses. + this.gfxBackgroundCHRBankPosition = 0; //The current bank of the character map the BG uses. + this.gfxBackgroundBankOffset = 0x80; //Fast mapping of the tile numbering/ + this.windowY = 0; //Current Y offset of the window. + this.windowX = 0; //Current X offset of the window. + this.drewBlank = 0; //To prevent the repeating of drawing a blank screen. + this.drewFrame = false; //Throttle how many draws we can do to once per iteration. + this.midScanlineOffset = -1; //mid-scanline rendering offset. + this.pixelEnd = 0; //track the x-coord limit for line rendering (mid-scanline usage). + this.currentX = 0; //The x-coord we left off at for mid-scanline rendering. + //BG Tile Pointer Caches: + this.BGCHRBank1 = null; + this.BGCHRBank2 = null; + this.BGCHRCurrentBank = null; + //Tile Data Cache: + this.tileCache = null; + //Palettes: + this.colors = [0xEFFFDE, 0xADD794, 0x529273, 0x183442]; //"Classic" GameBoy palette colors. + this.OBJPalette = null; + this.BGPalette = null; + this.gbcOBJRawPalette = null; + this.gbcBGRawPalette = null; + this.gbOBJPalette = null; + this.gbBGPalette = null; + this.gbcOBJPalette = null; + this.gbcBGPalette = null; + this.gbBGColorizedPalette = null; + this.gbOBJColorizedPalette = null; + this.cachedBGPaletteConversion = null; + this.cachedOBJPaletteConversion = null; + this.updateGBBGPalette = this.updateGBRegularBGPalette; + this.updateGBOBJPalette = this.updateGBRegularOBJPalette; + this.colorizedGBPalettes = false; + this.BGLayerRender = null; //Reference to the BG rendering function. + this.WindowLayerRender = null; //Reference to the window rendering function. + this.SpriteLayerRender = null; //Reference to the OAM rendering function. + this.frameBuffer = []; //The internal frame-buffer. + this.swizzledFrame = null; //The secondary gfx buffer that holds the converted RGBA values. + this.canvasBuffer = null; //imageData handle + this.pixelStart = 0; //Temp variable for holding the current working framebuffer offset. + //Variables used for scaling in JS: + this.onscreenWidth = this.offscreenWidth = 160; + this.onscreenHeight = this.offScreenheight = 144; + this.offscreenRGBCount = this.onscreenWidth * this.onscreenHeight * 4; + //Initialize the white noise cache tables ahead of time: + this.intializeWhiteNoise(); +} + +// Start of code changed for benchmarking (removed ROM): +GameBoyCore.prototype.GBBOOTROM = []; +GameBoyCore.prototype.GBCBOOTROM = []; +// End of code changed for benchmarking. + +GameBoyCore.prototype.ffxxDump = [ //Dump of the post-BOOT I/O register state (From gambatte): + 0x0F, 0x00, 0x7C, 0xFF, 0x00, 0x00, 0x00, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, + 0x80, 0xBF, 0xF3, 0xFF, 0xBF, 0xFF, 0x3F, 0x00, 0xFF, 0xBF, 0x7F, 0xFF, 0x9F, 0xFF, 0xBF, 0xFF, + 0xFF, 0x00, 0x00, 0xBF, 0x77, 0xF3, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x91, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7E, 0xFF, 0xFE, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0xFF, 0xC1, 0x00, 0xFE, 0xFF, 0xFF, 0xFF, + 0xF8, 0xFF, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B, 0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D, + 0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E, 0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99, + 0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC, 0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E, + 0x45, 0xEC, 0x52, 0xFA, 0x08, 0xB7, 0x07, 0x5D, 0x01, 0xFD, 0xC0, 0xFF, 0x08, 0xFC, 0x00, 0xE5, + 0x0B, 0xF8, 0xC2, 0xCE, 0xF4, 0xF9, 0x0F, 0x7F, 0x45, 0x6D, 0x3D, 0xFE, 0x46, 0x97, 0x33, 0x5E, + 0x08, 0xEF, 0xF1, 0xFF, 0x86, 0x83, 0x24, 0x74, 0x12, 0xFC, 0x00, 0x9F, 0xB4, 0xB7, 0x06, 0xD5, + 0xD0, 0x7A, 0x00, 0x9E, 0x04, 0x5F, 0x41, 0x2F, 0x1D, 0x77, 0x36, 0x75, 0x81, 0xAA, 0x70, 0x3A, + 0x98, 0xD1, 0x71, 0x02, 0x4D, 0x01, 0xC1, 0xFF, 0x0D, 0x00, 0xD3, 0x05, 0xF9, 0x00, 0x0B, 0x00 +]; +GameBoyCore.prototype.OPCODE = [ + //NOP + //#0x00: + function (parentObj) { + //Do Nothing... + }, + //LD BC, nn + //#0x01: + function (parentObj) { + parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.registerB = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //LD (BC), A + //#0x02: + function (parentObj) { + parentObj.memoryWrite((parentObj.registerB << 8) | parentObj.registerC, parentObj.registerA); + }, + //INC BC + //#0x03: + function (parentObj) { + var temp_var = ((parentObj.registerB << 8) | parentObj.registerC) + 1; + parentObj.registerB = (temp_var >> 8) & 0xFF; + parentObj.registerC = temp_var & 0xFF; + }, + //INC B + //#0x04: + function (parentObj) { + parentObj.registerB = (parentObj.registerB + 1) & 0xFF; + parentObj.FZero = (parentObj.registerB == 0); + parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0); + parentObj.FSubtract = false; + }, + //DEC B + //#0x05: + function (parentObj) { + parentObj.registerB = (parentObj.registerB - 1) & 0xFF; + parentObj.FZero = (parentObj.registerB == 0); + parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0xF); + parentObj.FSubtract = true; + }, + //LD B, n + //#0x06: + function (parentObj) { + parentObj.registerB = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //RLCA + //#0x07: + function (parentObj) { + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | (parentObj.registerA >> 7); + parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //LD (nn), SP + //#0x08: + function (parentObj) { + var temp_var = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.memoryWrite(temp_var, parentObj.stackPointer & 0xFF); + parentObj.memoryWrite((temp_var + 1) & 0xFFFF, parentObj.stackPointer >> 8); + }, + //ADD HL, BC + //#0x09: + function (parentObj) { + var dirtySum = parentObj.registersHL + ((parentObj.registerB << 8) | parentObj.registerC); + parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF)); + parentObj.FCarry = (dirtySum > 0xFFFF); + parentObj.registersHL = dirtySum & 0xFFFF; + parentObj.FSubtract = false; + }, + //LD A, (BC) + //#0x0A: + function (parentObj) { + parentObj.registerA = parentObj.memoryRead((parentObj.registerB << 8) | parentObj.registerC); + }, + //DEC BC + //#0x0B: + function (parentObj) { + var temp_var = (((parentObj.registerB << 8) | parentObj.registerC) - 1) & 0xFFFF; + parentObj.registerB = temp_var >> 8; + parentObj.registerC = temp_var & 0xFF; + }, + //INC C + //#0x0C: + function (parentObj) { + parentObj.registerC = (parentObj.registerC + 1) & 0xFF; + parentObj.FZero = (parentObj.registerC == 0); + parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0); + parentObj.FSubtract = false; + }, + //DEC C + //#0x0D: + function (parentObj) { + parentObj.registerC = (parentObj.registerC - 1) & 0xFF; + parentObj.FZero = (parentObj.registerC == 0); + parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0xF); + parentObj.FSubtract = true; + }, + //LD C, n + //#0x0E: + function (parentObj) { + parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //RRCA + //#0x0F: + function (parentObj) { + parentObj.registerA = (parentObj.registerA >> 1) | ((parentObj.registerA & 1) << 7); + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //STOP + //#0x10: + function (parentObj) { + if (parentObj.cGBC) { + if ((parentObj.memory[0xFF4D] & 0x01) == 0x01) { //Speed change requested. + if (parentObj.memory[0xFF4D] > 0x7F) { //Go back to single speed mode. + cout("Going into single clock speed mode.", 0); + parentObj.doubleSpeedShifter = 0; + parentObj.memory[0xFF4D] &= 0x7F; //Clear the double speed mode flag. + } + else { //Go to double speed mode. + cout("Going into double clock speed mode.", 0); + parentObj.doubleSpeedShifter = 1; + parentObj.memory[0xFF4D] |= 0x80; //Set the double speed mode flag. + } + parentObj.memory[0xFF4D] &= 0xFE; //Reset the request bit. + } + else { + parentObj.handleSTOP(); + } + } + else { + parentObj.handleSTOP(); + } + }, + //LD DE, nn + //#0x11: + function (parentObj) { + parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.registerD = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //LD (DE), A + //#0x12: + function (parentObj) { + parentObj.memoryWrite((parentObj.registerD << 8) | parentObj.registerE, parentObj.registerA); + }, + //INC DE + //#0x13: + function (parentObj) { + var temp_var = ((parentObj.registerD << 8) | parentObj.registerE) + 1; + parentObj.registerD = (temp_var >> 8) & 0xFF; + parentObj.registerE = temp_var & 0xFF; + }, + //INC D + //#0x14: + function (parentObj) { + parentObj.registerD = (parentObj.registerD + 1) & 0xFF; + parentObj.FZero = (parentObj.registerD == 0); + parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0); + parentObj.FSubtract = false; + }, + //DEC D + //#0x15: + function (parentObj) { + parentObj.registerD = (parentObj.registerD - 1) & 0xFF; + parentObj.FZero = (parentObj.registerD == 0); + parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0xF); + parentObj.FSubtract = true; + }, + //LD D, n + //#0x16: + function (parentObj) { + parentObj.registerD = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //RLA + //#0x17: + function (parentObj) { + var carry_flag = (parentObj.FCarry) ? 1 : 0; + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | carry_flag; + parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //JR n + //#0x18: + function (parentObj) { + parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF; + }, + //ADD HL, DE + //#0x19: + function (parentObj) { + var dirtySum = parentObj.registersHL + ((parentObj.registerD << 8) | parentObj.registerE); + parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF)); + parentObj.FCarry = (dirtySum > 0xFFFF); + parentObj.registersHL = dirtySum & 0xFFFF; + parentObj.FSubtract = false; + }, + //LD A, (DE) + //#0x1A: + function (parentObj) { + parentObj.registerA = parentObj.memoryRead((parentObj.registerD << 8) | parentObj.registerE); + }, + //DEC DE + //#0x1B: + function (parentObj) { + var temp_var = (((parentObj.registerD << 8) | parentObj.registerE) - 1) & 0xFFFF; + parentObj.registerD = temp_var >> 8; + parentObj.registerE = temp_var & 0xFF; + }, + //INC E + //#0x1C: + function (parentObj) { + parentObj.registerE = (parentObj.registerE + 1) & 0xFF; + parentObj.FZero = (parentObj.registerE == 0); + parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0); + parentObj.FSubtract = false; + }, + //DEC E + //#0x1D: + function (parentObj) { + parentObj.registerE = (parentObj.registerE - 1) & 0xFF; + parentObj.FZero = (parentObj.registerE == 0); + parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0xF); + parentObj.FSubtract = true; + }, + //LD E, n + //#0x1E: + function (parentObj) { + parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //RRA + //#0x1F: + function (parentObj) { + var carry_flag = (parentObj.FCarry) ? 0x80 : 0; + parentObj.FCarry = ((parentObj.registerA & 1) == 1); + parentObj.registerA = (parentObj.registerA >> 1) | carry_flag; + parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //JR NZ, n + //#0x20: + function (parentObj) { + if (!parentObj.FZero) { + parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF; + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + } + }, + //LD HL, nn + //#0x21: + function (parentObj) { + parentObj.registersHL = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //LDI (HL), A + //#0x22: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA); + parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF; + }, + //INC HL + //#0x23: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF; + }, + //INC H + //#0x24: + function (parentObj) { + var H = ((parentObj.registersHL >> 8) + 1) & 0xFF; + parentObj.FZero = (H == 0); + parentObj.FHalfCarry = ((H & 0xF) == 0); + parentObj.FSubtract = false; + parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF); + }, + //DEC H + //#0x25: + function (parentObj) { + var H = ((parentObj.registersHL >> 8) - 1) & 0xFF; + parentObj.FZero = (H == 0); + parentObj.FHalfCarry = ((H & 0xF) == 0xF); + parentObj.FSubtract = true; + parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, n + //#0x26: + function (parentObj) { + parentObj.registersHL = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 8) | (parentObj.registersHL & 0xFF); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //DAA + //#0x27: + function (parentObj) { + if (!parentObj.FSubtract) { + if (parentObj.FCarry || parentObj.registerA > 0x99) { + parentObj.registerA = (parentObj.registerA + 0x60) & 0xFF; + parentObj.FCarry = true; + } + if (parentObj.FHalfCarry || (parentObj.registerA & 0xF) > 0x9) { + parentObj.registerA = (parentObj.registerA + 0x06) & 0xFF; + parentObj.FHalfCarry = false; + } + } + else if (parentObj.FCarry && parentObj.FHalfCarry) { + parentObj.registerA = (parentObj.registerA + 0x9A) & 0xFF; + parentObj.FHalfCarry = false; + } + else if (parentObj.FCarry) { + parentObj.registerA = (parentObj.registerA + 0xA0) & 0xFF; + } + else if (parentObj.FHalfCarry) { + parentObj.registerA = (parentObj.registerA + 0xFA) & 0xFF; + parentObj.FHalfCarry = false; + } + parentObj.FZero = (parentObj.registerA == 0); + }, + //JR Z, n + //#0x28: + function (parentObj) { + if (parentObj.FZero) { + parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF; + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + } + }, + //ADD HL, HL + //#0x29: + function (parentObj) { + parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > 0x7FF); + parentObj.FCarry = (parentObj.registersHL > 0x7FFF); + parentObj.registersHL = (parentObj.registersHL << 1) & 0xFFFF; + parentObj.FSubtract = false; + }, + //LDI A, (HL) + //#0x2A: + function (parentObj) { + parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF; + }, + //DEC HL + //#0x2B: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF; + }, + //INC L + //#0x2C: + function (parentObj) { + var L = (parentObj.registersHL + 1) & 0xFF; + parentObj.FZero = (L == 0); + parentObj.FHalfCarry = ((L & 0xF) == 0); + parentObj.FSubtract = false; + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L; + }, + //DEC L + //#0x2D: + function (parentObj) { + var L = (parentObj.registersHL - 1) & 0xFF; + parentObj.FZero = (L == 0); + parentObj.FHalfCarry = ((L & 0xF) == 0xF); + parentObj.FSubtract = true; + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L; + }, + //LD L, n + //#0x2E: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //CPL + //#0x2F: + function (parentObj) { + parentObj.registerA ^= 0xFF; + parentObj.FSubtract = parentObj.FHalfCarry = true; + }, + //JR NC, n + //#0x30: + function (parentObj) { + if (!parentObj.FCarry) { + parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF; + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + } + }, + //LD SP, nn + //#0x31: + function (parentObj) { + parentObj.stackPointer = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //LDD (HL), A + //#0x32: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA); + parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF; + }, + //INC SP + //#0x33: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer + 1) & 0xFFFF; + }, + //INC (HL) + //#0x34: + function (parentObj) { + var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) + 1) & 0xFF; + parentObj.FZero = (temp_var == 0); + parentObj.FHalfCarry = ((temp_var & 0xF) == 0); + parentObj.FSubtract = false; + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + }, + //DEC (HL) + //#0x35: + function (parentObj) { + var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) - 1) & 0xFF; + parentObj.FZero = (temp_var == 0); + parentObj.FHalfCarry = ((temp_var & 0xF) == 0xF); + parentObj.FSubtract = true; + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + }, + //LD (HL), n + //#0x36: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter)); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //SCF + //#0x37: + function (parentObj) { + parentObj.FCarry = true; + parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //JR C, n + //#0x38: + function (parentObj) { + if (parentObj.FCarry) { + parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF; + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + } + }, + //ADD HL, SP + //#0x39: + function (parentObj) { + var dirtySum = parentObj.registersHL + parentObj.stackPointer; + parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF)); + parentObj.FCarry = (dirtySum > 0xFFFF); + parentObj.registersHL = dirtySum & 0xFFFF; + parentObj.FSubtract = false; + }, + //LDD A, (HL) + //#0x3A: + function (parentObj) { + parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF; + }, + //DEC SP + //#0x3B: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + }, + //INC A + //#0x3C: + function (parentObj) { + parentObj.registerA = (parentObj.registerA + 1) & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0); + parentObj.FSubtract = false; + }, + //DEC A + //#0x3D: + function (parentObj) { + parentObj.registerA = (parentObj.registerA - 1) & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0xF); + parentObj.FSubtract = true; + }, + //LD A, n + //#0x3E: + function (parentObj) { + parentObj.registerA = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //CCF + //#0x3F: + function (parentObj) { + parentObj.FCarry = !parentObj.FCarry; + parentObj.FSubtract = parentObj.FHalfCarry = false; + }, + //LD B, B + //#0x40: + function (parentObj) { + //Do nothing... + }, + //LD B, C + //#0x41: + function (parentObj) { + parentObj.registerB = parentObj.registerC; + }, + //LD B, D + //#0x42: + function (parentObj) { + parentObj.registerB = parentObj.registerD; + }, + //LD B, E + //#0x43: + function (parentObj) { + parentObj.registerB = parentObj.registerE; + }, + //LD B, H + //#0x44: + function (parentObj) { + parentObj.registerB = parentObj.registersHL >> 8; + }, + //LD B, L + //#0x45: + function (parentObj) { + parentObj.registerB = parentObj.registersHL & 0xFF; + }, + //LD B, (HL) + //#0x46: + function (parentObj) { + parentObj.registerB = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD B, A + //#0x47: + function (parentObj) { + parentObj.registerB = parentObj.registerA; + }, + //LD C, B + //#0x48: + function (parentObj) { + parentObj.registerC = parentObj.registerB; + }, + //LD C, C + //#0x49: + function (parentObj) { + //Do nothing... + }, + //LD C, D + //#0x4A: + function (parentObj) { + parentObj.registerC = parentObj.registerD; + }, + //LD C, E + //#0x4B: + function (parentObj) { + parentObj.registerC = parentObj.registerE; + }, + //LD C, H + //#0x4C: + function (parentObj) { + parentObj.registerC = parentObj.registersHL >> 8; + }, + //LD C, L + //#0x4D: + function (parentObj) { + parentObj.registerC = parentObj.registersHL & 0xFF; + }, + //LD C, (HL) + //#0x4E: + function (parentObj) { + parentObj.registerC = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD C, A + //#0x4F: + function (parentObj) { + parentObj.registerC = parentObj.registerA; + }, + //LD D, B + //#0x50: + function (parentObj) { + parentObj.registerD = parentObj.registerB; + }, + //LD D, C + //#0x51: + function (parentObj) { + parentObj.registerD = parentObj.registerC; + }, + //LD D, D + //#0x52: + function (parentObj) { + //Do nothing... + }, + //LD D, E + //#0x53: + function (parentObj) { + parentObj.registerD = parentObj.registerE; + }, + //LD D, H + //#0x54: + function (parentObj) { + parentObj.registerD = parentObj.registersHL >> 8; + }, + //LD D, L + //#0x55: + function (parentObj) { + parentObj.registerD = parentObj.registersHL & 0xFF; + }, + //LD D, (HL) + //#0x56: + function (parentObj) { + parentObj.registerD = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD D, A + //#0x57: + function (parentObj) { + parentObj.registerD = parentObj.registerA; + }, + //LD E, B + //#0x58: + function (parentObj) { + parentObj.registerE = parentObj.registerB; + }, + //LD E, C + //#0x59: + function (parentObj) { + parentObj.registerE = parentObj.registerC; + }, + //LD E, D + //#0x5A: + function (parentObj) { + parentObj.registerE = parentObj.registerD; + }, + //LD E, E + //#0x5B: + function (parentObj) { + //Do nothing... + }, + //LD E, H + //#0x5C: + function (parentObj) { + parentObj.registerE = parentObj.registersHL >> 8; + }, + //LD E, L + //#0x5D: + function (parentObj) { + parentObj.registerE = parentObj.registersHL & 0xFF; + }, + //LD E, (HL) + //#0x5E: + function (parentObj) { + parentObj.registerE = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD E, A + //#0x5F: + function (parentObj) { + parentObj.registerE = parentObj.registerA; + }, + //LD H, B + //#0x60: + function (parentObj) { + parentObj.registersHL = (parentObj.registerB << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, C + //#0x61: + function (parentObj) { + parentObj.registersHL = (parentObj.registerC << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, D + //#0x62: + function (parentObj) { + parentObj.registersHL = (parentObj.registerD << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, E + //#0x63: + function (parentObj) { + parentObj.registersHL = (parentObj.registerE << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, H + //#0x64: + function (parentObj) { + //Do nothing... + }, + //LD H, L + //#0x65: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF) * 0x101; + }, + //LD H, (HL) + //#0x66: + function (parentObj) { + parentObj.registersHL = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) << 8) | (parentObj.registersHL & 0xFF); + }, + //LD H, A + //#0x67: + function (parentObj) { + parentObj.registersHL = (parentObj.registerA << 8) | (parentObj.registersHL & 0xFF); + }, + //LD L, B + //#0x68: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerB; + }, + //LD L, C + //#0x69: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerC; + }, + //LD L, D + //#0x6A: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerD; + }, + //LD L, E + //#0x6B: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerE; + }, + //LD L, H + //#0x6C: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | (parentObj.registersHL >> 8); + }, + //LD L, L + //#0x6D: + function (parentObj) { + //Do nothing... + }, + //LD L, (HL) + //#0x6E: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD L, A + //#0x6F: + function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerA; + }, + //LD (HL), B + //#0x70: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerB); + }, + //LD (HL), C + //#0x71: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerC); + }, + //LD (HL), D + //#0x72: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerD); + }, + //LD (HL), E + //#0x73: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerE); + }, + //LD (HL), H + //#0x74: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL >> 8); + }, + //LD (HL), L + //#0x75: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL & 0xFF); + }, + //HALT + //#0x76: + function (parentObj) { + //See if there's already an IRQ match: + if ((parentObj.interruptsEnabled & parentObj.interruptsRequested & 0x1F) > 0) { + if (!parentObj.cGBC && !parentObj.usedBootROM) { + //HALT bug in the DMG CPU model (Program Counter fails to increment for one instruction after HALT): + parentObj.skipPCIncrement = true; + } + else { + //CGB gets around the HALT PC bug by doubling the hidden NOP. + parentObj.CPUTicks += 4; + } + } + else { + //CPU is stalled until the next IRQ match: + parentObj.calculateHALTPeriod(); + } + }, + //LD (HL), A + //#0x77: + function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA); + }, + //LD A, B + //#0x78: + function (parentObj) { + parentObj.registerA = parentObj.registerB; + }, + //LD A, C + //#0x79: + function (parentObj) { + parentObj.registerA = parentObj.registerC; + }, + //LD A, D + //#0x7A: + function (parentObj) { + parentObj.registerA = parentObj.registerD; + }, + //LD A, E + //#0x7B: + function (parentObj) { + parentObj.registerA = parentObj.registerE; + }, + //LD A, H + //#0x7C: + function (parentObj) { + parentObj.registerA = parentObj.registersHL >> 8; + }, + //LD A, L + //#0x7D: + function (parentObj) { + parentObj.registerA = parentObj.registersHL & 0xFF; + }, + //LD, A, (HL) + //#0x7E: + function (parentObj) { + parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + }, + //LD A, A + //#0x7F: + function (parentObj) { + //Do Nothing... + }, + //ADD A, B + //#0x80: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerB; + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, C + //#0x81: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerC; + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, D + //#0x82: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerD; + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, E + //#0x83: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerE; + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, H + //#0x84: + function (parentObj) { + var dirtySum = parentObj.registerA + (parentObj.registersHL >> 8); + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, L + //#0x85: + function (parentObj) { + var dirtySum = parentObj.registerA + (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, (HL) + //#0x86: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADD A, A + //#0x87: + function (parentObj) { + parentObj.FHalfCarry = ((parentObj.registerA & 0x8) == 0x8); + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = (parentObj.registerA << 1) & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, B + //#0x88: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerB + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerB & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, C + //#0x89: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerC + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerC & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, D + //#0x8A: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerD + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerD & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, E + //#0x8B: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.registerE + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerE & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, H + //#0x8C: + function (parentObj) { + var tempValue = (parentObj.registersHL >> 8); + var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, L + //#0x8D: + function (parentObj) { + var tempValue = (parentObj.registersHL & 0xFF); + var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, (HL) + //#0x8E: + function (parentObj) { + var tempValue = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //ADC A, A + //#0x8F: + function (parentObj) { + //shift left register A one bit for some ops here as an optimization: + var dirtySum = (parentObj.registerA << 1) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((((parentObj.registerA << 1) & 0x1E) | ((parentObj.FCarry) ? 1 : 0)) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //SUB A, B + //#0x90: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerB; + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, C + //#0x91: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerC; + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, D + //#0x92: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerD; + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, E + //#0x93: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerE; + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, H + //#0x94: + function (parentObj) { + var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, L + //#0x95: + function (parentObj) { + var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, (HL) + //#0x96: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //SUB A, A + //#0x97: + function (parentObj) { + //number - same number == 0 + parentObj.registerA = 0; + parentObj.FHalfCarry = parentObj.FCarry = false; + parentObj.FZero = parentObj.FSubtract = true; + }, + //SBC A, B + //#0x98: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerB - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerB & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, C + //#0x99: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerC - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerC & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, D + //#0x9A: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerD - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerD & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, E + //#0x9B: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerE - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerE & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, H + //#0x9C: + function (parentObj) { + var temp_var = parentObj.registersHL >> 8; + var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, L + //#0x9D: + function (parentObj) { + var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF) - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registersHL & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, (HL) + //#0x9E: + function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //SBC A, A + //#0x9F: + function (parentObj) { + //Optimized SBC A: + if (parentObj.FCarry) { + parentObj.FZero = false; + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = true; + parentObj.registerA = 0xFF; + } + else { + parentObj.FHalfCarry = parentObj.FCarry = false; + parentObj.FSubtract = parentObj.FZero = true; + parentObj.registerA = 0; + } + }, + //AND B + //#0xA0: + function (parentObj) { + parentObj.registerA &= parentObj.registerB; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND C + //#0xA1: + function (parentObj) { + parentObj.registerA &= parentObj.registerC; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND D + //#0xA2: + function (parentObj) { + parentObj.registerA &= parentObj.registerD; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND E + //#0xA3: + function (parentObj) { + parentObj.registerA &= parentObj.registerE; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND H + //#0xA4: + function (parentObj) { + parentObj.registerA &= (parentObj.registersHL >> 8); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND L + //#0xA5: + function (parentObj) { + parentObj.registerA &= parentObj.registersHL; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND (HL) + //#0xA6: + function (parentObj) { + parentObj.registerA &= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //AND A + //#0xA7: + function (parentObj) { + //number & same number = same number + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //XOR B + //#0xA8: + function (parentObj) { + parentObj.registerA ^= parentObj.registerB; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR C + //#0xA9: + function (parentObj) { + parentObj.registerA ^= parentObj.registerC; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR D + //#0xAA: + function (parentObj) { + parentObj.registerA ^= parentObj.registerD; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR E + //#0xAB: + function (parentObj) { + parentObj.registerA ^= parentObj.registerE; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR H + //#0xAC: + function (parentObj) { + parentObj.registerA ^= (parentObj.registersHL >> 8); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR L + //#0xAD: + function (parentObj) { + parentObj.registerA ^= (parentObj.registersHL & 0xFF); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR (HL) + //#0xAE: + function (parentObj) { + parentObj.registerA ^= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //XOR A + //#0xAF: + function (parentObj) { + //number ^ same number == 0 + parentObj.registerA = 0; + parentObj.FZero = true; + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //OR B + //#0xB0: + function (parentObj) { + parentObj.registerA |= parentObj.registerB; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR C + //#0xB1: + function (parentObj) { + parentObj.registerA |= parentObj.registerC; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR D + //#0xB2: + function (parentObj) { + parentObj.registerA |= parentObj.registerD; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR E + //#0xB3: + function (parentObj) { + parentObj.registerA |= parentObj.registerE; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR H + //#0xB4: + function (parentObj) { + parentObj.registerA |= (parentObj.registersHL >> 8); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR L + //#0xB5: + function (parentObj) { + parentObj.registerA |= (parentObj.registersHL & 0xFF); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR (HL) + //#0xB6: + function (parentObj) { + parentObj.registerA |= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //OR A + //#0xB7: + function (parentObj) { + //number | same number == same number + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //CP B + //#0xB8: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerB; + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP C + //#0xB9: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerC; + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP D + //#0xBA: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerD; + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP E + //#0xBB: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.registerE; + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP H + //#0xBC: + function (parentObj) { + var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8); + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP L + //#0xBD: + function (parentObj) { + var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP (HL) + //#0xBE: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //CP A + //#0xBF: + function (parentObj) { + parentObj.FHalfCarry = parentObj.FCarry = false; + parentObj.FZero = parentObj.FSubtract = true; + }, + //RET !FZ + //#0xC0: + function (parentObj) { + if (!parentObj.FZero) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + parentObj.CPUTicks += 12; + } + }, + //POP BC + //#0xC1: + function (parentObj) { + parentObj.registerC = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.registerB = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + }, + //JP !FZ, nn + //#0xC2: + function (parentObj) { + if (!parentObj.FZero) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //JP nn + //#0xC3: + function (parentObj) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + }, + //CALL !FZ, nn + //#0xC4: + function (parentObj) { + if (!parentObj.FZero) { + var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = temp_pc; + parentObj.CPUTicks += 12; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //PUSH BC + //#0xC5: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerB); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerC); + }, + //ADD, n + //#0xC6: + function (parentObj) { + var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //RST 0 + //#0xC7: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0; + }, + //RET FZ + //#0xC8: + function (parentObj) { + if (parentObj.FZero) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + parentObj.CPUTicks += 12; + } + }, + //RET + //#0xC9: + function (parentObj) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + }, + //JP FZ, nn + //#0xCA: + function (parentObj) { + if (parentObj.FZero) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //Secondary OP Code Set: + //#0xCB: + function (parentObj) { + var opcode = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + //Increment the program counter to the next instruction: + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + //Get how many CPU cycles the current 0xCBXX op code counts for: + parentObj.CPUTicks += parentObj.SecondaryTICKTable[opcode]; + //Execute secondary OP codes for the 0xCB OP code call. + parentObj.CBOPCODE[opcode](parentObj); + }, + //CALL FZ, nn + //#0xCC: + function (parentObj) { + if (parentObj.FZero) { + var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = temp_pc; + parentObj.CPUTicks += 12; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //CALL nn + //#0xCD: + function (parentObj) { + var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = temp_pc; + }, + //ADC A, n + //#0xCE: + function (parentObj) { + var tempValue = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF); + parentObj.FCarry = (dirtySum > 0xFF); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = false; + }, + //RST 0x8 + //#0xCF: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x8; + }, + //RET !FC + //#0xD0: + function (parentObj) { + if (!parentObj.FCarry) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + parentObj.CPUTicks += 12; + } + }, + //POP DE + //#0xD1: + function (parentObj) { + parentObj.registerE = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.registerD = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + }, + //JP !FC, nn + //#0xD2: + function (parentObj) { + if (!parentObj.FCarry) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //0xD3 - Illegal + //#0xD3: + function (parentObj) { + cout("Illegal op code 0xD3 called, pausing emulation.", 2); + pause(); + }, + //CALL !FC, nn + //#0xD4: + function (parentObj) { + if (!parentObj.FCarry) { + var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = temp_pc; + parentObj.CPUTicks += 12; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //PUSH DE + //#0xD5: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerD); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerE); + }, + //SUB A, n + //#0xD6: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //RST 0x10 + //#0xD7: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x10; + }, + //RET FC + //#0xD8: + function (parentObj) { + if (parentObj.FCarry) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + parentObj.CPUTicks += 12; + } + }, + //RETI + //#0xD9: + function (parentObj) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + //Immediate for HALT: + parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2; + }, + //JP FC, nn + //#0xDA: + function (parentObj) { + if (parentObj.FCarry) { + parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.CPUTicks += 4; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //0xDB - Illegal + //#0xDB: + function (parentObj) { + cout("Illegal op code 0xDB called, pausing emulation.", 2); + pause(); + }, + //CALL FC, nn + //#0xDC: + function (parentObj) { + if (parentObj.FCarry) { + var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = temp_pc; + parentObj.CPUTicks += 12; + } + else { + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + } + }, + //0xDD - Illegal + //#0xDD: + function (parentObj) { + cout("Illegal op code 0xDD called, pausing emulation.", 2); + pause(); + }, + //SBC A, n + //#0xDE: + function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0); + parentObj.FCarry = (dirtySum < 0); + parentObj.registerA = dirtySum & 0xFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = true; + }, + //RST 0x18 + //#0xDF: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x18; + }, + //LDH (n), A + //#0xE0: + function (parentObj) { + parentObj.memoryHighWrite(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //POP HL + //#0xE1: + function (parentObj) { + parentObj.registersHL = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + }, + //LD (0xFF00 + C), A + //#0xE2: + function (parentObj) { + parentObj.memoryHighWriter[parentObj.registerC](parentObj, parentObj.registerC, parentObj.registerA); + }, + //0xE3 - Illegal + //#0xE3: + function (parentObj) { + cout("Illegal op code 0xE3 called, pausing emulation.", 2); + pause(); + }, + //0xE4 - Illegal + //#0xE4: + function (parentObj) { + cout("Illegal op code 0xE4 called, pausing emulation.", 2); + pause(); + }, + //PUSH HL + //#0xE5: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL & 0xFF); + }, + //AND n + //#0xE6: + function (parentObj) { + parentObj.registerA &= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FHalfCarry = true; + parentObj.FSubtract = parentObj.FCarry = false; + }, + //RST 0x20 + //#0xE7: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x20; + }, + //ADD SP, n + //#0xE8: + function (parentObj) { + var temp_value2 = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24; + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + var temp_value = (parentObj.stackPointer + temp_value2) & 0xFFFF; + temp_value2 = parentObj.stackPointer ^ temp_value2 ^ temp_value; + parentObj.stackPointer = temp_value; + parentObj.FCarry = ((temp_value2 & 0x100) == 0x100); + parentObj.FHalfCarry = ((temp_value2 & 0x10) == 0x10); + parentObj.FZero = parentObj.FSubtract = false; + }, + //JP, (HL) + //#0xE9: + function (parentObj) { + parentObj.programCounter = parentObj.registersHL; + }, + //LD n, A + //#0xEA: + function (parentObj) { + parentObj.memoryWrite((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //0xEB - Illegal + //#0xEB: + function (parentObj) { + cout("Illegal op code 0xEB called, pausing emulation.", 2); + pause(); + }, + //0xEC - Illegal + //#0xEC: + function (parentObj) { + cout("Illegal op code 0xEC called, pausing emulation.", 2); + pause(); + }, + //0xED - Illegal + //#0xED: + function (parentObj) { + cout("Illegal op code 0xED called, pausing emulation.", 2); + pause(); + }, + //XOR n + //#0xEE: + function (parentObj) { + parentObj.registerA ^= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false; + }, + //RST 0x28 + //#0xEF: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x28; + }, + //LDH A, (n) + //#0xF0: + function (parentObj) { + parentObj.registerA = parentObj.memoryHighRead(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter)); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + }, + //POP AF + //#0xF1: + function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer); + parentObj.FZero = (temp_var > 0x7F); + parentObj.FSubtract = ((temp_var & 0x40) == 0x40); + parentObj.FHalfCarry = ((temp_var & 0x20) == 0x20); + parentObj.FCarry = ((temp_var & 0x10) == 0x10); + parentObj.registerA = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF); + parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF; + }, + //LD A, (0xFF00 + C) + //#0xF2: + function (parentObj) { + parentObj.registerA = parentObj.memoryHighReader[parentObj.registerC](parentObj, parentObj.registerC); + }, + //DI + //#0xF3: + function (parentObj) { + parentObj.IME = false; + parentObj.IRQEnableDelay = 0; + }, + //0xF4 - Illegal + //#0xF4: + function (parentObj) { + cout("Illegal op code 0xF4 called, pausing emulation.", 2); + pause(); + }, + //PUSH AF + //#0xF5: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerA); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, ((parentObj.FZero) ? 0x80 : 0) | ((parentObj.FSubtract) ? 0x40 : 0) | ((parentObj.FHalfCarry) ? 0x20 : 0) | ((parentObj.FCarry) ? 0x10 : 0)); + }, + //OR n + //#0xF6: + function (parentObj) { + parentObj.registerA |= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false; + }, + //RST 0x30 + //#0xF7: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x30; + }, + //LDHL SP, n + //#0xF8: + function (parentObj) { + var temp_var = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24; + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.registersHL = (parentObj.stackPointer + temp_var) & 0xFFFF; + temp_var = parentObj.stackPointer ^ temp_var ^ parentObj.registersHL; + parentObj.FCarry = ((temp_var & 0x100) == 0x100); + parentObj.FHalfCarry = ((temp_var & 0x10) == 0x10); + parentObj.FZero = parentObj.FSubtract = false; + }, + //LD SP, HL + //#0xF9: + function (parentObj) { + parentObj.stackPointer = parentObj.registersHL; + }, + //LD A, (nn) + //#0xFA: + function (parentObj) { + parentObj.registerA = parentObj.memoryRead((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter)); + parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF; + }, + //EI + //#0xFB: + function (parentObj) { + //Immediate for HALT: + parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2; + }, + //0xFC - Illegal + //#0xFC: + function (parentObj) { + cout("Illegal op code 0xFC called, pausing emulation.", 2); + pause(); + }, + //0xFD - Illegal + //#0xFD: + function (parentObj) { + cout("Illegal op code 0xFD called, pausing emulation.", 2); + pause(); + }, + //CP n + //#0xFE: + function (parentObj) { + var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter); + parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF; + parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF)); + parentObj.FCarry = (dirtySum < 0); + parentObj.FZero = (dirtySum == 0); + parentObj.FSubtract = true; + }, + //RST 0x38 + //#0xFF: + function (parentObj) { + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8); + parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF; + parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF); + parentObj.programCounter = 0x38; + } +]; +GameBoyCore.prototype.CBOPCODE = [ + //RLC B + //#0x00: + function (parentObj) { + parentObj.FCarry = (parentObj.registerB > 0x7F); + parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //RLC C + //#0x01: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerC > 0x7F); + parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //RLC D + //#0x02: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerD > 0x7F); + parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //RLC E + //#0x03: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerE > 0x7F); + parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //RLC H + //#0x04: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registersHL > 0x7FFF); + parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //RLC L + //#0x05: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x80) == 0x80); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //RLC (HL) + //#0x06: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FCarry = (temp_var > 0x7F); + temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //RLC A + //#0x07: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //RRC B + //#0x08: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01); + parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //RRC C + //#0x09: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01); + parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //RRC D + //#0x0A: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01); + parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //RRC E + //#0x0B: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01); + parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //RRC H + //#0x0C: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100); + parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //RRC L + //#0x0D: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x01) == 0x01); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //RRC (HL) + //#0x0E: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FCarry = ((temp_var & 0x01) == 0x01); + temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1); + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //RRC A + //#0x0F: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01); + parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //RL B + //#0x10: + ,function (parentObj) { + var newFCarry = (parentObj.registerB > 0x7F); + parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //RL C + //#0x11: + ,function (parentObj) { + var newFCarry = (parentObj.registerC > 0x7F); + parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //RL D + //#0x12: + ,function (parentObj) { + var newFCarry = (parentObj.registerD > 0x7F); + parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //RL E + //#0x13: + ,function (parentObj) { + var newFCarry = (parentObj.registerE > 0x7F); + parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //RL H + //#0x14: + ,function (parentObj) { + var newFCarry = (parentObj.registersHL > 0x7FFF); + parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //RL L + //#0x15: + ,function (parentObj) { + var newFCarry = ((parentObj.registersHL & 0x80) == 0x80); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //RL (HL) + //#0x16: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + var newFCarry = (temp_var > 0x7F); + temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //RL A + //#0x17: + ,function (parentObj) { + var newFCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //RR B + //#0x18: + ,function (parentObj) { + var newFCarry = ((parentObj.registerB & 0x01) == 0x01); + parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //RR C + //#0x19: + ,function (parentObj) { + var newFCarry = ((parentObj.registerC & 0x01) == 0x01); + parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //RR D + //#0x1A: + ,function (parentObj) { + var newFCarry = ((parentObj.registerD & 0x01) == 0x01); + parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //RR E + //#0x1B: + ,function (parentObj) { + var newFCarry = ((parentObj.registerE & 0x01) == 0x01); + parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //RR H + //#0x1C: + ,function (parentObj) { + var newFCarry = ((parentObj.registersHL & 0x0100) == 0x0100); + parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //RR L + //#0x1D: + ,function (parentObj) { + var newFCarry = ((parentObj.registersHL & 0x01) == 0x01); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //RR (HL) + //#0x1E: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + var newFCarry = ((temp_var & 0x01) == 0x01); + temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1); + parentObj.FCarry = newFCarry; + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //RR A + //#0x1F: + ,function (parentObj) { + var newFCarry = ((parentObj.registerA & 0x01) == 0x01); + parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1); + parentObj.FCarry = newFCarry; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //SLA B + //#0x20: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerB > 0x7F); + parentObj.registerB = (parentObj.registerB << 1) & 0xFF; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //SLA C + //#0x21: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerC > 0x7F); + parentObj.registerC = (parentObj.registerC << 1) & 0xFF; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //SLA D + //#0x22: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerD > 0x7F); + parentObj.registerD = (parentObj.registerD << 1) & 0xFF; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //SLA E + //#0x23: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerE > 0x7F); + parentObj.registerE = (parentObj.registerE << 1) & 0xFF; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //SLA H + //#0x24: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registersHL > 0x7FFF); + parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //SLA L + //#0x25: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0080) == 0x0080); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //SLA (HL) + //#0x26: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FCarry = (temp_var > 0x7F); + temp_var = (temp_var << 1) & 0xFF; + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //SLA A + //#0x27: + ,function (parentObj) { + parentObj.FCarry = (parentObj.registerA > 0x7F); + parentObj.registerA = (parentObj.registerA << 1) & 0xFF; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //SRA B + //#0x28: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01); + parentObj.registerB = (parentObj.registerB & 0x80) | (parentObj.registerB >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //SRA C + //#0x29: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01); + parentObj.registerC = (parentObj.registerC & 0x80) | (parentObj.registerC >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //SRA D + //#0x2A: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01); + parentObj.registerD = (parentObj.registerD & 0x80) | (parentObj.registerD >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //SRA E + //#0x2B: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01); + parentObj.registerE = (parentObj.registerE & 0x80) | (parentObj.registerE >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //SRA H + //#0x2C: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100); + parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0x80FF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //SRA L + //#0x2D: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001); + parentObj.registersHL = (parentObj.registersHL & 0xFF80) | ((parentObj.registersHL & 0xFF) >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //SRA (HL) + //#0x2E: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FCarry = ((temp_var & 0x01) == 0x01); + temp_var = (temp_var & 0x80) | (temp_var >> 1); + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var == 0); + } + //SRA A + //#0x2F: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01); + parentObj.registerA = (parentObj.registerA & 0x80) | (parentObj.registerA >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //SWAP B + //#0x30: + ,function (parentObj) { + parentObj.registerB = ((parentObj.registerB & 0xF) << 4) | (parentObj.registerB >> 4); + parentObj.FZero = (parentObj.registerB == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP C + //#0x31: + ,function (parentObj) { + parentObj.registerC = ((parentObj.registerC & 0xF) << 4) | (parentObj.registerC >> 4); + parentObj.FZero = (parentObj.registerC == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP D + //#0x32: + ,function (parentObj) { + parentObj.registerD = ((parentObj.registerD & 0xF) << 4) | (parentObj.registerD >> 4); + parentObj.FZero = (parentObj.registerD == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP E + //#0x33: + ,function (parentObj) { + parentObj.registerE = ((parentObj.registerE & 0xF) << 4) | (parentObj.registerE >> 4); + parentObj.FZero = (parentObj.registerE == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP H + //#0x34: + ,function (parentObj) { + parentObj.registersHL = ((parentObj.registersHL & 0xF00) << 4) | ((parentObj.registersHL & 0xF000) >> 4) | (parentObj.registersHL & 0xFF); + parentObj.FZero = (parentObj.registersHL < 0x100); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP L + //#0x35: + ,function (parentObj) { + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xF) << 4) | ((parentObj.registersHL & 0xF0) >> 4); + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP (HL) + //#0x36: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + temp_var = ((temp_var & 0xF) << 4) | (temp_var >> 4); + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var); + parentObj.FZero = (temp_var == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SWAP A + //#0x37: + ,function (parentObj) { + parentObj.registerA = ((parentObj.registerA & 0xF) << 4) | (parentObj.registerA >> 4); + parentObj.FZero = (parentObj.registerA == 0); + parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false; + } + //SRL B + //#0x38: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01); + parentObj.registerB >>= 1; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerB == 0); + } + //SRL C + //#0x39: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01); + parentObj.registerC >>= 1; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerC == 0); + } + //SRL D + //#0x3A: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01); + parentObj.registerD >>= 1; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerD == 0); + } + //SRL E + //#0x3B: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01); + parentObj.registerE >>= 1; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerE == 0); + } + //SRL H + //#0x3C: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100); + parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registersHL < 0x100); + } + //SRL L + //#0x3D: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001); + parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xFF) >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0); + } + //SRL (HL) + //#0x3E: + ,function (parentObj) { + var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL); + parentObj.FCarry = ((temp_var & 0x01) == 0x01); + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var >> 1); + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (temp_var < 2); + } + //SRL A + //#0x3F: + ,function (parentObj) { + parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01); + parentObj.registerA >>= 1; + parentObj.FHalfCarry = parentObj.FSubtract = false; + parentObj.FZero = (parentObj.registerA == 0); + } + //BIT 0, B + //#0x40: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x01) == 0); + } + //BIT 0, C + //#0x41: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x01) == 0); + } + //BIT 0, D + //#0x42: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x01) == 0); + } + //BIT 0, E + //#0x43: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x01) == 0); + } + //BIT 0, H + //#0x44: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0100) == 0); + } + //BIT 0, L + //#0x45: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0001) == 0); + } + //BIT 0, (HL) + //#0x46: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x01) == 0); + } + //BIT 0, A + //#0x47: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x01) == 0); + } + //BIT 1, B + //#0x48: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x02) == 0); + } + //BIT 1, C + //#0x49: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x02) == 0); + } + //BIT 1, D + //#0x4A: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x02) == 0); + } + //BIT 1, E + //#0x4B: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x02) == 0); + } + //BIT 1, H + //#0x4C: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0200) == 0); + } + //BIT 1, L + //#0x4D: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0002) == 0); + } + //BIT 1, (HL) + //#0x4E: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x02) == 0); + } + //BIT 1, A + //#0x4F: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x02) == 0); + } + //BIT 2, B + //#0x50: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x04) == 0); + } + //BIT 2, C + //#0x51: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x04) == 0); + } + //BIT 2, D + //#0x52: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x04) == 0); + } + //BIT 2, E + //#0x53: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x04) == 0); + } + //BIT 2, H + //#0x54: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0400) == 0); + } + //BIT 2, L + //#0x55: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0004) == 0); + } + //BIT 2, (HL) + //#0x56: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x04) == 0); + } + //BIT 2, A + //#0x57: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x04) == 0); + } + //BIT 3, B + //#0x58: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x08) == 0); + } + //BIT 3, C + //#0x59: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x08) == 0); + } + //BIT 3, D + //#0x5A: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x08) == 0); + } + //BIT 3, E + //#0x5B: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x08) == 0); + } + //BIT 3, H + //#0x5C: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0800) == 0); + } + //BIT 3, L + //#0x5D: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0008) == 0); + } + //BIT 3, (HL) + //#0x5E: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x08) == 0); + } + //BIT 3, A + //#0x5F: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x08) == 0); + } + //BIT 4, B + //#0x60: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x10) == 0); + } + //BIT 4, C + //#0x61: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x10) == 0); + } + //BIT 4, D + //#0x62: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x10) == 0); + } + //BIT 4, E + //#0x63: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x10) == 0); + } + //BIT 4, H + //#0x64: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x1000) == 0); + } + //BIT 4, L + //#0x65: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0010) == 0); + } + //BIT 4, (HL) + //#0x66: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x10) == 0); + } + //BIT 4, A + //#0x67: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x10) == 0); + } + //BIT 5, B + //#0x68: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x20) == 0); + } + //BIT 5, C + //#0x69: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x20) == 0); + } + //BIT 5, D + //#0x6A: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x20) == 0); + } + //BIT 5, E + //#0x6B: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x20) == 0); + } + //BIT 5, H + //#0x6C: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x2000) == 0); + } + //BIT 5, L + //#0x6D: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0020) == 0); + } + //BIT 5, (HL) + //#0x6E: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x20) == 0); + } + //BIT 5, A + //#0x6F: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x20) == 0); + } + //BIT 6, B + //#0x70: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x40) == 0); + } + //BIT 6, C + //#0x71: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x40) == 0); + } + //BIT 6, D + //#0x72: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x40) == 0); + } + //BIT 6, E + //#0x73: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x40) == 0); + } + //BIT 6, H + //#0x74: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x4000) == 0); + } + //BIT 6, L + //#0x75: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0040) == 0); + } + //BIT 6, (HL) + //#0x76: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x40) == 0); + } + //BIT 6, A + //#0x77: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x40) == 0); + } + //BIT 7, B + //#0x78: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerB & 0x80) == 0); + } + //BIT 7, C + //#0x79: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerC & 0x80) == 0); + } + //BIT 7, D + //#0x7A: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerD & 0x80) == 0); + } + //BIT 7, E + //#0x7B: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerE & 0x80) == 0); + } + //BIT 7, H + //#0x7C: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x8000) == 0); + } + //BIT 7, L + //#0x7D: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registersHL & 0x0080) == 0); + } + //BIT 7, (HL) + //#0x7E: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x80) == 0); + } + //BIT 7, A + //#0x7F: + ,function (parentObj) { + parentObj.FHalfCarry = true; + parentObj.FSubtract = false; + parentObj.FZero = ((parentObj.registerA & 0x80) == 0); + } + //RES 0, B + //#0x80: + ,function (parentObj) { + parentObj.registerB &= 0xFE; + } + //RES 0, C + //#0x81: + ,function (parentObj) { + parentObj.registerC &= 0xFE; + } + //RES 0, D + //#0x82: + ,function (parentObj) { + parentObj.registerD &= 0xFE; + } + //RES 0, E + //#0x83: + ,function (parentObj) { + parentObj.registerE &= 0xFE; + } + //RES 0, H + //#0x84: + ,function (parentObj) { + parentObj.registersHL &= 0xFEFF; + } + //RES 0, L + //#0x85: + ,function (parentObj) { + parentObj.registersHL &= 0xFFFE; + } + //RES 0, (HL) + //#0x86: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFE); + } + //RES 0, A + //#0x87: + ,function (parentObj) { + parentObj.registerA &= 0xFE; + } + //RES 1, B + //#0x88: + ,function (parentObj) { + parentObj.registerB &= 0xFD; + } + //RES 1, C + //#0x89: + ,function (parentObj) { + parentObj.registerC &= 0xFD; + } + //RES 1, D + //#0x8A: + ,function (parentObj) { + parentObj.registerD &= 0xFD; + } + //RES 1, E + //#0x8B: + ,function (parentObj) { + parentObj.registerE &= 0xFD; + } + //RES 1, H + //#0x8C: + ,function (parentObj) { + parentObj.registersHL &= 0xFDFF; + } + //RES 1, L + //#0x8D: + ,function (parentObj) { + parentObj.registersHL &= 0xFFFD; + } + //RES 1, (HL) + //#0x8E: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFD); + } + //RES 1, A + //#0x8F: + ,function (parentObj) { + parentObj.registerA &= 0xFD; + } + //RES 2, B + //#0x90: + ,function (parentObj) { + parentObj.registerB &= 0xFB; + } + //RES 2, C + //#0x91: + ,function (parentObj) { + parentObj.registerC &= 0xFB; + } + //RES 2, D + //#0x92: + ,function (parentObj) { + parentObj.registerD &= 0xFB; + } + //RES 2, E + //#0x93: + ,function (parentObj) { + parentObj.registerE &= 0xFB; + } + //RES 2, H + //#0x94: + ,function (parentObj) { + parentObj.registersHL &= 0xFBFF; + } + //RES 2, L + //#0x95: + ,function (parentObj) { + parentObj.registersHL &= 0xFFFB; + } + //RES 2, (HL) + //#0x96: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFB); + } + //RES 2, A + //#0x97: + ,function (parentObj) { + parentObj.registerA &= 0xFB; + } + //RES 3, B + //#0x98: + ,function (parentObj) { + parentObj.registerB &= 0xF7; + } + //RES 3, C + //#0x99: + ,function (parentObj) { + parentObj.registerC &= 0xF7; + } + //RES 3, D + //#0x9A: + ,function (parentObj) { + parentObj.registerD &= 0xF7; + } + //RES 3, E + //#0x9B: + ,function (parentObj) { + parentObj.registerE &= 0xF7; + } + //RES 3, H + //#0x9C: + ,function (parentObj) { + parentObj.registersHL &= 0xF7FF; + } + //RES 3, L + //#0x9D: + ,function (parentObj) { + parentObj.registersHL &= 0xFFF7; + } + //RES 3, (HL) + //#0x9E: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xF7); + } + //RES 3, A + //#0x9F: + ,function (parentObj) { + parentObj.registerA &= 0xF7; + } + //RES 3, B + //#0xA0: + ,function (parentObj) { + parentObj.registerB &= 0xEF; + } + //RES 4, C + //#0xA1: + ,function (parentObj) { + parentObj.registerC &= 0xEF; + } + //RES 4, D + //#0xA2: + ,function (parentObj) { + parentObj.registerD &= 0xEF; + } + //RES 4, E + //#0xA3: + ,function (parentObj) { + parentObj.registerE &= 0xEF; + } + //RES 4, H + //#0xA4: + ,function (parentObj) { + parentObj.registersHL &= 0xEFFF; + } + //RES 4, L + //#0xA5: + ,function (parentObj) { + parentObj.registersHL &= 0xFFEF; + } + //RES 4, (HL) + //#0xA6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xEF); + } + //RES 4, A + //#0xA7: + ,function (parentObj) { + parentObj.registerA &= 0xEF; + } + //RES 5, B + //#0xA8: + ,function (parentObj) { + parentObj.registerB &= 0xDF; + } + //RES 5, C + //#0xA9: + ,function (parentObj) { + parentObj.registerC &= 0xDF; + } + //RES 5, D + //#0xAA: + ,function (parentObj) { + parentObj.registerD &= 0xDF; + } + //RES 5, E + //#0xAB: + ,function (parentObj) { + parentObj.registerE &= 0xDF; + } + //RES 5, H + //#0xAC: + ,function (parentObj) { + parentObj.registersHL &= 0xDFFF; + } + //RES 5, L + //#0xAD: + ,function (parentObj) { + parentObj.registersHL &= 0xFFDF; + } + //RES 5, (HL) + //#0xAE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xDF); + } + //RES 5, A + //#0xAF: + ,function (parentObj) { + parentObj.registerA &= 0xDF; + } + //RES 6, B + //#0xB0: + ,function (parentObj) { + parentObj.registerB &= 0xBF; + } + //RES 6, C + //#0xB1: + ,function (parentObj) { + parentObj.registerC &= 0xBF; + } + //RES 6, D + //#0xB2: + ,function (parentObj) { + parentObj.registerD &= 0xBF; + } + //RES 6, E + //#0xB3: + ,function (parentObj) { + parentObj.registerE &= 0xBF; + } + //RES 6, H + //#0xB4: + ,function (parentObj) { + parentObj.registersHL &= 0xBFFF; + } + //RES 6, L + //#0xB5: + ,function (parentObj) { + parentObj.registersHL &= 0xFFBF; + } + //RES 6, (HL) + //#0xB6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xBF); + } + //RES 6, A + //#0xB7: + ,function (parentObj) { + parentObj.registerA &= 0xBF; + } + //RES 7, B + //#0xB8: + ,function (parentObj) { + parentObj.registerB &= 0x7F; + } + //RES 7, C + //#0xB9: + ,function (parentObj) { + parentObj.registerC &= 0x7F; + } + //RES 7, D + //#0xBA: + ,function (parentObj) { + parentObj.registerD &= 0x7F; + } + //RES 7, E + //#0xBB: + ,function (parentObj) { + parentObj.registerE &= 0x7F; + } + //RES 7, H + //#0xBC: + ,function (parentObj) { + parentObj.registersHL &= 0x7FFF; + } + //RES 7, L + //#0xBD: + ,function (parentObj) { + parentObj.registersHL &= 0xFF7F; + } + //RES 7, (HL) + //#0xBE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x7F); + } + //RES 7, A + //#0xBF: + ,function (parentObj) { + parentObj.registerA &= 0x7F; + } + //SET 0, B + //#0xC0: + ,function (parentObj) { + parentObj.registerB |= 0x01; + } + //SET 0, C + //#0xC1: + ,function (parentObj) { + parentObj.registerC |= 0x01; + } + //SET 0, D + //#0xC2: + ,function (parentObj) { + parentObj.registerD |= 0x01; + } + //SET 0, E + //#0xC3: + ,function (parentObj) { + parentObj.registerE |= 0x01; + } + //SET 0, H + //#0xC4: + ,function (parentObj) { + parentObj.registersHL |= 0x0100; + } + //SET 0, L + //#0xC5: + ,function (parentObj) { + parentObj.registersHL |= 0x01; + } + //SET 0, (HL) + //#0xC6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x01); + } + //SET 0, A + //#0xC7: + ,function (parentObj) { + parentObj.registerA |= 0x01; + } + //SET 1, B + //#0xC8: + ,function (parentObj) { + parentObj.registerB |= 0x02; + } + //SET 1, C + //#0xC9: + ,function (parentObj) { + parentObj.registerC |= 0x02; + } + //SET 1, D + //#0xCA: + ,function (parentObj) { + parentObj.registerD |= 0x02; + } + //SET 1, E + //#0xCB: + ,function (parentObj) { + parentObj.registerE |= 0x02; + } + //SET 1, H + //#0xCC: + ,function (parentObj) { + parentObj.registersHL |= 0x0200; + } + //SET 1, L + //#0xCD: + ,function (parentObj) { + parentObj.registersHL |= 0x02; + } + //SET 1, (HL) + //#0xCE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x02); + } + //SET 1, A + //#0xCF: + ,function (parentObj) { + parentObj.registerA |= 0x02; + } + //SET 2, B + //#0xD0: + ,function (parentObj) { + parentObj.registerB |= 0x04; + } + //SET 2, C + //#0xD1: + ,function (parentObj) { + parentObj.registerC |= 0x04; + } + //SET 2, D + //#0xD2: + ,function (parentObj) { + parentObj.registerD |= 0x04; + } + //SET 2, E + //#0xD3: + ,function (parentObj) { + parentObj.registerE |= 0x04; + } + //SET 2, H + //#0xD4: + ,function (parentObj) { + parentObj.registersHL |= 0x0400; + } + //SET 2, L + //#0xD5: + ,function (parentObj) { + parentObj.registersHL |= 0x04; + } + //SET 2, (HL) + //#0xD6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x04); + } + //SET 2, A + //#0xD7: + ,function (parentObj) { + parentObj.registerA |= 0x04; + } + //SET 3, B + //#0xD8: + ,function (parentObj) { + parentObj.registerB |= 0x08; + } + //SET 3, C + //#0xD9: + ,function (parentObj) { + parentObj.registerC |= 0x08; + } + //SET 3, D + //#0xDA: + ,function (parentObj) { + parentObj.registerD |= 0x08; + } + //SET 3, E + //#0xDB: + ,function (parentObj) { + parentObj.registerE |= 0x08; + } + //SET 3, H + //#0xDC: + ,function (parentObj) { + parentObj.registersHL |= 0x0800; + } + //SET 3, L + //#0xDD: + ,function (parentObj) { + parentObj.registersHL |= 0x08; + } + //SET 3, (HL) + //#0xDE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x08); + } + //SET 3, A + //#0xDF: + ,function (parentObj) { + parentObj.registerA |= 0x08; + } + //SET 4, B + //#0xE0: + ,function (parentObj) { + parentObj.registerB |= 0x10; + } + //SET 4, C + //#0xE1: + ,function (parentObj) { + parentObj.registerC |= 0x10; + } + //SET 4, D + //#0xE2: + ,function (parentObj) { + parentObj.registerD |= 0x10; + } + //SET 4, E + //#0xE3: + ,function (parentObj) { + parentObj.registerE |= 0x10; + } + //SET 4, H + //#0xE4: + ,function (parentObj) { + parentObj.registersHL |= 0x1000; + } + //SET 4, L + //#0xE5: + ,function (parentObj) { + parentObj.registersHL |= 0x10; + } + //SET 4, (HL) + //#0xE6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x10); + } + //SET 4, A + //#0xE7: + ,function (parentObj) { + parentObj.registerA |= 0x10; + } + //SET 5, B + //#0xE8: + ,function (parentObj) { + parentObj.registerB |= 0x20; + } + //SET 5, C + //#0xE9: + ,function (parentObj) { + parentObj.registerC |= 0x20; + } + //SET 5, D + //#0xEA: + ,function (parentObj) { + parentObj.registerD |= 0x20; + } + //SET 5, E + //#0xEB: + ,function (parentObj) { + parentObj.registerE |= 0x20; + } + //SET 5, H + //#0xEC: + ,function (parentObj) { + parentObj.registersHL |= 0x2000; + } + //SET 5, L + //#0xED: + ,function (parentObj) { + parentObj.registersHL |= 0x20; + } + //SET 5, (HL) + //#0xEE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x20); + } + //SET 5, A + //#0xEF: + ,function (parentObj) { + parentObj.registerA |= 0x20; + } + //SET 6, B + //#0xF0: + ,function (parentObj) { + parentObj.registerB |= 0x40; + } + //SET 6, C + //#0xF1: + ,function (parentObj) { + parentObj.registerC |= 0x40; + } + //SET 6, D + //#0xF2: + ,function (parentObj) { + parentObj.registerD |= 0x40; + } + //SET 6, E + //#0xF3: + ,function (parentObj) { + parentObj.registerE |= 0x40; + } + //SET 6, H + //#0xF4: + ,function (parentObj) { + parentObj.registersHL |= 0x4000; + } + //SET 6, L + //#0xF5: + ,function (parentObj) { + parentObj.registersHL |= 0x40; + } + //SET 6, (HL) + //#0xF6: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x40); + } + //SET 6, A + //#0xF7: + ,function (parentObj) { + parentObj.registerA |= 0x40; + } + //SET 7, B + //#0xF8: + ,function (parentObj) { + parentObj.registerB |= 0x80; + } + //SET 7, C + //#0xF9: + ,function (parentObj) { + parentObj.registerC |= 0x80; + } + //SET 7, D + //#0xFA: + ,function (parentObj) { + parentObj.registerD |= 0x80; + } + //SET 7, E + //#0xFB: + ,function (parentObj) { + parentObj.registerE |= 0x80; + } + //SET 7, H + //#0xFC: + ,function (parentObj) { + parentObj.registersHL |= 0x8000; + } + //SET 7, L + //#0xFD: + ,function (parentObj) { + parentObj.registersHL |= 0x80; + } + //SET 7, (HL) + //#0xFE: + ,function (parentObj) { + parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x80); + } + //SET 7, A + //#0xFF: + ,function (parentObj) { + parentObj.registerA |= 0x80; + } +]; +GameBoyCore.prototype.TICKTable = [ //Number of machine cycles for each instruction: +/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/ + 4, 12, 8, 8, 4, 4, 8, 4, 20, 8, 8, 8, 4, 4, 8, 4, //0 + 4, 12, 8, 8, 4, 4, 8, 4, 12, 8, 8, 8, 4, 4, 8, 4, //1 + 8, 12, 8, 8, 4, 4, 8, 4, 8, 8, 8, 8, 4, 4, 8, 4, //2 + 8, 12, 8, 8, 12, 12, 12, 4, 8, 8, 8, 8, 4, 4, 8, 4, //3 + + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //4 + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //5 + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //6 + 8, 8, 8, 8, 8, 8, 4, 8, 4, 4, 4, 4, 4, 4, 8, 4, //7 + + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //8 + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //9 + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //A + 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //B + + 8, 12, 12, 16, 12, 16, 8, 16, 8, 16, 12, 0, 12, 24, 8, 16, //C + 8, 12, 12, 4, 12, 16, 8, 16, 8, 16, 12, 4, 12, 4, 8, 16, //D + 12, 12, 8, 4, 4, 16, 8, 16, 16, 4, 16, 4, 4, 4, 8, 16, //E + 12, 12, 8, 4, 4, 16, 8, 16, 12, 8, 16, 4, 0, 4, 8, 16 //F +]; +GameBoyCore.prototype.SecondaryTICKTable = [ //Number of machine cycles for each 0xCBXX instruction: +/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/ + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //0 + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //1 + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //2 + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //3 + + 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //4 + 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //5 + 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //6 + 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //7 + + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //8 + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //9 + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //A + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //B + + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //C + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //D + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //E + 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8 //F +]; +GameBoyCore.prototype.saveSRAMState = function () { + if (!this.cBATT || this.MBCRam.length == 0) { + //No battery backup... + return []; + } + else { + //Return the MBC RAM for backup... + return this.fromTypedArray(this.MBCRam); + } +} +GameBoyCore.prototype.saveRTCState = function () { + if (!this.cTIMER) { + //No battery backup... + return []; + } + else { + //Return the MBC RAM for backup... + return [ + this.lastIteration, + this.RTCisLatched, + this.latchedSeconds, + this.latchedMinutes, + this.latchedHours, + this.latchedLDays, + this.latchedHDays, + this.RTCSeconds, + this.RTCMinutes, + this.RTCHours, + this.RTCDays, + this.RTCDayOverFlow, + this.RTCHALT + ]; + } +} +GameBoyCore.prototype.saveState = function () { + return [ + this.fromTypedArray(this.ROM), + this.inBootstrap, + this.registerA, + this.FZero, + this.FSubtract, + this.FHalfCarry, + this.FCarry, + this.registerB, + this.registerC, + this.registerD, + this.registerE, + this.registersHL, + this.stackPointer, + this.programCounter, + this.halt, + this.IME, + this.hdmaRunning, + this.CPUTicks, + this.doubleSpeedShifter, + this.fromTypedArray(this.memory), + this.fromTypedArray(this.MBCRam), + this.fromTypedArray(this.VRAM), + this.currVRAMBank, + this.fromTypedArray(this.GBCMemory), + this.MBC1Mode, + this.MBCRAMBanksEnabled, + this.currMBCRAMBank, + this.currMBCRAMBankPosition, + this.cGBC, + this.gbcRamBank, + this.gbcRamBankPosition, + this.ROMBank1offs, + this.currentROMBank, + this.cartridgeType, + this.name, + this.gameCode, + this.modeSTAT, + this.LYCMatchTriggerSTAT, + this.mode2TriggerSTAT, + this.mode1TriggerSTAT, + this.mode0TriggerSTAT, + this.LCDisOn, + this.gfxWindowCHRBankPosition, + this.gfxWindowDisplay, + this.gfxSpriteShow, + this.gfxSpriteNormalHeight, + this.gfxBackgroundCHRBankPosition, + this.gfxBackgroundBankOffset, + this.TIMAEnabled, + this.DIVTicks, + this.LCDTicks, + this.timerTicks, + this.TACClocker, + this.serialTimer, + this.serialShiftTimer, + this.serialShiftTimerAllocated, + this.IRQEnableDelay, + this.lastIteration, + this.cMBC1, + this.cMBC2, + this.cMBC3, + this.cMBC5, + this.cMBC7, + this.cSRAM, + this.cMMMO1, + this.cRUMBLE, + this.cCamera, + this.cTAMA5, + this.cHuC3, + this.cHuC1, + this.drewBlank, + this.fromTypedArray(this.frameBuffer), + this.bgEnabled, + this.BGPriorityEnabled, + this.channel1FrequencyTracker, + this.channel1FrequencyCounter, + this.channel1totalLength, + this.channel1envelopeVolume, + this.channel1envelopeType, + this.channel1envelopeSweeps, + this.channel1envelopeSweepsLast, + this.channel1consecutive, + this.channel1frequency, + this.channel1SweepFault, + this.channel1ShadowFrequency, + this.channel1timeSweep, + this.channel1lastTimeSweep, + this.channel1numSweep, + this.channel1frequencySweepDivider, + this.channel1decreaseSweep, + this.channel2FrequencyTracker, + this.channel2FrequencyCounter, + this.channel2totalLength, + this.channel2envelopeVolume, + this.channel2envelopeType, + this.channel2envelopeSweeps, + this.channel2envelopeSweepsLast, + this.channel2consecutive, + this.channel2frequency, + this.channel3canPlay, + this.channel3totalLength, + this.channel3patternType, + this.channel3frequency, + this.channel3consecutive, + this.fromTypedArray(this.channel3PCM), + this.channel4FrequencyPeriod, + this.channel4lastSampleLookup, + this.channel4totalLength, + this.channel4envelopeVolume, + this.channel4currentVolume, + this.channel4envelopeType, + this.channel4envelopeSweeps, + this.channel4envelopeSweepsLast, + this.channel4consecutive, + this.channel4BitRange, + this.soundMasterEnabled, + this.VinLeftChannelMasterVolume, + this.VinRightChannelMasterVolume, + this.leftChannel1, + this.leftChannel2, + this.leftChannel3, + this.leftChannel4, + this.rightChannel1, + this.rightChannel2, + this.rightChannel3, + this.rightChannel4, + this.channel1currentSampleLeft, + this.channel1currentSampleRight, + this.channel2currentSampleLeft, + this.channel2currentSampleRight, + this.channel3currentSampleLeft, + this.channel3currentSampleRight, + this.channel4currentSampleLeft, + this.channel4currentSampleRight, + this.channel1currentSampleLeftSecondary, + this.channel1currentSampleRightSecondary, + this.channel2currentSampleLeftSecondary, + this.channel2currentSampleRightSecondary, + this.channel3currentSampleLeftSecondary, + this.channel3currentSampleRightSecondary, + this.channel4currentSampleLeftSecondary, + this.channel4currentSampleRightSecondary, + this.channel1currentSampleLeftTrimary, + this.channel1currentSampleRightTrimary, + this.channel2currentSampleLeftTrimary, + this.channel2currentSampleRightTrimary, + this.mixerOutputCache, + this.channel1DutyTracker, + this.channel1CachedDuty, + this.channel2DutyTracker, + this.channel2CachedDuty, + this.channel1Enabled, + this.channel2Enabled, + this.channel3Enabled, + this.channel4Enabled, + this.sequencerClocks, + this.sequencePosition, + this.channel3Counter, + this.channel4Counter, + this.cachedChannel3Sample, + this.cachedChannel4Sample, + this.channel3FrequencyPeriod, + this.channel3lastSampleLookup, + this.actualScanLine, + this.lastUnrenderedLine, + this.queuedScanLines, + this.RTCisLatched, + this.latchedSeconds, + this.latchedMinutes, + this.latchedHours, + this.latchedLDays, + this.latchedHDays, + this.RTCSeconds, + this.RTCMinutes, + this.RTCHours, + this.RTCDays, + this.RTCDayOverFlow, + this.RTCHALT, + this.usedBootROM, + this.skipPCIncrement, + this.STATTracker, + this.gbcRamBankPositionECHO, + this.numRAMBanks, + this.windowY, + this.windowX, + this.fromTypedArray(this.gbcOBJRawPalette), + this.fromTypedArray(this.gbcBGRawPalette), + this.fromTypedArray(this.gbOBJPalette), + this.fromTypedArray(this.gbBGPalette), + this.fromTypedArray(this.gbcOBJPalette), + this.fromTypedArray(this.gbcBGPalette), + this.fromTypedArray(this.gbBGColorizedPalette), + this.fromTypedArray(this.gbOBJColorizedPalette), + this.fromTypedArray(this.cachedBGPaletteConversion), + this.fromTypedArray(this.cachedOBJPaletteConversion), + this.fromTypedArray(this.BGCHRBank1), + this.fromTypedArray(this.BGCHRBank2), + this.haltPostClocks, + this.interruptsRequested, + this.interruptsEnabled, + this.remainingClocks, + this.colorizedGBPalettes, + this.backgroundY, + this.backgroundX, + this.CPUStopped + ]; +} +GameBoyCore.prototype.returnFromState = function (returnedFrom) { + var index = 0; + var state = returnedFrom.slice(0); + this.ROM = this.toTypedArray(state[index++], "uint8"); + this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000); + this.inBootstrap = state[index++]; + this.registerA = state[index++]; + this.FZero = state[index++]; + this.FSubtract = state[index++]; + this.FHalfCarry = state[index++]; + this.FCarry = state[index++]; + this.registerB = state[index++]; + this.registerC = state[index++]; + this.registerD = state[index++]; + this.registerE = state[index++]; + this.registersHL = state[index++]; + this.stackPointer = state[index++]; + this.programCounter = state[index++]; + this.halt = state[index++]; + this.IME = state[index++]; + this.hdmaRunning = state[index++]; + this.CPUTicks = state[index++]; + this.doubleSpeedShifter = state[index++]; + this.memory = this.toTypedArray(state[index++], "uint8"); + this.MBCRam = this.toTypedArray(state[index++], "uint8"); + this.VRAM = this.toTypedArray(state[index++], "uint8"); + this.currVRAMBank = state[index++]; + this.GBCMemory = this.toTypedArray(state[index++], "uint8"); + this.MBC1Mode = state[index++]; + this.MBCRAMBanksEnabled = state[index++]; + this.currMBCRAMBank = state[index++]; + this.currMBCRAMBankPosition = state[index++]; + this.cGBC = state[index++]; + this.gbcRamBank = state[index++]; + this.gbcRamBankPosition = state[index++]; + this.ROMBank1offs = state[index++]; + this.currentROMBank = state[index++]; + this.cartridgeType = state[index++]; + this.name = state[index++]; + this.gameCode = state[index++]; + this.modeSTAT = state[index++]; + this.LYCMatchTriggerSTAT = state[index++]; + this.mode2TriggerSTAT = state[index++]; + this.mode1TriggerSTAT = state[index++]; + this.mode0TriggerSTAT = state[index++]; + this.LCDisOn = state[index++]; + this.gfxWindowCHRBankPosition = state[index++]; + this.gfxWindowDisplay = state[index++]; + this.gfxSpriteShow = state[index++]; + this.gfxSpriteNormalHeight = state[index++]; + this.gfxBackgroundCHRBankPosition = state[index++]; + this.gfxBackgroundBankOffset = state[index++]; + this.TIMAEnabled = state[index++]; + this.DIVTicks = state[index++]; + this.LCDTicks = state[index++]; + this.timerTicks = state[index++]; + this.TACClocker = state[index++]; + this.serialTimer = state[index++]; + this.serialShiftTimer = state[index++]; + this.serialShiftTimerAllocated = state[index++]; + this.IRQEnableDelay = state[index++]; + this.lastIteration = state[index++]; + this.cMBC1 = state[index++]; + this.cMBC2 = state[index++]; + this.cMBC3 = state[index++]; + this.cMBC5 = state[index++]; + this.cMBC7 = state[index++]; + this.cSRAM = state[index++]; + this.cMMMO1 = state[index++]; + this.cRUMBLE = state[index++]; + this.cCamera = state[index++]; + this.cTAMA5 = state[index++]; + this.cHuC3 = state[index++]; + this.cHuC1 = state[index++]; + this.drewBlank = state[index++]; + this.frameBuffer = this.toTypedArray(state[index++], "int32"); + this.bgEnabled = state[index++]; + this.BGPriorityEnabled = state[index++]; + this.channel1FrequencyTracker = state[index++]; + this.channel1FrequencyCounter = state[index++]; + this.channel1totalLength = state[index++]; + this.channel1envelopeVolume = state[index++]; + this.channel1envelopeType = state[index++]; + this.channel1envelopeSweeps = state[index++]; + this.channel1envelopeSweepsLast = state[index++]; + this.channel1consecutive = state[index++]; + this.channel1frequency = state[index++]; + this.channel1SweepFault = state[index++]; + this.channel1ShadowFrequency = state[index++]; + this.channel1timeSweep = state[index++]; + this.channel1lastTimeSweep = state[index++]; + this.channel1numSweep = state[index++]; + this.channel1frequencySweepDivider = state[index++]; + this.channel1decreaseSweep = state[index++]; + this.channel2FrequencyTracker = state[index++]; + this.channel2FrequencyCounter = state[index++]; + this.channel2totalLength = state[index++]; + this.channel2envelopeVolume = state[index++]; + this.channel2envelopeType = state[index++]; + this.channel2envelopeSweeps = state[index++]; + this.channel2envelopeSweepsLast = state[index++]; + this.channel2consecutive = state[index++]; + this.channel2frequency = state[index++]; + this.channel3canPlay = state[index++]; + this.channel3totalLength = state[index++]; + this.channel3patternType = state[index++]; + this.channel3frequency = state[index++]; + this.channel3consecutive = state[index++]; + this.channel3PCM = this.toTypedArray(state[index++], "int8"); + this.channel4FrequencyPeriod = state[index++]; + this.channel4lastSampleLookup = state[index++]; + this.channel4totalLength = state[index++]; + this.channel4envelopeVolume = state[index++]; + this.channel4currentVolume = state[index++]; + this.channel4envelopeType = state[index++]; + this.channel4envelopeSweeps = state[index++]; + this.channel4envelopeSweepsLast = state[index++]; + this.channel4consecutive = state[index++]; + this.channel4BitRange = state[index++]; + this.soundMasterEnabled = state[index++]; + this.VinLeftChannelMasterVolume = state[index++]; + this.VinRightChannelMasterVolume = state[index++]; + this.leftChannel1 = state[index++]; + this.leftChannel2 = state[index++]; + this.leftChannel3 = state[index++]; + this.leftChannel4 = state[index++]; + this.rightChannel1 = state[index++]; + this.rightChannel2 = state[index++]; + this.rightChannel3 = state[index++]; + this.rightChannel4 = state[index++]; + this.channel1currentSampleLeft = state[index++]; + this.channel1currentSampleRight = state[index++]; + this.channel2currentSampleLeft = state[index++]; + this.channel2currentSampleRight = state[index++]; + this.channel3currentSampleLeft = state[index++]; + this.channel3currentSampleRight = state[index++]; + this.channel4currentSampleLeft = state[index++]; + this.channel4currentSampleRight = state[index++]; + this.channel1currentSampleLeftSecondary = state[index++]; + this.channel1currentSampleRightSecondary = state[index++]; + this.channel2currentSampleLeftSecondary = state[index++]; + this.channel2currentSampleRightSecondary = state[index++]; + this.channel3currentSampleLeftSecondary = state[index++]; + this.channel3currentSampleRightSecondary = state[index++]; + this.channel4currentSampleLeftSecondary = state[index++]; + this.channel4currentSampleRightSecondary = state[index++]; + this.channel1currentSampleLeftTrimary = state[index++]; + this.channel1currentSampleRightTrimary = state[index++]; + this.channel2currentSampleLeftTrimary = state[index++]; + this.channel2currentSampleRightTrimary = state[index++]; + this.mixerOutputCache = state[index++]; + this.channel1DutyTracker = state[index++]; + this.channel1CachedDuty = state[index++]; + this.channel2DutyTracker = state[index++]; + this.channel2CachedDuty = state[index++]; + this.channel1Enabled = state[index++]; + this.channel2Enabled = state[index++]; + this.channel3Enabled = state[index++]; + this.channel4Enabled = state[index++]; + this.sequencerClocks = state[index++]; + this.sequencePosition = state[index++]; + this.channel3Counter = state[index++]; + this.channel4Counter = state[index++]; + this.cachedChannel3Sample = state[index++]; + this.cachedChannel4Sample = state[index++]; + this.channel3FrequencyPeriod = state[index++]; + this.channel3lastSampleLookup = state[index++]; + this.actualScanLine = state[index++]; + this.lastUnrenderedLine = state[index++]; + this.queuedScanLines = state[index++]; + this.RTCisLatched = state[index++]; + this.latchedSeconds = state[index++]; + this.latchedMinutes = state[index++]; + this.latchedHours = state[index++]; + this.latchedLDays = state[index++]; + this.latchedHDays = state[index++]; + this.RTCSeconds = state[index++]; + this.RTCMinutes = state[index++]; + this.RTCHours = state[index++]; + this.RTCDays = state[index++]; + this.RTCDayOverFlow = state[index++]; + this.RTCHALT = state[index++]; + this.usedBootROM = state[index++]; + this.skipPCIncrement = state[index++]; + this.STATTracker = state[index++]; + this.gbcRamBankPositionECHO = state[index++]; + this.numRAMBanks = state[index++]; + this.windowY = state[index++]; + this.windowX = state[index++]; + this.gbcOBJRawPalette = this.toTypedArray(state[index++], "uint8"); + this.gbcBGRawPalette = this.toTypedArray(state[index++], "uint8"); + this.gbOBJPalette = this.toTypedArray(state[index++], "int32"); + this.gbBGPalette = this.toTypedArray(state[index++], "int32"); + this.gbcOBJPalette = this.toTypedArray(state[index++], "int32"); + this.gbcBGPalette = this.toTypedArray(state[index++], "int32"); + this.gbBGColorizedPalette = this.toTypedArray(state[index++], "int32"); + this.gbOBJColorizedPalette = this.toTypedArray(state[index++], "int32"); + this.cachedBGPaletteConversion = this.toTypedArray(state[index++], "int32"); + this.cachedOBJPaletteConversion = this.toTypedArray(state[index++], "int32"); + this.BGCHRBank1 = this.toTypedArray(state[index++], "uint8"); + this.BGCHRBank2 = this.toTypedArray(state[index++], "uint8"); + this.haltPostClocks = state[index++]; + this.interruptsRequested = state[index++]; + this.interruptsEnabled = state[index++]; + this.checkIRQMatching(); + this.remainingClocks = state[index++]; + this.colorizedGBPalettes = state[index++]; + this.backgroundY = state[index++]; + this.backgroundX = state[index++]; + this.CPUStopped = state[index]; + this.fromSaveState = true; + this.TICKTable = this.toTypedArray(this.TICKTable, "uint8"); + this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8"); + this.initializeReferencesFromSaveState(); + this.memoryReadJumpCompile(); + this.memoryWriteJumpCompile(); + this.initLCD(); + this.initSound(); + this.noiseSampleTable = (this.channel4BitRange == 0x7FFF) ? this.LSFR15Table : this.LSFR7Table; + this.channel4VolumeShifter = (this.channel4BitRange == 0x7FFF) ? 15 : 7; +} +GameBoyCore.prototype.returnFromRTCState = function () { + if (typeof this.openRTC == "function" && this.cTIMER) { + var rtcData = this.openRTC(this.name); + var index = 0; + this.lastIteration = rtcData[index++]; + this.RTCisLatched = rtcData[index++]; + this.latchedSeconds = rtcData[index++]; + this.latchedMinutes = rtcData[index++]; + this.latchedHours = rtcData[index++]; + this.latchedLDays = rtcData[index++]; + this.latchedHDays = rtcData[index++]; + this.RTCSeconds = rtcData[index++]; + this.RTCMinutes = rtcData[index++]; + this.RTCHours = rtcData[index++]; + this.RTCDays = rtcData[index++]; + this.RTCDayOverFlow = rtcData[index++]; + this.RTCHALT = rtcData[index]; + } +} + +GameBoyCore.prototype.start = function () { + this.initMemory(); //Write the startup memory. + this.ROMLoad(); //Load the ROM into memory and get cartridge information from it. + this.initLCD(); //Initialize the graphics. + this.initSound(); //Sound object initialization. + this.run(); //Start the emulation. +} +GameBoyCore.prototype.initMemory = function () { + //Initialize the RAM: + this.memory = this.getTypedArray(0x10000, 0, "uint8"); + this.frameBuffer = this.getTypedArray(23040, 0xF8F8F8, "int32"); + this.BGCHRBank1 = this.getTypedArray(0x800, 0, "uint8"); + this.TICKTable = this.toTypedArray(this.TICKTable, "uint8"); + this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8"); + this.channel3PCM = this.getTypedArray(0x20, 0, "int8"); +} +GameBoyCore.prototype.generateCacheArray = function (tileAmount) { + var tileArray = []; + var tileNumber = 0; + while (tileNumber < tileAmount) { + tileArray[tileNumber++] = this.getTypedArray(64, 0, "uint8"); + } + return tileArray; +} +GameBoyCore.prototype.initSkipBootstrap = function () { + //Fill in the boot ROM set register values + //Default values to the GB boot ROM values, then fill in the GBC boot ROM values after ROM loading + var index = 0xFF; + while (index >= 0) { + if (index >= 0x30 && index < 0x40) { + this.memoryWrite(0xFF00 | index, this.ffxxDump[index]); + } + else { + switch (index) { + case 0x00: + case 0x01: + case 0x02: + case 0x05: + case 0x07: + case 0x0F: + case 0xFF: + this.memoryWrite(0xFF00 | index, this.ffxxDump[index]); + break; + default: + this.memory[0xFF00 | index] = this.ffxxDump[index]; + } + } + --index; + } + if (this.cGBC) { + this.memory[0xFF6C] = 0xFE; + this.memory[0xFF74] = 0xFE; + } + else { + this.memory[0xFF48] = 0xFF; + this.memory[0xFF49] = 0xFF; + this.memory[0xFF6C] = 0xFF; + this.memory[0xFF74] = 0xFF; + } + //Start as an unset device: + cout("Starting without the GBC boot ROM.", 0); + this.registerA = (this.cGBC) ? 0x11 : 0x1; + this.registerB = 0; + this.registerC = 0x13; + this.registerD = 0; + this.registerE = 0xD8; + this.FZero = true; + this.FSubtract = false; + this.FHalfCarry = true; + this.FCarry = true; + this.registersHL = 0x014D; + this.LCDCONTROL = this.LINECONTROL; + this.IME = false; + this.IRQLineMatched = 0; + this.interruptsRequested = 225; + this.interruptsEnabled = 0; + this.hdmaRunning = false; + this.CPUTicks = 12; + this.STATTracker = 0; + this.modeSTAT = 1; + this.spriteCount = 252; + this.LYCMatchTriggerSTAT = false; + this.mode2TriggerSTAT = false; + this.mode1TriggerSTAT = false; + this.mode0TriggerSTAT = false; + this.LCDisOn = true; + this.channel1FrequencyTracker = 0x2000; + this.channel1DutyTracker = 0; + this.channel1CachedDuty = this.dutyLookup[2]; + this.channel1totalLength = 0; + this.channel1envelopeVolume = 0; + this.channel1envelopeType = false; + this.channel1envelopeSweeps = 0; + this.channel1envelopeSweepsLast = 0; + this.channel1consecutive = true; + this.channel1frequency = 1985; + this.channel1SweepFault = true; + this.channel1ShadowFrequency = 1985; + this.channel1timeSweep = 1; + this.channel1lastTimeSweep = 0; + this.channel1numSweep = 0; + this.channel1frequencySweepDivider = 0; + this.channel1decreaseSweep = false; + this.channel2FrequencyTracker = 0x2000; + this.channel2DutyTracker = 0; + this.channel2CachedDuty = this.dutyLookup[2]; + this.channel2totalLength = 0; + this.channel2envelopeVolume = 0; + this.channel2envelopeType = false; + this.channel2envelopeSweeps = 0; + this.channel2envelopeSweepsLast = 0; + this.channel2consecutive = true; + this.channel2frequency = 0; + this.channel3canPlay = false; + this.channel3totalLength = 0; + this.channel3patternType = 4; + this.channel3frequency = 0; + this.channel3consecutive = true; + this.channel3Counter = 0x418; + this.channel4FrequencyPeriod = 8; + this.channel4totalLength = 0; + this.channel4envelopeVolume = 0; + this.channel4currentVolume = 0; + this.channel4envelopeType = false; + this.channel4envelopeSweeps = 0; + this.channel4envelopeSweepsLast = 0; + this.channel4consecutive = true; + this.channel4BitRange = 0x7FFF; + this.channel4VolumeShifter = 15; + this.channel1FrequencyCounter = 0x200; + this.channel2FrequencyCounter = 0x200; + this.channel3Counter = 0x800; + this.channel3FrequencyPeriod = 0x800; + this.channel3lastSampleLookup = 0; + this.channel4lastSampleLookup = 0; + this.VinLeftChannelMasterVolume = 1; + this.VinRightChannelMasterVolume = 1; + this.soundMasterEnabled = true; + this.leftChannel1 = true; + this.leftChannel2 = true; + this.leftChannel3 = true; + this.leftChannel4 = true; + this.rightChannel1 = true; + this.rightChannel2 = true; + this.rightChannel3 = false; + this.rightChannel4 = false; + this.DIVTicks = 27044; + this.LCDTicks = 160; + this.timerTicks = 0; + this.TIMAEnabled = false; + this.TACClocker = 1024; + this.serialTimer = 0; + this.serialShiftTimer = 0; + this.serialShiftTimerAllocated = 0; + this.IRQEnableDelay = 0; + this.actualScanLine = 144; + this.lastUnrenderedLine = 0; + this.gfxWindowDisplay = false; + this.gfxSpriteShow = false; + this.gfxSpriteNormalHeight = true; + this.bgEnabled = true; + this.BGPriorityEnabled = true; + this.gfxWindowCHRBankPosition = 0; + this.gfxBackgroundCHRBankPosition = 0; + this.gfxBackgroundBankOffset = 0; + this.windowY = 0; + this.windowX = 0; + this.drewBlank = 0; + this.midScanlineOffset = -1; + this.currentX = 0; +} +GameBoyCore.prototype.initBootstrap = function () { + //Start as an unset device: + cout("Starting the selected boot ROM.", 0); + this.programCounter = 0; + this.stackPointer = 0; + this.IME = false; + this.LCDTicks = 0; + this.DIVTicks = 0; + this.registerA = 0; + this.registerB = 0; + this.registerC = 0; + this.registerD = 0; + this.registerE = 0; + this.FZero = this.FSubtract = this.FHalfCarry = this.FCarry = false; + this.registersHL = 0; + this.leftChannel1 = false; + this.leftChannel2 = false; + this.leftChannel3 = false; + this.leftChannel4 = false; + this.rightChannel1 = false; + this.rightChannel2 = false; + this.rightChannel3 = false; + this.rightChannel4 = false; + this.channel2frequency = this.channel1frequency = 0; + this.channel4consecutive = this.channel2consecutive = this.channel1consecutive = false; + this.VinLeftChannelMasterVolume = 8; + this.VinRightChannelMasterVolume = 8; + this.memory[0xFF00] = 0xF; //Set the joypad state. +} +GameBoyCore.prototype.ROMLoad = function () { + //Load the first two ROM banks (0x0000 - 0x7FFF) into regular gameboy memory: + this.ROM = []; + this.usedBootROM = settings[1]; + var maxLength = this.ROMImage.length; + if (maxLength < 0x4000) { + throw(new Error("ROM image size too small.")); + } + this.ROM = this.getTypedArray(maxLength, 0, "uint8"); + var romIndex = 0; + if (this.usedBootROM) { + if (!settings[11]) { + //Patch in the GBC boot ROM into the memory map: + for (; romIndex < 0x100; ++romIndex) { + this.memory[romIndex] = this.GBCBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM. + this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out. + } + for (; romIndex < 0x200; ++romIndex) { + this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM. + } + for (; romIndex < 0x900; ++romIndex) { + this.memory[romIndex] = this.GBCBOOTROM[romIndex - 0x100]; //Load in the GameBoy Color BOOT ROM. + this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out. + } + this.usedGBCBootROM = true; + } + else { + //Patch in the GBC boot ROM into the memory map: + for (; romIndex < 0x100; ++romIndex) { + this.memory[romIndex] = this.GBBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM. + this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out. + } + } + for (; romIndex < 0x4000; ++romIndex) { + this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM. + } + } + else { + //Don't load in the boot ROM: + for (; romIndex < 0x4000; ++romIndex) { + this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM. + } + } + //Finish the decoding of the ROM binary: + for (; romIndex < maxLength; ++romIndex) { + this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); + } + this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000); + //Set up the emulator for the cartidge specifics: + this.interpretCartridge(); + //Check for IRQ matching upon initialization: + this.checkIRQMatching(); +} +GameBoyCore.prototype.getROMImage = function () { + //Return the binary version of the ROM image currently running: + if (this.ROMImage.length > 0) { + return this.ROMImage.length; + } + var length = this.ROM.length; + for (var index = 0; index < length; index++) { + this.ROMImage += String.fromCharCode(this.ROM[index]); + } + return this.ROMImage; +} +GameBoyCore.prototype.interpretCartridge = function () { + // ROM name + for (var index = 0x134; index < 0x13F; index++) { + if (this.ROMImage.charCodeAt(index) > 0) { + this.name += this.ROMImage[index]; + } + } + // ROM game code (for newer games) + for (var index = 0x13F; index < 0x143; index++) { + if (this.ROMImage.charCodeAt(index) > 0) { + this.gameCode += this.ROMImage[index]; + } + } + cout("Game Title: " + this.name + "[" + this.gameCode + "][" + this.ROMImage[0x143] + "]", 0); + cout("Game Code: " + this.gameCode, 0); + // Cartridge type + this.cartridgeType = this.ROM[0x147]; + cout("Cartridge type #" + this.cartridgeType, 0); + //Map out ROM cartridge sub-types. + var MBCType = ""; + switch (this.cartridgeType) { + case 0x00: + //ROM w/o bank switching + if (!settings[9]) { + MBCType = "ROM"; + break; + } + case 0x01: + this.cMBC1 = true; + MBCType = "MBC1"; + break; + case 0x02: + this.cMBC1 = true; + this.cSRAM = true; + MBCType = "MBC1 + SRAM"; + break; + case 0x03: + this.cMBC1 = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "MBC1 + SRAM + BATT"; + break; + case 0x05: + this.cMBC2 = true; + MBCType = "MBC2"; + break; + case 0x06: + this.cMBC2 = true; + this.cBATT = true; + MBCType = "MBC2 + BATT"; + break; + case 0x08: + this.cSRAM = true; + MBCType = "ROM + SRAM"; + break; + case 0x09: + this.cSRAM = true; + this.cBATT = true; + MBCType = "ROM + SRAM + BATT"; + break; + case 0x0B: + this.cMMMO1 = true; + MBCType = "MMMO1"; + break; + case 0x0C: + this.cMMMO1 = true; + this.cSRAM = true; + MBCType = "MMMO1 + SRAM"; + break; + case 0x0D: + this.cMMMO1 = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "MMMO1 + SRAM + BATT"; + break; + case 0x0F: + this.cMBC3 = true; + this.cTIMER = true; + this.cBATT = true; + MBCType = "MBC3 + TIMER + BATT"; + break; + case 0x10: + this.cMBC3 = true; + this.cTIMER = true; + this.cBATT = true; + this.cSRAM = true; + MBCType = "MBC3 + TIMER + BATT + SRAM"; + break; + case 0x11: + this.cMBC3 = true; + MBCType = "MBC3"; + break; + case 0x12: + this.cMBC3 = true; + this.cSRAM = true; + MBCType = "MBC3 + SRAM"; + break; + case 0x13: + this.cMBC3 = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "MBC3 + SRAM + BATT"; + break; + case 0x19: + this.cMBC5 = true; + MBCType = "MBC5"; + break; + case 0x1A: + this.cMBC5 = true; + this.cSRAM = true; + MBCType = "MBC5 + SRAM"; + break; + case 0x1B: + this.cMBC5 = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "MBC5 + SRAM + BATT"; + break; + case 0x1C: + this.cRUMBLE = true; + MBCType = "RUMBLE"; + break; + case 0x1D: + this.cRUMBLE = true; + this.cSRAM = true; + MBCType = "RUMBLE + SRAM"; + break; + case 0x1E: + this.cRUMBLE = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "RUMBLE + SRAM + BATT"; + break; + case 0x1F: + this.cCamera = true; + MBCType = "GameBoy Camera"; + break; + case 0x22: + this.cMBC7 = true; + this.cSRAM = true; + this.cBATT = true; + MBCType = "MBC7 + SRAM + BATT"; + break; + case 0xFD: + this.cTAMA5 = true; + MBCType = "TAMA5"; + break; + case 0xFE: + this.cHuC3 = true; + MBCType = "HuC3"; + break; + case 0xFF: + this.cHuC1 = true; + MBCType = "HuC1"; + break; + default: + MBCType = "Unknown"; + cout("Cartridge type is unknown.", 2); + pause(); + } + cout("Cartridge Type: " + MBCType + ".", 0); + // ROM and RAM banks + this.numROMBanks = this.ROMBanks[this.ROM[0x148]]; + cout(this.numROMBanks + " ROM banks.", 0); + switch (this.RAMBanks[this.ROM[0x149]]) { + case 0: + cout("No RAM banking requested for allocation or MBC is of type 2.", 0); + break; + case 2: + cout("1 RAM bank requested for allocation.", 0); + break; + case 3: + cout("4 RAM banks requested for allocation.", 0); + break; + case 4: + cout("16 RAM banks requested for allocation.", 0); + break; + default: + cout("RAM bank amount requested is unknown, will use maximum allowed by specified MBC type.", 0); + } + //Check the GB/GBC mode byte: + if (!this.usedBootROM) { + switch (this.ROM[0x143]) { + case 0x00: //Only GB mode + this.cGBC = false; + cout("Only GB mode detected.", 0); + break; + case 0x32: //Exception to the GBC identifying code: + if (!settings[2] && this.name + this.gameCode + this.ROM[0x143] == "Game and Watch 50") { + this.cGBC = true; + cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1); + } + else { + this.cGBC = false; + } + break; + case 0x80: //Both GB + GBC modes + this.cGBC = !settings[2]; + cout("GB and GBC mode detected.", 0); + break; + case 0xC0: //Only GBC mode + this.cGBC = true; + cout("Only GBC mode detected.", 0); + break; + default: + this.cGBC = false; + cout("Unknown GameBoy game type code #" + this.ROM[0x143] + ", defaulting to GB mode (Old games don't have a type code).", 1); + } + this.inBootstrap = false; + this.setupRAM(); //CPU/(V)RAM initialization. + this.initSkipBootstrap(); + this.initializeAudioStartState(); // Line added for benchmarking. + } + else { + this.cGBC = this.usedGBCBootROM; //Allow the GBC boot ROM to run in GBC mode... + this.setupRAM(); //CPU/(V)RAM initialization. + this.initBootstrap(); + } + this.initializeModeSpecificArrays(); + //License Code Lookup: + var cOldLicense = this.ROM[0x14B]; + var cNewLicense = (this.ROM[0x144] & 0xFF00) | (this.ROM[0x145] & 0xFF); + if (cOldLicense != 0x33) { + //Old Style License Header + cout("Old style license code: " + cOldLicense, 0); + } + else { + //New Style License Header + cout("New style license code: " + cNewLicense, 0); + } + this.ROMImage = ""; //Memory consumption reduction. +} +GameBoyCore.prototype.disableBootROM = function () { + //Remove any traces of the boot ROM from ROM memory. + for (var index = 0; index < 0x100; ++index) { + this.memory[index] = this.ROM[index]; //Replace the GameBoy or GameBoy Color boot ROM with the game ROM. + } + if (this.usedGBCBootROM) { + //Remove any traces of the boot ROM from ROM memory. + for (index = 0x200; index < 0x900; ++index) { + this.memory[index] = this.ROM[index]; //Replace the GameBoy Color boot ROM with the game ROM. + } + if (!this.cGBC) { + //Clean up the post-boot (GB mode only) state: + this.GBCtoGBModeAdjust(); + } + else { + this.recompileBootIOWriteHandling(); + } + } + else { + this.recompileBootIOWriteHandling(); + } +} +GameBoyCore.prototype.initializeTiming = function () { + //Emulator Timing: + this.baseCPUCyclesPerIteration = 0x80000 / 0x7D * settings[6]; + this.CPUCyclesTotalRoundoff = this.baseCPUCyclesPerIteration % 4; + this.CPUCyclesTotalBase = this.CPUCyclesTotal = (this.baseCPUCyclesPerIteration - this.CPUCyclesTotalRoundoff) | 0; + this.CPUCyclesTotalCurrent = 0; +} +GameBoyCore.prototype.setupRAM = function () { + //Setup the auxilliary/switchable RAM: + if (this.cMBC2) { + this.numRAMBanks = 1 / 16; + } + else if (this.cMBC1 || this.cRUMBLE || this.cMBC3 || this.cHuC3) { + this.numRAMBanks = 4; + } + else if (this.cMBC5) { + this.numRAMBanks = 16; + } + else if (this.cSRAM) { + this.numRAMBanks = 1; + } + if (this.numRAMBanks > 0) { + if (!this.MBCRAMUtilized()) { + //For ROM and unknown MBC cartridges using the external RAM: + this.MBCRAMBanksEnabled = true; + } + //Switched RAM Used + var MBCRam = (typeof this.openMBC == "function") ? this.openMBC(this.name) : []; + if (MBCRam.length > 0) { + //Flash the SRAM into memory: + this.MBCRam = this.toTypedArray(MBCRam, "uint8"); + } + else { + this.MBCRam = this.getTypedArray(this.numRAMBanks * 0x2000, 0, "uint8"); + } + } + cout("Actual bytes of MBC RAM allocated: " + (this.numRAMBanks * 0x2000), 0); + this.returnFromRTCState(); + //Setup the RAM for GBC mode. + if (this.cGBC) { + this.VRAM = this.getTypedArray(0x2000, 0, "uint8"); + this.GBCMemory = this.getTypedArray(0x7000, 0, "uint8"); + } + this.memoryReadJumpCompile(); + this.memoryWriteJumpCompile(); +} +GameBoyCore.prototype.MBCRAMUtilized = function () { + return this.cMBC1 || this.cMBC2 || this.cMBC3 || this.cMBC5 || this.cMBC7 || this.cRUMBLE; +} +GameBoyCore.prototype.recomputeDimension = function () { + initNewCanvas(); + //Cache some dimension info: + this.onscreenWidth = this.canvas.width; + this.onscreenHeight = this.canvas.height; + // The following line was modified for benchmarking: + if (GameBoyWindow && GameBoyWindow.mozRequestAnimationFrame) { + //Firefox slowness hack: + this.canvas.width = this.onscreenWidth = (!settings[12]) ? 160 : this.canvas.width; + this.canvas.height = this.onscreenHeight = (!settings[12]) ? 144 : this.canvas.height; + } + else { + this.onscreenWidth = this.canvas.width; + this.onscreenHeight = this.canvas.height; + } + this.offscreenWidth = (!settings[12]) ? 160 : this.canvas.width; + this.offscreenHeight = (!settings[12]) ? 144 : this.canvas.height; + this.offscreenRGBCount = this.offscreenWidth * this.offscreenHeight * 4; +} +GameBoyCore.prototype.initLCD = function () { + this.recomputeDimension(); + if (this.offscreenRGBCount != 92160) { + //Only create the resizer handle if we need it: + this.compileResizeFrameBufferFunction(); + } + else { + //Resizer not needed: + this.resizer = null; + } + try { + this.canvasOffscreen = new GameBoyCanvas(); // Line modified for benchmarking. + this.canvasOffscreen.width = this.offscreenWidth; + this.canvasOffscreen.height = this.offscreenHeight; + this.drawContextOffscreen = this.canvasOffscreen.getContext("2d"); + this.drawContextOnscreen = this.canvas.getContext("2d"); + //Get a CanvasPixelArray buffer: + try { + this.canvasBuffer = this.drawContextOffscreen.createImageData(this.offscreenWidth, this.offscreenHeight); + } + catch (error) { + cout("Falling back to the getImageData initialization (Error \"" + error.message + "\").", 1); + this.canvasBuffer = this.drawContextOffscreen.getImageData(0, 0, this.offscreenWidth, this.offscreenHeight); + } + var index = this.offscreenRGBCount; + while (index > 0) { + this.canvasBuffer.data[index -= 4] = 0xF8; + this.canvasBuffer.data[index + 1] = 0xF8; + this.canvasBuffer.data[index + 2] = 0xF8; + this.canvasBuffer.data[index + 3] = 0xFF; + } + this.graphicsBlit(); + this.canvas.style.visibility = "visible"; + if (this.swizzledFrame == null) { + this.swizzledFrame = this.getTypedArray(69120, 0xFF, "uint8"); + } + //Test the draw system and browser vblank latching: + this.drewFrame = true; //Copy the latest graphics to buffer. + this.requestDraw(); + } + catch (error) { + throw(new Error("HTML5 Canvas support required: " + error.message + "file: " + error.fileName + ", line: " + error.lineNumber)); + } +} +GameBoyCore.prototype.graphicsBlit = function () { + if (this.offscreenWidth == this.onscreenWidth && this.offscreenHeight == this.onscreenHeight) { + this.drawContextOnscreen.putImageData(this.canvasBuffer, 0, 0); + } + else { + this.drawContextOffscreen.putImageData(this.canvasBuffer, 0, 0); + this.drawContextOnscreen.drawImage(this.canvasOffscreen, 0, 0, this.onscreenWidth, this.onscreenHeight); + } +} +GameBoyCore.prototype.JoyPadEvent = function (key, down) { + if (down) { + this.JoyPad &= 0xFF ^ (1 << key); + if (!this.cGBC && (!this.usedBootROM || !this.usedGBCBootROM)) { + this.interruptsRequested |= 0x10; //A real GBC doesn't set this! + this.remainingClocks = 0; + this.checkIRQMatching(); + } + } + else { + this.JoyPad |= (1 << key); + } + this.memory[0xFF00] = (this.memory[0xFF00] & 0x30) + ((((this.memory[0xFF00] & 0x20) == 0) ? (this.JoyPad >> 4) : 0xF) & (((this.memory[0xFF00] & 0x10) == 0) ? (this.JoyPad & 0xF) : 0xF)); + this.CPUStopped = false; +} +GameBoyCore.prototype.GyroEvent = function (x, y) { + x *= -100; + x += 2047; + this.highX = x >> 8; + this.lowX = x & 0xFF; + y *= -100; + y += 2047; + this.highY = y >> 8; + this.lowY = y & 0xFF; +} +GameBoyCore.prototype.initSound = function () { + this.sampleSize = 0x400000 / 1000 * settings[6]; + this.machineOut = settings[13]; + if (settings[0]) { + try { + var parentObj = this; + this.audioHandle = new XAudioServer(2, 0x400000 / settings[13], 0, Math.max(this.sampleSize * settings[8] / settings[13], 8192) << 1, null, settings[14]); + this.initAudioBuffer(); + } + catch (error) { + cout("Audio system cannot run: " + error.message, 2); + settings[0] = false; + } + } + else if (this.audioHandle) { + //Mute the audio output, as it has an immediate silencing effect: + try { + this.audioHandle.changeVolume(0); + } + catch (error) { } + } +} +GameBoyCore.prototype.changeVolume = function () { + if (settings[0] && this.audioHandle) { + try { + this.audioHandle.changeVolume(settings[14]); + } + catch (error) { } + } +} +GameBoyCore.prototype.initAudioBuffer = function () { + this.audioIndex = 0; + this.bufferContainAmount = Math.max(this.sampleSize * settings[7] / settings[13], 4096) << 1; + this.numSamplesTotal = (this.sampleSize - (this.sampleSize % settings[13])) | 0; + this.currentBuffer = this.getTypedArray(this.numSamplesTotal, 0xF0F0, "int32"); + this.secondaryBuffer = this.getTypedArray((this.numSamplesTotal << 1) / settings[13], 0, "float32"); +} +GameBoyCore.prototype.intializeWhiteNoise = function () { + //Noise Sample Tables: + var randomFactor = 1; + //15-bit LSFR Cache Generation: + this.LSFR15Table = this.getTypedArray(0x80000, 0, "int8"); + var LSFR = 0x7FFF; //Seed value has all its bits set. + var LSFRShifted = 0x3FFF; + for (var index = 0; index < 0x8000; ++index) { + //Normalize the last LSFR value for usage: + randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse. + //Cache the different volume level results: + this.LSFR15Table[0x08000 | index] = randomFactor; + this.LSFR15Table[0x10000 | index] = randomFactor * 0x2; + this.LSFR15Table[0x18000 | index] = randomFactor * 0x3; + this.LSFR15Table[0x20000 | index] = randomFactor * 0x4; + this.LSFR15Table[0x28000 | index] = randomFactor * 0x5; + this.LSFR15Table[0x30000 | index] = randomFactor * 0x6; + this.LSFR15Table[0x38000 | index] = randomFactor * 0x7; + this.LSFR15Table[0x40000 | index] = randomFactor * 0x8; + this.LSFR15Table[0x48000 | index] = randomFactor * 0x9; + this.LSFR15Table[0x50000 | index] = randomFactor * 0xA; + this.LSFR15Table[0x58000 | index] = randomFactor * 0xB; + this.LSFR15Table[0x60000 | index] = randomFactor * 0xC; + this.LSFR15Table[0x68000 | index] = randomFactor * 0xD; + this.LSFR15Table[0x70000 | index] = randomFactor * 0xE; + this.LSFR15Table[0x78000 | index] = randomFactor * 0xF; + //Recompute the LSFR algorithm: + LSFRShifted = LSFR >> 1; + LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 14); + } + //7-bit LSFR Cache Generation: + this.LSFR7Table = this.getTypedArray(0x800, 0, "int8"); + LSFR = 0x7F; //Seed value has all its bits set. + for (index = 0; index < 0x80; ++index) { + //Normalize the last LSFR value for usage: + randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse. + //Cache the different volume level results: + this.LSFR7Table[0x080 | index] = randomFactor; + this.LSFR7Table[0x100 | index] = randomFactor * 0x2; + this.LSFR7Table[0x180 | index] = randomFactor * 0x3; + this.LSFR7Table[0x200 | index] = randomFactor * 0x4; + this.LSFR7Table[0x280 | index] = randomFactor * 0x5; + this.LSFR7Table[0x300 | index] = randomFactor * 0x6; + this.LSFR7Table[0x380 | index] = randomFactor * 0x7; + this.LSFR7Table[0x400 | index] = randomFactor * 0x8; + this.LSFR7Table[0x480 | index] = randomFactor * 0x9; + this.LSFR7Table[0x500 | index] = randomFactor * 0xA; + this.LSFR7Table[0x580 | index] = randomFactor * 0xB; + this.LSFR7Table[0x600 | index] = randomFactor * 0xC; + this.LSFR7Table[0x680 | index] = randomFactor * 0xD; + this.LSFR7Table[0x700 | index] = randomFactor * 0xE; + this.LSFR7Table[0x780 | index] = randomFactor * 0xF; + //Recompute the LSFR algorithm: + LSFRShifted = LSFR >> 1; + LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 6); + } + if (!this.noiseSampleTable && this.memory.length == 0x10000) { + //If enabling audio for the first time after a game is already running, set up the internal table reference: + this.noiseSampleTable = ((this.memory[0xFF22] & 0x8) == 0x8) ? this.LSFR7Table : this.LSFR15Table; + } +} +GameBoyCore.prototype.audioUnderrunAdjustment = function () { + if (settings[0]) { + var underrunAmount = this.bufferContainAmount - this.audioHandle.remainingBuffer(); + if (underrunAmount > 0) { + this.CPUCyclesTotalCurrent += (underrunAmount >> 1) * this.machineOut; + this.recalculateIterationClockLimit(); + } + } +} +GameBoyCore.prototype.initializeAudioStartState = function () { + this.channel1FrequencyTracker = 0x2000; + this.channel1DutyTracker = 0; + this.channel1CachedDuty = this.dutyLookup[2]; + this.channel1totalLength = 0; + this.channel1envelopeVolume = 0; + this.channel1envelopeType = false; + this.channel1envelopeSweeps = 0; + this.channel1envelopeSweepsLast = 0; + this.channel1consecutive = true; + this.channel1frequency = 0; + this.channel1SweepFault = false; + this.channel1ShadowFrequency = 0; + this.channel1timeSweep = 1; + this.channel1lastTimeSweep = 0; + this.channel1numSweep = 0; + this.channel1frequencySweepDivider = 0; + this.channel1decreaseSweep = false; + this.channel2FrequencyTracker = 0x2000; + this.channel2DutyTracker = 0; + this.channel2CachedDuty = this.dutyLookup[2]; + this.channel2totalLength = 0; + this.channel2envelopeVolume = 0; + this.channel2envelopeType = false; + this.channel2envelopeSweeps = 0; + this.channel2envelopeSweepsLast = 0; + this.channel2consecutive = true; + this.channel2frequency = 0; + this.channel3canPlay = false; + this.channel3totalLength = 0; + this.channel3patternType = 4; + this.channel3frequency = 0; + this.channel3consecutive = true; + this.channel3Counter = 0x800; + this.channel4FrequencyPeriod = 8; + this.channel4totalLength = 0; + this.channel4envelopeVolume = 0; + this.channel4currentVolume = 0; + this.channel4envelopeType = false; + this.channel4envelopeSweeps = 0; + this.channel4envelopeSweepsLast = 0; + this.channel4consecutive = true; + this.channel4BitRange = 0x7FFF; + this.noiseSampleTable = this.LSFR15Table; + this.channel4VolumeShifter = 15; + this.channel1FrequencyCounter = 0x2000; + this.channel2FrequencyCounter = 0x2000; + this.channel3Counter = 0x800; + this.channel3FrequencyPeriod = 0x800; + this.channel3lastSampleLookup = 0; + this.channel4lastSampleLookup = 0; + this.VinLeftChannelMasterVolume = 8; + this.VinRightChannelMasterVolume = 8; + this.mixerOutputCache = 0; + this.sequencerClocks = 0x2000; + this.sequencePosition = 0; + this.channel4FrequencyPeriod = 8; + this.channel4Counter = 8; + this.cachedChannel3Sample = 0; + this.cachedChannel4Sample = 0; + this.channel1Enabled = false; + this.channel2Enabled = false; + this.channel3Enabled = false; + this.channel4Enabled = false; + this.channel1canPlay = false; + this.channel2canPlay = false; + this.channel4canPlay = false; + this.channel1OutputLevelCache(); + this.channel2OutputLevelCache(); + this.channel3OutputLevelCache(); + this.channel4OutputLevelCache(); +} +GameBoyCore.prototype.outputAudio = function () { + var sampleFactor = 0; + var dirtySample = 0; + var averageL = 0; + var averageR = 0; + var destinationPosition = 0; + var divisor1 = settings[13]; + var divisor2 = divisor1 * 0xF0; + for (var sourcePosition = 0; sourcePosition < this.numSamplesTotal;) { + for (sampleFactor = averageL = averageR = 0; sampleFactor < divisor1; ++sampleFactor) { + dirtySample = this.currentBuffer[sourcePosition++]; + averageL += dirtySample >> 9; + averageR += dirtySample & 0x1FF; + } + this.secondaryBuffer[destinationPosition++] = averageL / divisor2 - 1; + this.secondaryBuffer[destinationPosition++] = averageR / divisor2 - 1; + } + this.audioHandle.writeAudioNoCallback(this.secondaryBuffer); +} +//Below are the audio generation functions timed against the CPU: +GameBoyCore.prototype.generateAudio = function (numSamples) { + if (this.soundMasterEnabled && !this.CPUStopped) { + for (var samplesToGenerate = 0; numSamples > 0;) { + samplesToGenerate = (numSamples < this.sequencerClocks) ? numSamples : this.sequencerClocks; + this.sequencerClocks -= samplesToGenerate; + numSamples -= samplesToGenerate; + while (--samplesToGenerate > -1) { + this.computeAudioChannels(); + this.currentBuffer[this.audioIndex++] = this.mixerOutputCache; + if (this.audioIndex == this.numSamplesTotal) { + this.audioIndex = 0; + this.outputAudio(); + } + } + if (this.sequencerClocks == 0) { + this.audioComputeSequencer(); + this.sequencerClocks = 0x2000; + } + } + } + else { + //SILENT OUTPUT: + while (--numSamples > -1) { + this.currentBuffer[this.audioIndex++] = 0xF0F0; + if (this.audioIndex == this.numSamplesTotal) { + this.audioIndex = 0; + this.outputAudio(); + } + } + } +} +//Generate audio, but don't actually output it (Used for when sound is disabled by user/browser): +GameBoyCore.prototype.generateAudioFake = function (numSamples) { + if (this.soundMasterEnabled && !this.CPUStopped) { + while (--numSamples > -1) { + this.computeAudioChannels(); + if (--this.sequencerClocks == 0) { + this.audioComputeSequencer(); + this.sequencerClocks = 0x2000; + } + } + } +} +GameBoyCore.prototype.audioJIT = function () { + //Audio Sample Generation Timing: + if (settings[0]) { + this.generateAudio(this.audioTicks); + } + else { + this.generateAudioFake(this.audioTicks); + } + this.audioTicks = 0; +} +GameBoyCore.prototype.audioComputeSequencer = function () { + switch (this.sequencePosition++) { + case 0: + this.clockAudioLength(); + break; + case 2: + this.clockAudioLength(); + this.clockAudioSweep(); + break; + case 4: + this.clockAudioLength(); + break; + case 6: + this.clockAudioLength(); + this.clockAudioSweep(); + break; + case 7: + this.clockAudioEnvelope(); + this.sequencePosition = 0; + } +} +GameBoyCore.prototype.clockAudioLength = function () { + //Channel 1: + if (this.channel1totalLength > 1) { + --this.channel1totalLength; + } + else if (this.channel1totalLength == 1) { + this.channel1totalLength = 0; + this.channel1EnableCheck(); + this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off + } + //Channel 2: + if (this.channel2totalLength > 1) { + --this.channel2totalLength; + } + else if (this.channel2totalLength == 1) { + this.channel2totalLength = 0; + this.channel2EnableCheck(); + this.memory[0xFF26] &= 0xFD; //Channel #2 On Flag Off + } + //Channel 3: + if (this.channel3totalLength > 1) { + --this.channel3totalLength; + } + else if (this.channel3totalLength == 1) { + this.channel3totalLength = 0; + this.channel3EnableCheck(); + this.memory[0xFF26] &= 0xFB; //Channel #3 On Flag Off + } + //Channel 4: + if (this.channel4totalLength > 1) { + --this.channel4totalLength; + } + else if (this.channel4totalLength == 1) { + this.channel4totalLength = 0; + this.channel4EnableCheck(); + this.memory[0xFF26] &= 0xF7; //Channel #4 On Flag Off + } +} +GameBoyCore.prototype.clockAudioSweep = function () { + //Channel 1: + if (!this.channel1SweepFault && this.channel1timeSweep > 0) { + if (--this.channel1timeSweep == 0) { + this.runAudioSweep(); + } + } +} +GameBoyCore.prototype.runAudioSweep = function () { + //Channel 1: + if (this.channel1lastTimeSweep > 0) { + if (this.channel1frequencySweepDivider > 0) { + if (this.channel1numSweep > 0) { + --this.channel1numSweep; + if (this.channel1decreaseSweep) { + this.channel1ShadowFrequency -= this.channel1ShadowFrequency >> this.channel1frequencySweepDivider; + this.channel1frequency = this.channel1ShadowFrequency & 0x7FF; + this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2; + } + else { + this.channel1ShadowFrequency += this.channel1ShadowFrequency >> this.channel1frequencySweepDivider; + this.channel1frequency = this.channel1ShadowFrequency; + if (this.channel1ShadowFrequency <= 0x7FF) { + this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2; + //Run overflow check twice: + if ((this.channel1ShadowFrequency + (this.channel1ShadowFrequency >> this.channel1frequencySweepDivider)) > 0x7FF) { + this.channel1SweepFault = true; + this.channel1EnableCheck(); + this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off + } + } + else { + this.channel1frequency &= 0x7FF; + this.channel1SweepFault = true; + this.channel1EnableCheck(); + this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off + } + } + } + this.channel1timeSweep = this.channel1lastTimeSweep; + } + else { + //Channel has sweep disabled and timer becomes a length counter: + this.channel1SweepFault = true; + this.channel1EnableCheck(); + } + } +} +GameBoyCore.prototype.clockAudioEnvelope = function () { + //Channel 1: + if (this.channel1envelopeSweepsLast > -1) { + if (this.channel1envelopeSweeps > 0) { + --this.channel1envelopeSweeps; + } + else { + if (!this.channel1envelopeType) { + if (this.channel1envelopeVolume > 0) { + --this.channel1envelopeVolume; + this.channel1envelopeSweeps = this.channel1envelopeSweepsLast; + this.channel1OutputLevelCache(); + } + else { + this.channel1envelopeSweepsLast = -1; + } + } + else if (this.channel1envelopeVolume < 0xF) { + ++this.channel1envelopeVolume; + this.channel1envelopeSweeps = this.channel1envelopeSweepsLast; + this.channel1OutputLevelCache(); + } + else { + this.channel1envelopeSweepsLast = -1; + } + } + } + //Channel 2: + if (this.channel2envelopeSweepsLast > -1) { + if (this.channel2envelopeSweeps > 0) { + --this.channel2envelopeSweeps; + } + else { + if (!this.channel2envelopeType) { + if (this.channel2envelopeVolume > 0) { + --this.channel2envelopeVolume; + this.channel2envelopeSweeps = this.channel2envelopeSweepsLast; + this.channel2OutputLevelCache(); + } + else { + this.channel2envelopeSweepsLast = -1; + } + } + else if (this.channel2envelopeVolume < 0xF) { + ++this.channel2envelopeVolume; + this.channel2envelopeSweeps = this.channel2envelopeSweepsLast; + this.channel2OutputLevelCache(); + } + else { + this.channel2envelopeSweepsLast = -1; + } + } + } + //Channel 4: + if (this.channel4envelopeSweepsLast > -1) { + if (this.channel4envelopeSweeps > 0) { + --this.channel4envelopeSweeps; + } + else { + if (!this.channel4envelopeType) { + if (this.channel4envelopeVolume > 0) { + this.channel4currentVolume = --this.channel4envelopeVolume << this.channel4VolumeShifter; + this.channel4envelopeSweeps = this.channel4envelopeSweepsLast; + this.channel4UpdateCache(); + } + else { + this.channel4envelopeSweepsLast = -1; + } + } + else if (this.channel4envelopeVolume < 0xF) { + this.channel4currentVolume = ++this.channel4envelopeVolume << this.channel4VolumeShifter; + this.channel4envelopeSweeps = this.channel4envelopeSweepsLast; + this.channel4UpdateCache(); + } + else { + this.channel4envelopeSweepsLast = -1; + } + } + } +} +GameBoyCore.prototype.computeAudioChannels = function () { + //Channel 1 counter: + if (--this.channel1FrequencyCounter == 0) { + this.channel1FrequencyCounter = this.channel1FrequencyTracker; + this.channel1DutyTracker = (this.channel1DutyTracker + 1) & 0x7; + this.channel1OutputLevelTrimaryCache(); + } + //Channel 2 counter: + if (--this.channel2FrequencyCounter == 0) { + this.channel2FrequencyCounter = this.channel2FrequencyTracker; + this.channel2DutyTracker = (this.channel2DutyTracker + 1) & 0x7; + this.channel2OutputLevelTrimaryCache(); + } + //Channel 3 counter: + if (--this.channel3Counter == 0) { + if (this.channel3canPlay) { + this.channel3lastSampleLookup = (this.channel3lastSampleLookup + 1) & 0x1F; + } + this.channel3Counter = this.channel3FrequencyPeriod; + this.channel3UpdateCache(); + } + //Channel 4 counter: + if (--this.channel4Counter == 0) { + this.channel4lastSampleLookup = (this.channel4lastSampleLookup + 1) & this.channel4BitRange; + this.channel4Counter = this.channel4FrequencyPeriod; + this.channel4UpdateCache(); + } +} +GameBoyCore.prototype.channel1EnableCheck = function () { + this.channel1Enabled = ((this.channel1consecutive || this.channel1totalLength > 0) && !this.channel1SweepFault && this.channel1canPlay); + this.channel1OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel1VolumeEnableCheck = function () { + this.channel1canPlay = (this.memory[0xFF12] > 7); + this.channel1EnableCheck(); + this.channel1OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel1OutputLevelCache = function () { + this.channel1currentSampleLeft = (this.leftChannel1) ? this.channel1envelopeVolume : 0; + this.channel1currentSampleRight = (this.rightChannel1) ? this.channel1envelopeVolume : 0; + this.channel1OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel1OutputLevelSecondaryCache = function () { + if (this.channel1Enabled) { + this.channel1currentSampleLeftSecondary = this.channel1currentSampleLeft; + this.channel1currentSampleRightSecondary = this.channel1currentSampleRight; + } + else { + this.channel1currentSampleLeftSecondary = 0; + this.channel1currentSampleRightSecondary = 0; + } + this.channel1OutputLevelTrimaryCache(); +} +GameBoyCore.prototype.channel1OutputLevelTrimaryCache = function () { + if (this.channel1CachedDuty[this.channel1DutyTracker]) { + this.channel1currentSampleLeftTrimary = this.channel1currentSampleLeftSecondary; + this.channel1currentSampleRightTrimary = this.channel1currentSampleRightSecondary; + } + else { + this.channel1currentSampleLeftTrimary = 0; + this.channel1currentSampleRightTrimary = 0; + } + this.mixerOutputLevelCache(); +} +GameBoyCore.prototype.channel2EnableCheck = function () { + this.channel2Enabled = ((this.channel2consecutive || this.channel2totalLength > 0) && this.channel2canPlay); + this.channel2OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel2VolumeEnableCheck = function () { + this.channel2canPlay = (this.memory[0xFF17] > 7); + this.channel2EnableCheck(); + this.channel2OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel2OutputLevelCache = function () { + this.channel2currentSampleLeft = (this.leftChannel2) ? this.channel2envelopeVolume : 0; + this.channel2currentSampleRight = (this.rightChannel2) ? this.channel2envelopeVolume : 0; + this.channel2OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel2OutputLevelSecondaryCache = function () { + if (this.channel2Enabled) { + this.channel2currentSampleLeftSecondary = this.channel2currentSampleLeft; + this.channel2currentSampleRightSecondary = this.channel2currentSampleRight; + } + else { + this.channel2currentSampleLeftSecondary = 0; + this.channel2currentSampleRightSecondary = 0; + } + this.channel2OutputLevelTrimaryCache(); +} +GameBoyCore.prototype.channel2OutputLevelTrimaryCache = function () { + if (this.channel2CachedDuty[this.channel2DutyTracker]) { + this.channel2currentSampleLeftTrimary = this.channel2currentSampleLeftSecondary; + this.channel2currentSampleRightTrimary = this.channel2currentSampleRightSecondary; + } + else { + this.channel2currentSampleLeftTrimary = 0; + this.channel2currentSampleRightTrimary = 0; + } + this.mixerOutputLevelCache(); +} +GameBoyCore.prototype.channel3EnableCheck = function () { + this.channel3Enabled = (/*this.channel3canPlay && */(this.channel3consecutive || this.channel3totalLength > 0)); + this.channel3OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel3OutputLevelCache = function () { + this.channel3currentSampleLeft = (this.leftChannel3) ? this.cachedChannel3Sample : 0; + this.channel3currentSampleRight = (this.rightChannel3) ? this.cachedChannel3Sample : 0; + this.channel3OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel3OutputLevelSecondaryCache = function () { + if (this.channel3Enabled) { + this.channel3currentSampleLeftSecondary = this.channel3currentSampleLeft; + this.channel3currentSampleRightSecondary = this.channel3currentSampleRight; + } + else { + this.channel3currentSampleLeftSecondary = 0; + this.channel3currentSampleRightSecondary = 0; + } + this.mixerOutputLevelCache(); +} +GameBoyCore.prototype.channel4EnableCheck = function () { + this.channel4Enabled = ((this.channel4consecutive || this.channel4totalLength > 0) && this.channel4canPlay); + this.channel4OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel4VolumeEnableCheck = function () { + this.channel4canPlay = (this.memory[0xFF21] > 7); + this.channel4EnableCheck(); + this.channel4OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel4OutputLevelCache = function () { + this.channel4currentSampleLeft = (this.leftChannel4) ? this.cachedChannel4Sample : 0; + this.channel4currentSampleRight = (this.rightChannel4) ? this.cachedChannel4Sample : 0; + this.channel4OutputLevelSecondaryCache(); +} +GameBoyCore.prototype.channel4OutputLevelSecondaryCache = function () { + if (this.channel4Enabled) { + this.channel4currentSampleLeftSecondary = this.channel4currentSampleLeft; + this.channel4currentSampleRightSecondary = this.channel4currentSampleRight; + } + else { + this.channel4currentSampleLeftSecondary = 0; + this.channel4currentSampleRightSecondary = 0; + } + this.mixerOutputLevelCache(); +} +GameBoyCore.prototype.mixerOutputLevelCache = function () { + this.mixerOutputCache = ((((this.channel1currentSampleLeftTrimary + this.channel2currentSampleLeftTrimary + this.channel3currentSampleLeftSecondary + this.channel4currentSampleLeftSecondary) * this.VinLeftChannelMasterVolume) << 9) + + ((this.channel1currentSampleRightTrimary + this.channel2currentSampleRightTrimary + this.channel3currentSampleRightSecondary + this.channel4currentSampleRightSecondary) * this.VinRightChannelMasterVolume)); +} +GameBoyCore.prototype.channel3UpdateCache = function () { + this.cachedChannel3Sample = this.channel3PCM[this.channel3lastSampleLookup] >> this.channel3patternType; + this.channel3OutputLevelCache(); +} +GameBoyCore.prototype.channel3WriteRAM = function (address, data) { + if (this.channel3canPlay) { + this.audioJIT(); + //address = this.channel3lastSampleLookup >> 1; + } + this.memory[0xFF30 | address] = data; + address <<= 1; + this.channel3PCM[address] = data >> 4; + this.channel3PCM[address | 1] = data & 0xF; +} +GameBoyCore.prototype.channel4UpdateCache = function () { + this.cachedChannel4Sample = this.noiseSampleTable[this.channel4currentVolume | this.channel4lastSampleLookup]; + this.channel4OutputLevelCache(); +} +GameBoyCore.prototype.run = function () { + //The preprocessing before the actual iteration loop: + if ((this.stopEmulator & 2) == 0) { + if ((this.stopEmulator & 1) == 1) { + if (!this.CPUStopped) { + this.stopEmulator = 0; + this.drewFrame = false; + this.audioUnderrunAdjustment(); + this.clockUpdate(); //RTC clocking. + if (!this.halt) { + this.executeIteration(); + } + else { //Finish the HALT rundown execution. + this.CPUTicks = 0; + this.calculateHALTPeriod(); + if (this.halt) { + this.updateCoreFull(); + } + else { + this.executeIteration(); + } + } + //Request the graphics target to be updated: + this.requestDraw(); + } + else { + this.audioUnderrunAdjustment(); + this.audioTicks += this.CPUCyclesTotal; + this.audioJIT(); + this.stopEmulator |= 1; //End current loop. + } + } + else { //We can only get here if there was an internal error, but the loop was restarted. + cout("Iterator restarted a faulted core.", 2); + pause(); + } + } +} + +GameBoyCore.prototype.executeIteration = function () { + //Iterate the interpreter loop: + var opcodeToExecute = 0; + var timedTicks = 0; + while (this.stopEmulator == 0) { + //Interrupt Arming: + switch (this.IRQEnableDelay) { + case 1: + this.IME = true; + this.checkIRQMatching(); + case 2: + --this.IRQEnableDelay; + } + //Is an IRQ set to fire?: + if (this.IRQLineMatched > 0) { + //IME is true and and interrupt was matched: + this.launchIRQ(); + } + //Fetch the current opcode: + opcodeToExecute = this.memoryReader[this.programCounter](this, this.programCounter); + //Increment the program counter to the next instruction: + this.programCounter = (this.programCounter + 1) & 0xFFFF; + //Check for the program counter quirk: + if (this.skipPCIncrement) { + this.programCounter = (this.programCounter - 1) & 0xFFFF; + this.skipPCIncrement = false; + } + //Get how many CPU cycles the current instruction counts for: + this.CPUTicks = this.TICKTable[opcodeToExecute]; + //Execute the current instruction: + this.OPCODE[opcodeToExecute](this); + //Update the state (Inlined updateCoreFull manually here): + //Update the clocking for the LCD emulation: + this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing + this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control + //Single-speed relative timing for A/V emulation: + timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling. + this.audioTicks += timedTicks; //Audio Timing + this.emulatorTicks += timedTicks; //Emulator Timing + //CPU Timers: + this.DIVTicks += this.CPUTicks; //DIV Timing + if (this.TIMAEnabled) { //TIMA Timing + this.timerTicks += this.CPUTicks; + while (this.timerTicks >= this.TACClocker) { + this.timerTicks -= this.TACClocker; + if (++this.memory[0xFF05] == 0x100) { + this.memory[0xFF05] = this.memory[0xFF06]; + this.interruptsRequested |= 0x4; + this.checkIRQMatching(); + } + } + } + if (this.serialTimer > 0) { //Serial Timing + //IRQ Counter: + this.serialTimer -= this.CPUTicks; + if (this.serialTimer <= 0) { + this.interruptsRequested |= 0x8; + this.checkIRQMatching(); + } + //Bit Shit Counter: + this.serialShiftTimer -= this.CPUTicks; + if (this.serialShiftTimer <= 0) { + this.serialShiftTimer = this.serialShiftTimerAllocated; + this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!! + } + } + //End of iteration routine: + if (this.emulatorTicks >= this.CPUCyclesTotal) { + this.iterationEndRoutine(); + } + // Start of code added for benchmarking: + this.instructions += 1; + if (this.instructions > this.totalInstructions) { + this.iterationEndRoutine(); + this.stopEmulator |= 2; + checkFinalState(); + } + // End of code added for benchmarking. + } +} +GameBoyCore.prototype.iterationEndRoutine = function () { + if ((this.stopEmulator & 0x1) == 0) { + this.audioJIT(); //Make sure we at least output once per iteration. + //Update DIV Alignment (Integer overflow safety): + this.memory[0xFF04] = (this.memory[0xFF04] + (this.DIVTicks >> 8)) & 0xFF; + this.DIVTicks &= 0xFF; + //Update emulator flags: + this.stopEmulator |= 1; //End current loop. + this.emulatorTicks -= this.CPUCyclesTotal; + this.CPUCyclesTotalCurrent += this.CPUCyclesTotalRoundoff; + this.recalculateIterationClockLimit(); + } +} +GameBoyCore.prototype.handleSTOP = function () { + this.CPUStopped = true; //Stop CPU until joypad input changes. + this.iterationEndRoutine(); + if (this.emulatorTicks < 0) { + this.audioTicks -= this.emulatorTicks; + this.audioJIT(); + } +} +GameBoyCore.prototype.recalculateIterationClockLimit = function () { + var endModulus = this.CPUCyclesTotalCurrent % 4; + this.CPUCyclesTotal = this.CPUCyclesTotalBase + this.CPUCyclesTotalCurrent - endModulus; + this.CPUCyclesTotalCurrent = endModulus; +} +GameBoyCore.prototype.scanLineMode2 = function () { //OAM Search Period + if (this.STATTracker != 1) { + if (this.mode2TriggerSTAT) { + this.interruptsRequested |= 0x2; + this.checkIRQMatching(); + } + this.STATTracker = 1; + this.modeSTAT = 2; + } +} +GameBoyCore.prototype.scanLineMode3 = function () { //Scan Line Drawing Period + if (this.modeSTAT != 3) { + if (this.STATTracker == 0 && this.mode2TriggerSTAT) { + this.interruptsRequested |= 0x2; + this.checkIRQMatching(); + } + this.STATTracker = 1; + this.modeSTAT = 3; + } +} +GameBoyCore.prototype.scanLineMode0 = function () { //Horizontal Blanking Period + if (this.modeSTAT != 0) { + if (this.STATTracker != 2) { + if (this.STATTracker == 0) { + if (this.mode2TriggerSTAT) { + this.interruptsRequested |= 0x2; + this.checkIRQMatching(); + } + this.modeSTAT = 3; + } + this.incrementScanLineQueue(); + this.updateSpriteCount(this.actualScanLine); + this.STATTracker = 2; + } + if (this.LCDTicks >= this.spriteCount) { + if (this.hdmaRunning) { + this.executeHDMA(); + } + if (this.mode0TriggerSTAT) { + this.interruptsRequested |= 0x2; + this.checkIRQMatching(); + } + this.STATTracker = 3; + this.modeSTAT = 0; + } + } +} +GameBoyCore.prototype.clocksUntilLYCMatch = function () { + if (this.memory[0xFF45] != 0) { + if (this.memory[0xFF45] > this.actualScanLine) { + return 456 * (this.memory[0xFF45] - this.actualScanLine); + } + return 456 * (154 - this.actualScanLine + this.memory[0xFF45]); + } + return (456 * ((this.actualScanLine == 153 && this.memory[0xFF44] == 0) ? 154 : (153 - this.actualScanLine))) + 8; +} +GameBoyCore.prototype.clocksUntilMode0 = function () { + switch (this.modeSTAT) { + case 0: + if (this.actualScanLine == 143) { + this.updateSpriteCount(0); + return this.spriteCount + 5016; + } + this.updateSpriteCount(this.actualScanLine + 1); + return this.spriteCount + 456; + case 2: + case 3: + this.updateSpriteCount(this.actualScanLine); + return this.spriteCount; + case 1: + this.updateSpriteCount(0); + return this.spriteCount + (456 * (154 - this.actualScanLine)); + } +} +GameBoyCore.prototype.updateSpriteCount = function (line) { + this.spriteCount = 252; + if (this.cGBC && this.gfxSpriteShow) { //Is the window enabled and are we in CGB mode? + var lineAdjusted = line + 0x10; + var yoffset = 0; + var yCap = (this.gfxSpriteNormalHeight) ? 0x8 : 0x10; + for (var OAMAddress = 0xFE00; OAMAddress < 0xFEA0 && this.spriteCount < 312; OAMAddress += 4) { + yoffset = lineAdjusted - this.memory[OAMAddress]; + if (yoffset > -1 && yoffset < yCap) { + this.spriteCount += 6; + } + } + } +} +GameBoyCore.prototype.matchLYC = function () { //LYC Register Compare + if (this.memory[0xFF44] == this.memory[0xFF45]) { + this.memory[0xFF41] |= 0x04; + if (this.LYCMatchTriggerSTAT) { + this.interruptsRequested |= 0x2; + this.checkIRQMatching(); + } + } + else { + this.memory[0xFF41] &= 0x7B; + } +} +GameBoyCore.prototype.updateCore = function () { + //Update the clocking for the LCD emulation: + this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing + this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control + //Single-speed relative timing for A/V emulation: + var timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling. + this.audioTicks += timedTicks; //Audio Timing + this.emulatorTicks += timedTicks; //Emulator Timing + //CPU Timers: + this.DIVTicks += this.CPUTicks; //DIV Timing + if (this.TIMAEnabled) { //TIMA Timing + this.timerTicks += this.CPUTicks; + while (this.timerTicks >= this.TACClocker) { + this.timerTicks -= this.TACClocker; + if (++this.memory[0xFF05] == 0x100) { + this.memory[0xFF05] = this.memory[0xFF06]; + this.interruptsRequested |= 0x4; + this.checkIRQMatching(); + } + } + } + if (this.serialTimer > 0) { //Serial Timing + //IRQ Counter: + this.serialTimer -= this.CPUTicks; + if (this.serialTimer <= 0) { + this.interruptsRequested |= 0x8; + this.checkIRQMatching(); + } + //Bit Shit Counter: + this.serialShiftTimer -= this.CPUTicks; + if (this.serialShiftTimer <= 0) { + this.serialShiftTimer = this.serialShiftTimerAllocated; + this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!! + } + } +} +GameBoyCore.prototype.updateCoreFull = function () { + //Update the state machine: + this.updateCore(); + //End of iteration routine: + if (this.emulatorTicks >= this.CPUCyclesTotal) { + this.iterationEndRoutine(); + } +} +GameBoyCore.prototype.initializeLCDController = function () { + //Display on hanlding: + var line = 0; + while (line < 154) { + if (line < 143) { + //We're on a normal scan line: + this.LINECONTROL[line] = function (parentObj) { + if (parentObj.LCDTicks < 80) { + parentObj.scanLineMode2(); + } + else if (parentObj.LCDTicks < 252) { + parentObj.scanLineMode3(); + } + else if (parentObj.LCDTicks < 456) { + parentObj.scanLineMode0(); + } + else { + //We're on a new scan line: + parentObj.LCDTicks -= 456; + if (parentObj.STATTracker != 3) { + //Make sure the mode 0 handler was run at least once per scan line: + if (parentObj.STATTracker != 2) { + if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + parentObj.incrementScanLineQueue(); + } + if (parentObj.hdmaRunning) { + parentObj.executeHDMA(); + } + if (parentObj.mode0TriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + } + //Update the scanline registers and assert the LYC counter: + parentObj.actualScanLine = ++parentObj.memory[0xFF44]; + //Perform a LYC counter assert: + if (parentObj.actualScanLine == parentObj.memory[0xFF45]) { + parentObj.memory[0xFF41] |= 0x04; + if (parentObj.LYCMatchTriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + } + else { + parentObj.memory[0xFF41] &= 0x7B; + } + parentObj.checkIRQMatching(); + //Reset our mode contingency variables: + parentObj.STATTracker = 0; + parentObj.modeSTAT = 2; + parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control. + } + } + } + else if (line == 143) { + //We're on the last visible scan line of the LCD screen: + this.LINECONTROL[143] = function (parentObj) { + if (parentObj.LCDTicks < 80) { + parentObj.scanLineMode2(); + } + else if (parentObj.LCDTicks < 252) { + parentObj.scanLineMode3(); + } + else if (parentObj.LCDTicks < 456) { + parentObj.scanLineMode0(); + } + else { + //Starting V-Blank: + //Just finished the last visible scan line: + parentObj.LCDTicks -= 456; + if (parentObj.STATTracker != 3) { + //Make sure the mode 0 handler was run at least once per scan line: + if (parentObj.STATTracker != 2) { + if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + parentObj.incrementScanLineQueue(); + } + if (parentObj.hdmaRunning) { + parentObj.executeHDMA(); + } + if (parentObj.mode0TriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + } + //Update the scanline registers and assert the LYC counter: + parentObj.actualScanLine = parentObj.memory[0xFF44] = 144; + //Perform a LYC counter assert: + if (parentObj.memory[0xFF45] == 144) { + parentObj.memory[0xFF41] |= 0x04; + if (parentObj.LYCMatchTriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + } + } + else { + parentObj.memory[0xFF41] &= 0x7B; + } + //Reset our mode contingency variables: + parentObj.STATTracker = 0; + //Update our state for v-blank: + parentObj.modeSTAT = 1; + parentObj.interruptsRequested |= (parentObj.mode1TriggerSTAT) ? 0x3 : 0x1; + parentObj.checkIRQMatching(); + //Attempt to blit out to our canvas: + if (parentObj.drewBlank == 0) { + //Ensure JIT framing alignment: + if (parentObj.totalLinesPassed < 144 || (parentObj.totalLinesPassed == 144 && parentObj.midScanlineOffset > -1)) { + //Make sure our gfx are up-to-date: + parentObj.graphicsJITVBlank(); + //Draw the frame: + parentObj.prepareFrame(); + } + } + else { + //LCD off takes at least 2 frames: + --parentObj.drewBlank; + } + parentObj.LINECONTROL[144](parentObj); //Scan Line and STAT Mode Control. + } + } + } + else if (line < 153) { + //In VBlank + this.LINECONTROL[line] = function (parentObj) { + if (parentObj.LCDTicks >= 456) { + //We're on a new scan line: + parentObj.LCDTicks -= 456; + parentObj.actualScanLine = ++parentObj.memory[0xFF44]; + //Perform a LYC counter assert: + if (parentObj.actualScanLine == parentObj.memory[0xFF45]) { + parentObj.memory[0xFF41] |= 0x04; + if (parentObj.LYCMatchTriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + parentObj.checkIRQMatching(); + } + } + else { + parentObj.memory[0xFF41] &= 0x7B; + } + parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control. + } + } + } + else { + //VBlank Ending (We're on the last actual scan line) + this.LINECONTROL[153] = function (parentObj) { + if (parentObj.LCDTicks >= 8) { + if (parentObj.STATTracker != 4 && parentObj.memory[0xFF44] == 153) { + parentObj.memory[0xFF44] = 0; //LY register resets to 0 early. + //Perform a LYC counter assert: + if (parentObj.memory[0xFF45] == 0) { + parentObj.memory[0xFF41] |= 0x04; + if (parentObj.LYCMatchTriggerSTAT) { + parentObj.interruptsRequested |= 0x2; + parentObj.checkIRQMatching(); + } + } + else { + parentObj.memory[0xFF41] &= 0x7B; + } + parentObj.STATTracker = 4; + } + if (parentObj.LCDTicks >= 456) { + //We reset back to the beginning: + parentObj.LCDTicks -= 456; + parentObj.STATTracker = parentObj.actualScanLine = 0; + parentObj.LINECONTROL[0](parentObj); //Scan Line and STAT Mode Control. + } + } + } + } + ++line; + } +} +GameBoyCore.prototype.DisplayShowOff = function () { + if (this.drewBlank == 0) { + //Output a blank screen to the output framebuffer: + this.clearFrameBuffer(); + this.drewFrame = true; + } + this.drewBlank = 2; +} +GameBoyCore.prototype.executeHDMA = function () { + this.DMAWrite(1); + if (this.halt) { + if ((this.LCDTicks - this.spriteCount) < ((4 >> this.doubleSpeedShifter) | 0x20)) { + //HALT clocking correction: + this.CPUTicks = 4 + ((0x20 + this.spriteCount) << this.doubleSpeedShifter); + this.LCDTicks = this.spriteCount + ((4 >> this.doubleSpeedShifter) | 0x20); + } + } + else { + this.LCDTicks += (4 >> this.doubleSpeedShifter) | 0x20; //LCD Timing Update For HDMA. + } + if (this.memory[0xFF55] == 0) { + this.hdmaRunning = false; + this.memory[0xFF55] = 0xFF; //Transfer completed ("Hidden last step," since some ROMs don't imply this, but most do). + } + else { + --this.memory[0xFF55]; + } +} +GameBoyCore.prototype.clockUpdate = function () { + if (this.cTIMER) { + var dateObj = new_Date(); // The line is changed for benchmarking. + var newTime = dateObj.getTime(); + var timeElapsed = newTime - this.lastIteration; //Get the numnber of milliseconds since this last executed. + this.lastIteration = newTime; + if (this.cTIMER && !this.RTCHALT) { + //Update the MBC3 RTC: + this.RTCSeconds += timeElapsed / 1000; + while (this.RTCSeconds >= 60) { //System can stutter, so the seconds difference can get large, thus the "while". + this.RTCSeconds -= 60; + ++this.RTCMinutes; + if (this.RTCMinutes >= 60) { + this.RTCMinutes -= 60; + ++this.RTCHours; + if (this.RTCHours >= 24) { + this.RTCHours -= 24 + ++this.RTCDays; + if (this.RTCDays >= 512) { + this.RTCDays -= 512; + this.RTCDayOverFlow = true; + } + } + } + } + } + } +} +GameBoyCore.prototype.prepareFrame = function () { + //Copy the internal frame buffer to the output buffer: + this.swizzleFrameBuffer(); + this.drewFrame = true; +} +GameBoyCore.prototype.requestDraw = function () { + if (this.drewFrame) { + this.dispatchDraw(); + } +} +GameBoyCore.prototype.dispatchDraw = function () { + var canvasRGBALength = this.offscreenRGBCount; + if (canvasRGBALength > 0) { + //We actually updated the graphics internally, so copy out: + var frameBuffer = (canvasRGBALength == 92160) ? this.swizzledFrame : this.resizeFrameBuffer(); + var canvasData = this.canvasBuffer.data; + var bufferIndex = 0; + for (var canvasIndex = 0; canvasIndex < canvasRGBALength; ++canvasIndex) { + canvasData[canvasIndex++] = frameBuffer[bufferIndex++]; + canvasData[canvasIndex++] = frameBuffer[bufferIndex++]; + canvasData[canvasIndex++] = frameBuffer[bufferIndex++]; + } + this.graphicsBlit(); + } +} +GameBoyCore.prototype.swizzleFrameBuffer = function () { + //Convert our dirty 24-bit (24-bit, with internal render flags above it) framebuffer to an 8-bit buffer with separate indices for the RGB channels: + var frameBuffer = this.frameBuffer; + var swizzledFrame = this.swizzledFrame; + var bufferIndex = 0; + for (var canvasIndex = 0; canvasIndex < 69120;) { + swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 16) & 0xFF; //Red + swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 8) & 0xFF; //Green + swizzledFrame[canvasIndex++] = frameBuffer[bufferIndex++] & 0xFF; //Blue + } +} +GameBoyCore.prototype.clearFrameBuffer = function () { + var bufferIndex = 0; + var frameBuffer = this.swizzledFrame; + if (this.cGBC || this.colorizedGBPalettes) { + while (bufferIndex < 69120) { + frameBuffer[bufferIndex++] = 248; + } + } + else { + while (bufferIndex < 69120) { + frameBuffer[bufferIndex++] = 239; + frameBuffer[bufferIndex++] = 255; + frameBuffer[bufferIndex++] = 222; + } + } +} +GameBoyCore.prototype.resizeFrameBuffer = function () { + //Return a reference to the generated resized framebuffer: + return this.resizer.resize(this.swizzledFrame); +} +GameBoyCore.prototype.compileResizeFrameBufferFunction = function () { + if (this.offscreenRGBCount > 0) { + this.resizer = new Resize(160, 144, this.offscreenWidth, this.offscreenHeight, false, true); + } +} +GameBoyCore.prototype.renderScanLine = function (scanlineToRender) { + this.pixelStart = scanlineToRender * 160; + if (this.bgEnabled) { + this.pixelEnd = 160; + this.BGLayerRender(scanlineToRender); + this.WindowLayerRender(scanlineToRender); + } + else { + var pixelLine = (scanlineToRender + 1) * 160; + var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE; + for (var pixelPosition = (scanlineToRender * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) { + this.frameBuffer[pixelPosition] = defaultColor; + } + } + this.SpriteLayerRender(scanlineToRender); + this.currentX = 0; + this.midScanlineOffset = -1; +} +GameBoyCore.prototype.renderMidScanLine = function () { + if (this.actualScanLine < 144 && this.modeSTAT == 3) { + //TODO: Get this accurate: + if (this.midScanlineOffset == -1) { + this.midScanlineOffset = this.backgroundX & 0x7; + } + if (this.LCDTicks >= 82) { + this.pixelEnd = this.LCDTicks - 74; + this.pixelEnd = Math.min(this.pixelEnd - this.midScanlineOffset - (this.pixelEnd % 0x8), 160); + if (this.bgEnabled) { + this.pixelStart = this.lastUnrenderedLine * 160; + this.BGLayerRender(this.lastUnrenderedLine); + this.WindowLayerRender(this.lastUnrenderedLine); + //TODO: Do midscanline JIT for sprites... + } + else { + var pixelLine = (this.lastUnrenderedLine * 160) + this.pixelEnd; + var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE; + for (var pixelPosition = (this.lastUnrenderedLine * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) { + this.frameBuffer[pixelPosition] = defaultColor; + } + } + this.currentX = this.pixelEnd; + } + } +} +GameBoyCore.prototype.initializeModeSpecificArrays = function () { + this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL; + if (this.cGBC) { + this.gbcOBJRawPalette = this.getTypedArray(0x40, 0, "uint8"); + this.gbcBGRawPalette = this.getTypedArray(0x40, 0, "uint8"); + this.gbcOBJPalette = this.getTypedArray(0x20, 0x1000000, "int32"); + this.gbcBGPalette = this.getTypedArray(0x40, 0, "int32"); + this.BGCHRBank2 = this.getTypedArray(0x800, 0, "uint8"); + this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1; + this.tileCache = this.generateCacheArray(0xF80); + } + else { + this.gbOBJPalette = this.getTypedArray(8, 0, "int32"); + this.gbBGPalette = this.getTypedArray(4, 0, "int32"); + this.BGPalette = this.gbBGPalette; + this.OBJPalette = this.gbOBJPalette; + this.tileCache = this.generateCacheArray(0x700); + this.sortBuffer = this.getTypedArray(0x100, 0, "uint8"); + this.OAMAddressCache = this.getTypedArray(10, 0, "int32"); + } + this.renderPathBuild(); +} +GameBoyCore.prototype.GBCtoGBModeAdjust = function () { + cout("Stepping down from GBC mode.", 0); + this.VRAM = this.GBCMemory = this.BGCHRCurrentBank = this.BGCHRBank2 = null; + this.tileCache.length = 0x700; + if (settings[4]) { + this.gbBGColorizedPalette = this.getTypedArray(4, 0, "int32"); + this.gbOBJColorizedPalette = this.getTypedArray(8, 0, "int32"); + this.cachedBGPaletteConversion = this.getTypedArray(4, 0, "int32"); + this.cachedOBJPaletteConversion = this.getTypedArray(8, 0, "int32"); + this.BGPalette = this.gbBGColorizedPalette; + this.OBJPalette = this.gbOBJColorizedPalette; + this.gbOBJPalette = this.gbBGPalette = null; + this.getGBCColor(); + } + else { + this.gbOBJPalette = this.getTypedArray(8, 0, "int32"); + this.gbBGPalette = this.getTypedArray(4, 0, "int32"); + this.BGPalette = this.gbBGPalette; + this.OBJPalette = this.gbOBJPalette; + } + this.sortBuffer = this.getTypedArray(0x100, 0, "uint8"); + this.OAMAddressCache = this.getTypedArray(10, 0, "int32"); + this.renderPathBuild(); + this.memoryReadJumpCompile(); + this.memoryWriteJumpCompile(); +} +GameBoyCore.prototype.renderPathBuild = function () { + if (!this.cGBC) { + this.BGLayerRender = this.BGGBLayerRender; + this.WindowLayerRender = this.WindowGBLayerRender; + this.SpriteLayerRender = this.SpriteGBLayerRender; + } + else { + this.priorityFlaggingPathRebuild(); + this.SpriteLayerRender = this.SpriteGBCLayerRender; + } +} +GameBoyCore.prototype.priorityFlaggingPathRebuild = function () { + if (this.BGPriorityEnabled) { + this.BGLayerRender = this.BGGBCLayerRender; + this.WindowLayerRender = this.WindowGBCLayerRender; + } + else { + this.BGLayerRender = this.BGGBCLayerRenderNoPriorityFlagging; + this.WindowLayerRender = this.WindowGBCLayerRenderNoPriorityFlagging; + } +} +GameBoyCore.prototype.initializeReferencesFromSaveState = function () { + this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL; + var tileIndex = 0; + if (!this.cGBC) { + if (this.colorizedGBPalettes) { + this.BGPalette = this.gbBGColorizedPalette; + this.OBJPalette = this.gbOBJColorizedPalette; + this.updateGBBGPalette = this.updateGBColorizedBGPalette; + this.updateGBOBJPalette = this.updateGBColorizedOBJPalette; + + } + else { + this.BGPalette = this.gbBGPalette; + this.OBJPalette = this.gbOBJPalette; + } + this.tileCache = this.generateCacheArray(0x700); + for (tileIndex = 0x8000; tileIndex < 0x9000; tileIndex += 2) { + this.generateGBOAMTileLine(tileIndex); + } + for (tileIndex = 0x9000; tileIndex < 0x9800; tileIndex += 2) { + this.generateGBTileLine(tileIndex); + } + this.sortBuffer = this.getTypedArray(0x100, 0, "uint8"); + this.OAMAddressCache = this.getTypedArray(10, 0, "int32"); + } + else { + this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1; + this.tileCache = this.generateCacheArray(0xF80); + for (; tileIndex < 0x1800; tileIndex += 0x10) { + this.generateGBCTileBank1(tileIndex); + this.generateGBCTileBank2(tileIndex); + } + } + this.renderPathBuild(); +} +GameBoyCore.prototype.RGBTint = function (value) { + //Adjustment for the GBC's tinting (According to Gambatte): + var r = value & 0x1F; + var g = (value >> 5) & 0x1F; + var b = (value >> 10) & 0x1F; + return ((r * 13 + g * 2 + b) >> 1) << 16 | (g * 3 + b) << 9 | (r * 3 + g * 2 + b * 11) >> 1; +} +GameBoyCore.prototype.getGBCColor = function () { + //GBC Colorization of DMG ROMs: + //BG + for (var counter = 0; counter < 4; counter++) { + var adjustedIndex = counter << 1; + //BG + this.cachedBGPaletteConversion[counter] = this.RGBTint((this.gbcBGRawPalette[adjustedIndex | 1] << 8) | this.gbcBGRawPalette[adjustedIndex]); + //OBJ 1 + this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]); + } + //OBJ 2 + for (counter = 4; counter < 8; counter++) { + adjustedIndex = counter << 1; + this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]); + } + //Update the palette entries: + this.updateGBBGPalette = this.updateGBColorizedBGPalette; + this.updateGBOBJPalette = this.updateGBColorizedOBJPalette; + this.updateGBBGPalette(this.memory[0xFF47]); + this.updateGBOBJPalette(0, this.memory[0xFF48]); + this.updateGBOBJPalette(1, this.memory[0xFF49]); + this.colorizedGBPalettes = true; +} +GameBoyCore.prototype.updateGBRegularBGPalette = function (data) { + this.gbBGPalette[0] = this.colors[data & 0x03] | 0x2000000; + this.gbBGPalette[1] = this.colors[(data >> 2) & 0x03]; + this.gbBGPalette[2] = this.colors[(data >> 4) & 0x03]; + this.gbBGPalette[3] = this.colors[data >> 6]; +} +GameBoyCore.prototype.updateGBColorizedBGPalette = function (data) { + //GB colorization: + this.gbBGColorizedPalette[0] = this.cachedBGPaletteConversion[data & 0x03] | 0x2000000; + this.gbBGColorizedPalette[1] = this.cachedBGPaletteConversion[(data >> 2) & 0x03]; + this.gbBGColorizedPalette[2] = this.cachedBGPaletteConversion[(data >> 4) & 0x03]; + this.gbBGColorizedPalette[3] = this.cachedBGPaletteConversion[data >> 6]; +} +GameBoyCore.prototype.updateGBRegularOBJPalette = function (index, data) { + this.gbOBJPalette[index | 1] = this.colors[(data >> 2) & 0x03]; + this.gbOBJPalette[index | 2] = this.colors[(data >> 4) & 0x03]; + this.gbOBJPalette[index | 3] = this.colors[data >> 6]; +} +GameBoyCore.prototype.updateGBColorizedOBJPalette = function (index, data) { + //GB colorization: + this.gbOBJColorizedPalette[index | 1] = this.cachedOBJPaletteConversion[index | ((data >> 2) & 0x03)]; + this.gbOBJColorizedPalette[index | 2] = this.cachedOBJPaletteConversion[index | ((data >> 4) & 0x03)]; + this.gbOBJColorizedPalette[index | 3] = this.cachedOBJPaletteConversion[index | (data >> 6)]; +} +GameBoyCore.prototype.updateGBCBGPalette = function (index, data) { + if (this.gbcBGRawPalette[index] != data) { + this.midScanLineJIT(); + //Update the color palette for BG tiles since it changed: + this.gbcBGRawPalette[index] = data; + if ((index & 0x06) == 0) { + //Palette 0 (Special tile Priority stuff) + data = 0x2000000 | this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]); + index >>= 1; + this.gbcBGPalette[index] = data; + this.gbcBGPalette[0x20 | index] = 0x1000000 | data; + } + else { + //Regular Palettes (No special crap) + data = this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]); + index >>= 1; + this.gbcBGPalette[index] = data; + this.gbcBGPalette[0x20 | index] = 0x1000000 | data; + } + } +} +GameBoyCore.prototype.updateGBCOBJPalette = function (index, data) { + if (this.gbcOBJRawPalette[index] != data) { + //Update the color palette for OBJ tiles since it changed: + this.gbcOBJRawPalette[index] = data; + if ((index & 0x06) > 0) { + //Regular Palettes (No special crap) + this.midScanLineJIT(); + this.gbcOBJPalette[index >> 1] = 0x1000000 | this.RGBTint((this.gbcOBJRawPalette[index | 1] << 8) | this.gbcOBJRawPalette[index & 0x3E]); + } + } +} +GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) { + var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at. + var tileYLine = (scrollYAdjusted & 7) << 3; + var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from. + var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG. + var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on. + var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline. + var tileNumber = tileYDown + (scrollXAdjusted >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var tile = this.tileCache[chrCode]; + for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]]; + } + var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3; + scrollXAdjusted += scrollXAdjustedAligned << 3; + scrollXAdjustedAligned += tileNumber; + while (tileNumber < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + if (scrollXAdjusted < 0x100) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[++texel]]; + } + } + scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown; + while (tileYDown < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[tileYDown++]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[tileYDown]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]]; + } + } + } +} +GameBoyCore.prototype.BGGBCLayerRender = function (scanlineToRender) { + var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at. + var tileYLine = (scrollYAdjusted & 7) << 3; + var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from. + var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG. + var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on. + var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline. + var tileNumber = tileYDown + (scrollXAdjusted >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var attrCode = this.BGCHRBank2[tileNumber]; + var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]]; + } + var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3; + scrollXAdjusted += scrollXAdjustedAligned << 3; + scrollXAdjustedAligned += tileNumber; + while (tileNumber < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + if (scrollXAdjusted < 0x100) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]]; + } + } + scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown; + while (tileYDown < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[tileYDown]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileYDown++]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[tileYDown]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileYDown]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]]; + } + } + } +} +GameBoyCore.prototype.BGGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) { + var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at. + var tileYLine = (scrollYAdjusted & 7) << 3; + var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from. + var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG. + var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on. + var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline. + var tileNumber = tileYDown + (scrollXAdjusted >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var attrCode = this.BGCHRBank2[tileNumber]; + var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + var palette = (attrCode & 0x7) << 2; + for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]]; + } + var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3; + scrollXAdjusted += scrollXAdjustedAligned << 3; + scrollXAdjustedAligned += tileNumber; + while (tileNumber < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + if (scrollXAdjusted < 0x100) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]]; + } + } + scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown; + while (tileYDown < scrollXAdjustedAligned) { + chrCode = this.BGCHRBank1[tileYDown]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileYDown++]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[tileYDown]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileYDown]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]]; + } + } + } +} +GameBoyCore.prototype.WindowGBLayerRender = function (scanlineToRender) { + if (this.gfxWindowDisplay) { //Is the window enabled? + var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at. + if (scrollYAdjusted >= 0) { + var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX; + var pixelPosition = this.pixelStart + scrollXRangeAdjusted; + var pixelPositionEnd = this.pixelStart + this.pixelEnd; + if (pixelPosition < pixelPositionEnd) { + var tileYLine = (scrollYAdjusted & 0x7) << 3; + var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var tile = this.tileCache[chrCode]; + var texel = (scrollXRangeAdjusted - this.windowX) & 0x7; + scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition); + while (texel < scrollXRangeAdjusted) { + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]]; + } + scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3); + while (tileNumber < scrollXRangeAdjusted) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + tile = this.tileCache[chrCode]; + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]]; + } + } + } + } + } +} +GameBoyCore.prototype.WindowGBCLayerRender = function (scanlineToRender) { + if (this.gfxWindowDisplay) { //Is the window enabled? + var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at. + if (scrollYAdjusted >= 0) { + var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX; + var pixelPosition = this.pixelStart + scrollXRangeAdjusted; + var pixelPositionEnd = this.pixelStart + this.pixelEnd; + if (pixelPosition < pixelPositionEnd) { + var tileYLine = (scrollYAdjusted & 0x7) << 3; + var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var attrCode = this.BGCHRBank2[tileNumber]; + var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + var texel = (scrollXRangeAdjusted - this.windowX) & 0x7; + scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition); + while (texel < scrollXRangeAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]]; + } + scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3); + while (tileNumber < scrollXRangeAdjusted) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2); + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]]; + } + } + } + } + } +} +GameBoyCore.prototype.WindowGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) { + if (this.gfxWindowDisplay) { //Is the window enabled? + var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at. + if (scrollYAdjusted >= 0) { + var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX; + var pixelPosition = this.pixelStart + scrollXRangeAdjusted; + var pixelPositionEnd = this.pixelStart + this.pixelEnd; + if (pixelPosition < pixelPositionEnd) { + var tileYLine = (scrollYAdjusted & 0x7) << 3; + var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3); + var chrCode = this.BGCHRBank1[tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + var attrCode = this.BGCHRBank2[tileNumber]; + var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + var palette = (attrCode & 0x7) << 2; + var texel = (scrollXRangeAdjusted - this.windowX) & 0x7; + scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition); + while (texel < scrollXRangeAdjusted) { + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]]; + } + scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3); + while (tileNumber < scrollXRangeAdjusted) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + texel = tileYLine; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]]; + this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]]; + } + if (pixelPosition < pixelPositionEnd) { + chrCode = this.BGCHRBank1[++tileNumber]; + if (chrCode < this.gfxBackgroundBankOffset) { + chrCode |= 0x100; + } + attrCode = this.BGCHRBank2[tileNumber]; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode]; + palette = (attrCode & 0x7) << 2; + switch (pixelPositionEnd - pixelPosition) { + case 7: + this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]]; + case 6: + this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]]; + case 5: + this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]]; + case 4: + this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]]; + case 3: + this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]]; + case 2: + this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]]; + case 1: + this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]]; + } + } + } + } + } +} +GameBoyCore.prototype.SpriteGBLayerRender = function (scanlineToRender) { + if (this.gfxSpriteShow) { //Are sprites enabled? + var lineAdjusted = scanlineToRender + 0x10; + var OAMAddress = 0xFE00; + var yoffset = 0; + var xcoord = 1; + var xCoordStart = 0; + var xCoordEnd = 0; + var attrCode = 0; + var palette = 0; + var tile = null; + var data = 0; + var spriteCount = 0; + var length = 0; + var currentPixel = 0; + var linePixel = 0; + //Clear our x-coord sort buffer: + while (xcoord < 168) { + this.sortBuffer[xcoord++] = 0xFF; + } + if (this.gfxSpriteNormalHeight) { + //Draw the visible sprites: + for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0x7); spriteCount < length; ++spriteCount) { + OAMAddress = this.OAMAddressCache[spriteCount]; + yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3; + attrCode = this.memory[OAMAddress | 3]; + palette = (attrCode & 0x10) >> 2; + tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2]]; + linePixel = xCoordStart = this.memory[OAMAddress | 1]; + xCoordEnd = Math.min(168 - linePixel, 8); + xcoord = (linePixel > 7) ? 0 : (8 - linePixel); + for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) { + if (this.sortBuffer[linePixel] > xCoordStart) { + if (this.frameBuffer[currentPixel] >= 0x2000000) { + data = tile[yoffset | xcoord]; + if (data > 0) { + this.frameBuffer[currentPixel] = this.OBJPalette[palette | data]; + this.sortBuffer[linePixel] = xCoordStart; + } + } + else if (this.frameBuffer[currentPixel] < 0x1000000) { + data = tile[yoffset | xcoord]; + if (data > 0 && attrCode < 0x80) { + this.frameBuffer[currentPixel] = this.OBJPalette[palette | data]; + this.sortBuffer[linePixel] = xCoordStart; + } + } + } + } + } + } + else { + //Draw the visible sprites: + for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0xF); spriteCount < length; ++spriteCount) { + OAMAddress = this.OAMAddressCache[spriteCount]; + yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3; + attrCode = this.memory[OAMAddress | 3]; + palette = (attrCode & 0x10) >> 2; + if ((attrCode & 0x40) == (0x40 & yoffset)) { + tile = this.tileCache[((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)]; + } + else { + tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1]; + } + yoffset &= 0x3F; + linePixel = xCoordStart = this.memory[OAMAddress | 1]; + xCoordEnd = Math.min(168 - linePixel, 8); + xcoord = (linePixel > 7) ? 0 : (8 - linePixel); + for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) { + if (this.sortBuffer[linePixel] > xCoordStart) { + if (this.frameBuffer[currentPixel] >= 0x2000000) { + data = tile[yoffset | xcoord]; + if (data > 0) { + this.frameBuffer[currentPixel] = this.OBJPalette[palette | data]; + this.sortBuffer[linePixel] = xCoordStart; + } + } + else if (this.frameBuffer[currentPixel] < 0x1000000) { + data = tile[yoffset | xcoord]; + if (data > 0 && attrCode < 0x80) { + this.frameBuffer[currentPixel] = this.OBJPalette[palette | data]; + this.sortBuffer[linePixel] = xCoordStart; + } + } + } + } + } + } + } +} +GameBoyCore.prototype.findLowestSpriteDrawable = function (scanlineToRender, drawableRange) { + var address = 0xFE00; + var spriteCount = 0; + var diff = 0; + while (address < 0xFEA0 && spriteCount < 10) { + diff = scanlineToRender - this.memory[address]; + if ((diff & drawableRange) == diff) { + this.OAMAddressCache[spriteCount++] = address; + } + address += 4; + } + return spriteCount; +} +GameBoyCore.prototype.SpriteGBCLayerRender = function (scanlineToRender) { + if (this.gfxSpriteShow) { //Are sprites enabled? + var OAMAddress = 0xFE00; + var lineAdjusted = scanlineToRender + 0x10; + var yoffset = 0; + var xcoord = 0; + var endX = 0; + var xCounter = 0; + var attrCode = 0; + var palette = 0; + var tile = null; + var data = 0; + var currentPixel = 0; + var spriteCount = 0; + if (this.gfxSpriteNormalHeight) { + for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) { + yoffset = lineAdjusted - this.memory[OAMAddress]; + if ((yoffset & 0x7) == yoffset) { + xcoord = this.memory[OAMAddress | 1] - 8; + endX = Math.min(160, xcoord + 8); + attrCode = this.memory[OAMAddress | 3]; + palette = (attrCode & 7) << 2; + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 2]]; + xCounter = (xcoord > 0) ? xcoord : 0; + xcoord -= yoffset << 3; + for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) { + if (this.frameBuffer[currentPixel] >= 0x2000000) { + data = tile[xCounter - xcoord]; + if (data > 0) { + this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data]; + } + } + else if (this.frameBuffer[currentPixel] < 0x1000000) { + data = tile[xCounter - xcoord]; + if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks. + this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data]; + } + } + } + ++spriteCount; + } + } + } + else { + for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) { + yoffset = lineAdjusted - this.memory[OAMAddress]; + if ((yoffset & 0xF) == yoffset) { + xcoord = this.memory[OAMAddress | 1] - 8; + endX = Math.min(160, xcoord + 8); + attrCode = this.memory[OAMAddress | 3]; + palette = (attrCode & 7) << 2; + if ((attrCode & 0x40) == (0x40 & (yoffset << 3))) { + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)]; + } + else { + tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1]; + } + xCounter = (xcoord > 0) ? xcoord : 0; + xcoord -= (yoffset & 0x7) << 3; + for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) { + if (this.frameBuffer[currentPixel] >= 0x2000000) { + data = tile[xCounter - xcoord]; + if (data > 0) { + this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data]; + } + } + else if (this.frameBuffer[currentPixel] < 0x1000000) { + data = tile[xCounter - xcoord]; + if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks. + this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data]; + } + } + } + ++spriteCount; + } + } + } + } +} +//Generate only a single tile line for the GB tile cache mode: +GameBoyCore.prototype.generateGBTileLine = function (address) { + var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address]; + var tileBlock = this.tileCache[(address & 0x1FF0) >> 4]; + address = (address & 0xE) << 2; + tileBlock[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); +} +//Generate only a single tile line for the GBC tile cache mode (Bank 1): +GameBoyCore.prototype.generateGBCTileLineBank1 = function (address) { + var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address]; + address &= 0x1FFE; + var tileBlock1 = this.tileCache[address >> 4]; + var tileBlock2 = this.tileCache[0x200 | (address >> 4)]; + var tileBlock3 = this.tileCache[0x400 | (address >> 4)]; + var tileBlock4 = this.tileCache[0x600 | (address >> 4)]; + address = (address & 0xE) << 2; + var addressFlipped = 0x38 - address; + tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); +} +//Generate all the flip combinations for a full GBC VRAM bank 1 tile: +GameBoyCore.prototype.generateGBCTileBank1 = function (vramAddress) { + var address = vramAddress >> 4; + var tileBlock1 = this.tileCache[address]; + var tileBlock2 = this.tileCache[0x200 | address]; + var tileBlock3 = this.tileCache[0x400 | address]; + var tileBlock4 = this.tileCache[0x600 | address]; + var lineCopy = 0; + vramAddress |= 0x8000; + address = 0; + var addressFlipped = 56; + do { + lineCopy = (this.memory[0x1 | vramAddress] << 8) | this.memory[vramAddress]; + tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); + address += 8; + addressFlipped -= 8; + vramAddress += 2; + } while (addressFlipped > -1); +} +//Generate only a single tile line for the GBC tile cache mode (Bank 2): +GameBoyCore.prototype.generateGBCTileLineBank2 = function (address) { + var lineCopy = (this.VRAM[0x1 | address] << 8) | this.VRAM[0x1FFE & address]; + var tileBlock1 = this.tileCache[0x800 | (address >> 4)]; + var tileBlock2 = this.tileCache[0xA00 | (address >> 4)]; + var tileBlock3 = this.tileCache[0xC00 | (address >> 4)]; + var tileBlock4 = this.tileCache[0xE00 | (address >> 4)]; + address = (address & 0xE) << 2; + var addressFlipped = 0x38 - address; + tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); +} +//Generate all the flip combinations for a full GBC VRAM bank 2 tile: +GameBoyCore.prototype.generateGBCTileBank2 = function (vramAddress) { + var address = vramAddress >> 4; + var tileBlock1 = this.tileCache[0x800 | address]; + var tileBlock2 = this.tileCache[0xA00 | address]; + var tileBlock3 = this.tileCache[0xC00 | address]; + var tileBlock4 = this.tileCache[0xE00 | address]; + var lineCopy = 0; + address = 0; + var addressFlipped = 56; + do { + lineCopy = (this.VRAM[0x1 | vramAddress] << 8) | this.VRAM[vramAddress]; + tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); + address += 8; + addressFlipped -= 8; + vramAddress += 2; + } while (addressFlipped > -1); +} +//Generate only a single tile line for the GB tile cache mode (OAM accessible range): +GameBoyCore.prototype.generateGBOAMTileLine = function (address) { + var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address]; + address &= 0x1FFE; + var tileBlock1 = this.tileCache[address >> 4]; + var tileBlock2 = this.tileCache[0x200 | (address >> 4)]; + var tileBlock3 = this.tileCache[0x400 | (address >> 4)]; + var tileBlock4 = this.tileCache[0x600 | (address >> 4)]; + address = (address & 0xE) << 2; + var addressFlipped = 0x38 - address; + tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1); + tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1); + tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2); + tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3); + tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4); + tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5); + tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6); + tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7); +} +GameBoyCore.prototype.graphicsJIT = function () { + if (this.LCDisOn) { + this.totalLinesPassed = 0; //Mark frame for ensuring a JIT pass for the next framebuffer output. + this.graphicsJITScanlineGroup(); + } +} +GameBoyCore.prototype.graphicsJITVBlank = function () { + //JIT the graphics to v-blank framing: + this.totalLinesPassed += this.queuedScanLines; + this.graphicsJITScanlineGroup(); +} +GameBoyCore.prototype.graphicsJITScanlineGroup = function () { + //Normal rendering JIT, where we try to do groups of scanlines at once: + while (this.queuedScanLines > 0) { + this.renderScanLine(this.lastUnrenderedLine); + if (this.lastUnrenderedLine < 143) { + ++this.lastUnrenderedLine; + } + else { + this.lastUnrenderedLine = 0; + } + --this.queuedScanLines; + } +} +GameBoyCore.prototype.incrementScanLineQueue = function () { + if (this.queuedScanLines < 144) { + ++this.queuedScanLines; + } + else { + this.currentX = 0; + this.midScanlineOffset = -1; + if (this.lastUnrenderedLine < 143) { + ++this.lastUnrenderedLine; + } + else { + this.lastUnrenderedLine = 0; + } + } +} +GameBoyCore.prototype.midScanLineJIT = function () { + this.graphicsJIT(); + this.renderMidScanLine(); +} +//Check for the highest priority IRQ to fire: +GameBoyCore.prototype.launchIRQ = function () { + var bitShift = 0; + var testbit = 1; + do { + //Check to see if an interrupt is enabled AND requested. + if ((testbit & this.IRQLineMatched) == testbit) { + this.IME = false; //Reset the interrupt enabling. + this.interruptsRequested -= testbit; //Reset the interrupt request. + this.IRQLineMatched = 0; //Reset the IRQ assertion. + //Interrupts have a certain clock cycle length: + this.CPUTicks = 20; + //Set the stack pointer to the current program counter value: + this.stackPointer = (this.stackPointer - 1) & 0xFFFF; + this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter >> 8); + this.stackPointer = (this.stackPointer - 1) & 0xFFFF; + this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter & 0xFF); + //Set the program counter to the interrupt's address: + this.programCounter = 0x40 | (bitShift << 3); + //Clock the core for mid-instruction updates: + this.updateCore(); + return; //We only want the highest priority interrupt. + } + testbit = 1 << ++bitShift; + } while (bitShift < 5); +} +/* + Check for IRQs to be fired while not in HALT: +*/ +GameBoyCore.prototype.checkIRQMatching = function () { + if (this.IME) { + this.IRQLineMatched = this.interruptsEnabled & this.interruptsRequested & 0x1F; + } +} +/* + Handle the HALT opcode by predicting all IRQ cases correctly, + then selecting the next closest IRQ firing from the prediction to + clock up to. This prevents hacky looping that doesn't predict, but + instead just clocks through the core update procedure by one which + is very slow. Not many emulators do this because they have to cover + all the IRQ prediction cases and they usually get them wrong. +*/ +GameBoyCore.prototype.calculateHALTPeriod = function () { + //Initialize our variables and start our prediction: + if (!this.halt) { + this.halt = true; + var currentClocks = -1; + var temp_var = 0; + if (this.LCDisOn) { + //If the LCD is enabled, then predict the LCD IRQs enabled: + if ((this.interruptsEnabled & 0x1) == 0x1) { + currentClocks = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter; + } + if ((this.interruptsEnabled & 0x2) == 0x2) { + if (this.mode0TriggerSTAT) { + temp_var = (this.clocksUntilMode0() - this.LCDTicks) << this.doubleSpeedShifter; + if (temp_var <= currentClocks || currentClocks == -1) { + currentClocks = temp_var; + } + } + if (this.mode1TriggerSTAT && (this.interruptsEnabled & 0x1) == 0) { + temp_var = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter; + if (temp_var <= currentClocks || currentClocks == -1) { + currentClocks = temp_var; + } + } + if (this.mode2TriggerSTAT) { + temp_var = (((this.actualScanLine >= 143) ? (456 * (154 - this.actualScanLine)) : 456) - this.LCDTicks) << this.doubleSpeedShifter; + if (temp_var <= currentClocks || currentClocks == -1) { + currentClocks = temp_var; + } + } + if (this.LYCMatchTriggerSTAT && this.memory[0xFF45] <= 153) { + temp_var = (this.clocksUntilLYCMatch() - this.LCDTicks) << this.doubleSpeedShifter; + if (temp_var <= currentClocks || currentClocks == -1) { + currentClocks = temp_var; + } + } + } + } + if (this.TIMAEnabled && (this.interruptsEnabled & 0x4) == 0x4) { + //CPU timer IRQ prediction: + temp_var = ((0x100 - this.memory[0xFF05]) * this.TACClocker) - this.timerTicks; + if (temp_var <= currentClocks || currentClocks == -1) { + currentClocks = temp_var; + } + } + if (this.serialTimer > 0 && (this.interruptsEnabled & 0x8) == 0x8) { + //Serial IRQ prediction: + if (this.serialTimer <= currentClocks || currentClocks == -1) { + currentClocks = this.serialTimer; + } + } + } + else { + var currentClocks = this.remainingClocks; + } + var maxClocks = (this.CPUCyclesTotal - this.emulatorTicks) << this.doubleSpeedShifter; + if (currentClocks >= 0) { + if (currentClocks <= maxClocks) { + //Exit out of HALT normally: + this.CPUTicks = Math.max(currentClocks, this.CPUTicks); + this.updateCoreFull(); + this.halt = false; + this.CPUTicks = 0; + } + else { + //Still in HALT, clock only up to the clocks specified per iteration: + this.CPUTicks = Math.max(maxClocks, this.CPUTicks); + this.remainingClocks = currentClocks - this.CPUTicks; + } + } + else { + //Still in HALT, clock only up to the clocks specified per iteration: + //Will stay in HALT forever (Stuck in HALT forever), but the APU and LCD are still clocked, so don't pause: + this.CPUTicks += maxClocks; + } +} +//Memory Reading: +GameBoyCore.prototype.memoryRead = function (address) { + //Act as a wrapper for reading the returns from the compiled jumps to memory. + return this.memoryReader[address](this, address); //This seems to be faster than the usual if/else. +} +GameBoyCore.prototype.memoryHighRead = function (address) { + //Act as a wrapper for reading the returns from the compiled jumps to memory. + return this.memoryHighReader[address](this, address); //This seems to be faster than the usual if/else. +} +GameBoyCore.prototype.memoryReadJumpCompile = function () { + //Faster in some browsers, since we are doing less conditionals overall by implementing them in advance. + for (var index = 0x0000; index <= 0xFFFF; index++) { + if (index < 0x4000) { + this.memoryReader[index] = this.memoryReadNormal; + } + else if (index < 0x8000) { + this.memoryReader[index] = this.memoryReadROM; + } + else if (index < 0x9800) { + this.memoryReader[index] = (this.cGBC) ? this.VRAMDATAReadCGBCPU : this.VRAMDATAReadDMGCPU; + } + else if (index < 0xA000) { + this.memoryReader[index] = (this.cGBC) ? this.VRAMCHRReadCGBCPU : this.VRAMCHRReadDMGCPU; + } + else if (index >= 0xA000 && index < 0xC000) { + if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) { + if (this.cMBC7) { + this.memoryReader[index] = this.memoryReadMBC7; + } + else if (!this.cMBC3) { + this.memoryReader[index] = this.memoryReadMBC; + } + else { + //MBC3 RTC + RAM: + this.memoryReader[index] = this.memoryReadMBC3; + } + } + else { + this.memoryReader[index] = this.memoryReadBAD; + } + } + else if (index >= 0xC000 && index < 0xE000) { + if (!this.cGBC || index < 0xD000) { + this.memoryReader[index] = this.memoryReadNormal; + } + else { + this.memoryReader[index] = this.memoryReadGBCMemory; + } + } + else if (index >= 0xE000 && index < 0xFE00) { + if (!this.cGBC || index < 0xF000) { + this.memoryReader[index] = this.memoryReadECHONormal; + } + else { + this.memoryReader[index] = this.memoryReadECHOGBCMemory; + } + } + else if (index < 0xFEA0) { + this.memoryReader[index] = this.memoryReadOAM; + } + else if (this.cGBC && index >= 0xFEA0 && index < 0xFF00) { + this.memoryReader[index] = this.memoryReadNormal; + } + else if (index >= 0xFF00) { + switch (index) { + case 0xFF00: + //JOYPAD: + this.memoryHighReader[0] = this.memoryReader[0xFF00] = function (parentObj, address) { + return 0xC0 | parentObj.memory[0xFF00]; //Top nibble returns as set. + } + break; + case 0xFF01: + //SB + this.memoryHighReader[0x01] = this.memoryReader[0xFF01] = function (parentObj, address) { + return (parentObj.memory[0xFF02] < 0x80) ? parentObj.memory[0xFF01] : 0xFF; + } + break; + case 0xFF02: + //SC + if (this.cGBC) { + this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) { + return ((parentObj.serialTimer <= 0) ? 0x7C : 0xFC) | parentObj.memory[0xFF02]; + } + } + else { + this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) { + return ((parentObj.serialTimer <= 0) ? 0x7E : 0xFE) | parentObj.memory[0xFF02]; + } + } + break; + case 0xFF04: + //DIV + this.memoryHighReader[0x04] = this.memoryReader[0xFF04] = function (parentObj, address) { + parentObj.memory[0xFF04] = (parentObj.memory[0xFF04] + (parentObj.DIVTicks >> 8)) & 0xFF; + parentObj.DIVTicks &= 0xFF; + return parentObj.memory[0xFF04]; + + } + break; + case 0xFF07: + this.memoryHighReader[0x07] = this.memoryReader[0xFF07] = function (parentObj, address) { + return 0xF8 | parentObj.memory[0xFF07]; + } + break; + case 0xFF0F: + //IF + this.memoryHighReader[0x0F] = this.memoryReader[0xFF0F] = function (parentObj, address) { + return 0xE0 | parentObj.interruptsRequested; + } + break; + case 0xFF10: + this.memoryHighReader[0x10] = this.memoryReader[0xFF10] = function (parentObj, address) { + return 0x80 | parentObj.memory[0xFF10]; + } + break; + case 0xFF11: + this.memoryHighReader[0x11] = this.memoryReader[0xFF11] = function (parentObj, address) { + return 0x3F | parentObj.memory[0xFF11]; + } + break; + case 0xFF13: + this.memoryHighReader[0x13] = this.memoryReader[0xFF13] = this.memoryReadBAD; + break; + case 0xFF14: + this.memoryHighReader[0x14] = this.memoryReader[0xFF14] = function (parentObj, address) { + return 0xBF | parentObj.memory[0xFF14]; + } + break; + case 0xFF16: + this.memoryHighReader[0x16] = this.memoryReader[0xFF16] = function (parentObj, address) { + return 0x3F | parentObj.memory[0xFF16]; + } + break; + case 0xFF18: + this.memoryHighReader[0x18] = this.memoryReader[0xFF18] = this.memoryReadBAD; + break; + case 0xFF19: + this.memoryHighReader[0x19] = this.memoryReader[0xFF19] = function (parentObj, address) { + return 0xBF | parentObj.memory[0xFF19]; + } + break; + case 0xFF1A: + this.memoryHighReader[0x1A] = this.memoryReader[0xFF1A] = function (parentObj, address) { + return 0x7F | parentObj.memory[0xFF1A]; + } + break; + case 0xFF1B: + this.memoryHighReader[0x1B] = this.memoryReader[0xFF1B] = this.memoryReadBAD; + break; + case 0xFF1C: + this.memoryHighReader[0x1C] = this.memoryReader[0xFF1C] = function (parentObj, address) { + return 0x9F | parentObj.memory[0xFF1C]; + } + break; + case 0xFF1D: + this.memoryHighReader[0x1D] = this.memoryReader[0xFF1D] = function (parentObj, address) { + return 0xFF; + } + break; + case 0xFF1E: + this.memoryHighReader[0x1E] = this.memoryReader[0xFF1E] = function (parentObj, address) { + return 0xBF | parentObj.memory[0xFF1E]; + } + break; + case 0xFF1F: + case 0xFF20: + this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD; + break; + case 0xFF23: + this.memoryHighReader[0x23] = this.memoryReader[0xFF23] = function (parentObj, address) { + return 0xBF | parentObj.memory[0xFF23]; + } + break; + case 0xFF26: + this.memoryHighReader[0x26] = this.memoryReader[0xFF26] = function (parentObj, address) { + parentObj.audioJIT(); + return 0x70 | parentObj.memory[0xFF26]; + } + break; + case 0xFF27: + case 0xFF28: + case 0xFF29: + case 0xFF2A: + case 0xFF2B: + case 0xFF2C: + case 0xFF2D: + case 0xFF2E: + case 0xFF2F: + this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD; + break; + case 0xFF30: + case 0xFF31: + case 0xFF32: + case 0xFF33: + case 0xFF34: + case 0xFF35: + case 0xFF36: + case 0xFF37: + case 0xFF38: + case 0xFF39: + case 0xFF3A: + case 0xFF3B: + case 0xFF3C: + case 0xFF3D: + case 0xFF3E: + case 0xFF3F: + this.memoryReader[index] = function (parentObj, address) { + return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[address]; + } + this.memoryHighReader[index & 0xFF] = function (parentObj, address) { + return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[0xFF00 | address]; + } + break; + case 0xFF41: + this.memoryHighReader[0x41] = this.memoryReader[0xFF41] = function (parentObj, address) { + return 0x80 | parentObj.memory[0xFF41] | parentObj.modeSTAT; + } + break; + case 0xFF42: + this.memoryHighReader[0x42] = this.memoryReader[0xFF42] = function (parentObj, address) { + return parentObj.backgroundY; + } + break; + case 0xFF43: + this.memoryHighReader[0x43] = this.memoryReader[0xFF43] = function (parentObj, address) { + return parentObj.backgroundX; + } + break; + case 0xFF44: + this.memoryHighReader[0x44] = this.memoryReader[0xFF44] = function (parentObj, address) { + return ((parentObj.LCDisOn) ? parentObj.memory[0xFF44] : 0); + } + break; + case 0xFF4A: + //WY + this.memoryHighReader[0x4A] = this.memoryReader[0xFF4A] = function (parentObj, address) { + return parentObj.windowY; + } + break; + case 0xFF4F: + this.memoryHighReader[0x4F] = this.memoryReader[0xFF4F] = function (parentObj, address) { + return parentObj.currVRAMBank; + } + break; + case 0xFF55: + if (this.cGBC) { + this.memoryHighReader[0x55] = this.memoryReader[0xFF55] = function (parentObj, address) { + if (!parentObj.LCDisOn && parentObj.hdmaRunning) { //Undocumented behavior alert: HDMA becomes GDMA when LCD is off (Worms Armageddon Fix). + //DMA + parentObj.DMAWrite((parentObj.memory[0xFF55] & 0x7F) + 1); + parentObj.memory[0xFF55] = 0xFF; //Transfer completed. + parentObj.hdmaRunning = false; + } + return parentObj.memory[0xFF55]; + } + } + else { + this.memoryReader[0xFF55] = this.memoryReadNormal; + this.memoryHighReader[0x55] = this.memoryHighReadNormal; + } + break; + case 0xFF56: + if (this.cGBC) { + this.memoryHighReader[0x56] = this.memoryReader[0xFF56] = function (parentObj, address) { + //Return IR "not connected" status: + return 0x3C | ((parentObj.memory[0xFF56] >= 0xC0) ? (0x2 | (parentObj.memory[0xFF56] & 0xC1)) : (parentObj.memory[0xFF56] & 0xC3)); + } + } + else { + this.memoryReader[0xFF56] = this.memoryReadNormal; + this.memoryHighReader[0x56] = this.memoryHighReadNormal; + } + break; + case 0xFF6C: + if (this.cGBC) { + this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = function (parentObj, address) { + return 0xFE | parentObj.memory[0xFF6C]; + } + } + else { + this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = this.memoryReadBAD; + } + break; + case 0xFF70: + if (this.cGBC) { + //SVBK + this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = function (parentObj, address) { + return 0x40 | parentObj.memory[0xFF70]; + } + } + else { + this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = this.memoryReadBAD; + } + break; + case 0xFF75: + this.memoryHighReader[0x75] = this.memoryReader[0xFF75] = function (parentObj, address) { + return 0x8F | parentObj.memory[0xFF75]; + } + break; + case 0xFF76: + case 0xFF77: + this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = function (parentObj, address) { + return 0; + } + break; + case 0xFFFF: + //IE + this.memoryHighReader[0xFF] = this.memoryReader[0xFFFF] = function (parentObj, address) { + return parentObj.interruptsEnabled; + } + break; + default: + this.memoryReader[index] = this.memoryReadNormal; + this.memoryHighReader[index & 0xFF] = this.memoryHighReadNormal; + } + } + else { + this.memoryReader[index] = this.memoryReadBAD; + } + } +} +GameBoyCore.prototype.memoryReadNormal = function (parentObj, address) { + return parentObj.memory[address]; +} +GameBoyCore.prototype.memoryHighReadNormal = function (parentObj, address) { + return parentObj.memory[0xFF00 | address]; +} +GameBoyCore.prototype.memoryReadROM = function (parentObj, address) { + return parentObj.ROM[parentObj.currentROMBank + address]; +} +GameBoyCore.prototype.memoryReadMBC = function (parentObj, address) { + //Switchable RAM + if (parentObj.MBCRAMBanksEnabled || settings[10]) { + return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition]; + } + //cout("Reading from disabled RAM.", 1); + return 0xFF; +} +GameBoyCore.prototype.memoryReadMBC7 = function (parentObj, address) { + //Switchable RAM + if (parentObj.MBCRAMBanksEnabled || settings[10]) { + switch (address) { + case 0xA000: + case 0xA060: + case 0xA070: + return 0; + case 0xA080: + //TODO: Gyro Control Register + return 0; + case 0xA050: + //Y High Byte + return parentObj.highY; + case 0xA040: + //Y Low Byte + return parentObj.lowY; + case 0xA030: + //X High Byte + return parentObj.highX; + case 0xA020: + //X Low Byte: + return parentObj.lowX; + default: + return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition]; + } + } + //cout("Reading from disabled RAM.", 1); + return 0xFF; +} +GameBoyCore.prototype.memoryReadMBC3 = function (parentObj, address) { + //Switchable RAM + if (parentObj.MBCRAMBanksEnabled || settings[10]) { + switch (parentObj.currMBCRAMBank) { + case 0x00: + case 0x01: + case 0x02: + case 0x03: + return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition]; + break; + case 0x08: + return parentObj.latchedSeconds; + break; + case 0x09: + return parentObj.latchedMinutes; + break; + case 0x0A: + return parentObj.latchedHours; + break; + case 0x0B: + return parentObj.latchedLDays; + break; + case 0x0C: + return (((parentObj.RTCDayOverFlow) ? 0x80 : 0) + ((parentObj.RTCHALT) ? 0x40 : 0)) + parentObj.latchedHDays; + } + } + //cout("Reading from invalid or disabled RAM.", 1); + return 0xFF; +} +GameBoyCore.prototype.memoryReadGBCMemory = function (parentObj, address) { + return parentObj.GBCMemory[address + parentObj.gbcRamBankPosition]; +} +GameBoyCore.prototype.memoryReadOAM = function (parentObj, address) { + return (parentObj.modeSTAT > 1) ? 0xFF : parentObj.memory[address]; +} +GameBoyCore.prototype.memoryReadECHOGBCMemory = function (parentObj, address) { + return parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO]; +} +GameBoyCore.prototype.memoryReadECHONormal = function (parentObj, address) { + return parentObj.memory[address - 0x2000]; +} +GameBoyCore.prototype.memoryReadBAD = function (parentObj, address) { + return 0xFF; +} +GameBoyCore.prototype.VRAMDATAReadCGBCPU = function (parentObj, address) { + //CPU Side Reading The VRAM (Optimized for GameBoy Color) + return (parentObj.modeSTAT > 2) ? 0xFF : ((parentObj.currVRAMBank == 0) ? parentObj.memory[address] : parentObj.VRAM[address & 0x1FFF]); +} +GameBoyCore.prototype.VRAMDATAReadDMGCPU = function (parentObj, address) { + //CPU Side Reading The VRAM (Optimized for classic GameBoy) + return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.memory[address]; +} +GameBoyCore.prototype.VRAMCHRReadCGBCPU = function (parentObj, address) { + //CPU Side Reading the Character Data Map: + return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRCurrentBank[address & 0x7FF]; +} +GameBoyCore.prototype.VRAMCHRReadDMGCPU = function (parentObj, address) { + //CPU Side Reading the Character Data Map: + return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRBank1[address & 0x7FF]; +} +GameBoyCore.prototype.setCurrentMBC1ROMBank = function () { + //Read the cartridge ROM data from RAM memory: + switch (this.ROMBank1offs) { + case 0x00: + case 0x20: + case 0x40: + case 0x60: + //Bank calls for 0x00, 0x20, 0x40, and 0x60 are really for 0x01, 0x21, 0x41, and 0x61. + this.currentROMBank = (this.ROMBank1offs % this.ROMBankEdge) << 14; + break; + default: + this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14; + } +} +GameBoyCore.prototype.setCurrentMBC2AND3ROMBank = function () { + //Read the cartridge ROM data from RAM memory: + //Only map bank 0 to bank 1 here (MBC2 is like MBC1, but can only do 16 banks, so only the bank 0 quirk appears for MBC2): + this.currentROMBank = Math.max((this.ROMBank1offs % this.ROMBankEdge) - 1, 0) << 14; +} +GameBoyCore.prototype.setCurrentMBC5ROMBank = function () { + //Read the cartridge ROM data from RAM memory: + this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14; +} +//Memory Writing: +GameBoyCore.prototype.memoryWrite = function (address, data) { + //Act as a wrapper for writing by compiled jumps to specific memory writing functions. + this.memoryWriter[address](this, address, data); +} +//0xFFXX fast path: +GameBoyCore.prototype.memoryHighWrite = function (address, data) { + //Act as a wrapper for writing by compiled jumps to specific memory writing functions. + this.memoryHighWriter[address](this, address, data); +} +GameBoyCore.prototype.memoryWriteJumpCompile = function () { + //Faster in some browsers, since we are doing less conditionals overall by implementing them in advance. + for (var index = 0x0000; index <= 0xFFFF; index++) { + if (index < 0x8000) { + if (this.cMBC1) { + if (index < 0x2000) { + this.memoryWriter[index] = this.MBCWriteEnable; + } + else if (index < 0x4000) { + this.memoryWriter[index] = this.MBC1WriteROMBank; + } + else if (index < 0x6000) { + this.memoryWriter[index] = this.MBC1WriteRAMBank; + } + else { + this.memoryWriter[index] = this.MBC1WriteType; + } + } + else if (this.cMBC2) { + if (index < 0x1000) { + this.memoryWriter[index] = this.MBCWriteEnable; + } + else if (index >= 0x2100 && index < 0x2200) { + this.memoryWriter[index] = this.MBC2WriteROMBank; + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else if (this.cMBC3) { + if (index < 0x2000) { + this.memoryWriter[index] = this.MBCWriteEnable; + } + else if (index < 0x4000) { + this.memoryWriter[index] = this.MBC3WriteROMBank; + } + else if (index < 0x6000) { + this.memoryWriter[index] = this.MBC3WriteRAMBank; + } + else { + this.memoryWriter[index] = this.MBC3WriteRTCLatch; + } + } + else if (this.cMBC5 || this.cRUMBLE || this.cMBC7) { + if (index < 0x2000) { + this.memoryWriter[index] = this.MBCWriteEnable; + } + else if (index < 0x3000) { + this.memoryWriter[index] = this.MBC5WriteROMBankLow; + } + else if (index < 0x4000) { + this.memoryWriter[index] = this.MBC5WriteROMBankHigh; + } + else if (index < 0x6000) { + this.memoryWriter[index] = (this.cRUMBLE) ? this.RUMBLEWriteRAMBank : this.MBC5WriteRAMBank; + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else if (this.cHuC3) { + if (index < 0x2000) { + this.memoryWriter[index] = this.MBCWriteEnable; + } + else if (index < 0x4000) { + this.memoryWriter[index] = this.MBC3WriteROMBank; + } + else if (index < 0x6000) { + this.memoryWriter[index] = this.HuC3WriteRAMBank; + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else if (index < 0x9000) { + this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAWrite; + } + else if (index < 0x9800) { + this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAUpperWrite; + } + else if (index < 0xA000) { + this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCCHRMAPWrite : this.VRAMGBCHRMAPWrite; + } + else if (index < 0xC000) { + if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) { + if (!this.cMBC3) { + this.memoryWriter[index] = this.memoryWriteMBCRAM; + } + else { + //MBC3 RTC + RAM: + this.memoryWriter[index] = this.memoryWriteMBC3RAM; + } + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else if (index < 0xE000) { + if (this.cGBC && index >= 0xD000) { + this.memoryWriter[index] = this.memoryWriteGBCRAM; + } + else { + this.memoryWriter[index] = this.memoryWriteNormal; + } + } + else if (index < 0xFE00) { + if (this.cGBC && index >= 0xF000) { + this.memoryWriter[index] = this.memoryWriteECHOGBCRAM; + } + else { + this.memoryWriter[index] = this.memoryWriteECHONormal; + } + } + else if (index <= 0xFEA0) { + this.memoryWriter[index] = this.memoryWriteOAMRAM; + } + else if (index < 0xFF00) { + if (this.cGBC) { //Only GBC has access to this RAM. + this.memoryWriter[index] = this.memoryWriteNormal; + } + else { + this.memoryWriter[index] = this.cartIgnoreWrite; + } + } + else { + //Start the I/O initialization by filling in the slots as normal memory: + this.memoryWriter[index] = this.memoryWriteNormal; + this.memoryHighWriter[index & 0xFF] = this.memoryHighWriteNormal; + } + } + this.registerWriteJumpCompile(); //Compile the I/O write functions separately... +} +GameBoyCore.prototype.MBCWriteEnable = function (parentObj, address, data) { + //MBC RAM Bank Enable/Disable: + parentObj.MBCRAMBanksEnabled = ((data & 0x0F) == 0x0A); //If lower nibble is 0x0A, then enable, otherwise disable. +} +GameBoyCore.prototype.MBC1WriteROMBank = function (parentObj, address, data) { + //MBC1 ROM bank switching: + parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x60) | (data & 0x1F); + parentObj.setCurrentMBC1ROMBank(); +} +GameBoyCore.prototype.MBC1WriteRAMBank = function (parentObj, address, data) { + //MBC1 RAM bank switching + if (parentObj.MBC1Mode) { + //4/32 Mode + parentObj.currMBCRAMBank = data & 0x03; + parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000; + } + else { + //16/8 Mode + parentObj.ROMBank1offs = ((data & 0x03) << 5) | (parentObj.ROMBank1offs & 0x1F); + parentObj.setCurrentMBC1ROMBank(); + } +} +GameBoyCore.prototype.MBC1WriteType = function (parentObj, address, data) { + //MBC1 mode setting: + parentObj.MBC1Mode = ((data & 0x1) == 0x1); + if (parentObj.MBC1Mode) { + parentObj.ROMBank1offs &= 0x1F; + parentObj.setCurrentMBC1ROMBank(); + } + else { + parentObj.currMBCRAMBank = 0; + parentObj.currMBCRAMBankPosition = -0xA000; + } +} +GameBoyCore.prototype.MBC2WriteROMBank = function (parentObj, address, data) { + //MBC2 ROM bank switching: + parentObj.ROMBank1offs = data & 0x0F; + parentObj.setCurrentMBC2AND3ROMBank(); +} +GameBoyCore.prototype.MBC3WriteROMBank = function (parentObj, address, data) { + //MBC3 ROM bank switching: + parentObj.ROMBank1offs = data & 0x7F; + parentObj.setCurrentMBC2AND3ROMBank(); +} +GameBoyCore.prototype.MBC3WriteRAMBank = function (parentObj, address, data) { + parentObj.currMBCRAMBank = data; + if (data < 4) { + //MBC3 RAM bank switching + parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000; + } +} +GameBoyCore.prototype.MBC3WriteRTCLatch = function (parentObj, address, data) { + if (data == 0) { + parentObj.RTCisLatched = false; + } + else if (!parentObj.RTCisLatched) { + //Copy over the current RTC time for reading. + parentObj.RTCisLatched = true; + parentObj.latchedSeconds = parentObj.RTCSeconds | 0; + parentObj.latchedMinutes = parentObj.RTCMinutes; + parentObj.latchedHours = parentObj.RTCHours; + parentObj.latchedLDays = (parentObj.RTCDays & 0xFF); + parentObj.latchedHDays = parentObj.RTCDays >> 8; + } +} +GameBoyCore.prototype.MBC5WriteROMBankLow = function (parentObj, address, data) { + //MBC5 ROM bank switching: + parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x100) | data; + parentObj.setCurrentMBC5ROMBank(); +} +GameBoyCore.prototype.MBC5WriteROMBankHigh = function (parentObj, address, data) { + //MBC5 ROM bank switching (by least significant bit): + parentObj.ROMBank1offs = ((data & 0x01) << 8) | (parentObj.ROMBank1offs & 0xFF); + parentObj.setCurrentMBC5ROMBank(); +} +GameBoyCore.prototype.MBC5WriteRAMBank = function (parentObj, address, data) { + //MBC5 RAM bank switching + parentObj.currMBCRAMBank = data & 0xF; + parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000; +} +GameBoyCore.prototype.RUMBLEWriteRAMBank = function (parentObj, address, data) { + //MBC5 RAM bank switching + //Like MBC5, but bit 3 of the lower nibble is used for rumbling and bit 2 is ignored. + parentObj.currMBCRAMBank = data & 0x03; + parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000; +} +GameBoyCore.prototype.HuC3WriteRAMBank = function (parentObj, address, data) { + //HuC3 RAM bank switching + parentObj.currMBCRAMBank = data & 0x03; + parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000; +} +GameBoyCore.prototype.cartIgnoreWrite = function (parentObj, address, data) { + //We might have encountered illegal RAM writing or such, so just do nothing... +} +GameBoyCore.prototype.memoryWriteNormal = function (parentObj, address, data) { + parentObj.memory[address] = data; +} +GameBoyCore.prototype.memoryHighWriteNormal = function (parentObj, address, data) { + parentObj.memory[0xFF00 | address] = data; +} +GameBoyCore.prototype.memoryWriteMBCRAM = function (parentObj, address, data) { + if (parentObj.MBCRAMBanksEnabled || settings[10]) { + parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data; + } +} +GameBoyCore.prototype.memoryWriteMBC3RAM = function (parentObj, address, data) { + if (parentObj.MBCRAMBanksEnabled || settings[10]) { + switch (parentObj.currMBCRAMBank) { + case 0x00: + case 0x01: + case 0x02: + case 0x03: + parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data; + break; + case 0x08: + if (data < 60) { + parentObj.RTCSeconds = data; + } + else { + cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1); + } + break; + case 0x09: + if (data < 60) { + parentObj.RTCMinutes = data; + } + else { + cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1); + } + break; + case 0x0A: + if (data < 24) { + parentObj.RTCHours = data; + } + else { + cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1); + } + break; + case 0x0B: + parentObj.RTCDays = (data & 0xFF) | (parentObj.RTCDays & 0x100); + break; + case 0x0C: + parentObj.RTCDayOverFlow = (data > 0x7F); + parentObj.RTCHalt = (data & 0x40) == 0x40; + parentObj.RTCDays = ((data & 0x1) << 8) | (parentObj.RTCDays & 0xFF); + break; + default: + cout("Invalid MBC3 bank address selected: " + parentObj.currMBCRAMBank, 0); + } + } +} +GameBoyCore.prototype.memoryWriteGBCRAM = function (parentObj, address, data) { + parentObj.GBCMemory[address + parentObj.gbcRamBankPosition] = data; +} +GameBoyCore.prototype.memoryWriteOAMRAM = function (parentObj, address, data) { + if (parentObj.modeSTAT < 2) { //OAM RAM cannot be written to in mode 2 & 3 + if (parentObj.memory[address] != data) { + parentObj.graphicsJIT(); + parentObj.memory[address] = data; + } + } +} +GameBoyCore.prototype.memoryWriteECHOGBCRAM = function (parentObj, address, data) { + parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO] = data; +} +GameBoyCore.prototype.memoryWriteECHONormal = function (parentObj, address, data) { + parentObj.memory[address - 0x2000] = data; +} +GameBoyCore.prototype.VRAMGBDATAWrite = function (parentObj, address, data) { + if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3 + if (parentObj.memory[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.memory[address] = data; + parentObj.generateGBOAMTileLine(address); + } + } +} +GameBoyCore.prototype.VRAMGBDATAUpperWrite = function (parentObj, address, data) { + if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3 + if (parentObj.memory[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.memory[address] = data; + parentObj.generateGBTileLine(address); + } + } +} +GameBoyCore.prototype.VRAMGBCDATAWrite = function (parentObj, address, data) { + if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3 + if (parentObj.currVRAMBank == 0) { + if (parentObj.memory[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.memory[address] = data; + parentObj.generateGBCTileLineBank1(address); + } + } + else { + address &= 0x1FFF; + if (parentObj.VRAM[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.VRAM[address] = data; + parentObj.generateGBCTileLineBank2(address); + } + } + } +} +GameBoyCore.prototype.VRAMGBCHRMAPWrite = function (parentObj, address, data) { + if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3 + address &= 0x7FF; + if (parentObj.BGCHRBank1[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.BGCHRBank1[address] = data; + } + } +} +GameBoyCore.prototype.VRAMGBCCHRMAPWrite = function (parentObj, address, data) { + if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3 + address &= 0x7FF; + if (parentObj.BGCHRCurrentBank[address] != data) { + //JIT the graphics render queue: + parentObj.graphicsJIT(); + parentObj.BGCHRCurrentBank[address] = data; + } + } +} +GameBoyCore.prototype.DMAWrite = function (tilesToTransfer) { + if (!this.halt) { + //Clock the CPU for the DMA transfer (CPU is halted during the transfer): + this.CPUTicks += 4 | ((tilesToTransfer << 5) << this.doubleSpeedShifter); + } + //Source address of the transfer: + var source = (this.memory[0xFF51] << 8) | this.memory[0xFF52]; + //Destination address in the VRAM memory range: + var destination = (this.memory[0xFF53] << 8) | this.memory[0xFF54]; + //Creating some references: + var memoryReader = this.memoryReader; + //JIT the graphics render queue: + this.graphicsJIT(); + var memory = this.memory; + //Determining which bank we're working on so we can optimize: + if (this.currVRAMBank == 0) { + //DMA transfer for VRAM bank 0: + do { + if (destination < 0x1800) { + memory[0x8000 | destination] = memoryReader[source](this, source++); + memory[0x8001 | destination] = memoryReader[source](this, source++); + memory[0x8002 | destination] = memoryReader[source](this, source++); + memory[0x8003 | destination] = memoryReader[source](this, source++); + memory[0x8004 | destination] = memoryReader[source](this, source++); + memory[0x8005 | destination] = memoryReader[source](this, source++); + memory[0x8006 | destination] = memoryReader[source](this, source++); + memory[0x8007 | destination] = memoryReader[source](this, source++); + memory[0x8008 | destination] = memoryReader[source](this, source++); + memory[0x8009 | destination] = memoryReader[source](this, source++); + memory[0x800A | destination] = memoryReader[source](this, source++); + memory[0x800B | destination] = memoryReader[source](this, source++); + memory[0x800C | destination] = memoryReader[source](this, source++); + memory[0x800D | destination] = memoryReader[source](this, source++); + memory[0x800E | destination] = memoryReader[source](this, source++); + memory[0x800F | destination] = memoryReader[source](this, source++); + this.generateGBCTileBank1(destination); + destination += 0x10; + } + else { + destination &= 0x7F0; + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + this.BGCHRBank1[destination++] = memoryReader[source](this, source++); + destination = (destination + 0x1800) & 0x1FF0; + } + source &= 0xFFF0; + --tilesToTransfer; + } while (tilesToTransfer > 0); + } + else { + var VRAM = this.VRAM; + //DMA transfer for VRAM bank 1: + do { + if (destination < 0x1800) { + VRAM[destination] = memoryReader[source](this, source++); + VRAM[destination | 0x1] = memoryReader[source](this, source++); + VRAM[destination | 0x2] = memoryReader[source](this, source++); + VRAM[destination | 0x3] = memoryReader[source](this, source++); + VRAM[destination | 0x4] = memoryReader[source](this, source++); + VRAM[destination | 0x5] = memoryReader[source](this, source++); + VRAM[destination | 0x6] = memoryReader[source](this, source++); + VRAM[destination | 0x7] = memoryReader[source](this, source++); + VRAM[destination | 0x8] = memoryReader[source](this, source++); + VRAM[destination | 0x9] = memoryReader[source](this, source++); + VRAM[destination | 0xA] = memoryReader[source](this, source++); + VRAM[destination | 0xB] = memoryReader[source](this, source++); + VRAM[destination | 0xC] = memoryReader[source](this, source++); + VRAM[destination | 0xD] = memoryReader[source](this, source++); + VRAM[destination | 0xE] = memoryReader[source](this, source++); + VRAM[destination | 0xF] = memoryReader[source](this, source++); + this.generateGBCTileBank2(destination); + destination += 0x10; + } + else { + destination &= 0x7F0; + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + this.BGCHRBank2[destination++] = memoryReader[source](this, source++); + destination = (destination + 0x1800) & 0x1FF0; + } + source &= 0xFFF0; + --tilesToTransfer; + } while (tilesToTransfer > 0); + } + //Update the HDMA registers to their next addresses: + memory[0xFF51] = source >> 8; + memory[0xFF52] = source & 0xF0; + memory[0xFF53] = destination >> 8; + memory[0xFF54] = destination & 0xF0; +} +GameBoyCore.prototype.registerWriteJumpCompile = function () { + //I/O Registers (GB + GBC): + //JoyPad + this.memoryHighWriter[0] = this.memoryWriter[0xFF00] = function (parentObj, address, data) { + parentObj.memory[0xFF00] = (data & 0x30) | ((((data & 0x20) == 0) ? (parentObj.JoyPad >> 4) : 0xF) & (((data & 0x10) == 0) ? (parentObj.JoyPad & 0xF) : 0xF)); + } + //SB (Serial Transfer Data) + this.memoryHighWriter[0x1] = this.memoryWriter[0xFF01] = function (parentObj, address, data) { + if (parentObj.memory[0xFF02] < 0x80) { //Cannot write while a serial transfer is active. + parentObj.memory[0xFF01] = data; + } + } + //DIV + this.memoryHighWriter[0x4] = this.memoryWriter[0xFF04] = function (parentObj, address, data) { + parentObj.DIVTicks &= 0xFF; //Update DIV for realignment. + parentObj.memory[0xFF04] = 0; + } + //TIMA + this.memoryHighWriter[0x5] = this.memoryWriter[0xFF05] = function (parentObj, address, data) { + parentObj.memory[0xFF05] = data; + } + //TMA + this.memoryHighWriter[0x6] = this.memoryWriter[0xFF06] = function (parentObj, address, data) { + parentObj.memory[0xFF06] = data; + } + //TAC + this.memoryHighWriter[0x7] = this.memoryWriter[0xFF07] = function (parentObj, address, data) { + parentObj.memory[0xFF07] = data & 0x07; + parentObj.TIMAEnabled = (data & 0x04) == 0x04; + parentObj.TACClocker = Math.pow(4, ((data & 0x3) != 0) ? (data & 0x3) : 4) << 2; //TODO: Find a way to not make a conditional in here... + } + //IF (Interrupt Request) + this.memoryHighWriter[0xF] = this.memoryWriter[0xFF0F] = function (parentObj, address, data) { + parentObj.interruptsRequested = data; + parentObj.checkIRQMatching(); + } + this.memoryHighWriter[0x10] = this.memoryWriter[0xFF10] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (parentObj.channel1decreaseSweep && (data & 0x08) == 0) { + if (parentObj.channel1numSweep != parentObj.channel1frequencySweepDivider) { + parentObj.channel1SweepFault = true; + } + } + parentObj.channel1lastTimeSweep = (data & 0x70) >> 4; + parentObj.channel1frequencySweepDivider = data & 0x07; + parentObj.channel1decreaseSweep = ((data & 0x08) == 0x08); + parentObj.memory[0xFF10] = data; + parentObj.channel1EnableCheck(); + } + } + this.memoryHighWriter[0x11] = this.memoryWriter[0xFF11] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled || !parentObj.cGBC) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + } + else { + data &= 0x3F; + } + parentObj.channel1CachedDuty = parentObj.dutyLookup[data >> 6]; + parentObj.channel1totalLength = 0x40 - (data & 0x3F); + parentObj.memory[0xFF11] = data & 0xC0; + parentObj.channel1EnableCheck(); + } + } + this.memoryHighWriter[0x12] = this.memoryWriter[0xFF12] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (parentObj.channel1Enabled && parentObj.channel1envelopeSweeps == 0) { + //Zombie Volume PAPU Bug: + if (((parentObj.memory[0xFF12] ^ data) & 0x8) == 0x8) { + if ((parentObj.memory[0xFF12] & 0x8) == 0) { + if ((parentObj.memory[0xFF12] & 0x7) == 0x7) { + parentObj.channel1envelopeVolume += 2; + } + else { + ++parentObj.channel1envelopeVolume; + } + } + parentObj.channel1envelopeVolume = (16 - parentObj.channel1envelopeVolume) & 0xF; + } + else if ((parentObj.memory[0xFF12] & 0xF) == 0x8) { + parentObj.channel1envelopeVolume = (1 + parentObj.channel1envelopeVolume) & 0xF; + } + parentObj.channel1OutputLevelCache(); + } + parentObj.channel1envelopeType = ((data & 0x08) == 0x08); + parentObj.memory[0xFF12] = data; + parentObj.channel1VolumeEnableCheck(); + } + } + this.memoryHighWriter[0x13] = this.memoryWriter[0xFF13] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.channel1frequency = (parentObj.channel1frequency & 0x700) | data; + parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2; + parentObj.memory[0xFF13] = data; + } + } + this.memoryHighWriter[0x14] = this.memoryWriter[0xFF14] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.channel1consecutive = ((data & 0x40) == 0x0); + parentObj.channel1frequency = ((data & 0x7) << 8) | (parentObj.channel1frequency & 0xFF); + parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2; + if (data > 0x7F) { + //Reload 0xFF10: + parentObj.channel1timeSweep = parentObj.channel1lastTimeSweep; + parentObj.channel1numSweep = parentObj.channel1frequencySweepDivider; + //Reload 0xFF12: + var nr12 = parentObj.memory[0xFF12]; + parentObj.channel1envelopeVolume = nr12 >> 4; + parentObj.channel1OutputLevelCache(); + parentObj.channel1envelopeSweepsLast = (nr12 & 0x7) - 1; + if (parentObj.channel1totalLength == 0) { + parentObj.channel1totalLength = 0x40; + } + if (parentObj.channel1lastTimeSweep > 0 || parentObj.channel1frequencySweepDivider > 0) { + parentObj.memory[0xFF26] |= 0x1; + } + else { + parentObj.memory[0xFF26] &= 0xFE; + } + if ((data & 0x40) == 0x40) { + parentObj.memory[0xFF26] |= 0x1; + } + parentObj.channel1ShadowFrequency = parentObj.channel1frequency; + //Reset frequency overflow check + frequency sweep type check: + parentObj.channel1SweepFault = false; + //Supposed to run immediately: + parentObj.runAudioSweep(); + } + parentObj.channel1EnableCheck(); + parentObj.memory[0xFF14] = data & 0x40; + } + } + this.memoryHighWriter[0x16] = this.memoryWriter[0xFF16] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled || !parentObj.cGBC) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + } + else { + data &= 0x3F; + } + parentObj.channel2CachedDuty = parentObj.dutyLookup[data >> 6]; + parentObj.channel2totalLength = 0x40 - (data & 0x3F); + parentObj.memory[0xFF16] = data & 0xC0; + parentObj.channel2EnableCheck(); + } + } + this.memoryHighWriter[0x17] = this.memoryWriter[0xFF17] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (parentObj.channel2Enabled && parentObj.channel2envelopeSweeps == 0) { + //Zombie Volume PAPU Bug: + if (((parentObj.memory[0xFF17] ^ data) & 0x8) == 0x8) { + if ((parentObj.memory[0xFF17] & 0x8) == 0) { + if ((parentObj.memory[0xFF17] & 0x7) == 0x7) { + parentObj.channel2envelopeVolume += 2; + } + else { + ++parentObj.channel2envelopeVolume; + } + } + parentObj.channel2envelopeVolume = (16 - parentObj.channel2envelopeVolume) & 0xF; + } + else if ((parentObj.memory[0xFF17] & 0xF) == 0x8) { + parentObj.channel2envelopeVolume = (1 + parentObj.channel2envelopeVolume) & 0xF; + } + parentObj.channel2OutputLevelCache(); + } + parentObj.channel2envelopeType = ((data & 0x08) == 0x08); + parentObj.memory[0xFF17] = data; + parentObj.channel2VolumeEnableCheck(); + } + } + this.memoryHighWriter[0x18] = this.memoryWriter[0xFF18] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.channel2frequency = (parentObj.channel2frequency & 0x700) | data; + parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2; + parentObj.memory[0xFF18] = data; + } + } + this.memoryHighWriter[0x19] = this.memoryWriter[0xFF19] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (data > 0x7F) { + //Reload 0xFF17: + var nr22 = parentObj.memory[0xFF17]; + parentObj.channel2envelopeVolume = nr22 >> 4; + parentObj.channel2OutputLevelCache(); + parentObj.channel2envelopeSweepsLast = (nr22 & 0x7) - 1; + if (parentObj.channel2totalLength == 0) { + parentObj.channel2totalLength = 0x40; + } + if ((data & 0x40) == 0x40) { + parentObj.memory[0xFF26] |= 0x2; + } + } + parentObj.channel2consecutive = ((data & 0x40) == 0x0); + parentObj.channel2frequency = ((data & 0x7) << 8) | (parentObj.channel2frequency & 0xFF); + parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2; + parentObj.memory[0xFF19] = data & 0x40; + parentObj.channel2EnableCheck(); + } + } + this.memoryHighWriter[0x1A] = this.memoryWriter[0xFF1A] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (!parentObj.channel3canPlay && data >= 0x80) { + parentObj.channel3lastSampleLookup = 0; + parentObj.channel3UpdateCache(); + } + parentObj.channel3canPlay = (data > 0x7F); + if (parentObj.channel3canPlay && parentObj.memory[0xFF1A] > 0x7F && !parentObj.channel3consecutive) { + parentObj.memory[0xFF26] |= 0x4; + } + parentObj.memory[0xFF1A] = data & 0x80; + //parentObj.channel3EnableCheck(); + } + } + this.memoryHighWriter[0x1B] = this.memoryWriter[0xFF1B] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled || !parentObj.cGBC) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + } + parentObj.channel3totalLength = 0x100 - data; + parentObj.memory[0xFF1B] = data; + parentObj.channel3EnableCheck(); + } + } + this.memoryHighWriter[0x1C] = this.memoryWriter[0xFF1C] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + data &= 0x60; + parentObj.memory[0xFF1C] = data; + parentObj.channel3patternType = (data == 0) ? 4 : ((data >> 5) - 1); + } + } + this.memoryHighWriter[0x1D] = this.memoryWriter[0xFF1D] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.channel3frequency = (parentObj.channel3frequency & 0x700) | data; + parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1; + parentObj.memory[0xFF1D] = data; + } + } + this.memoryHighWriter[0x1E] = this.memoryWriter[0xFF1E] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (data > 0x7F) { + if (parentObj.channel3totalLength == 0) { + parentObj.channel3totalLength = 0x100; + } + parentObj.channel3lastSampleLookup = 0; + if ((data & 0x40) == 0x40) { + parentObj.memory[0xFF26] |= 0x4; + } + } + parentObj.channel3consecutive = ((data & 0x40) == 0x0); + parentObj.channel3frequency = ((data & 0x7) << 8) | (parentObj.channel3frequency & 0xFF); + parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1; + parentObj.memory[0xFF1E] = data & 0x40; + parentObj.channel3EnableCheck(); + } + } + this.memoryHighWriter[0x20] = this.memoryWriter[0xFF20] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled || !parentObj.cGBC) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + } + parentObj.channel4totalLength = 0x40 - (data & 0x3F); + parentObj.memory[0xFF20] = data | 0xC0; + parentObj.channel4EnableCheck(); + } + } + this.memoryHighWriter[0x21] = this.memoryWriter[0xFF21] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + if (parentObj.channel4Enabled && parentObj.channel4envelopeSweeps == 0) { + //Zombie Volume PAPU Bug: + if (((parentObj.memory[0xFF21] ^ data) & 0x8) == 0x8) { + if ((parentObj.memory[0xFF21] & 0x8) == 0) { + if ((parentObj.memory[0xFF21] & 0x7) == 0x7) { + parentObj.channel4envelopeVolume += 2; + } + else { + ++parentObj.channel4envelopeVolume; + } + } + parentObj.channel4envelopeVolume = (16 - parentObj.channel4envelopeVolume) & 0xF; + } + else if ((parentObj.memory[0xFF21] & 0xF) == 0x8) { + parentObj.channel4envelopeVolume = (1 + parentObj.channel4envelopeVolume) & 0xF; + } + parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter; + } + parentObj.channel4envelopeType = ((data & 0x08) == 0x08); + parentObj.memory[0xFF21] = data; + parentObj.channel4UpdateCache(); + parentObj.channel4VolumeEnableCheck(); + } + } + this.memoryHighWriter[0x22] = this.memoryWriter[0xFF22] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.channel4FrequencyPeriod = Math.max((data & 0x7) << 4, 8) << (data >> 4); + var bitWidth = (data & 0x8); + if ((bitWidth == 0x8 && parentObj.channel4BitRange == 0x7FFF) || (bitWidth == 0 && parentObj.channel4BitRange == 0x7F)) { + parentObj.channel4lastSampleLookup = 0; + parentObj.channel4BitRange = (bitWidth == 0x8) ? 0x7F : 0x7FFF; + parentObj.channel4VolumeShifter = (bitWidth == 0x8) ? 7 : 15; + parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter; + parentObj.noiseSampleTable = (bitWidth == 0x8) ? parentObj.LSFR7Table : parentObj.LSFR15Table; + } + parentObj.memory[0xFF22] = data; + parentObj.channel4UpdateCache(); + } + } + this.memoryHighWriter[0x23] = this.memoryWriter[0xFF23] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled) { + parentObj.audioJIT(); + parentObj.memory[0xFF23] = data; + parentObj.channel4consecutive = ((data & 0x40) == 0x0); + if (data > 0x7F) { + var nr42 = parentObj.memory[0xFF21]; + parentObj.channel4envelopeVolume = nr42 >> 4; + parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter; + parentObj.channel4envelopeSweepsLast = (nr42 & 0x7) - 1; + if (parentObj.channel4totalLength == 0) { + parentObj.channel4totalLength = 0x40; + } + if ((data & 0x40) == 0x40) { + parentObj.memory[0xFF26] |= 0x8; + } + } + parentObj.channel4EnableCheck(); + } + } + this.memoryHighWriter[0x24] = this.memoryWriter[0xFF24] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled && parentObj.memory[0xFF24] != data) { + parentObj.audioJIT(); + parentObj.memory[0xFF24] = data; + parentObj.VinLeftChannelMasterVolume = ((data >> 4) & 0x07) + 1; + parentObj.VinRightChannelMasterVolume = (data & 0x07) + 1; + parentObj.mixerOutputLevelCache(); + } + } + this.memoryHighWriter[0x25] = this.memoryWriter[0xFF25] = function (parentObj, address, data) { + if (parentObj.soundMasterEnabled && parentObj.memory[0xFF25] != data) { + parentObj.audioJIT(); + parentObj.memory[0xFF25] = data; + parentObj.rightChannel1 = ((data & 0x01) == 0x01); + parentObj.rightChannel2 = ((data & 0x02) == 0x02); + parentObj.rightChannel3 = ((data & 0x04) == 0x04); + parentObj.rightChannel4 = ((data & 0x08) == 0x08); + parentObj.leftChannel1 = ((data & 0x10) == 0x10); + parentObj.leftChannel2 = ((data & 0x20) == 0x20); + parentObj.leftChannel3 = ((data & 0x40) == 0x40); + parentObj.leftChannel4 = (data > 0x7F); + parentObj.channel1OutputLevelCache(); + parentObj.channel2OutputLevelCache(); + parentObj.channel3OutputLevelCache(); + parentObj.channel4OutputLevelCache(); + } + } + this.memoryHighWriter[0x26] = this.memoryWriter[0xFF26] = function (parentObj, address, data) { + parentObj.audioJIT(); + if (!parentObj.soundMasterEnabled && data > 0x7F) { + parentObj.memory[0xFF26] = 0x80; + parentObj.soundMasterEnabled = true; + parentObj.initializeAudioStartState(); + } + else if (parentObj.soundMasterEnabled && data < 0x80) { + parentObj.memory[0xFF26] = 0; + parentObj.soundMasterEnabled = false; + //GBDev wiki says the registers are written with zeros on power off: + for (var index = 0xFF10; index < 0xFF26; index++) { + parentObj.memoryWriter[index](parentObj, index, 0); + } + } + } + //0xFF27 to 0xFF2F don't do anything... + this.memoryHighWriter[0x27] = this.memoryWriter[0xFF27] = this.cartIgnoreWrite; + this.memoryHighWriter[0x28] = this.memoryWriter[0xFF28] = this.cartIgnoreWrite; + this.memoryHighWriter[0x29] = this.memoryWriter[0xFF29] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2A] = this.memoryWriter[0xFF2A] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2B] = this.memoryWriter[0xFF2B] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2C] = this.memoryWriter[0xFF2C] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2D] = this.memoryWriter[0xFF2D] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2E] = this.memoryWriter[0xFF2E] = this.cartIgnoreWrite; + this.memoryHighWriter[0x2F] = this.memoryWriter[0xFF2F] = this.cartIgnoreWrite; + //WAVE PCM RAM: + this.memoryHighWriter[0x30] = this.memoryWriter[0xFF30] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0, data); + } + this.memoryHighWriter[0x31] = this.memoryWriter[0xFF31] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x1, data); + } + this.memoryHighWriter[0x32] = this.memoryWriter[0xFF32] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x2, data); + } + this.memoryHighWriter[0x33] = this.memoryWriter[0xFF33] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x3, data); + } + this.memoryHighWriter[0x34] = this.memoryWriter[0xFF34] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x4, data); + } + this.memoryHighWriter[0x35] = this.memoryWriter[0xFF35] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x5, data); + } + this.memoryHighWriter[0x36] = this.memoryWriter[0xFF36] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x6, data); + } + this.memoryHighWriter[0x37] = this.memoryWriter[0xFF37] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x7, data); + } + this.memoryHighWriter[0x38] = this.memoryWriter[0xFF38] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x8, data); + } + this.memoryHighWriter[0x39] = this.memoryWriter[0xFF39] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0x9, data); + } + this.memoryHighWriter[0x3A] = this.memoryWriter[0xFF3A] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xA, data); + } + this.memoryHighWriter[0x3B] = this.memoryWriter[0xFF3B] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xB, data); + } + this.memoryHighWriter[0x3C] = this.memoryWriter[0xFF3C] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xC, data); + } + this.memoryHighWriter[0x3D] = this.memoryWriter[0xFF3D] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xD, data); + } + this.memoryHighWriter[0x3E] = this.memoryWriter[0xFF3E] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xE, data); + } + this.memoryHighWriter[0x3F] = this.memoryWriter[0xFF3F] = function (parentObj, address, data) { + parentObj.channel3WriteRAM(0xF, data); + } + //SCY + this.memoryHighWriter[0x42] = this.memoryWriter[0xFF42] = function (parentObj, address, data) { + if (parentObj.backgroundY != data) { + parentObj.midScanLineJIT(); + parentObj.backgroundY = data; + } + } + //SCX + this.memoryHighWriter[0x43] = this.memoryWriter[0xFF43] = function (parentObj, address, data) { + if (parentObj.backgroundX != data) { + parentObj.midScanLineJIT(); + parentObj.backgroundX = data; + } + } + //LY + this.memoryHighWriter[0x44] = this.memoryWriter[0xFF44] = function (parentObj, address, data) { + //Read Only: + if (parentObj.LCDisOn) { + //Gambatte says to do this: + parentObj.modeSTAT = 2; + parentObj.midScanlineOffset = -1; + parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.LCDTicks = parentObj.STATTracker = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0; + } + } + //LYC + this.memoryHighWriter[0x45] = this.memoryWriter[0xFF45] = function (parentObj, address, data) { + if (parentObj.memory[0xFF45] != data) { + parentObj.memory[0xFF45] = data; + if (parentObj.LCDisOn) { + parentObj.matchLYC(); //Get the compare of the first scan line. + } + } + } + //WY + this.memoryHighWriter[0x4A] = this.memoryWriter[0xFF4A] = function (parentObj, address, data) { + if (parentObj.windowY != data) { + parentObj.midScanLineJIT(); + parentObj.windowY = data; + } + } + //WX + this.memoryHighWriter[0x4B] = this.memoryWriter[0xFF4B] = function (parentObj, address, data) { + if (parentObj.memory[0xFF4B] != data) { + parentObj.midScanLineJIT(); + parentObj.memory[0xFF4B] = data; + parentObj.windowX = data - 7; + } + } + this.memoryHighWriter[0x72] = this.memoryWriter[0xFF72] = function (parentObj, address, data) { + parentObj.memory[0xFF72] = data; + } + this.memoryHighWriter[0x73] = this.memoryWriter[0xFF73] = function (parentObj, address, data) { + parentObj.memory[0xFF73] = data; + } + this.memoryHighWriter[0x75] = this.memoryWriter[0xFF75] = function (parentObj, address, data) { + parentObj.memory[0xFF75] = data; + } + this.memoryHighWriter[0x76] = this.memoryWriter[0xFF76] = this.cartIgnoreWrite; + this.memoryHighWriter[0x77] = this.memoryWriter[0xFF77] = this.cartIgnoreWrite; + //IE (Interrupt Enable) + this.memoryHighWriter[0xFF] = this.memoryWriter[0xFFFF] = function (parentObj, address, data) { + parentObj.interruptsEnabled = data; + parentObj.checkIRQMatching(); + } + this.recompileModelSpecificIOWriteHandling(); + this.recompileBootIOWriteHandling(); +} +GameBoyCore.prototype.recompileModelSpecificIOWriteHandling = function () { + if (this.cGBC) { + //GameBoy Color Specific I/O: + //SC (Serial Transfer Control Register) + this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) { + if (((data & 0x1) == 0x1)) { + //Internal clock: + parentObj.memory[0xFF02] = (data & 0x7F); + parentObj.serialTimer = ((data & 0x2) == 0) ? 4096 : 128; //Set the Serial IRQ counter. + parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = ((data & 0x2) == 0) ? 512 : 16; //Set the transfer data shift counter. + } + else { + //External clock: + parentObj.memory[0xFF02] = data; + parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected. + } + } + this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) { + if (parentObj.memory[0xFF40] != data) { + parentObj.midScanLineJIT(); + var temp_var = (data > 0x7F); + if (temp_var != parentObj.LCDisOn) { + //When the display mode changes... + parentObj.LCDisOn = temp_var; + parentObj.memory[0xFF41] &= 0x78; + parentObj.midScanlineOffset = -1; + parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0; + if (parentObj.LCDisOn) { + parentObj.modeSTAT = 2; + parentObj.matchLYC(); //Get the compare of the first scan line. + parentObj.LCDCONTROL = parentObj.LINECONTROL; + } + else { + parentObj.modeSTAT = 0; + parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL; + parentObj.DisplayShowOff(); + } + parentObj.interruptsRequested &= 0xFD; + } + parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0; + parentObj.gfxWindowDisplay = ((data & 0x20) == 0x20); + parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80; + parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0; + parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0); + parentObj.gfxSpriteShow = ((data & 0x02) == 0x02); + parentObj.BGPriorityEnabled = ((data & 0x01) == 0x01); + parentObj.priorityFlaggingPathRebuild(); //Special case the priority flagging as an optimization. + parentObj.memory[0xFF40] = data; + } + } + this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) { + parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40); + parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20); + parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10); + parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08); + parentObj.memory[0xFF41] = data & 0x78; + } + this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) { + parentObj.memory[0xFF46] = data; + if (data < 0xE0) { + data <<= 8; + address = 0xFE00; + var stat = parentObj.modeSTAT; + parentObj.modeSTAT = 0; + var newData = 0; + do { + newData = parentObj.memoryReader[data](parentObj, data++); + if (newData != parentObj.memory[address]) { + //JIT the graphics render queue: + parentObj.modeSTAT = stat; + parentObj.graphicsJIT(); + parentObj.modeSTAT = 0; + parentObj.memory[address++] = newData; + break; + } + } while (++address < 0xFEA0); + if (address < 0xFEA0) { + do { + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + } while (address < 0xFEA0); + } + parentObj.modeSTAT = stat; + } + } + //KEY1 + this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) { + parentObj.memory[0xFF4D] = (data & 0x7F) | (parentObj.memory[0xFF4D] & 0x80); + } + this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = function (parentObj, address, data) { + parentObj.currVRAMBank = data & 0x01; + if (parentObj.currVRAMBank > 0) { + parentObj.BGCHRCurrentBank = parentObj.BGCHRBank2; + } + else { + parentObj.BGCHRCurrentBank = parentObj.BGCHRBank1; + } + //Only writable by GBC. + } + this.memoryHighWriter[0x51] = this.memoryWriter[0xFF51] = function (parentObj, address, data) { + if (!parentObj.hdmaRunning) { + parentObj.memory[0xFF51] = data; + } + } + this.memoryHighWriter[0x52] = this.memoryWriter[0xFF52] = function (parentObj, address, data) { + if (!parentObj.hdmaRunning) { + parentObj.memory[0xFF52] = data & 0xF0; + } + } + this.memoryHighWriter[0x53] = this.memoryWriter[0xFF53] = function (parentObj, address, data) { + if (!parentObj.hdmaRunning) { + parentObj.memory[0xFF53] = data & 0x1F; + } + } + this.memoryHighWriter[0x54] = this.memoryWriter[0xFF54] = function (parentObj, address, data) { + if (!parentObj.hdmaRunning) { + parentObj.memory[0xFF54] = data & 0xF0; + } + } + this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = function (parentObj, address, data) { + if (!parentObj.hdmaRunning) { + if ((data & 0x80) == 0) { + //DMA + parentObj.DMAWrite((data & 0x7F) + 1); + parentObj.memory[0xFF55] = 0xFF; //Transfer completed. + } + else { + //H-Blank DMA + parentObj.hdmaRunning = true; + parentObj.memory[0xFF55] = data & 0x7F; + } + } + else if ((data & 0x80) == 0) { + //Stop H-Blank DMA + parentObj.hdmaRunning = false; + parentObj.memory[0xFF55] |= 0x80; + } + else { + parentObj.memory[0xFF55] = data & 0x7F; + } + } + this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = function (parentObj, address, data) { + parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[data & 0x3F]; + parentObj.memory[0xFF68] = data; + } + this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = function (parentObj, address, data) { + parentObj.updateGBCBGPalette(parentObj.memory[0xFF68] & 0x3F, data); + if (parentObj.memory[0xFF68] > 0x7F) { // high bit = autoincrement + var next = ((parentObj.memory[0xFF68] + 1) & 0x3F); + parentObj.memory[0xFF68] = (next | 0x80); + parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[next]; + } + else { + parentObj.memory[0xFF69] = data; + } + } + this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = function (parentObj, address, data) { + parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[data & 0x3F]; + parentObj.memory[0xFF6A] = data; + } + this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = function (parentObj, address, data) { + parentObj.updateGBCOBJPalette(parentObj.memory[0xFF6A] & 0x3F, data); + if (parentObj.memory[0xFF6A] > 0x7F) { // high bit = autoincrement + var next = ((parentObj.memory[0xFF6A] + 1) & 0x3F); + parentObj.memory[0xFF6A] = (next | 0x80); + parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[next]; + } + else { + parentObj.memory[0xFF6B] = data; + } + } + //SVBK + this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = function (parentObj, address, data) { + var addressCheck = (parentObj.memory[0xFF51] << 8) | parentObj.memory[0xFF52]; //Cannot change the RAM bank while WRAM is the source of a running HDMA. + if (!parentObj.hdmaRunning || addressCheck < 0xD000 || addressCheck >= 0xE000) { + parentObj.gbcRamBank = Math.max(data & 0x07, 1); //Bank range is from 1-7 + parentObj.gbcRamBankPosition = ((parentObj.gbcRamBank - 1) << 12) - 0xD000; + parentObj.gbcRamBankPositionECHO = parentObj.gbcRamBankPosition - 0x2000; + } + parentObj.memory[0xFF70] = data; //Bit 6 cannot be written to. + } + this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = function (parentObj, address, data) { + parentObj.memory[0xFF74] = data; + } + } + else { + //Fill in the GameBoy Color I/O registers as normal RAM for GameBoy compatibility: + //SC (Serial Transfer Control Register) + this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) { + if (((data & 0x1) == 0x1)) { + //Internal clock: + parentObj.memory[0xFF02] = (data & 0x7F); + parentObj.serialTimer = 4096; //Set the Serial IRQ counter. + parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = 512; //Set the transfer data shift counter. + } + else { + //External clock: + parentObj.memory[0xFF02] = data; + parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected. + } + } + this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) { + if (parentObj.memory[0xFF40] != data) { + parentObj.midScanLineJIT(); + var temp_var = (data > 0x7F); + if (temp_var != parentObj.LCDisOn) { + //When the display mode changes... + parentObj.LCDisOn = temp_var; + parentObj.memory[0xFF41] &= 0x78; + parentObj.midScanlineOffset = -1; + parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0; + if (parentObj.LCDisOn) { + parentObj.modeSTAT = 2; + parentObj.matchLYC(); //Get the compare of the first scan line. + parentObj.LCDCONTROL = parentObj.LINECONTROL; + } + else { + parentObj.modeSTAT = 0; + parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL; + parentObj.DisplayShowOff(); + } + parentObj.interruptsRequested &= 0xFD; + } + parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0; + parentObj.gfxWindowDisplay = (data & 0x20) == 0x20; + parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80; + parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0; + parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0); + parentObj.gfxSpriteShow = (data & 0x02) == 0x02; + parentObj.bgEnabled = ((data & 0x01) == 0x01); + parentObj.memory[0xFF40] = data; + } + } + this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) { + parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40); + parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20); + parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10); + parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08); + parentObj.memory[0xFF41] = data & 0x78; + if ((!parentObj.usedBootROM || !parentObj.usedGBCBootROM) && parentObj.LCDisOn && parentObj.modeSTAT < 2) { + parentObj.interruptsRequested |= 0x2; + parentObj.checkIRQMatching(); + } + } + this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) { + parentObj.memory[0xFF46] = data; + if (data > 0x7F && data < 0xE0) { //DMG cannot DMA from the ROM banks. + data <<= 8; + address = 0xFE00; + var stat = parentObj.modeSTAT; + parentObj.modeSTAT = 0; + var newData = 0; + do { + newData = parentObj.memoryReader[data](parentObj, data++); + if (newData != parentObj.memory[address]) { + //JIT the graphics render queue: + parentObj.modeSTAT = stat; + parentObj.graphicsJIT(); + parentObj.modeSTAT = 0; + parentObj.memory[address++] = newData; + break; + } + } while (++address < 0xFEA0); + if (address < 0xFEA0) { + do { + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++); + } while (address < 0xFEA0); + } + parentObj.modeSTAT = stat; + } + } + this.memoryHighWriter[0x47] = this.memoryWriter[0xFF47] = function (parentObj, address, data) { + if (parentObj.memory[0xFF47] != data) { + parentObj.midScanLineJIT(); + parentObj.updateGBBGPalette(data); + parentObj.memory[0xFF47] = data; + } + } + this.memoryHighWriter[0x48] = this.memoryWriter[0xFF48] = function (parentObj, address, data) { + if (parentObj.memory[0xFF48] != data) { + parentObj.midScanLineJIT(); + parentObj.updateGBOBJPalette(0, data); + parentObj.memory[0xFF48] = data; + } + } + this.memoryHighWriter[0x49] = this.memoryWriter[0xFF49] = function (parentObj, address, data) { + if (parentObj.memory[0xFF49] != data) { + parentObj.midScanLineJIT(); + parentObj.updateGBOBJPalette(4, data); + parentObj.memory[0xFF49] = data; + } + } + this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) { + parentObj.memory[0xFF4D] = data; + } + this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = this.cartIgnoreWrite; //Not writable in DMG mode. + this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = this.cartIgnoreWrite; + this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = this.cartIgnoreWrite; + this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = this.cartIgnoreWrite; + this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = this.cartIgnoreWrite; + this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = this.cartIgnoreWrite; + this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = this.cartIgnoreWrite; + this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = this.cartIgnoreWrite; + this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = this.cartIgnoreWrite; + } +} +GameBoyCore.prototype.recompileBootIOWriteHandling = function () { + //Boot I/O Registers: + if (this.inBootstrap) { + this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = function (parentObj, address, data) { + cout("Boot ROM reads blocked: Bootstrap process has ended.", 0); + parentObj.inBootstrap = false; + parentObj.disableBootROM(); //Fill in the boot ROM ranges with ROM bank 0 ROM ranges + parentObj.memory[0xFF50] = data; //Bits are sustained in memory? + } + if (this.cGBC) { + this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = function (parentObj, address, data) { + if (parentObj.inBootstrap) { + parentObj.cGBC = ((data & 0x1) == 0); + //Exception to the GBC identifying code: + if (parentObj.name + parentObj.gameCode + parentObj.ROM[0x143] == "Game and Watch 50") { + parentObj.cGBC = true; + cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1); + } + cout("Booted to GBC Mode: " + parentObj.cGBC, 0); + } + parentObj.memory[0xFF6C] = data; + } + } + } + else { + //Lockout the ROMs from accessing the BOOT ROM control register: + this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = this.cartIgnoreWrite; + } +} +//Helper Functions +GameBoyCore.prototype.toTypedArray = function (baseArray, memtype) { + try { + // The following line was modified for benchmarking: + if (settings[5] || (memtype != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug())) { + return baseArray; + } + if (!baseArray || !baseArray.length) { + return []; + } + var length = baseArray.length; + switch (memtype) { + case "uint8": + var typedArrayTemp = new Uint8Array(length); + break; + case "int8": + var typedArrayTemp = new Int8Array(length); + break; + case "int32": + var typedArrayTemp = new Int32Array(length); + break; + case "float32": + var typedArrayTemp = new Float32Array(length); + } + for (var index = 0; index < length; index++) { + typedArrayTemp[index] = baseArray[index]; + } + return typedArrayTemp; + } + catch (error) { + cout("Could not convert an array to a typed array: " + error.message, 1); + return baseArray; + } +} +GameBoyCore.prototype.fromTypedArray = function (baseArray) { + try { + if (!baseArray || !baseArray.length) { + return []; + } + var arrayTemp = []; + for (var index = 0; index < baseArray.length; ++index) { + arrayTemp[index] = baseArray[index]; + } + return arrayTemp; + } + catch (error) { + cout("Conversion from a typed array failed: " + error.message, 1); + return baseArray; + } +} +GameBoyCore.prototype.getTypedArray = function (length, defaultValue, numberType) { + try { + if (settings[5]) { + throw(new Error("")); + } + // The following line was modified for benchmarking: + if (numberType != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug()) { + //Caught Opera breaking typed array math: + throw(new Error("")); + } + switch (numberType) { + case "int8": + var arrayHandle = new Int8Array(length); + break; + case "uint8": + var arrayHandle = new Uint8Array(length); + break; + case "int32": + var arrayHandle = new Int32Array(length); + break; + case "float32": + var arrayHandle = new Float32Array(length); + } + if (defaultValue != 0) { + var index = 0; + while (index < length) { + arrayHandle[index++] = defaultValue; + } + } + } + catch (error) { + cout("Could not convert an array to a typed array: " + error.message, 1); + var arrayHandle = []; + var index = 0; + while (index < length) { + arrayHandle[index++] = defaultValue; + } + } + return arrayHandle; +} +GameBoyCore.prototype.checkForOperaMathBug = function () { + var testTypedArray = new Uint8Array(1); + testTypedArray[0] = -1; + testTypedArray[0] >>= 0; + if (testTypedArray[0] != 0xFF) { + cout("Detected faulty math by your browser.", 2); + return true; + } + else { + return false; + } +} + +// End of js/GameBoyCore.js file. + +// Start of js/GameBoyIO.js file. + +"use strict"; +var gameboy = null; //GameBoyCore object. +var gbRunInterval = null; //GameBoyCore Timer +var settings = [ //Some settings. + true, //Turn on sound. + false, //Boot with boot ROM first? (set to false for benchmarking) + false, //Give priority to GameBoy mode + [39, 37, 38, 40, 88, 90, 16, 13], //Keyboard button map. + true, //Colorize GB mode? + false, //Disallow typed arrays? + 4, //Interval for the emulator loop. + 15, //Audio buffer minimum span amount over x interpreter iterations. + 30, //Audio buffer maximum span amount over x interpreter iterations. + false, //Override to allow for MBC1 instead of ROM only (compatibility for broken 3rd-party cartridges). + false, //Override MBC RAM disabling and always allow reading and writing to the banks. + false, //Use the GameBoy boot ROM instead of the GameBoy Color boot ROM. + false, //Scale the canvas in JS, or let the browser scale the canvas? + 0x10, //Internal audio buffer pre-interpolation factor. + 1 //Volume level set. +]; +function start(canvas, ROM) { + clearLastEmulation(); + autoSave(); //If we are about to load a new game, then save the last one... + gameboy = new GameBoyCore(canvas, ROM); + gameboy.openMBC = openSRAM; + gameboy.openRTC = openRTC; + gameboy.start(); + run(); +} +function run() { + if (GameBoyEmulatorInitialized()) { + if (!GameBoyEmulatorPlaying()) { + gameboy.stopEmulator &= 1; + cout("Starting the iterator.", 0); + var dateObj = new_Date(); // The line is changed for benchmarking. + gameboy.firstIteration = dateObj.getTime(); + gameboy.iterations = 0; + // The following lines are commented out for benchmarking. + // gbRunInterval = setInterval(function () { + // if (!document.hidden && !document.msHidden && !document.mozHidden && !document.webkitHidden) { + // gameboy.run(); + // } + // }, settings[6]); + } + else { + cout("The GameBoy core is already running.", 1); + } + } + else { + cout("GameBoy core cannot run while it has not been initialized.", 1); + } +} +function pause() { + if (GameBoyEmulatorInitialized()) { + if (GameBoyEmulatorPlaying()) { + clearLastEmulation(); + } + else { + cout("GameBoy core has already been paused.", 1); + } + } + else { + cout("GameBoy core cannot be paused while it has not been initialized.", 1); + } +} +function clearLastEmulation() { + if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) { + clearInterval(gbRunInterval); + gameboy.stopEmulator |= 2; + cout("The previous emulation has been cleared.", 0); + } + else { + cout("No previous emulation was found to be cleared.", 0); + } +} +function save() { + if (GameBoyEmulatorInitialized()) { + try { + var state_suffix = 0; + while (findValue("FREEZE_" + gameboy.name + "_" + state_suffix) != null) { + state_suffix++; + } + setValue("FREEZE_" + gameboy.name + "_" + state_suffix, gameboy.saveState()); + cout("Saved the current state as: FREEZE_" + gameboy.name + "_" + state_suffix, 0); + } + catch (error) { + cout("Could not save the current emulation state(\"" + error.message + "\").", 2); + } + } + else { + cout("GameBoy core cannot be saved while it has not been initialized.", 1); + } +} +function saveSRAM() { + if (GameBoyEmulatorInitialized()) { + if (gameboy.cBATT) { + try { + var sram = gameboy.saveSRAMState(); + if (sram.length > 0) { + cout("Saving the SRAM...", 0); + if (findValue("SRAM_" + gameboy.name) != null) { + //Remove the outdated storage format save: + cout("Deleting the old SRAM save due to outdated format.", 0); + deleteValue("SRAM_" + gameboy.name); + } + setValue("B64_SRAM_" + gameboy.name, arrayToBase64(sram)); + } + else { + cout("SRAM could not be saved because it was empty.", 1); + } + } + catch (error) { + cout("Could not save the current emulation state(\"" + error.message + "\").", 2); + } + } + else { + cout("Cannot save a game that does not have battery backed SRAM specified.", 1); + } + saveRTC(); + } + else { + cout("GameBoy core cannot be saved while it has not been initialized.", 1); + } +} +function saveRTC() { //Execute this when SRAM is being saved as well. + if (GameBoyEmulatorInitialized()) { + if (gameboy.cTIMER) { + try { + cout("Saving the RTC...", 0); + setValue("RTC_" + gameboy.name, gameboy.saveRTCState()); + } + catch (error) { + cout("Could not save the RTC of the current emulation state(\"" + error.message + "\").", 2); + } + } + } + else { + cout("GameBoy core cannot be saved while it has not been initialized.", 1); + } +} +function autoSave() { + if (GameBoyEmulatorInitialized()) { + cout("Automatically saving the SRAM.", 0); + saveSRAM(); + saveRTC(); + } +} +function openSRAM(filename) { + try { + if (findValue("B64_SRAM_" + filename) != null) { + cout("Found a previous SRAM state (Will attempt to load).", 0); + return base64ToArray(findValue("B64_SRAM_" + filename)); + } + else if (findValue("SRAM_" + filename) != null) { + cout("Found a previous SRAM state (Will attempt to load).", 0); + return findValue("SRAM_" + filename); + } + else { + cout("Could not find any previous SRAM copy for the current ROM.", 0); + } + } + catch (error) { + cout("Could not open the SRAM of the saved emulation state.", 2); + } + return []; +} +function openRTC(filename) { + try { + if (findValue("RTC_" + filename) != null) { + cout("Found a previous RTC state (Will attempt to load).", 0); + return findValue("RTC_" + filename); + } + else { + cout("Could not find any previous RTC copy for the current ROM.", 0); + } + } + catch (error) { + cout("Could not open the RTC data of the saved emulation state.", 2); + } + return []; +} +function openState(filename, canvas) { + try { + if (findValue(filename) != null) { + try { + clearLastEmulation(); + cout("Attempting to run a saved emulation state.", 0); + gameboy = new GameBoyCore(canvas, ""); + gameboy.savedStateFileName = filename; + gameboy.returnFromState(findValue(filename)); + run(); + } + catch (error) { + alert(error.message + " file: " + error.fileName + " line: " + error.lineNumber); + } + } + else { + cout("Could not find the save state " + filename + "\".", 2); + } + } + catch (error) { + cout("Could not open the saved emulation state.", 2); + } +} +function import_save(blobData) { + blobData = decodeBlob(blobData); + if (blobData && blobData.blobs) { + if (blobData.blobs.length > 0) { + for (var index = 0; index < blobData.blobs.length; ++index) { + cout("Importing blob \"" + blobData.blobs[index].blobID + "\"", 0); + if (blobData.blobs[index].blobContent) { + if (blobData.blobs[index].blobID.substring(0, 5) == "SRAM_") { + setValue("B64_" + blobData.blobs[index].blobID, base64(blobData.blobs[index].blobContent)); + } + else { + setValue(blobData.blobs[index].blobID, JSON.parse(blobData.blobs[index].blobContent)); + } + } + else if (blobData.blobs[index].blobID) { + cout("Save file imported had blob \"" + blobData.blobs[index].blobID + "\" with no blob data interpretable.", 2); + } + else { + cout("Blob chunk information missing completely.", 2); + } + } + } + else { + cout("Could not decode the imported file.", 2); + } + } + else { + cout("Could not decode the imported file.", 2); + } +} +function generateBlob(keyName, encodedData) { + //Append the file format prefix: + var saveString = "EMULATOR_DATA"; + var consoleID = "GameBoy"; + //Figure out the length: + var totalLength = (saveString.length + 4 + (1 + consoleID.length)) + ((1 + keyName.length) + (4 + encodedData.length)); + //Append the total length in bytes: + saveString += to_little_endian_dword(totalLength); + //Append the console ID text's length: + saveString += to_byte(consoleID.length); + //Append the console ID text: + saveString += consoleID; + //Append the blob ID: + saveString += to_byte(keyName.length); + saveString += keyName; + //Now append the save data: + saveString += to_little_endian_dword(encodedData.length); + saveString += encodedData; + return saveString; +} +function generateMultiBlob(blobPairs) { + var consoleID = "GameBoy"; + //Figure out the initial length: + var totalLength = 13 + 4 + 1 + consoleID.length; + //Append the console ID text's length: + var saveString = to_byte(consoleID.length); + //Append the console ID text: + saveString += consoleID; + var keyName = ""; + var encodedData = ""; + //Now append all the blobs: + for (var index = 0; index < blobPairs.length; ++index) { + keyName = blobPairs[index][0]; + encodedData = blobPairs[index][1]; + //Append the blob ID: + saveString += to_byte(keyName.length); + saveString += keyName; + //Now append the save data: + saveString += to_little_endian_dword(encodedData.length); + saveString += encodedData; + //Update the total length: + totalLength += 1 + keyName.length + 4 + encodedData.length; + } + //Now add the prefix: + saveString = "EMULATOR_DATA" + to_little_endian_dword(totalLength) + saveString; + return saveString; +} +function decodeBlob(blobData) { + /*Format is as follows: + - 13 byte string "EMULATOR_DATA" + - 4 byte total size (including these 4 bytes). + - 1 byte Console type ID length + - Console type ID text of 8 bit size + blobs { + - 1 byte blob ID length + - blob ID text (Used to say what the data is (SRAM/freeze state/etc...)) + - 4 byte blob length + - blob length of 32 bit size + } + */ + var length = blobData.length; + var blobProperties = {}; + blobProperties.consoleID = null; + var blobsCount = -1; + blobProperties.blobs = []; + if (length > 17) { + if (blobData.substring(0, 13) == "EMULATOR_DATA") { + var length = Math.min(((blobData.charCodeAt(16) & 0xFF) << 24) | ((blobData.charCodeAt(15) & 0xFF) << 16) | ((blobData.charCodeAt(14) & 0xFF) << 8) | (blobData.charCodeAt(13) & 0xFF), length); + var consoleIDLength = blobData.charCodeAt(17) & 0xFF; + if (length > 17 + consoleIDLength) { + blobProperties.consoleID = blobData.substring(18, 18 + consoleIDLength); + var blobIDLength = 0; + var blobLength = 0; + for (var index = 18 + consoleIDLength; index < length;) { + blobIDLength = blobData.charCodeAt(index++) & 0xFF; + if (index + blobIDLength < length) { + blobProperties.blobs[++blobsCount] = {}; + blobProperties.blobs[blobsCount].blobID = blobData.substring(index, index + blobIDLength); + index += blobIDLength; + if (index + 4 < length) { + blobLength = ((blobData.charCodeAt(index + 3) & 0xFF) << 24) | ((blobData.charCodeAt(index + 2) & 0xFF) << 16) | ((blobData.charCodeAt(index + 1) & 0xFF) << 8) | (blobData.charCodeAt(index) & 0xFF); + index += 4; + if (index + blobLength <= length) { + blobProperties.blobs[blobsCount].blobContent = blobData.substring(index, index + blobLength); + index += blobLength; + } + else { + cout("Blob length check failed, blob determined to be incomplete.", 2); + break; + } + } + else { + cout("Blob was incomplete, bailing out.", 2); + break; + } + } + else { + cout("Blob was incomplete, bailing out.", 2); + break; + } + } + } + } + } + return blobProperties; +} +function matchKey(key) { //Maps a keyboard key to a gameboy key. + //Order: Right, Left, Up, Down, A, B, Select, Start + for (var index = 0; index < settings[3].length; index++) { + if (settings[3][index] == key) { + return index; + } + } + return -1; +} +function GameBoyEmulatorInitialized() { + return (typeof gameboy == "object" && gameboy != null); +} +function GameBoyEmulatorPlaying() { + return ((gameboy.stopEmulator & 2) == 0); +} +function GameBoyKeyDown(e) { + if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) { + var keycode = matchKey(e.keyCode); + if (keycode >= 0 && keycode < 8) { + gameboy.JoyPadEvent(keycode, true); + try { + e.preventDefault(); + } + catch (error) { } + } + } +} +function GameBoyKeyUp(e) { + if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) { + var keycode = matchKey(e.keyCode); + if (keycode >= 0 && keycode < 8) { + gameboy.JoyPadEvent(keycode, false); + try { + e.preventDefault(); + } + catch (error) { } + } + } +} +function GameBoyGyroSignalHandler(e) { + if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) { + if (e.gamma || e.beta) { + gameboy.GyroEvent(e.gamma * Math.PI / 180, e.beta * Math.PI / 180); + } + else { + gameboy.GyroEvent(e.x, e.y); + } + try { + e.preventDefault(); + } + catch (error) { } + } +} +//The emulator will call this to sort out the canvas properties for (re)initialization. +function initNewCanvas() { + if (GameBoyEmulatorInitialized()) { + gameboy.canvas.width = gameboy.canvas.clientWidth; + gameboy.canvas.height = gameboy.canvas.clientHeight; + } +} +//Call this when resizing the canvas: +function initNewCanvasSize() { + if (GameBoyEmulatorInitialized()) { + if (!settings[12]) { + if (gameboy.onscreenWidth != 160 || gameboy.onscreenHeight != 144) { + gameboy.initLCD(); + } + } + else { + if (gameboy.onscreenWidth != gameboy.canvas.clientWidth || gameboy.onscreenHeight != gameboy.canvas.clientHeight) { + gameboy.initLCD(); + } + } + } +} + +// End of js/GameBoyIO.js file. + +// Start of realtime.js file. +// ROM code from Public Domain LPC2000 Demo "realtime" by AGO. + +var 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7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASXJfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsyf/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////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+ +// End of realtime.js file. -- cgit v1.2.3