From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../api/org/webrtc/GlTextureFrameBuffer.java | 122 +++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 third_party/libwebrtc/sdk/android/api/org/webrtc/GlTextureFrameBuffer.java (limited to 'third_party/libwebrtc/sdk/android/api/org/webrtc/GlTextureFrameBuffer.java') diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/GlTextureFrameBuffer.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlTextureFrameBuffer.java new file mode 100644 index 0000000000..b906fe56e0 --- /dev/null +++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlTextureFrameBuffer.java @@ -0,0 +1,122 @@ +/* + * Copyright 2015 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +package org.webrtc; + +import android.opengl.GLES20; + +/** + * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil + * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color + * conversion. This class is not thread safe and must be used by a thread with an active GL context. + */ +// TODO(magjed): Add unittests for this class. +public class GlTextureFrameBuffer { + private final int pixelFormat; + private int frameBufferId; + private int textureId; + private int width; + private int height; + + /** + * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread + * when calling this function. The framebuffer is not complete until setSize() is called. + */ + public GlTextureFrameBuffer(int pixelFormat) { + switch (pixelFormat) { + case GLES20.GL_LUMINANCE: + case GLES20.GL_RGB: + case GLES20.GL_RGBA: + this.pixelFormat = pixelFormat; + break; + default: + throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat); + } + this.width = 0; + this.height = 0; + } + + /** + * (Re)allocate texture. Will do nothing if the requested size equals the current size. An + * EGLContext must be bound on the current thread when calling this function. Must be called at + * least once before using the framebuffer. May be called multiple times to change size. + */ + public void setSize(int width, int height) { + if (width <= 0 || height <= 0) { + throw new IllegalArgumentException("Invalid size: " + width + "x" + height); + } + if (width == this.width && height == this.height) { + return; + } + this.width = width; + this.height = height; + // Lazy allocation the first time setSize() is called. + if (textureId == 0) { + textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); + } + if (frameBufferId == 0) { + final int frameBuffers[] = new int[1]; + GLES20.glGenFramebuffers(1, frameBuffers, 0); + frameBufferId = frameBuffers[0]; + } + + // Allocate texture. + GLES20.glActiveTexture(GLES20.GL_TEXTURE0); + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); + GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat, + GLES20.GL_UNSIGNED_BYTE, null); + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); + GlUtil.checkNoGLES2Error("GlTextureFrameBuffer setSize"); + + // Attach the texture to the framebuffer as color attachment. + GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); + GLES20.glFramebufferTexture2D( + GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0); + + // Check that the framebuffer is in a good state. + final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); + if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { + throw new IllegalStateException("Framebuffer not complete, status: " + status); + } + + GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); + } + + public int getWidth() { + return width; + } + + public int getHeight() { + return height; + } + + /** Gets the OpenGL frame buffer id. This value is only valid after setSize() has been called. */ + public int getFrameBufferId() { + return frameBufferId; + } + + /** Gets the OpenGL texture id. This value is only valid after setSize() has been called. */ + public int getTextureId() { + return textureId; + } + + /** + * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling + * this function. This object should not be used after this call. + */ + public void release() { + GLES20.glDeleteTextures(1, new int[] {textureId}, 0); + textureId = 0; + GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0); + frameBufferId = 0; + width = 0; + height = 0; + } +} -- cgit v1.2.3