From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- .../android/api/org/webrtc/VideoFrameDrawer.java | 241 +++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 third_party/libwebrtc/sdk/android/api/org/webrtc/VideoFrameDrawer.java (limited to 'third_party/libwebrtc/sdk/android/api/org/webrtc/VideoFrameDrawer.java') diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/VideoFrameDrawer.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/VideoFrameDrawer.java new file mode 100644 index 0000000000..af32587886 --- /dev/null +++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/VideoFrameDrawer.java @@ -0,0 +1,241 @@ +/* + * Copyright 2017 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +package org.webrtc; + +import android.graphics.Matrix; +import android.graphics.Point; +import android.opengl.GLES20; +import androidx.annotation.Nullable; +import java.nio.ByteBuffer; + +/** + * Helper class to draw VideoFrames. Calls either drawer.drawOes, drawer.drawRgb, or + * drawer.drawYuv depending on the type of the buffer. The frame will be rendered with rotation + * taken into account. You can supply an additional render matrix for custom transformations. + */ +public class VideoFrameDrawer { + public static final String TAG = "VideoFrameDrawer"; + /** + * Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb + * depending on the type of the buffer. You can supply an additional render matrix. This is + * used multiplied together with the transformation matrix of the frame. (M = renderMatrix * + * transformationMatrix) + */ + public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer, + Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, + int viewportWidth, int viewportHeight) { + Matrix finalMatrix = new Matrix(buffer.getTransformMatrix()); + finalMatrix.preConcat(renderMatrix); + float[] finalGlMatrix = RendererCommon.convertMatrixFromAndroidGraphicsMatrix(finalMatrix); + switch (buffer.getType()) { + case OES: + drawer.drawOes(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, + viewportY, viewportWidth, viewportHeight); + break; + case RGB: + drawer.drawRgb(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, + viewportY, viewportWidth, viewportHeight); + break; + default: + throw new RuntimeException("Unknown texture type."); + } + } + + /** + * Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This + * class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies. + */ + private static class YuvUploader { + // Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width. + // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader + // that handles stride and compare performance with intermediate copy. + @Nullable private ByteBuffer copyBuffer; + @Nullable private int[] yuvTextures; + + /** + * Upload `planes` into OpenGL textures, taking stride into consideration. + * + * @return Array of three texture indices corresponding to Y-, U-, and V-plane respectively. + */ + @Nullable + public int[] uploadYuvData(int width, int height, int[] strides, ByteBuffer[] planes) { + final int[] planeWidths = new int[] {width, width / 2, width / 2}; + final int[] planeHeights = new int[] {height, height / 2, height / 2}; + // Make a first pass to see if we need a temporary copy buffer. + int copyCapacityNeeded = 0; + for (int i = 0; i < 3; ++i) { + if (strides[i] > planeWidths[i]) { + copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]); + } + } + // Allocate copy buffer if necessary. + if (copyCapacityNeeded > 0 + && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) { + copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded); + } + // Make sure YUV textures are allocated. + if (yuvTextures == null) { + yuvTextures = new int[3]; + for (int i = 0; i < 3; i++) { + yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); + } + } + // Upload each plane. + for (int i = 0; i < 3; ++i) { + GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); + // GLES only accepts packed data, i.e. stride == planeWidth. + final ByteBuffer packedByteBuffer; + if (strides[i] == planeWidths[i]) { + // Input is packed already. + packedByteBuffer = planes[i]; + } else { + YuvHelper.copyPlane( + planes[i], strides[i], copyBuffer, planeWidths[i], planeWidths[i], planeHeights[i]); + packedByteBuffer = copyBuffer; + } + GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], + planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer); + } + return yuvTextures; + } + + @Nullable + public int[] uploadFromBuffer(VideoFrame.I420Buffer buffer) { + int[] strides = {buffer.getStrideY(), buffer.getStrideU(), buffer.getStrideV()}; + ByteBuffer[] planes = {buffer.getDataY(), buffer.getDataU(), buffer.getDataV()}; + return uploadYuvData(buffer.getWidth(), buffer.getHeight(), strides, planes); + } + + @Nullable + public int[] getYuvTextures() { + return yuvTextures; + } + + /** + * Releases cached resources. Uploader can still be used and the resources will be reallocated + * on first use. + */ + public void release() { + copyBuffer = null; + if (yuvTextures != null) { + GLES20.glDeleteTextures(3, yuvTextures, 0); + yuvTextures = null; + } + } + } + + private static int distance(float x0, float y0, float x1, float y1) { + return (int) Math.round(Math.hypot(x1 - x0, y1 - y0)); + } + + // These points are used to calculate the size of the part of the frame we are rendering. + final static float[] srcPoints = + new float[] {0f /* x0 */, 0f /* y0 */, 1f /* x1 */, 0f /* y1 */, 0f /* x2 */, 1f /* y2 */}; + private final float[] dstPoints = new float[6]; + private final Point renderSize = new Point(); + private int renderWidth; + private int renderHeight; + + // Calculate the frame size after `renderMatrix` is applied. Stores the output in member variables + // `renderWidth` and `renderHeight` to avoid allocations since this function is called for every + // frame. + private void calculateTransformedRenderSize( + int frameWidth, int frameHeight, @Nullable Matrix renderMatrix) { + if (renderMatrix == null) { + renderWidth = frameWidth; + renderHeight = frameHeight; + return; + } + // Transform the texture coordinates (in the range [0, 1]) according to `renderMatrix`. + renderMatrix.mapPoints(dstPoints, srcPoints); + + // Multiply with the width and height to get the positions in terms of pixels. + for (int i = 0; i < 3; ++i) { + dstPoints[i * 2 + 0] *= frameWidth; + dstPoints[i * 2 + 1] *= frameHeight; + } + + // Get the length of the sides of the transformed rectangle in terms of pixels. + renderWidth = distance(dstPoints[0], dstPoints[1], dstPoints[2], dstPoints[3]); + renderHeight = distance(dstPoints[0], dstPoints[1], dstPoints[4], dstPoints[5]); + } + + private final YuvUploader yuvUploader = new YuvUploader(); + // This variable will only be used for checking reference equality and is used for caching I420 + // textures. + @Nullable private VideoFrame lastI420Frame; + private final Matrix renderMatrix = new Matrix(); + + public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer) { + drawFrame(frame, drawer, null /* additionalRenderMatrix */); + } + + public void drawFrame( + VideoFrame frame, RendererCommon.GlDrawer drawer, Matrix additionalRenderMatrix) { + drawFrame(frame, drawer, additionalRenderMatrix, 0 /* viewportX */, 0 /* viewportY */, + frame.getRotatedWidth(), frame.getRotatedHeight()); + } + + public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer, + @Nullable Matrix additionalRenderMatrix, int viewportX, int viewportY, int viewportWidth, + int viewportHeight) { + final int width = frame.getRotatedWidth(); + final int height = frame.getRotatedHeight(); + calculateTransformedRenderSize(width, height, additionalRenderMatrix); + if (renderWidth <= 0 || renderHeight <= 0) { + Logging.w(TAG, "Illegal frame size: " + renderWidth + "x" + renderHeight); + return; + } + + final boolean isTextureFrame = frame.getBuffer() instanceof VideoFrame.TextureBuffer; + renderMatrix.reset(); + renderMatrix.preTranslate(0.5f, 0.5f); + if (!isTextureFrame) { + renderMatrix.preScale(1f, -1f); // I420-frames are upside down + } + renderMatrix.preRotate(frame.getRotation()); + renderMatrix.preTranslate(-0.5f, -0.5f); + if (additionalRenderMatrix != null) { + renderMatrix.preConcat(additionalRenderMatrix); + } + + if (isTextureFrame) { + lastI420Frame = null; + drawTexture(drawer, (VideoFrame.TextureBuffer) frame.getBuffer(), renderMatrix, renderWidth, + renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); + } else { + // Only upload the I420 data to textures once per frame, if we are called multiple times + // with the same frame. + if (frame != lastI420Frame) { + lastI420Frame = frame; + final VideoFrame.I420Buffer i420Buffer = frame.getBuffer().toI420(); + yuvUploader.uploadFromBuffer(i420Buffer); + i420Buffer.release(); + } + + drawer.drawYuv(yuvUploader.getYuvTextures(), + RendererCommon.convertMatrixFromAndroidGraphicsMatrix(renderMatrix), renderWidth, + renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); + } + } + + public VideoFrame.Buffer prepareBufferForViewportSize( + VideoFrame.Buffer buffer, int width, int height) { + buffer.retain(); + return buffer; + } + + public void release() { + yuvUploader.release(); + lastI420Frame = null; + } +} -- cgit v1.2.3