From 26a029d407be480d791972afb5975cf62c9360a6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 02:47:55 +0200 Subject: Adding upstream version 124.0.1. Signed-off-by: Daniel Baumann --- xpcom/docs/writing-xpcom-interface.rst | 287 +++++++++++++++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 xpcom/docs/writing-xpcom-interface.rst (limited to 'xpcom/docs/writing-xpcom-interface.rst') diff --git a/xpcom/docs/writing-xpcom-interface.rst b/xpcom/docs/writing-xpcom-interface.rst new file mode 100644 index 0000000000..9eeb1c72a2 --- /dev/null +++ b/xpcom/docs/writing-xpcom-interface.rst @@ -0,0 +1,287 @@ +.. _writing_xpcom_interface: + +Tutorial for Writing a New XPCOM Interface +========================================== + +High Level Overview +------------------- + +In order to write code that works in native code (C++, Rust), and JavaScript contexts, it's necessary to have a mechanism to do so. For chrome privileged contexts, this is the XPCOM Interface Class. + +This mechanism starts with an :ref:`XPIDL` file to define the shape of the interface. In the `build system`_, this file is processed, and `Rust`_ and `C++`_ code is automatically generated. + +.. _build system: https://searchfox.org/mozilla-central/source/xpcom/idl-parser/xpidl +.. _Rust: https://searchfox.org/mozilla-central/source/__GENERATED__/dist/xpcrs/rt +.. _C++: https://searchfox.org/mozilla-central/source/__GENERATED__/dist/include + +Next, the interface's methods and attributes must be implemented. This can be done through either a JSM module, or through a C++ interface class. Once these steps are done, the new files must be added to the appropriate :code:`moz.build` files to ensure the build system knows how to find them and process them. + +Often these XPCOM components are wired into the :code:`Services` JavaScript object to allow for ergonomic access to the interface. For example, open the `Browser Console`_ and type :code:`Services.` to interactively access these components. + +.. _Browser Console: https://developer.mozilla.org/en-US/docs/Tools/Browser_Console + +From C++, components can be accessed via :code:`mozilla::components::ComponentName::Create()` using the :code:`name` option in the :code:`components.conf`. + +While :code:`Services` and :code:`mozilla::components` are the preferred means of accessing components, many are accessed through the historical (and somewhat arcane) :code:`createInstance` mechanism. New usage of these mechanisms should be avoided if possible. + +.. code:: javascript + + let component = Cc["@mozilla.org/component-name;1"].createInstance( + Ci.nsIComponentName + ); + +.. code:: c++ + + nsCOMPtr component = do_CreateInstance( + "@mozilla.org/component-name;1"); + +Writing an XPIDL +---------------- + +First decide on a name. Conventionally the interfaces are prefixed with :code:`nsI` (historically Netscape) or :code:`mozI` as they are defined in the global namespace. While the interface is global, the implementation of an interface can be defined in a namespace with no prefix. Historically many component implementations still use the :code:`ns` prefixes (notice that the :code:`I` was dropped), but this convention is no longer needed. + +This tutorial assumes the component is located at :code:`path/to` with the name :code:`ComponentName`. The interface name will be :code:`nsIComponentName`, while the implementation will be :code:`mozilla::ComponentName`. + +To start, create an :ref:`XPIDL` file: + +.. code:: bash + + touch path/to/nsIComponentName.idl + +And hook it up to the :code:`path/to/moz.build` + +.. code:: python + + XPIDL_SOURCES += [ + "nsIComponentName.idl", + ] + +Next write the initial :code:`.idl` file: :code:`path/to/nsIComponentName.idl` + +.. _contract_ids: +.. code:: c++ + + /* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + + // This is the base include which defines nsISupports. This class defines + // the QueryInterface method. + #include "nsISupports.idl" + + // `scriptable` designates that this object will be used with JavaScript + // `uuid` The example below uses a UUID with all Xs. Replace the Xs with + // your own UUID generated here: + // http://mozilla.pettay.fi/cgi-bin/mozuuid.pl + + /** + * Make sure to document your interface. + */ + [scriptable, uuid(xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)] + interface nsIComponentName : nsISupports { + + // Fill out your definition here. This example attribute only returns a bool. + + /** + * Make sure to document your attributes. + */ + readonly attribute bool isAlive; + }; + +This definition only includes one attribute, :code:`isAlive`, which will demonstrate that we've done our work correctly at the end. For a more comprehensive guide for this syntax, see the :ref:`XPIDL` docs. + +Once :code:`./mach build` is run, the XPIDL parser will read this file, and give any warnings if the syntax is wrong. It will then auto-generate the C++ (or Rust) code for us. For this example the generated :code:`nsIComponentName` class will be located in: + +:code:`{obj-directory}/dist/include/nsIComponentName.h` + +It might be useful to check out what was automatically generated here, or see the existing `generated C++ header files on SearchFox `_. + +Writing the C++ implementation +------------------------------ + +Now we have a definition for an interface, but no implementation. The interface could be backed by a JavaScript implementation using a JSM, but for this example we'll use a C++ implementation. + +Add the C++ sources to :code:`path/to/moz.build` + +.. code:: python + + EXPORTS.mozilla += [ + "ComponentName.h", + ] + + UNIFIED_SOURCES += [ + "ComponentName.cpp", + ] + +Now write the header: :code:`path/to/ComponentName.h` + +.. code:: c++ + + /* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + #ifndef mozilla_nsComponentName_h__ + #define mozilla_nsComponentName_h__ + + // This will pull in the header auto-generated by the .idl file: + // {obj-directory}/dist/include/nsIComponentName.h + #include "nsIComponentName.h" + + // The implementation can be namespaced, while the XPCOM interface is globally namespaced. + namespace mozilla { + + // Notice how the class name does not need to be prefixed, as it is defined in the + // `mozilla` namespace. + class ComponentName final : public nsIComponentName { + // This first macro includes the necessary information to use the base nsISupports. + // This includes the QueryInterface method. + NS_DECL_ISUPPORTS + + // This second macro includes the declarations for the attributes. There is + // no need to duplicate these declarations. + // + // In our case it includes a declaration for the isAlive attribute: + // GetIsAlive(bool *aIsAlive) + NS_DECL_NSICOMPONENTNAME + + public: + ComponentName() = default; + + private: + // A private destructor must be declared. + ~ComponentName() = default; + }; + + } // namespace mozilla + + #endif + +Now write the definitions: :code:`path/to/ComponentName.cpp` + +.. code:: c++ + + /* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + + #include "ComponentName.h" + + namespace mozilla { + + // Use the macro to inject all of the definitions for nsISupports. + NS_IMPL_ISUPPORTS(ComponentName, nsIComponentName) + + // This is the actual implementation of the `isAlive` attribute. Note that the + // method name is somewhat different than the attribute. We specified "read-only" + // in the attribute, so only a getter, not a setter was defined for us. Here + // the name was adjusted to be `GetIsAlive`. + // + // Another common detail of implementing an XPIDL interface is that the return values + // are passed as out parameters. The methods are treated as fallible, and the return + // value is an `nsresult`. See the XPIDL documentation for the full nitty gritty + // details. + // + // A common way to know the exact function signature for a method implementation is + // to copy and paste from existing examples, or inspecting the generated file + // directly: {obj-directory}/dist/include/nsIComponentName.h + NS_IMETHODIMP + ComponentName::GetIsAlive(bool* aIsAlive) { + *aIsAlive = true; + return NS_OK; + } + + } // namespace: mozilla + +Registering the component +------------------------- + +At this point, the component should be correctly written, but it's not registered with the component system. In order to this, we'll need to create or modify the :code:`components.conf`. + +.. code:: bash + + touch path/to/components.conf + + +Now update the :code:`moz.build` to point to it. + +.. code:: python + + XPCOM_MANIFESTS += [ + "components.conf", + ] + +It is probably worth reading over :ref:`defining_xpcom_components`, but the following config will be sufficient to hook up our component to the :code:`Services` object. +Services should also be added to ``tools/lint/eslint/eslint-plugin-mozilla/lib/services.json``. +The easiest way to do that is to copy from ``/xpcom/components/services.json``. + +.. code:: python + + Classes = [ + { + # This CID is the ID for component entries, and needs a separate UUID from + # the .idl file. Replace the Xs with a uuid from: + # http://mozilla.pettay.fi/cgi-bin/mozuuid.pl + 'cid': '{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}', + 'interfaces': ['nsIComponentName'], + + # A contract ID is a human-readable identifier for an _implementation_ of + # an XPCOM interface. + # + # "@mozilla.org/process/environment;1" + # ^^^^^^^^^^^^ ^^^^^^^ ^^^^^^^^^^^ ^ + # | | | | + # | | | The version number, usually just 1. + # | | Component name + # | Module + # Domain + # + # This design goes back to a time when XPCOM was intended to be a generalized + # solution for the Gecko Runtime Environment (GRE). At this point most (if + # not all) of mozilla-central has an @mozilla domain. + 'contract_ids': ['@mozilla.org/component-name;1'], + + # This is the name of the C++ type that implements the interface. + 'type': 'mozilla::ComponentName', + + # The header file to pull in for the implementation of the interface. + 'headers': ['path/to/ComponentName.h'], + + # In order to hook up this interface to the `Services` object, we can + # provide the "js_name" parameter. This is an ergonomic way to access + # the component. + 'js_name': 'componentName', + }, + ] + +At this point the full :code:`moz.build` file should look like: + +.. code:: python + + # -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- + # vim: set filetype=python: + # This Source Code Form is subject to the terms of the Mozilla Public + # License, v. 2.0. If a copy of the MPL was not distributed with this + # file, You can obtain one at http://mozilla.org/MPL/2.0/. + + XPIDL_SOURCES += [ + "nsIComponentName.idl", + ] + + XPCOM_MANIFESTS += [ + "components.conf", + ] + + EXPORTS.mozilla += [ + "ComponentName.h", + ] + + UNIFIED_SOURCES += [ + "ComponentName.cpp", + ] + +This completes the implementation of a basic XPCOM Interface using C++. The component should be available via the `Browser Console`_ or other chrome contexts. + +.. code:: javascript + + console.log(Services.componentName.isAlive); + > true -- cgit v1.2.3