/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BaseAccessibles.h" #include "States.h" using namespace mozilla::a11y; //////////////////////////////////////////////////////////////////////////////// // LeafAccessible //////////////////////////////////////////////////////////////////////////////// LeafAccessible::LeafAccessible(nsIContent* aContent, DocAccessible* aDoc) : AccessibleWrap(aContent, aDoc) { mStateFlags |= eNoKidsFromDOM; } //////////////////////////////////////////////////////////////////////////////// // LeafAccessible: LocalAccessible public LocalAccessible* LeafAccessible::LocalChildAtPoint( int32_t aX, int32_t aY, EWhichChildAtPoint aWhichChild) { // Don't walk into leaf accessibles. return this; } bool LeafAccessible::InsertChildAt(uint32_t aIndex, LocalAccessible* aChild) { MOZ_ASSERT_UNREACHABLE("InsertChildAt called on leaf accessible!"); return false; } bool LeafAccessible::RemoveChild(LocalAccessible* aChild) { MOZ_ASSERT_UNREACHABLE("RemoveChild called on leaf accessible!"); return false; } bool LeafAccessible::IsAcceptableChild(nsIContent* aEl) const { // No children for leaf accessible. return false; } //////////////////////////////////////////////////////////////////////////////// // LinkableAccessible //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // LinkableAccessible. nsIAccessible void LinkableAccessible::TakeFocus() const { if (const LocalAccessible* actionAcc = ActionWalk()) { actionAcc->TakeFocus(); } else { AccessibleWrap::TakeFocus(); } } uint64_t LinkableAccessible::NativeLinkState() const { bool isLink; const LocalAccessible* actionAcc = ActionWalk(&isLink); if (isLink) { return states::LINKED | (actionAcc->LinkState() & states::TRAVERSED); } return 0; } void LinkableAccessible::Value(nsString& aValue) const { aValue.Truncate(); LocalAccessible::Value(aValue); if (!aValue.IsEmpty()) { return; } bool isLink; const LocalAccessible* actionAcc = ActionWalk(&isLink); if (isLink) { actionAcc->Value(aValue); } } const LocalAccessible* LinkableAccessible::ActionWalk(bool* aIsLink, bool* aIsOnclick) const { if (aIsOnclick) { *aIsOnclick = false; } if (aIsLink) { *aIsLink = false; } if (HasPrimaryAction()) { if (aIsOnclick) { *aIsOnclick = true; } return nullptr; } const Accessible* actionAcc = ActionAncestor(); const LocalAccessible* localAction = actionAcc ? const_cast(actionAcc)->AsLocal() : nullptr; if (!localAction) { return nullptr; } if (localAction->LinkState() & states::LINKED) { if (aIsLink) { *aIsLink = true; } } else if (aIsOnclick) { *aIsOnclick = true; } return localAction; } KeyBinding LinkableAccessible::AccessKey() const { if (const LocalAccessible* actionAcc = ActionWalk()) { return actionAcc->AccessKey(); } return LocalAccessible::AccessKey(); } //////////////////////////////////////////////////////////////////////////////// // DummyAccessible //////////////////////////////////////////////////////////////////////////////// uint64_t DummyAccessible::NativeState() const { return 0; } uint64_t DummyAccessible::NativeInteractiveState() const { return 0; } uint64_t DummyAccessible::NativeLinkState() const { return 0; } bool DummyAccessible::NativelyUnavailable() const { return false; } void DummyAccessible::ApplyARIAState(uint64_t* aState) const {}