/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at . */ import { getThreadContext, getSelectedFrame, getCurrentThread, hasSource, hasSourceActor, getCurrentlyFetchedTopFrame, hasFrame, } from "../selectors/index"; // Context encapsulates the main parameters of the current redux state, which // impact most other information tracked by the debugger. // // The main use of Context is to control when asynchronous operations are // allowed to make changes to the program state. Such operations might be // invalidated as the state changes from the time the operation was originally // initiated. For example, operations on pause state might still continue even // after the thread unpauses. // // The methods below can be used to compare an old context with the current one // and see if the operation is now invalid and should be abandoned. Actions can // also include a 'cx' Context property, which will be checked by the context // middleware. If the action fails validateContextAction() then it will not be // dispatched. // // Context can additionally be used as a shortcut to access the main properties // of the pause state. // A normal Context is invalidated if the target navigates. // A ThreadContext is invalidated if the target navigates, or if the current // thread changes, pauses, or resumes. export class ContextError extends Error { constructor(msg) { // Use a prefix string to help `PromiseTestUtils.allowMatchingRejectionsGlobally` // ignore all these exceptions as this is based on error strings. super(`DebuggerContextError: ${msg}`); } } export function validateNavigateContext(state, cx) { const newcx = getThreadContext(state); if (newcx.navigateCounter != cx.navigateCounter) { throw new ContextError("Page has navigated"); } } export function validateThreadContext(state, cx) { const newcx = getThreadContext(state); if (cx.thread != newcx.thread) { throw new ContextError("Current thread has changed"); } if (cx.pauseCounter != newcx.pauseCounter) { throw new ContextError("Current thread has paused or resumed"); } } export function validateContext(state, cx) { validateNavigateContext(state, cx); if ("thread" in cx) { validateThreadContext(state, cx); } } export function validateSelectedFrame(state, selectedFrame) { const newThread = getCurrentThread(state); if (selectedFrame.thread != newThread) { throw new ContextError("Selected thread has changed"); } const newSelectedFrame = getSelectedFrame(state, newThread); // Compare frame's IDs as frame objects are cloned during mapping if (selectedFrame.id != newSelectedFrame?.id) { throw new ContextError("Selected frame changed"); } } export function validateBreakpoint(state, breakpoint) { // XHR breakpoint don't use any location and are always valid if (!breakpoint.location) { return; } if (!hasSource(state, breakpoint.location.source.id)) { throw new ContextError( `Breakpoint's location is obsolete (source '${breakpoint.location.source.id}' no longer exists)` ); } if (!hasSource(state, breakpoint.generatedLocation.source.id)) { throw new ContextError( `Breakpoint's generated location is obsolete (source '${breakpoint.generatedLocation.source.id}' no longer exists)` ); } } export function validateSource(state, source) { if (!hasSource(state, source.id)) { throw new ContextError( `Obsolete source (source '${source.id}' no longer exists)` ); } } export function validateSourceActor(state, sourceActor) { if (!hasSourceActor(state, sourceActor.id)) { throw new ContextError( `Obsolete source actor (source '${sourceActor.id}' no longer exists)` ); } } export function validateThreadFrames(state, thread, frames) { const newThread = getCurrentThread(state); if (thread != newThread) { throw new ContextError("Selected thread has changed"); } const newTopFrame = getCurrentlyFetchedTopFrame(state, newThread); if (newTopFrame?.id != frames[0].id) { throw new ContextError("Thread moved to another location"); } } export function validateFrame(state, frame) { if (!hasFrame(state, frame)) { throw new ContextError( `Obsolete frame (frame '${frame.id}' no longer exists)` ); } } export function isValidThreadContext(state, cx) { const newcx = getThreadContext(state); return cx.thread == newcx.thread && cx.pauseCounter == newcx.pauseCounter; }