/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at . */ import { debuggerToSourceMapLocation, sourceMapToDebuggerLocation, } from "./location"; import { waitForSourceToBeRegisteredInStore } from "../client/firefox/create"; /** * For any location, return the matching generated location. * If this is already a generated location, returns the same location. * * In additional to `SourceMapLoader.getGeneratedLocation`, * this asserts that the related source is still registered in the reducer current state. * * @param {Object} location * @param {Object} thunkArgs * Redux action thunk arguments * @param {Object} * The matching generated location. */ export async function getGeneratedLocation(location, thunkArgs) { if (!location.source.isOriginal) { return location; } const { sourceMapLoader, getState } = thunkArgs; const generatedLocation = await sourceMapLoader.getGeneratedLocation( debuggerToSourceMapLocation(location) ); if (!generatedLocation) { return location; } return sourceMapToDebuggerLocation(getState(), generatedLocation); } /** * For any location, return the matching original location. * If this is already an original location, returns the same location. * * In additional to `SourceMapLoader.getOriginalLocation`, * this automatically fetches the original source object in order to build * the original location object. * * @param {Object} location * @param {Object} thunkArgs * Redux action thunk arguments * @param {Object} options * @param {boolean} options.waitForSource * Default to false. If true is passed, this function will * ensure waiting, possibly asynchronously for the related original source * to be registered in the redux store. * @param {boolean} options.looseSearch * Default to false. If true, this won't query an exact mapping, * but will also lookup for a loose match at the first column and next lines. * * @param {Object} * The matching original location. */ export async function getOriginalLocation( location, thunkArgs, { waitForSource = false, looseSearch = false } = {} ) { if (location.source.isOriginal) { return location; } const { getState, sourceMapLoader } = thunkArgs; const originalLocation = await sourceMapLoader.getOriginalLocation( debuggerToSourceMapLocation(location), { looseSearch } ); if (!originalLocation) { return location; } // When we are mapping frames while being paused, // the original source may not be registered yet in the reducer. if (waitForSource) { await waitForSourceToBeRegisteredInStore(originalLocation.sourceId); } return sourceMapToDebuggerLocation(getState(), originalLocation); } export async function getMappedLocation(location, thunkArgs) { if (location.source.isOriginal) { const generatedLocation = await getGeneratedLocation(location, thunkArgs); return { location, generatedLocation }; } const generatedLocation = location; const originalLocation = await getOriginalLocation( generatedLocation, thunkArgs ); return { location: originalLocation, generatedLocation }; } /** * Gets the "mapped location". * * If the passed location is on a generated source, it gets the * related location in the original source. * If the passed location is on an original source, it gets the * related location in the generated source. */ export async function getRelatedMapLocation(location, thunkArgs) { if (!location.source) { return location; } if (location.source.isOriginal) { return getGeneratedLocation(location, thunkArgs); } return getOriginalLocation(location, thunkArgs); }