/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; // The maximum number of times we can loop before we find the optimal time interval in the // timeline graph. const OPTIMAL_TIME_INTERVAL_MAX_ITERS = 100; // Time graduations should be multiple of one of these number. const OPTIMAL_TIME_INTERVAL_MULTIPLES = [1, 2.5, 5]; /** * Find the optimal interval between time graduations in the animation timeline * graph based on a minimum time interval. * * @param {Number} minTimeInterval * Minimum time in ms in one interval * @return {Number} The optimal interval time in ms */ function findOptimalTimeInterval(minTimeInterval) { if (!minTimeInterval) { return 0; } let numIters = 0; let multiplier = 1; let interval; while (true) { for (let i = 0; i < OPTIMAL_TIME_INTERVAL_MULTIPLES.length; i++) { interval = OPTIMAL_TIME_INTERVAL_MULTIPLES[i] * multiplier; if (minTimeInterval <= interval) { return interval; } } if (++numIters > OPTIMAL_TIME_INTERVAL_MAX_ITERS) { return interval; } multiplier *= 10; } } /** * Check whether or not the given list of animations has an iteration count of infinite. * * @param {Array} animations. * @return {Boolean} true if there is an animation in the list of animations * whose animation iteration count is infinite. */ function hasAnimationIterationCountInfinite(animations) { return animations.some(({ state }) => !state.iterationCount); } /** * Check wether the animations are running at least one. * * @param {Array} animations. * @return {Boolean} true: running */ function hasRunningAnimation(animations) { return animations.some(({ state }) => state.playState === "running"); } exports.findOptimalTimeInterval = findOptimalTimeInterval; exports.hasAnimationIterationCountInfinite = hasAnimationIterationCountInfinite; exports.hasRunningAnimation = hasRunningAnimation;