/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var { Pool } = require("resource://devtools/shared/protocol.js"); var DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js"); var { dumpn } = DevToolsUtils; loader.lazyRequireGetter( this, "EventEmitter", "resource://devtools/shared/event-emitter.js" ); loader.lazyRequireGetter( this, "DevToolsServer", "resource://devtools/server/devtools-server.js", true ); /** * Creates a DevToolsServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param prefix string * All actor IDs created by this connection should be prefixed * with prefix. * @param transport transport * Packet transport for the debugging protocol. * @param socketListener SocketListener * SocketListener which accepted the transport. * If this is null, the transport is not that was accepted by SocketListener. */ function DevToolsServerConnection(prefix, transport, socketListener) { this._prefix = prefix; this._transport = transport; this._transport.hooks = this; this._nextID = 1; this._socketListener = socketListener; this._actorPool = new Pool(this, "server-connection"); this._extraPools = [this._actorPool]; // Responses to a given actor must be returned the the client // in the same order as the requests that they're replying to, but // Implementations might finish serving requests in a different // order. To keep things in order we generate a promise for each // request, chained to the promise for the request before it. // This map stores the latest request promise in the chain, keyed // by an actor ID string. this._actorResponses = new Map(); /* * We can forward packets to other servers, if the actors on that server * all use a distinct prefix on their names. This is a map from prefixes * to transports: it maps a prefix P to a transport T if T conveys * packets to the server whose actors' names all begin with P + "/". */ this._forwardingPrefixes = new Map(); EventEmitter.decorate(this); } exports.DevToolsServerConnection = DevToolsServerConnection; DevToolsServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix; }, _transport: null, get transport() { return this._transport; }, close(options) { if (this._transport) { this._transport.close(options); } }, send(packet) { this.transport.send(packet); }, /** * Used when sending a bulk reply from an actor. * @see DebuggerTransport.prototype.startBulkSend */ startBulkSend(header) { return this.transport.startBulkSend(header); }, allocID(prefix) { return this.prefix + (prefix || "") + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool(actorPool) { this._extraPools.push(actorPool); }, /** * Remove a previously-added pool of actors to the connection. * * @param Pool actorPool * The Pool instance you want to remove. */ removeActorPool(actorPool) { // When a connection is closed, it removes each of its actor pools. When an // actor pool is removed, it calls the destroy method on each of its // actors. Some actors, such as ThreadActor, manage their own actor pools. // When the destroy method is called on these actors, they manually // remove their actor pools. Consequently, this method is reentrant. // // In addition, some actors, such as ThreadActor, perform asynchronous work // (in the case of ThreadActor, because they need to resume), before they // remove each of their actor pools. Since we don't wait for this work to // be completed, we can end up in this function recursively after the // connection already set this._extraPools to null. // // This is a bug: if the destroy method can perform asynchronous work, // then we should wait for that work to be completed before setting this. // _extraPools to null. As a temporary solution, it should be acceptable // to just return early (if this._extraPools has been set to null, all // actors pools for this connection should already have been removed). if (this._extraPools === null) { return; } const index = this._extraPools.lastIndexOf(actorPool); if (index > -1) { this._extraPools.splice(index, 1); } }, /** * Add an actor to the default actor pool for this connection. */ addActor(actor) { this._actorPool.manage(actor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor(actor) { this._actorPool.unmanage(actor); }, /** * Match the api expected by the protocol library. */ unmanage(actor) { return this.removeActor(actor); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param actorID string * Actor ID to look up. */ getActor(actorID) { const pool = this.poolFor(actorID); if (pool) { return pool.getActorByID(actorID); } if (actorID === "root") { return this.rootActor; } return null; }, _getOrCreateActor(actorID) { try { const actor = this.getActor(actorID); if (!actor) { this.transport.send({ from: actorID ? actorID : "root", error: "noSuchActor", message: "No such actor for ID: " + actorID, }); return null; } if (typeof actor !== "object") { // Pools should now contain only actor instances (i.e. objects) throw new Error( `Unexpected actor constructor/function in Pool for actorID "${actorID}".` ); } return actor; } catch (error) { const prefix = `Error occurred while creating actor' ${actorID}`; this.transport.send(this._unknownError(actorID, prefix, error)); } return null; }, poolFor(actorID) { for (const pool of this._extraPools) { if (pool.has(actorID)) { return pool; } } return null; }, _unknownError(from, prefix, error) { const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error); // On worker threads we don't have access to Cu. if (!isWorker) { console.error(errorString); } dumpn(errorString); return { from, error: "unknownError", message: errorString, }; }, _queueResponse(from, type, responseOrPromise) { const pendingResponse = this._actorResponses.get(from) || Promise.resolve(null); const responsePromise = pendingResponse .then(() => { return responseOrPromise; }) .then(response => { if (!this.transport) { throw new Error( `Connection closed, pending response from '${from}', ` + `type '${type}' failed` ); } if (!response.from) { response.from = from; } this.transport.send(response); }) .catch(error => { if (!this.transport) { throw new Error( `Connection closed, pending error from '${from}', ` + `type '${type}' failed` ); } const prefix = `error occurred while queuing response for '${type}'`; this.transport.send(this._unknownError(from, prefix, error)); }); this._actorResponses.set(from, responsePromise); }, /** * This function returns whether the connection was accepted by passed SocketListener. * * @param {SocketListener} socketListener * @return {Boolean} return true if this connection was accepted by socketListener, * else returns false. */ isAcceptedBy(socketListener) { return this._socketListener === socketListener; }, /* Forwarding packets to other transports based on actor name prefixes. */ /* * Arrange to forward packets to another server. This is how we * forward debugging connections to child processes. * * If we receive a packet for an actor whose name begins with |prefix| * followed by '/', then we will forward that packet to |transport|. * * This overrides any prior forwarding for |prefix|. * * @param prefix string * The actor name prefix, not including the '/'. * @param transport object * A packet transport to which we should forward packets to actors * whose names begin with |(prefix + '/').| */ setForwarding(prefix, transport) { this._forwardingPrefixes.set(prefix, transport); }, /* * Stop forwarding messages to actors whose names begin with * |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors. */ cancelForwarding(prefix) { this._forwardingPrefixes.delete(prefix); // Notify the client that forwarding in now cancelled for this prefix. // There could be requests in progress that the client should abort rather leaving // handing indefinitely. if (this.rootActor) { this.send(this.rootActor.forwardingCancelled(prefix)); } }, sendActorEvent(actorID, eventName, event = {}) { event.from = actorID; event.type = eventName; this.send(event); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param packet object * The incoming packet. */ onPacket(packet) { // If the actor's name begins with a prefix we've been asked to // forward, do so. // // Note that the presence of a prefix alone doesn't indicate that // forwarding is needed: in DevToolsServerConnection instances in child // processes, every actor has a prefixed name. if (this._forwardingPrefixes.size > 0) { let to = packet.to; let separator = to.lastIndexOf("/"); while (separator >= 0) { to = to.substring(0, separator); const forwardTo = this._forwardingPrefixes.get( packet.to.substring(0, separator) ); if (forwardTo) { forwardTo.send(packet); return; } separator = to.lastIndexOf("/"); } } const actor = this._getOrCreateActor(packet.to); if (!actor) { return; } let ret = null; // handle "requestTypes" RDP request. if (packet.type == "requestTypes") { ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes), }; } else if (actor.requestTypes?.[packet.type]) { // Dispatch the request to the actor. try { this.currentPacket = packet; ret = actor.requestTypes[packet.type].bind(actor)(packet, this); } catch (error) { // Support legacy errors from old actors such as thread actor which // throw { error, message } objects. let errorMessage = error; if (error?.error && error?.message) { errorMessage = `"(${error.error}) ${error.message}"`; } const prefix = `error occurred while processing '${packet.type}'`; this.transport.send( this._unknownError(actor.actorID, prefix, errorMessage) ); } finally { this.currentPacket = undefined; } } else { ret = { error: "unrecognizedPacketType", message: `Actor ${actor.actorID} does not recognize the packet type '${packet.type}'`, }; } // There will not be a return value if a bulk reply is sent. if (ret) { this._queueResponse(packet.to, packet.type, ret); } }, /** * Called by the DebuggerTransport to dispatch incoming bulk packets as * appropriate. * * @param packet object * The incoming packet, which contains: * * actor: Name of actor that will receive the packet * * type: Name of actor's method that should be called on receipt * * length: Size of the data to be read * * stream: This input stream should only be used directly if you can * ensure that you will read exactly |length| bytes and will * not close the stream when reading is complete * * done: If you use the stream directly (instead of |copyTo| * below), you must signal completion by resolving / * rejecting this deferred. If it's rejected, the transport * will be closed. If an Error is supplied as a rejection * value, it will be logged via |dumpn|. If you do use * |copyTo|, resolving is taken care of for you when copying * completes. * * copyTo: A helper function for getting your data out of the stream * that meets the stream handling requirements above, and has * the following signature: * @param output nsIAsyncOutputStream * The stream to copy to. * @return Promise * The promise is resolved when copying completes or rejected * if any (unexpected) errors occur. * This object also emits "progress" events for each chunk * that is copied. See stream-utils.js. */ onBulkPacket(packet) { const { actor: actorKey, type } = packet; const actor = this._getOrCreateActor(actorKey); if (!actor) { return; } // Dispatch the request to the actor. let ret; if (actor.requestTypes?.[type]) { try { ret = actor.requestTypes[type].call(actor, packet); } catch (error) { const prefix = `error occurred while processing bulk packet '${type}'`; this.transport.send(this._unknownError(actorKey, prefix, error)); packet.done.reject(error); } } else { const message = `Actor ${actorKey} does not recognize the bulk packet type '${type}'`; ret = { error: "unrecognizedPacketType", message }; packet.done.reject(new Error(message)); } // If there is a JSON response, queue it for sending back to the client. if (ret) { this._queueResponse(actorKey, type, ret); } }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param status nsresult * The status code that corresponds to the reason for closing * the stream. * @param {object} options * @param {boolean} options.isModeSwitching * true when this is called as the result of a change to the devtools.browsertoolbox.scope pref */ onTransportClosed(status, options) { dumpn("Cleaning up connection."); if (!this._actorPool) { // Ignore this call if the connection is already closed. return; } this._actorPool = null; this.emit("closed", status, this.prefix); // Use filter in order to create a copy of the extraPools array, // which might be modified by removeActorPool calls. // The isTopLevel check ensures that the pools retrieved here will not be // destroyed by another Pool::destroy. Non top-level pools will be destroyed // by the recursive Pool::destroy mechanism. // See test_connection_closes_all_pools.js for practical examples of Pool // hierarchies. const topLevelPools = this._extraPools.filter(p => p.isTopPool()); topLevelPools.forEach(p => p.destroy(options)); this._extraPools = null; this.rootActor = null; this._transport = null; DevToolsServer._connectionClosed(this); }, dumpPool(pool, output = [], dumpedPools) { const actorIds = []; const children = []; if (dumpedPools.has(pool)) { return; } dumpedPools.add(pool); // TRUE if the pool is a Pool if (!pool.__poolMap) { return; } for (const actor of pool.poolChildren()) { children.push(actor); actorIds.push(actor.actorID); } const label = pool.label || pool.actorID; output.push([label, actorIds]); dump(`- ${label}: ${JSON.stringify(actorIds)}\n`); children.forEach(childPool => this.dumpPool(childPool, output, dumpedPools) ); }, /* * Debugging helper for inspecting the state of the actor pools. */ dumpPools() { const output = []; const dumpedPools = new Set(); this._extraPools.forEach(pool => this.dumpPool(pool, output, dumpedPools)); return output; }, };