/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that the duration, iterationCount and delay are retrieved correctly for // multiple animations. add_task(async function () { const { target, walker, animations } = await initAnimationsFrontForUrl( MAIN_DOMAIN + "animation.html" ); await playerHasAnInitialState(walker, animations); await target.destroy(); gBrowser.removeCurrentTab(); }); async function playerHasAnInitialState(walker, animations) { let state = await getAnimationStateForNode( walker, animations, ".delayed-multiple-animations", 0 ); is(state.duration, 500, "The duration of the first animation is correct"); is( state.iterationCount, 10, "The iterationCount of the first animation is correct" ); is(state.delay, 1000, "The delay of the first animation is correct"); state = await getAnimationStateForNode( walker, animations, ".delayed-multiple-animations", 1 ); is(state.duration, 1000, "The duration of the second animation is correct"); is( state.iterationCount, 30, "The iterationCount of the second animation is correct" ); is(state.delay, 750, "The delay of the second animation is correct"); } async function getAnimationStateForNode( walker, animations, selector, playerIndex ) { const node = await walker.querySelector(walker.rootNode, selector); const players = await animations.getAnimationPlayersForNode(node); const player = players[playerIndex]; const state = await player.getCurrentState(); return state; }