/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; /** * Check that logpoints generate console messages. */ const Resources = require("resource://devtools/server/actors/resources/index.js"); add_task( threadFrontTest(async ({ threadActor, threadFront, debuggee, client }) => { let lastMessage, lastExpression; const { targetActor } = threadActor; // Only Workers are evaluating through the WebConsoleActor. // Tabs will be evaluating directly via the frame object. targetActor._consoleActor = { evaluateJS(expression) { lastExpression = expression; }, }; // And then listen for resource RDP event. // Bug 1646677: But we should probably migrate this test to ResourceCommand so that // we don't have to hack the server side via Resource.watchResources call. targetActor.on("resource-available-form", resources => { if (resources[0].resourceType == Resources.TYPES.CONSOLE_MESSAGE) { lastMessage = resources[0].message; } }); // But both tabs and processes will be going through the ConsoleMessages module // We force watching for console message first, await Resources.watchResources(targetActor, [ Resources.TYPES.CONSOLE_MESSAGE, ]); const packet = await executeOnNextTickAndWaitForPause( () => evalCode(debuggee), threadFront ); const source = await getSourceById(threadFront, packet.frame.where.actor); // Set a logpoint which should invoke console.log. threadFront.setBreakpoint( { sourceUrl: source.url, line: 3, }, { logValue: "a" } ); await client.waitForRequestsToSettle(); // Execute the rest of the code. await threadFront.resume(); // NOTE: logpoints evaluated in a worker have a lastExpression if (lastMessage) { Assert.equal(lastMessage.level, "logPoint"); Assert.equal(lastMessage.arguments[0], "three"); Assert.ok(/\d+\.\d+/.test(lastMessage.timeStamp)); } else { Assert.equal(lastExpression.text, "console.log(...[a])"); Assert.equal(lastExpression.lineNumber, 3); } }) ); function evalCode(debuggee) { /* eslint-disable */ Cu.evalInSandbox( "debugger;\n" + // 1 "var a = 'three';\n" + // 2 "var b = 2;\n", // 3 debuggee, "1.8", "test.js", 1 ); /* eslint-enable */ }