/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * Implementation of * https://dom.spec.whatwg.org/#concept-shadow-including-tree-order in iterator * form. This can and should be used to avoid recursion on the stack and lots * of function calls during shadow-including tree iteration. */ #ifndef mozilla_dom_ShadowIncludingTreeIterator_h #define mozilla_dom_ShadowIncludingTreeIterator_h #include "nsINode.h" #include "nsTArray.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/ShadowRoot.h" namespace mozilla::dom { class ShadowIncludingTreeIterator { public: /** * Initialize an iterator with aRoot. After that it can be iterated with a * range-based for loop. At the moment, that's the only supported form of use * for this iterator. */ explicit ShadowIncludingTreeIterator(nsINode& aRoot) : mCurrent(&aRoot) { mRoots.AppendElement(&aRoot); } #ifdef DEBUG ~ShadowIncludingTreeIterator() { MOZ_ASSERT( !mMutationGuard.Mutated(0), "Don't mutate the DOM while using a ShadowIncludingTreeIterator"); } #endif // DEBUG // Basic support for range-based for loops. This will modify the iterator as // it goes. ShadowIncludingTreeIterator& begin() { return *this; } std::nullptr_t end() const { return nullptr; } bool operator!=(std::nullptr_t) const { return !!mCurrent; } explicit operator bool() const { return !!mCurrent; } void operator++() { Next(); } void SkipChildren() { MOZ_ASSERT(mCurrent, "Shouldn't be at end"); mCurrent = mCurrent->GetNextNonChildNode(mRoots.LastElement()); WalkOutOfShadowRootsIfNeeded(); } nsINode* operator*() { return mCurrent; } private: void Next() { MOZ_ASSERT(mCurrent, "Don't call Next() after we have no current node"); // We walk shadow roots immediately after their shadow host. if (Element* element = Element::FromNode(mCurrent)) { if (ShadowRoot* shadowRoot = element->GetShadowRoot()) { mCurrent = shadowRoot; mRoots.AppendElement(shadowRoot); return; } } mCurrent = mCurrent->GetNextNode(mRoots.LastElement()); WalkOutOfShadowRootsIfNeeded(); } void WalkOutOfShadowRootsIfNeeded() { while (!mCurrent) { // Nothing left under this root. Keep trying to pop the stack until we // find a node or run out of stack. nsINode* root = mRoots.PopLastElement(); if (mRoots.IsEmpty()) { // No more roots to step out of; we're done. mCurrent is already set to // null. return; } mCurrent = ShadowRoot::FromNode(root)->Host()->GetNextNode(mRoots.LastElement()); } } // The current node we're at. nsINode* mCurrent; // Stack of roots that we're inside of right now. An empty stack can only // happen when mCurrent is null (and hence we are done iterating). // // The default array size here is picked based on gut feeling. We want at // least 1, since we will always add something to it in our constructor. // Having a few more entries probably makes sense, because this is commonly // used in cases when we know we have custom elements, and hence likely have // shadow DOMs. But the exact value "4" was just picked because it sounded // not too big, not too small. Feel free to replace it with something else // based on actual data. CopyableAutoTArray mRoots; #ifdef DEBUG // Make sure no one mutates the DOM while we're walking over it. nsMutationGuard mMutationGuard; #endif // DEBUG }; } // namespace mozilla::dom #endif // mozilla_dom_ShadowIncludingTreeIterator_h