/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLSync.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLSync::WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags) : WebGLContextBoundObject(webgl), mGLName(mContext->gl->fFenceSync(condition, flags)), mFenceId(mContext->mNextFenceId) { mContext->mNextFenceId += 1; } WebGLSync::~WebGLSync() { if (!mContext) return; mContext->gl->fDeleteSync(mGLName); } ClientWaitSyncResult WebGLSync::ClientWaitSync(const GLbitfield flags, const GLuint64 timeout) { if (!mContext) return ClientWaitSyncResult::WAIT_FAILED; if (IsKnownComplete()) return ClientWaitSyncResult::ALREADY_SIGNALED; auto ret = ClientWaitSyncResult::WAIT_FAILED; bool newlyComplete = false; const auto status = static_cast( mContext->gl->fClientWaitSync(mGLName, 0, 0)); switch (status) { case ClientWaitSyncResult::TIMEOUT_EXPIRED: // Poll() -> false case ClientWaitSyncResult::WAIT_FAILED: // Error ret = status; break; case ClientWaitSyncResult::CONDITION_SATISFIED: // Should never happen, but // tolerate it. case ClientWaitSyncResult::ALREADY_SIGNALED: // Poll() -> true newlyComplete = true; ret = status; break; } if (newlyComplete) { if (mContext->mCompletedFenceId < mFenceId) { mContext->mCompletedFenceId = mFenceId; } MOZ_RELEASE_ASSERT(mOnCompleteTasks); for (const auto& task : *mOnCompleteTasks) { (*task)(); } mOnCompleteTasks = {}; } return ret; } } // namespace mozilla