/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_TEXTURE_H_ #define WEBGL_TEXTURE_H_ #include #include #include #include #include "mozilla/Assertions.h" #include "mozilla/Casting.h" #include "mozilla/CheckedInt.h" #include "mozilla/dom/TypedArray.h" #include "CacheInvalidator.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLTypes.h" namespace mozilla { class ErrorResult; class WebGLContext; class WebGLFramebuffer; class WebGLSampler; struct FloatOrInt; struct TexImageSource; namespace dom { class Element; class HTMLVideoElement; class ImageData; class ArrayBufferViewOrSharedArrayBufferView; } // namespace dom namespace layers { class Image; } // namespace layers namespace webgl { struct DriverUnpackInfo; struct FormatUsageInfo; struct PackingInfo; class TexUnpackBlob; } // namespace webgl bool DoesTargetMatchDimensions(WebGLContext* webgl, TexImageTarget target, uint8_t dims); namespace webgl { struct SamplingState final { // Only store that which changes validation. TexMinFilter minFilter = LOCAL_GL_NEAREST_MIPMAP_LINEAR; TexMagFilter magFilter = LOCAL_GL_LINEAR; TexWrap wrapS = LOCAL_GL_REPEAT; TexWrap wrapT = LOCAL_GL_REPEAT; // TexWrap wrapR = LOCAL_GL_REPEAT; // GLfloat minLod = -1000; // GLfloat maxLod = 1000; TexCompareMode compareMode = LOCAL_GL_NONE; // TexCompareFunc compareFunc = LOCAL_GL_LEQUAL; }; struct ImageInfo final { static const ImageInfo kUndefined; const webgl::FormatUsageInfo* mFormat = nullptr; uint32_t mWidth = 0; uint32_t mHeight = 0; uint32_t mDepth = 0; mutable Maybe> mUninitializedSlices; uint8_t mSamples = 0; // - size_t MemoryUsage() const; bool IsDefined() const { if (!mFormat) { MOZ_ASSERT(!mWidth && !mHeight && !mDepth); return false; } return true; } Maybe NextMip(GLenum target) const; }; } // namespace webgl class WebGLTexture final : public WebGLContextBoundObject, public CacheInvalidator { // Friends friend class WebGLContext; friend class WebGLFramebuffer; MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLTexture, override) //////////////////////////////////// // Members public: const GLuint mGLName; protected: TexTarget mTarget; static const uint8_t kMaxFaceCount = 6; uint8_t mFaceCount; // 6 for cube maps, 1 otherwise. bool mImmutable; // Set by texStorage* uint8_t mImmutableLevelCount; uint32_t mBaseMipmapLevel; // Set by texParameter (defaults to 0) uint32_t mMaxMipmapLevel; // Set by texParameter (defaults to 1000) // You almost certainly don't want to query mMaxMipmapLevel. // You almost certainly want MaxEffectiveMipmapLevel(). // These "dirty" flags are set when the level is updated (eg indirectly by // clamping) and cleared when we tell the driver. enum MipmapLevelState : uint8_t { MIPMAP_LEVEL_DEFAULT, MIPMAP_LEVEL_CLEAN, MIPMAP_LEVEL_DIRTY }; MipmapLevelState mBaseMipmapLevelState = MIPMAP_LEVEL_DEFAULT; MipmapLevelState mMaxMipmapLevelState = MIPMAP_LEVEL_DEFAULT; webgl::SamplingState mSamplingState; mutable const GLint* mCurSwizzle = nullptr; // nullptr means 'default swizzle'. // - struct CompletenessInfo final { uint8_t levels = 0; bool powerOfTwo = false; bool mipmapComplete = false; const webgl::FormatUsageInfo* usage = nullptr; const char* incompleteReason = nullptr; }; mutable CacheWeakMap mSamplingCache; public: Maybe CalcCompletenessInfo( bool ensureInit, bool skipMips = false) const; Maybe CalcSampleableInfo( const WebGLSampler*) const; const webgl::SampleableInfo* GetSampleableInfo(const WebGLSampler*) const; // - const auto& Immutable() const { return mImmutable; } const auto& ImmutableLevelCount() const { return mImmutableLevelCount; } // ES3.0 p150 uint32_t Es3_level_base() const { const auto level_prime_base = mBaseMipmapLevel; const auto level_immut = mImmutableLevelCount; if (!mImmutable) return level_prime_base; return std::min(level_prime_base, level_immut - 1u); } uint32_t Es3_level_max() const { const auto level_base = Es3_level_base(); const auto level_prime_max = mMaxMipmapLevel; const auto level_immut = mImmutableLevelCount; if (!mImmutable) return level_prime_max; return std::min(std::max(level_base, level_prime_max), level_immut - 1u); } // GLES 3.0.5 p158: `q` uint32_t Es3_q() const; // "effective max mip level" // - const auto& FaceCount() const { return mFaceCount; } // We can just max this out to 31, which is the number of unsigned bits in // GLsizei. static const uint8_t kMaxLevelCount = 31; // We store information about the various images that are part of this // texture. (cubemap faces, mipmap levels) webgl::ImageInfo mImageInfoArr[kMaxLevelCount * kMaxFaceCount]; //////////////////////////////////// WebGLTexture(WebGLContext* webgl, GLuint tex); TexTarget Target() const { return mTarget; } protected: ~WebGLTexture() override; public: size_t SizeOfExcludingThis(mozilla::MallocSizeOf mso) const { return CacheInvalidator::SizeOfExcludingThis(mso) + mSamplingCache.SizeOfExcludingThis(mso); } size_t SizeOfIncludingThis(mozilla::MallocSizeOf mso) const { return mso(this) + SizeOfExcludingThis(mso); } //////////////////////////////////// // GL calls bool BindTexture(TexTarget texTarget); void GenerateMipmap(); Maybe GetTexParameter(GLenum pname) const; void TexParameter(TexTarget texTarget, GLenum pname, const FloatOrInt& param); //////////////////////////////////// // WebGLTextureUpload.cpp protected: void TexOrSubImageBlob(bool isSubImage, TexImageTarget target, GLint level, GLenum internalFormat, GLint xOffset, GLint yOffset, GLint zOffset, const webgl::PackingInfo& pi, const webgl::TexUnpackBlob* blob); bool ValidateTexImageSpecification(TexImageTarget target, uint32_t level, const uvec3& size, webgl::ImageInfo** const out_imageInfo); bool ValidateTexImageSelection(TexImageTarget target, uint32_t level, const uvec3& offset, const uvec3& size, webgl::ImageInfo** const out_imageInfo); bool ValidateUnpack(const webgl::TexUnpackBlob* blob, bool isFunc3D, const webgl::PackingInfo& srcPI) const; public: void TexStorage(TexTarget target, uint32_t levels, GLenum sizedFormat, const uvec3& size); // TexSubImage iff `!respecFormat` void TexImage(uint32_t level, GLenum respecFormat, const uvec3& offset, const webgl::PackingInfo& pi, const webgl::TexUnpackBlobDesc&); // CompressedTexSubImage iff `sub` void CompressedTexImage(bool sub, GLenum imageTarget, uint32_t level, GLenum formatEnum, const uvec3& offset, const uvec3& size, const Range& src, const uint32_t pboImageSize, const Maybe& pboOffset); // CopyTexSubImage iff `!respecFormat` void CopyTexImage(GLenum imageTarget, uint32_t level, GLenum respecFormat, const uvec3& dstOffset, const ivec2& srcOffset, const uvec2& size2); //////////////////////////////////// protected: void ClampLevelBaseAndMax(); void RefreshSwizzle() const; static uint8_t FaceForTarget(TexImageTarget texImageTarget) { GLenum rawTexImageTarget = texImageTarget.get(); switch (rawTexImageTarget) { case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return AutoAssertCast(rawTexImageTarget - LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X); default: return 0; } } public: auto& ImageInfoAtFace(uint8_t face, uint32_t level) { MOZ_ASSERT(face < mFaceCount); MOZ_ASSERT(level < kMaxLevelCount); size_t pos = (level * mFaceCount) + face; return mImageInfoArr[pos]; } const auto& ImageInfoAtFace(uint8_t face, uint32_t level) const { return const_cast(this)->ImageInfoAtFace(face, level); } auto& ImageInfoAt(TexImageTarget texImageTarget, GLint level) { const auto& face = FaceForTarget(texImageTarget); return ImageInfoAtFace(face, level); } const auto& ImageInfoAt(TexImageTarget texImageTarget, GLint level) const { return const_cast(this)->ImageInfoAt(texImageTarget, level); } const auto& BaseImageInfo() const { if (mBaseMipmapLevel >= kMaxLevelCount) return webgl::ImageInfo::kUndefined; return ImageInfoAtFace(0, mBaseMipmapLevel); } size_t MemoryUsage() const; bool EnsureImageDataInitialized(TexImageTarget target, uint32_t level); void PopulateMipChain(uint32_t maxLevel); bool IsMipAndCubeComplete(uint32_t maxLevel, bool ensureInit, bool* out_initFailed) const; void Truncate(); bool IsCubeMap() const { return (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP); } }; inline TexImageTarget TexImageTargetForTargetAndFace(TexTarget target, uint8_t face) { switch (target.get()) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_3D: MOZ_ASSERT(face == 0); return target.get(); case LOCAL_GL_TEXTURE_CUBE_MAP: MOZ_ASSERT(face < 6); return LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; default: MOZ_CRASH("GFX: TexImageTargetForTargetAndFace"); } } already_AddRefed ImageFromVideo( dom::HTMLVideoElement* elem); bool IsTarget3D(TexImageTarget target); GLenum DoTexImage(gl::GLContext* gl, TexImageTarget target, GLint level, const webgl::DriverUnpackInfo* dui, GLsizei width, GLsizei height, GLsizei depth, const void* data); GLenum DoTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, const webgl::PackingInfo& pi, const void* data); GLenum DoCompressedTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, GLenum sizedUnpackFormat, GLsizei dataSize, const void* data); } // namespace mozilla #endif // WEBGL_TEXTURE_H_