/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLVertexArrayGL.h" #include "GLContext.h" #include "WebGLBuffer.h" #include "WebGLContext.h" namespace mozilla { WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl) : WebGLVertexArray(webgl), mGLName([&]() { GLuint ret = 0; webgl->gl->fGenVertexArrays(1, &ret); return ret; }()) {} WebGLVertexArrayGL::~WebGLVertexArrayGL() { if (!mContext) return; mContext->gl->fDeleteVertexArrays(1, &mGLName); } void WebGLVertexArrayGL::BindVertexArray() { mContext->mBoundVertexArray = this; mContext->gl->fBindVertexArray(mGLName); } } // namespace mozilla