<!doctype html> <canvas></canvas> <script> var canvas = document.body.firstChild, gl = canvas.getContext("experimental-webgl"); gl.texImage2D(0, 0, 0, 0, 0, { get width() { throw 7 }, get height() { throw 7 }, data: new Uint8ClampedArray(10) }); gl.texSubImage2D(0, 0, 0, 0, 0, 0, { get width() { throw 7 }, get height() { throw 7 }, data: new Uint8ClampedArray(10) }); </script>