/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/PGamepadEventChannelParent.h" #ifndef mozilla_dom_GamepadEventChannelParent_h_ # define mozilla_dom_GamepadEventChannelParent_h_ namespace mozilla::dom { class GamepadEventChannelParent final : public PGamepadEventChannelParent { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent, override) static already_AddRefed Create(); void ActorDestroy(ActorDestroyReason aWhy) override; mozilla::ipc::IPCResult RecvVibrateHaptic( const Tainted& aHandle, const Tainted& aHapticIndex, const Tainted& aIntensity, const Tainted& aDuration, const uint32_t& aPromiseID); mozilla::ipc::IPCResult RecvStopVibrateHaptic( const Tainted& aHandle); mozilla::ipc::IPCResult RecvLightIndicatorColor( const Tainted& aHandle, const Tainted& aLightColorIndex, const uint8_t& aRed, const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID); void DispatchUpdateEvent(const GamepadChangeEvent& aEvent); GamepadEventChannelParent(const GamepadEventChannelParent&) = delete; GamepadEventChannelParent(GamepadEventChannelParent&&) = delete; GamepadEventChannelParent& operator=(const GamepadEventChannelParent&) = delete; GamepadEventChannelParent& operator=(GamepadEventChannelParent&&) = delete; private: GamepadEventChannelParent(); ~GamepadEventChannelParent() = default; bool mIsShutdown; nsCOMPtr mBackgroundEventTarget; }; } // namespace mozilla::dom #endif