/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_GamepadTestChannelChild_h_ #define mozilla_dom_GamepadTestChannelChild_h_ #include "mozilla/dom/PGamepadTestChannelChild.h" #include "mozilla/dom/Promise.h" #include "mozilla/WeakPtr.h" #include "nsRefPtrHashtable.h" namespace mozilla::dom { class GamepadServiceTest; class GamepadTestChannelChild final : public PGamepadTestChannelChild { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelChild) static already_AddRefed Create( GamepadServiceTest* aGamepadServiceTest); GamepadTestChannelChild(const GamepadTestChannelChild&) = delete; GamepadTestChannelChild(GamepadTestChannelChild&&) = delete; GamepadTestChannelChild& operator=(const GamepadTestChannelChild&) = delete; GamepadTestChannelChild& operator=(GamepadTestChannelChild&&) = delete; private: explicit GamepadTestChannelChild(GamepadServiceTest* aGamepadServiceTest); ~GamepadTestChannelChild() = default; mozilla::ipc::IPCResult RecvReplyGamepadHandle(const uint32_t& aID, const GamepadHandle& aHandle); WeakPtr mGamepadServiceTest; friend class PGamepadTestChannelChild; }; } // namespace mozilla::dom #endif