/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_DOMSVGPOINT_H_ #define DOM_SVG_DOMSVGPOINT_H_ #include "DOMSVGPointList.h" #include "nsCycleCollectionParticipant.h" #include "nsDebug.h" #include "SVGPoint.h" #include "nsWrapperCache.h" #include "mozilla/Attributes.h" #include "mozilla/FloatingPoint.h" #include "mozilla/dom/SVGSVGElement.h" #include "mozilla/gfx/2D.h" #define MOZ_SVG_LIST_INDEX_BIT_COUNT 30 namespace mozilla::dom { struct DOMMatrix2DInit; /** * Class DOMSVGPoint * * This class creates the DOM objects that wrap internal SVGPoint objects that * are in an SVGPointList. It is also used to create the objects returned by * SVGSVGElement.createSVGPoint() and other functions that return DOM SVGPoint * objects. * * See the architecture comment in DOMSVGPointList.h for an overview of the * important points regarding these DOM wrapper structures. * * See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview * of the important points regarding how this specific class works. */ class DOMSVGPoint final : public nsWrapperCache { template friend class AutoChangePointListNotifier; using Point = gfx::Point; public: /** * Generic ctor for DOMSVGPoint objects that are created for an attribute. */ DOMSVGPoint(DOMSVGPointList* aList, uint32_t aListIndex, bool aIsAnimValItem) : mVal(nullptr), mOwner(aList), mListIndex(aListIndex), mIsAnimValItem(aIsAnimValItem), mIsTranslatePoint(false) { // These shifts are in sync with the members. MOZ_ASSERT(aList && aListIndex <= MaxListIndex(), "bad arg"); MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPoint!"); } // Constructor for unowned points and SVGSVGElement.createSVGPoint explicit DOMSVGPoint(const Point& aPt) : mListIndex(0), mIsAnimValItem(false), mIsTranslatePoint(false) { // In this case we own mVal mVal = new SVGPoint(aPt.x, aPt.y); } private: // The translate of an SVGSVGElement DOMSVGPoint(SVGPoint* aPt, SVGSVGElement* aSVGSVGElement) : mVal(aPt), mOwner(ToSupports(aSVGSVGElement)), mListIndex(0), mIsAnimValItem(false), mIsTranslatePoint(true) {} virtual ~DOMSVGPoint() { CleanupWeakRefs(); } public: NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPoint) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPoint) static already_AddRefed GetTranslateTearOff( SVGPoint* aVal, SVGSVGElement* aSVGSVGElement); bool IsInList() const { return HasOwner() && !IsTranslatePoint(); } /** * "Owner" here means that the instance has an * internal counterpart from which it gets its values. (A better name may * be HasWrappee().) */ bool HasOwner() const { return !!mOwner; } bool IsTranslatePoint() const { return mIsTranslatePoint; } void DidChangeTranslate(); /** * This method is called to notify this DOM object that it is being inserted * into a list, and give it the information it needs as a result. * * This object MUST NOT already belong to a list when this method is called. * That's not to say that script can't move these DOM objects between * lists - it can - it's just that the logic to handle that (and send out * the necessary notifications) is located elsewhere (in DOMSVGPointList).) */ void InsertingIntoList(DOMSVGPointList* aList, uint32_t aListIndex, bool aIsAnimValItem); static uint32_t MaxListIndex() { return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1; } /// This method is called to notify this object that its list index changed. void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; } /** * This method is called to notify this DOM object that it is about to be * removed from its current DOM list so that it can first make a copy of its * internal counterpart's values. (If it didn't do this, then it would * "lose" its value on being removed.) */ void RemovingFromList(); SVGPoint ToSVGPoint() { return InternalItem(); } // WebIDL float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); already_AddRefed MatrixTransform(const DOMMatrix2DInit& aMatrix, ErrorResult& aRv); nsISupports* GetParentObject() { return Element(); } /** * Returns true if our attribute is animating (in which case our animVal is * not simply a mirror of our baseVal). */ bool AttrIsAnimating() const; JSObject* WrapObject(JSContext* cx, JS::Handle aGivenProto) override; DOMSVGPoint* Copy() { return new DOMSVGPoint(InternalItem()); } private: #ifdef DEBUG bool IndexIsValid(); #endif SVGElement* Element(); /** * Clears soon-to-be-invalid weak references in external objects that were * set up during the creation of this object. This should be called during * destruction and during cycle collection. */ void CleanupWeakRefs(); /** * Get a reference to the internal SVGPoint list item that this DOM wrapper * object currently wraps. */ SVGPoint& InternalItem(); SVGPoint* mVal; // If mIsTranslatePoint is true, the element owns // the value. Otherwise we do. RefPtr mOwner; // If mIsTranslatePoint is true, this is an // SVGSVGElement, if we're unowned it's null, or // we're in a list and it's a DOMSVGPointList // Bounds for the following are checked in the ctor, so be sure to update // that if you change the capacity of any of the following. uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT; uint32_t mIsAnimValItem : 1; // True if We're the animated value of a list uint32_t mIsTranslatePoint : 1; // true iff our owner is a SVGSVGElement }; } // namespace mozilla::dom #undef MOZ_SVG_LIST_INDEX_BIT_COUNT #endif // DOM_SVG_DOMSVGPOINT_H_