/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/StaticPrefs_dom.h" #include "XRNativeOriginLocalFloor.h" #include "VRDisplayClient.h" namespace mozilla::dom { XRNativeOriginLocalFloor::XRNativeOriginLocalFloor( gfx::VRDisplayClient* aDisplay) : mDisplay(aDisplay), mInitialPositionValid(false) { MOZ_ASSERT(aDisplay); // To avoid fingerprinting, we offset the floor height. // This should result in the floor being higher than the // real floor in order to avoid breaking content that expects // you to pick objects up off the floor. const double kFloorFuzz = StaticPrefs::dom_vr_webxr_quantization(); // Meters mFloorRandom = double(rand()) / double(RAND_MAX) * kFloorFuzz; } gfx::PointDouble3D XRNativeOriginLocalFloor::GetPosition() { // Keep returning {0,-fuzz,0} until a position can be found const auto standing = mDisplay->GetDisplayInfo().GetSittingToStandingTransform(); if (!mInitialPositionValid || standing != mStandingTransform) { const gfx::VRHMDSensorState& sensorState = mDisplay->GetSensorState(); mInitialPosition.x = sensorState.pose.position[0]; mInitialPosition.y = -mFloorRandom - standing._42; mInitialPosition.z = sensorState.pose.position[2]; mInitialPositionValid = true; mStandingTransform = standing; } return mInitialPosition; } } // namespace mozilla::dom