/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ExternalTexture.h" #ifdef XP_WIN # include "mozilla/webgpu/ExternalTextureD3D11.h" #endif namespace mozilla::webgpu { // static UniquePtr ExternalTexture::Create( const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage) { UniquePtr texture; #ifdef XP_WIN texture = ExternalTextureD3D11::Create(aWidth, aHeight, aFormat, aUsage); #endif return texture; } ExternalTexture::ExternalTexture(const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage) : mWidth(aWidth), mHeight(aHeight), mFormat(aFormat), mUsage(aUsage) {} ExternalTexture::~ExternalTexture() {} void ExternalTexture::SetSubmissionIndex(uint64_t aSubmissionIndex) { MOZ_ASSERT(aSubmissionIndex != 0); mSubmissionIndex = aSubmissionIndex; } } // namespace mozilla::webgpu