/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_ExternalTextureD3D11_H_ #define GPU_ExternalTextureD3D11_H_ #include "mozilla/gfx/FileHandleWrapper.h" #include "mozilla/webgpu/ExternalTexture.h" struct ID3D11Texture2D; namespace mozilla { namespace webgpu { class ExternalTextureD3D11 final : public ExternalTexture { public: static UniquePtr Create( const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage); ExternalTextureD3D11(const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage, const RefPtr aTexture, RefPtr&& aSharedHandle); virtual ~ExternalTextureD3D11(); void* GetExternalTextureHandle() override; Maybe ToSurfaceDescriptor( Maybe& aFenceInfo) override; void GetSnapshot(const ipc::Shmem& aDestShmem, const gfx::IntSize& aSize) override; protected: const RefPtr mTexture; const RefPtr mSharedHandle; }; } // namespace webgpu } // namespace mozilla #endif // GPU_Texture_H_