/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_OBJECT_MODEL_H_ #define GPU_OBJECT_MODEL_H_ #include "nsWrapperCache.h" #include "nsString.h" class nsIGlobalObject; namespace mozilla::webgpu { class WebGPUChild; template class ChildOf { protected: explicit ChildOf(T* const parent); virtual ~ChildOf(); RefPtr mParent; public: nsIGlobalObject* GetParentObject() const; }; class ObjectBase : public nsWrapperCache { protected: virtual ~ObjectBase() = default; // False if this object is definitely invalid. // // See WebGPU ยง3.2, "Invalid Internal Objects & Contagious Invalidity". // // There could also be state in the GPU process indicating that our // counterpart object there is invalid; certain GPU process operations will // report an error back to use if we try to use it. But if it's useful to know // whether the object is "definitely invalid", this should suffice. bool mValid = true; public: // Return true if this WebGPU object may be valid. // // This is used by methods that want to know whether somebody other than // `this` is valid. Generally, WebGPU object methods check `this->mValid` // directly. bool IsValid() const { return mValid; } void GetLabel(nsAString& aValue) const; void SetLabel(const nsAString& aLabel); auto CLabel() const { return NS_ConvertUTF16toUTF8(mLabel); } protected: // Object label, initialized from GPUObjectDescriptorBase.label. nsString mLabel; }; } // namespace mozilla::webgpu #define GPU_DECL_JS_WRAP(T) \ JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) \ override; #define GPU_DECL_CYCLE_COLLECTION(T) \ NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(T) \ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(T) #define GPU_IMPL_JS_WRAP(T) \ JSObject* T::WrapObject(JSContext* cx, JS::Handle givenProto) { \ return dom::GPU##T##_Binding::Wrap(cx, this, givenProto); \ } // Note: we don't use `NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE` directly // because there is a custom action we need to always do. #define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, ...) \ NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T) \ tmp->Cleanup(); \ NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \ NS_IMPL_CYCLE_COLLECTION_UNLINK_END \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END #define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR(T, ...) \ NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T) \ tmp->Cleanup(); \ NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \ NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR \ NS_IMPL_CYCLE_COLLECTION_UNLINK_END \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END #define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_INHERITED(T, P, ...) \ NS_IMPL_CYCLE_COLLECTION_CLASS(T) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(T, P) \ tmp->Cleanup(); \ NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \ NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR \ NS_IMPL_CYCLE_COLLECTION_UNLINK_END \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(T, P) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \ NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END #define GPU_IMPL_CYCLE_COLLECTION(T, ...) \ GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, __VA_ARGS__) template void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, nsTArray>& field, const char* name, uint32_t flags) { for (auto& element : field) { CycleCollectionNoteChild(callback, const_cast(element.get()), name, flags); } } template void ImplCycleCollectionUnlink(nsTArray>& field) { for (auto& element : field) { ImplCycleCollectionUnlink(element); } field.Clear(); } #endif // GPU_OBJECT_MODEL_H_