/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_Texture_H_ #define GPU_Texture_H_ #include #include "mozilla/WeakPtr.h" #include "nsWrapperCache.h" #include "ObjectModel.h" #include "mozilla/webgpu/WebGPUTypes.h" #include "mozilla/webgpu/ffi/wgpu.h" namespace mozilla { namespace dom { struct GPUTextureDescriptor; struct GPUTextureViewDescriptor; enum class GPUTextureDimension : uint8_t; enum class GPUTextureFormat : uint8_t; enum class GPUTextureUsageFlags : uint32_t; } // namespace dom namespace webgpu { class CanvasContext; class Device; class TextureView; class Texture final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(Texture) GPU_DECL_JS_WRAP(Texture) Texture(Device* const aParent, RawId aId, const dom::GPUTextureDescriptor& aDesc); Device* GetDevice() { return mParent; } const RawId mId; const dom::GPUTextureFormat mFormat; const Maybe mBytesPerBlock; WeakPtr mTargetContext; private: virtual ~Texture(); void Cleanup(); const ffi::WGPUExtent3d mSize; const uint32_t mMipLevelCount; const uint32_t mSampleCount; const dom::GPUTextureDimension mDimension; const uint32_t mUsage; public: already_AddRefed CreateView( const dom::GPUTextureViewDescriptor& aDesc); void Destroy(); uint32_t Width() const { return mSize.width; } uint32_t Height() const { return mSize.height; } uint32_t DepthOrArrayLayers() const { return mSize.depth_or_array_layers; } uint32_t MipLevelCount() const { return mMipLevelCount; } uint32_t SampleCount() const { return mSampleCount; } dom::GPUTextureDimension Dimension() const { return mDimension; } dom::GPUTextureFormat Format() const { return mFormat; } uint32_t Usage() const { return mUsage; } }; } // namespace webgpu } // namespace mozilla #endif // GPU_Texture_H_