/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureView.h" #include "Device.h" #include "mozilla/dom/WebGPUBinding.h" #include "mozilla/webgpu/CanvasContext.h" #include "ipc/WebGPUChild.h" namespace mozilla::webgpu { GPU_IMPL_CYCLE_COLLECTION(TextureView, mParent) GPU_IMPL_JS_WRAP(TextureView) TextureView::TextureView(Texture* const aParent, RawId aId) : ChildOf(aParent), mId(aId) { MOZ_RELEASE_ASSERT(aId); } TextureView::~TextureView() { Cleanup(); } CanvasContext* TextureView::GetTargetContext() const { return mParent->mTargetContext; } // namespace webgpu void TextureView::Cleanup() { if (!mValid || !mParent || !mParent->GetDevice()) { return; } mValid = false; auto bridge = mParent->GetDevice()->GetBridge(); if (!bridge) { return; } if (bridge->CanSend()) { bridge->SendTextureViewDrop(mId); } wgpu_client_free_texture_view_id(bridge->GetClient(), mId); } } // namespace mozilla::webgpu