/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_workers_workerrunnable_h__ #define mozilla_dom_workers_workerrunnable_h__ #include #include #include "MainThreadUtils.h" #include "mozilla/Atomics.h" #include "mozilla/RefPtr.h" #include "mozilla/dom/WorkerRef.h" #include "mozilla/dom/WorkerStatus.h" #include "nsCOMPtr.h" #include "nsIRunnable.h" #include "nsISupports.h" #include "nsStringFwd.h" #include "nsThreadUtils.h" #include "nscore.h" struct JSContext; class nsIEventTarget; class nsIGlobalObject; namespace mozilla { class ErrorResult; namespace dom { class WorkerPrivate; // Use this runnable to communicate from the worker to its parent or vice-versa. class WorkerRunnable : public nsIRunnable #ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY , public nsINamed #endif { public: enum Target { // Target the main thread for top-level workers, otherwise target the // WorkerThread of the worker's parent. ParentThread, // Target the thread where the worker event loop runs. WorkerThread, }; protected: // The WorkerPrivate that this runnable is associated with. WorkerPrivate* mWorkerPrivate; // See above. Target mTarget; #ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY const char* mName = nullptr; #endif private: // Whether or not Cancel() is currently being called from inside the Run() // method. Avoids infinite recursion when a subclass calls Run() from inside // Cancel(). Only checked and modified on the target thread. bool mCallingCancelWithinRun; public: NS_DECL_THREADSAFE_ISUPPORTS #ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY NS_DECL_NSINAMED #endif virtual nsresult Cancel(); // The return value is true if and only if both PreDispatch and // DispatchInternal return true. bool Dispatch(); // True if this runnable is handled by running JavaScript in some global that // could possibly be a debuggee, and thus needs to be deferred when the target // is paused in the debugger, until the JavaScript invocation in progress has // run to completion. Examples are MessageEventRunnable and // ReportErrorRunnable. These runnables are segregated into separate // ThrottledEventQueues, which the debugger pauses. // // Note that debugger runnables do not fall in this category, since we don't // support debugging the debugger server at the moment. virtual bool IsDebuggeeRunnable() const { return false; } static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable); protected: WorkerRunnable(WorkerPrivate* aWorkerPrivate, const char* aName = "WorkerRunnable", Target aTarget = WorkerThread) #ifdef DEBUG ; #else : mWorkerPrivate(aWorkerPrivate), mTarget(aTarget), # ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY mName(aName), # endif mCallingCancelWithinRun(false) { } #endif // This class is reference counted. virtual ~WorkerRunnable() = default; // Returns true if this runnable should be dispatched to the debugger queue, // and false otherwise. virtual bool IsDebuggerRunnable() const; nsIGlobalObject* DefaultGlobalObject() const; // By default asserts that Dispatch() is being called on the right thread // (ParentThread if |mTarget| is WorkerThread). virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate); // By default asserts that Dispatch() is being called on the right thread // (ParentThread if |mTarget| is WorkerThread). virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult); // May be implemented by subclasses if desired if they need to do some sort of // setup before we try to set up our JSContext and compartment for real. // Typically the only thing that should go in here is creation of the worker's // global. // // If false is returned, WorkerRun will not be called at all. PostRun will // still be called, with false passed for aRunResult. virtual bool PreRun(WorkerPrivate* aWorkerPrivate); // Must be implemented by subclasses. Called on the target thread. The return // value will be passed to PostRun(). The JSContext passed in here comes from // an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If // mTarget is ParentThread, it is in the compartment of // mWorkerPrivate's reflector (i.e. the worker object in the parent thread), // unless that reflector is null, in which case it's in the compartment of the // parent global (which is the compartment reflector would have been in), or // in the null compartment if there is no parent global. For other mTarget // values, we're running on the worker thread and aCx is in whatever // compartment GetCurrentWorkerThreadJSContext() was in when // nsIRunnable::Run() got called. This is actually important for cases when a // runnable spins a syncloop and wants everything that happens during the // syncloop to happen in the compartment that runnable set up (which may, for // example, be a debugger sandbox compartment!). If aCx wasn't in a // compartment to start with, aCx will be in either the debugger global's // compartment or the worker's global's compartment depending on whether // IsDebuggerRunnable() is true. // // Immediately after WorkerRun returns, the caller will assert that either it // returns false or there is no exception pending on aCx. Then it will report // any pending exceptions on aCx. virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0; // By default asserts that Run() (and WorkerRun()) were called on the correct // thread. // // The aCx passed here is the same one as was passed to WorkerRun and is // still in the same compartment. PostRun implementations must NOT leave an // exception on the JSContext and must not run script, because the incoming // JSContext may be in the null compartment. virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, bool aRunResult); virtual bool DispatchInternal(); // Calling Run() directly is not supported. Just call Dispatch() and // WorkerRun() will be called on the correct thread automatically. NS_DECL_NSIRUNNABLE }; // This runnable is used to send a message to a worker debugger. class WorkerDebuggerRunnable : public WorkerRunnable { protected: explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate, const char* aName = "WorkerDebuggerRunnable") : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) {} virtual ~WorkerDebuggerRunnable() = default; private: virtual bool IsDebuggerRunnable() const override { return true; } bool PreDispatch(WorkerPrivate* aWorkerPrivate) final { AssertIsOnMainThread(); return true; } virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; }; // This runnable is used to send a message directly to a worker's sync loop. class WorkerSyncRunnable : public WorkerRunnable { protected: nsCOMPtr mSyncLoopTarget; // Passing null for aSyncLoopTarget is allowed and will result in the behavior // of a normal WorkerRunnable. WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, nsIEventTarget* aSyncLoopTarget, const char* aName = "WorkerSyncRunnable"); WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, nsCOMPtr&& aSyncLoopTarget, const char* aName = "WorkerSyncRunnable"); virtual ~WorkerSyncRunnable(); virtual bool DispatchInternal() override; }; // This runnable is identical to WorkerSyncRunnable except it is meant to be // created on and dispatched from the main thread only. Its WorkerRun/PostRun // will run on the worker thread. class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable { protected: // Passing null for aSyncLoopTarget is allowed and will result in the behavior // of a normal WorkerRunnable. MainThreadWorkerSyncRunnable( WorkerPrivate* aWorkerPrivate, nsIEventTarget* aSyncLoopTarget, const char* aName = "MainThreadWorkerSyncRunnable") : WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget, aName) { AssertIsOnMainThread(); } MainThreadWorkerSyncRunnable( WorkerPrivate* aWorkerPrivate, nsCOMPtr&& aSyncLoopTarget, const char* aName = "MainThreadWorkerSyncRunnable") : WorkerSyncRunnable(aWorkerPrivate, std::move(aSyncLoopTarget), aName) { AssertIsOnMainThread(); } virtual ~MainThreadWorkerSyncRunnable() = default; private: virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { AssertIsOnMainThread(); return true; } virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; }; // This runnable is processed as soon as it is received by the worker, // potentially running before previously queued runnables and perhaps even with // other JS code executing on the stack. These runnables must not alter the // state of the JS runtime and should only twiddle state values. class WorkerControlRunnable : public WorkerRunnable { friend class WorkerPrivate; protected: WorkerControlRunnable(WorkerPrivate* aWorkerPrivate, const char* aName = "WorkerControlRunnable", Target aTarget = WorkerThread) #ifdef DEBUG ; #else : WorkerRunnable(aWorkerPrivate, aName, aTarget) { } #endif virtual ~WorkerControlRunnable() = default; nsresult Cancel() override; public: NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable, WorkerRunnable) private: virtual bool DispatchInternal() override; // Should only be called by WorkerPrivate::DoRunLoop. using WorkerRunnable::Cancel; }; // A convenience class for WorkerRunnables that are originated on the main // thread. class MainThreadWorkerRunnable : public WorkerRunnable { protected: explicit MainThreadWorkerRunnable( WorkerPrivate* aWorkerPrivate, const char* aName = "MainThreadWorkerRunnable") : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) { AssertIsOnMainThread(); } virtual ~MainThreadWorkerRunnable() = default; virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { AssertIsOnMainThread(); return true; } virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override { AssertIsOnMainThread(); } }; // A convenience class for WorkerControlRunnables that originate on the main // thread. class MainThreadWorkerControlRunnable : public WorkerControlRunnable { protected: explicit MainThreadWorkerControlRunnable( WorkerPrivate* aWorkerPrivate, const char* aName = "MainThreadWorkerControlRunnable") : WorkerControlRunnable(aWorkerPrivate, aName, WorkerThread) {} virtual ~MainThreadWorkerControlRunnable() = default; virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { AssertIsOnMainThread(); return true; } virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override { AssertIsOnMainThread(); } }; // A WorkerRunnable that should be dispatched from the worker to itself for // async tasks. // // Async tasks will almost always want to use this since // a WorkerSameThreadRunnable keeps the Worker from being GCed. class WorkerSameThreadRunnable : public WorkerRunnable { protected: explicit WorkerSameThreadRunnable( WorkerPrivate* aWorkerPrivate, const char* aName = "WorkerSameThreadRunnable") : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) {} virtual ~WorkerSameThreadRunnable() = default; virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override; virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; // We just delegate PostRun to WorkerRunnable, since it does exactly // what we want. }; // Base class for the runnable objects, which makes a synchronous call to // dispatch the tasks from the worker thread to the main thread. // // Note that the derived class must override MainThreadRun. class WorkerMainThreadRunnable : public Runnable { protected: WorkerPrivate* mWorkerPrivate; nsCOMPtr mSyncLoopTarget; const nsCString mTelemetryKey; explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate, const nsACString& aTelemetryKey); ~WorkerMainThreadRunnable(); virtual bool MainThreadRun() = 0; public: // Dispatch the runnable to the main thread. If dispatch to main thread // fails, or if the worker is in a state equal or greater of aFailStatus, an // error will be reported on aRv. Normally you want to use 'Canceling' for // aFailStatus, except if you want an infallible runnable. In this case, use // 'Killing'. // In that case the error MUST be propagated out to script. void Dispatch(WorkerStatus aFailStatus, ErrorResult& aRv); private: NS_IMETHOD Run() override; }; // This runnable is an helper class for dispatching something from a worker // thread to the main-thread and back to the worker-thread. During this // operation, this class will keep the worker alive. // The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name // says, only to release resources, no JS has to be executed, no timers, or // other things. The reason of such limitations is that, in order to execute // this method in any condition (also when the worker is shutting down), a // Control Runnable is used, and, this could generate a reordering of existing // runnables. class WorkerProxyToMainThreadRunnable : public Runnable { protected: WorkerProxyToMainThreadRunnable(); virtual ~WorkerProxyToMainThreadRunnable(); // First this method is called on the main-thread. virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0; // After this second method is called on the worker-thread. virtual void RunBackOnWorkerThreadForCleanup( WorkerPrivate* aWorkerPrivate) = 0; public: bool Dispatch(WorkerPrivate* aWorkerPrivate); virtual bool ForMessaging() const { return false; } private: NS_IMETHOD Run() override; void PostDispatchOnMainThread(); void ReleaseWorker(); RefPtr mWorkerRef; }; // This runnable is used to stop a sync loop and it's meant to be used on the // main-thread only. class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable { nsresult mResult; public: // Passing null for aSyncLoopTarget is not allowed. MainThreadStopSyncLoopRunnable(WorkerPrivate* aWorkerPrivate, nsCOMPtr&& aSyncLoopTarget, nsresult aResult); // By default StopSyncLoopRunnables cannot be canceled since they could leave // a sync loop spinning forever. nsresult Cancel() override; protected: virtual ~MainThreadStopSyncLoopRunnable() = default; private: bool PreDispatch(WorkerPrivate* aWorkerPrivate) final { AssertIsOnMainThread(); return true; } virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override; bool DispatchInternal() final; }; // Runnables handled by content JavaScript (MessageEventRunnable, JavaScript // error reports, and so on) must not be delivered while that content is in the // midst of being debugged; the debuggee must be allowed to complete its current // JavaScript invocation and return to its own event loop. Only then is it // prepared for messages sent from the worker. // // Runnables that need to be deferred in this way should inherit from this // class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused // while the window is suspended, as it is whenever the debugger spins its // nested event loop. When the debugger leaves its nested event loop, it resumes // the window, so that mMainThreadDebuggeeEventTarget will resume delivering // runnables from the worker when control returns to the main event loop. // // When a page enters the bfcache, it freezes all its workers. Since a frozen // worker processes only control runnables, it doesn't take any special // consideration to prevent WorkerDebuggeeRunnables sent from child to parent // workers from running; they'll never run anyway. But WorkerDebuggeeRunnables // from a top-level frozen worker to its parent window must not be delivered // either, even as the main thread event loop continues to spin. Thus, freezing // a top-level worker also pauses mMainThreadDebuggeeEventTarget. class WorkerDebuggeeRunnable : public WorkerRunnable { protected: WorkerDebuggeeRunnable(WorkerPrivate* aWorkerPrivate, const char* aName = "WorkerDebuggeeRunnable", Target aTarget = ParentThread) : WorkerRunnable(aWorkerPrivate, aName, aTarget) {} bool PreDispatch(WorkerPrivate* aWorkerPrivate) override; private: // This override is deliberately private: it doesn't make sense to call it if // we know statically that we are a WorkerDebuggeeRunnable. bool IsDebuggeeRunnable() const override { return true; } // Runnables sent upwards, to the content window or parent worker, must keep // their sender alive until they are delivered: they check back with the // sender in case it has been terminated after having dispatched the runnable // (in which case it should not be acted upon); and runnables sent to content // wait until delivery to determine the target window, since // WorkerPrivate::GetWindow may only be used on the main thread. // // Runnables sent downwards, from content to a worker or from a worker to a // child, keep the sender alive because they are WorkerThread // runnables, and so leave this null. RefPtr mSender; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_workers_workerrunnable_h__